Wired Magazine interviews Leland Chee

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phred
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Wired Magazine interviews Leland Chee

Post by phred »

Sorry if someone else posted this already. I didnt see it anywhere

from here
On the wall behind Leland Chee's desk is a portrait of an Ithorian, an alien with a hammer-shaped head that you glimpse briefly in the famous Star Wars cantina scene. In its leathery, foot-long fingers, the Ithorian holds a cube decorated with elaborate metallic tracings, a device known as a holocron. Think of it as a Force-powered hard drive, capable of storing an enormous quantity of information. "It's a piece of Jedi technology," Chee says. "It tells you ... everything."

To Star Wars fans, Chee is the Keeper of the Holocron, arguably the leading expert on everything that happened a long time ago in a galaxy far, far away. His official title is continuity database administrator for the Lucas Licensing arm of Lucasfilm—which means Chee keeps meticulous track of not just the six live-action movies but also cartoons, TV specials, scores of videogames and reference books, and hundreds of novels and comics.

Keepin' it canonical: Leland Chee, continuity database administrator at Lucas Licensing, maintains the Holocron — a vast FileMaker database that's consulted to make sure that any new elements added to the Star Wars franchise fit within the existing mythology.
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross


Of course, Chee's Holocron isn't a Force-sensitive crystal. It's a FileMaker database, a searchable repository of more than 30,000 entries covering almost every character, planet, and weapon mentioned, however fleetingly, in the vast array of Star Wars titles and products. The Holocron isn't just for fun—when Lucas Licensing inks a deal with a toy company or a T-shirt designer, it vets those ancillary products to ensure they conform to the spirit and letter of the continuity that has come before and will continue afterward. In the past 31 years, Star Wars movies have grossed in excess of $4 billion worldwide. But retail sales of merchandise stand at $15 billion, and 20 percent of that has been earned since 2006, the year after the final film was released. Careful nurture of the Star Wars canon—thousands of years of story time, running through all the bits and pieces of merchandise—has kept the franchise popular for decades.

So Chee spends three-quarters of his typical workday consulting or updating the Holocron. He also approves packaging designs, scans novels for errors, and creates Talmudic charts and documents addressing such issues as which Jedi were still alive during the Clone Wars and how long it takes a spaceship to get from Dagobah, where Yoda trained Luke Skywalker, to Luke's homeworld of Tatooine. The Keeper of the Holocron takes this very seriously: "Someone has to be able to say, 'Luke Skywalker would not have that color of lightsaber.'"

The screening room at the Letterman Digital Arts Center, Lucasfilm's sprawling facility in San Francisco's Presidio District, is as opulent as you would expect—plush seats, wood panels, crystal-clear projection, and a perfect sound system. So when that classic John Williams fanfare begins and the Star Wars logo appears onscreen in that distinctive font, in that distinctive yellow, it quickens the pulse.

It's also when Chee, sitting next to me, tells me that in an early version of what we're watching—a new LucasArts videogame called The Force Unleashed, due out in September—the logo was slightly wrong. "It was off by only a few pixels, but someone in Licensing spotted it and submitted a report."

I grab an Xbox 360 controller and soon I'm striding through the corridors of a satellite that orbits the smugglers' moon of Nar Shaddaa, destroying everyone in my path. My character, Starkiller, is the secret apprentice of Darth Vader, sent here to eliminate a Jedi elder ... and leave no witnesses. I deflect laser blasts from militia troops with my lightsaber and then use the Force to hurl a chunk of metal through a window behind them. The glass shatters, and several foes are sucked into the vacuum of space before a safety wall snaps shut.

I'm beginning to understand the power of the Dark Side.
On the scale of badassedness, obliterating legions of good guys with the Force ranks right up there with leaping Snake River Canyon in a monster truck that can transform into a robot. And it's true that the game's sophisticated physics, combined with clever AI software for characters, means that when you Force-throw a Wookiee into a tree on its home planet, Kashyyyk, the Wookiee writhes realistically and the tree explodes in a botanically accurate cloud of splinters. But that's not what has fans most excited about The Force Unleashed. It's the stuff that happens between the interactive killing sprees: brief cinematic interludes that add new details—new plot points—to the saga.

"The game is set between episodes III and IV," says Haden Blackman, who led the development team. Translation: Play it and you'll learn what happened before the original Star Wars film trilogy and after the prequels, two decades that have been shrouded in mystery. Over the course of the game, players will learn the details of the internecine feud between Darth Vader and his mentor, Emperor Palpatine, and the way these two unwittingly created the very rebellion that brought them down.

The game has yielded a bountiful crop of tie-ins: a book, a graphic novel, a tabletop role-playing game supplement, and several lines of toys. With no more live-action Star Wars films forthcoming (or so we are told), games from the subsidiary division LucasArts are becoming ever more important in expanding the universe—and perpetuating the story-product ecology. And with every narrative beat and plot point, Chee and his dozens of colleagues with Holocron access are there. "Licensing approves everything," he says. "Text, dialog, art ... It all comes through our office." This is where the work of hundreds of writers and artists gets woven into a vast, internally consistent continuum.

The power of the Dark Side: LucasArts' Haden Blackman discusses the story and the technology behind the upcoming game Star Wars: The Force Unleashed.
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross
For more, visit video.wired.com.

In his 1932 book Sherlock Holmes: Fact or Fiction, T. S. Blakeney used the term canonicity in reference to the mystery novels and short fiction of Arthur Conan Doyle. Holmes enthusiasts treat Doyle's work as if the great detective inhabits a coherent and logically consistent universe. Some of the stories written by Doyle were canonical—genuine events in that alternate universe—while others had to be considered apocryphal. (It should come as no surprise that fans would appropriate theological terms. The ecstasy of true fandom can, after all, approximate religion.)

Today, canon and its serial-fiction cousin, continuity, are integral to genres like mystery, fantasy, and sci-fi. The giants of the field are known as world-builders as much as writers. J. R. R. Tolkien supplemented his Lord of the Rings series with hundreds of pages of appendices, genealogical charts, even pronunciation and usage guides for the languages he invented.

Yet in the multiverse of fictional realities, Holmes's London, Frodo's Middle-earth, Buffy's Sunnydale, and Batman's Gotham are mere planetary systems compared with the grand galactic enterprise of Star Trek. When the original series—known to devout fans as The Original Series—went off the air in 1969, acolytes kept the flame alive. They extended the stories with their own fiction. They created technical manuals. Eventually, the series became a movie, and then another, and then another TV series, and a few more after that. Each new iteration produced more canonical information. Spock's death, Kirk's son, Picard's adventures as a cadet ... eventually, the writers' room on a Trek show became a minefield. "Someone would tell you that a Voyager episode last year mentioned a bit of backstory with the Romulans, and now you can't do this over here," says Ron