Yes, so it helped his career instead of ending it.PainRack wrote:His defeat of the Alpha Keshik and Atlas propelled him as a Ristar..... until he got his command and then faced resistance from both his superior as well as Lita who both debated his tactic. As well as his sibko-mate.Imperial Overlord wrote: Doesn't hurt his career though does it? He's a ristar.
Tanks can kick a large amount of ass. Arrow IV is bloody lethal and the Naga packs two of them in one ,mech. And Clans hate to use both. This isn't an issue of nerfing.
Arrow IV are effective. Artillery isn't as effective as in real life, but then most Btech doesn't compare well to real life. Aerospace fighters, especially since this in area where Clanners don't grossly outperform the Inner Sphere, aren't necessarily available for ground attack. Arrow IV homing missiles can be deployed accurately even in close quarters battles and inflict massive damage. It is an effective weapon and the Clans won't use it except under extreme conditions. The point is still mine. And if you think Btech tanks can't be fast and lethal, you don't know the fucking game.Tanks are also inherently slower and less mobile than mechs. As for nerfing, I'm actually referring to reality vs battletech, where artillery is less mobile, less accurate and can achieve much less density and ROF than modern arms. Even in the Btech context where Arrow IV makes artillery effective again, Arrow IVs are simply too heat inefficient. Note the effective range and time delivery issue for Arrow IVs and compare them to the ingame aerospace elements and then come back and discuss whether Artillery has been nerfed.
Nice black and white fallacy there Painrack.Except if they were so tactically superior, neither of the Home Clans would had been able to stand up to them on the battlefield, from Coyote to Ice Hellion and the like.
That's me previously. You don't have to prove the Clans can use combined arms, you have to prove they are good at it. Your rebuttal does establish they do it, but it doesn't address my point their distaste for combining fire, their deliberate neglect of useful battlefield arms, their single combat fetish, and their conservatism all combine to hinder their ability to do so. The US has been in Iraq for five years. We would consider their military incompetent if they didn't try to adjust to the realities on the ground. The Clans, for the most part, didn't. Why should I give them a free pass.They can use their supporting arms. . . . .None of this proves the Clans are good at combined arms.
If you mean nerfed compared to real life, yes. When you mean nerfed as opposed to ineffective, then you're on crack. Play some company scale battles or larger and give one side artillery support. Again, the Clans often do not have aerospace superiority because their pilots aren't that hot and there's the little issue of the aerospace fighters getting shot down and their fuel consumption. My burden is merely to prove artillery is an effective battlefield arm, not the supreme one. You haven't disproven it. To be fair, it doesn't look that good on the rule books but I had a buddy in high school who was an artillery whore. It can fuck you up. And that was before Arrow IV, which is really a license to kill Clanners.How on god green earth is artillery somehow effective? Their range is what? 5 maps with a freaking long travel time. This when comparing them against aerospace elements? What are you smoking? How on god green earth is Artillery somehow not nerfed in the Btech universe when comparing it against real life elements?
I have repeatedly demonstrated why their tactics are poor. Deliberate neglect of battle field arms, single combat emphasis, allowing the enemy to prepare the battlefield, conservatism, etcetera. The Clanners tactics worked when their tech edge allows them to dominate, but they fail to adapt when this edge is neutralized. Their failure to change their ways when the Inner Sphere exploits their weaknesses is the telling sign of their incompetence.Except you have YET to show how they suck tactically. You keep insisting that their victories is due to their superior technology, yet, this appears to be based on the misconception that because the Clans utilised the edge their superior tech and training give them, their tactics are thus "weaker".
No, and stop using bullshit game mechanics in your argument. The Crusader Clans performance at Tukkayid was dismal and a testament to their tactical and strategic incompetence. You're using campaigns where they underestimated their enemy who fought on prepared ground and got slaughtered as supporting evidence to their tactical and strategic competence? Madness.By wave four, ALL the invading clans have abandoned parts of the batchall and utilise level 2/3 honour rules. Even Diamond Shark, which has only faced Periphery opponents used level 2 rules in the Battle of Tukayid. Are you daft?
And if they had kept on being that intelligent, the Galaxy wouldn't have been mauled into uselessness during the rest of the battle. DEST and the 18th Dieron drowned them in an ocean of blood.Clan Nova cat ignored the batchall because they believed the IS commander was attempting to deceive them during their assault on the LAM factory complex.
Conceded. If they had been smarter, they would have done this all the time. Doesn't hurt my argument.Clan Smoke Jaguar massed firepower by Wave 3 against Inner Sphere opponents who did not fight in a stand up manner.
No, this only proves Kerensky, a noncomformist before she left Clan space, will use Clan customs when it suits her purpose just as she breaks them when it doesn't. She wanted to delay the Falcon Guard, so she again forces a single combat at the site of their dishonour due to single combat. A master stroke of using Clan customs against the Clan. And they fall for it. It was Kerensky's bad luck that Joanna killed her. She had a very reasonable chance of filling the pass with wrecked 'mechs before falling. At no point did I argue the Wolf's Dragoons was tactically incompetent. Those disgusting dezgra freebirths.Bollocks. Even Kerensky was unwilling to abandon Zellbringen during the Refusal War. Hell, she was the one who decided to settle Twycross with a duel, remember? Her most unconventional tactics using deception, ambush and misdirection aside still did not force her to abandon single combat against the Clans.
This incident simply shows that the Clans are adaptive and willing to scarifice the form of the honour duel when neccessary. Your counter-proposal that real tacticians would be willing to abandon it to gain a full scale brawl is simply not seen in Clan culture or history.
My argument is not that all Inner Sphere commanders are competent. We all know why Kerensky chose to shape Clan customs. Their unwillingness to change when circumstances change is their telling weakness, a product of the conformity minded, tradition bound culture.Inner Sphere commanders have similarly screwed up the batchall, exposing themselves to more force as depicted in the Nova Cat entry in Invading Clans. As for why it was implemented, its not to produce superior warriors. Kerensky implementation was that he believed that warriors were aggressive in nature, and needed some form of outlet for releasing aggression in a controlled, limited manner. The Clans then continually shaped their edge because veteran soldiers ARE better soldiers.
Conceded. They should have abandoned it all together against the Inner Sphere, but this does show progress. Slow progress but progress.But hey,its not as if the Clans stick to the batchall unthinking if the Inner Sphere don't. The Star Guards? The clans didn't. Smoke Jaguar by wave 3 abandoned the batchall in part against many opponents, because of Wolcott and to a certain extent, Luthien influenced tihs trend further.
That's not evidence. Give me source that confirms that the tactic originates with the Smoke Jaguars. To my mind it seems far more likely that the Smoke Jaguars stole the tactic from the Vipers. Fuck, that's what I would do if I was a Smoke Jaguar and trying to figure out how to run mass "mech combats. Modify a known tactic from a Clan that likes to do it.
Why not? Especially when its easier to to execute, requires practice to develop, and your culture emphasizes single combat. The Smoke Jaguars may find a simpler version more to their liking and easier to execute. Or they could have developed independently.Right. A "less" complex tactic evolves from a more complex tactic.......
Conceded that their problems are more deeply rooted in culture and strategy than tactics, but that doesn't mean their tactics are good. They aren't and their extreme conservatism is their most damning weakness. They simply won't adapt until it's beaten into them and then they do so slowly and with high levels of resistance.Strategy leads to operations leads to tactics. That's obvious. The Clans poor ass strategy, in particular allowing Comstar to focus and concentrate their forces at Tukayid, or at Luthien, allowing the Draconis Combine to draw in more forces, hell, even Ulric advertising of their intention to invade Terra are all examples of poor strategy that cause the tables to turn against them tactically. However, this has absolutely nothing to do with "tactics" per se.
The Germans poor strategy in WW2 did not mean that tactically, their small units action were not brilliant.
Two years latter, most Clans were still fighting the same way when they hit Tukkayid. Hell, some of the Crusader Clans bid away troops because they were sure it was a cake walk and wanted to land earlier.
The fluff is clear. Crusader Clans reduced their bids to land earlier. I'm fairly sure I read that first in the Tukkayid battle book, not a Stackpole novel, but my memory could be playing tricks. And sub commanders can and do bid against one another. That Clan fluff is inconsistent is FASA's fault, not ours, but it doesn't mean it doesn't happen. Freebirth Phelan Kell Ward, Khan of Clan Wolf, is canon no matter how inconsistent with the rest of the fluff it is.Stackpole contention is simply not supported anywhere in game fluff.
Ingame fluff, the Clans committed their whole bid to the battle, suffering losses as usual. Indeed, Stackpole contention is similarly contary to other fluff regarding how bidding works! A Clan bid cannot be "underbid" again later during subsidary commanders. What would had happened is that bidding against specific objectives might have occured.......... The evidence that this actually happened however is not present.
The Clans do not react well to new conditions.
Errr............. Then pray tell, explain how and why the Invading Clans all did adapt to Inner Sphere tactics by Wave 1. The sole holdout was Ghost Bear, an extremely conservative clan.By Wave 4, operational concepts had become to face scrutiny amongst various Clans. Ghost Bear rehauled their operational concept of war, Smoke Jaguar realigned to use Comstar adminstration and used pyschological warfare against the Draconis Combine. .
Adapt by Wave 1? They weren't massing fire at all until they came back from electing Ulric Ilkhan. Twycross and the Genyosha ass raping weren't Wave 1. They still consistently underestimate conventional vehicles and infantry. They most definitely had not adapted. As for Comstar, they took over a job the Clans didn't want and didn't know how to handle, administering planets that weren't immediately subservient. As for the Smoke Jaguar attempt to use psychological warfare, it was . . . poor to indulge in understatement.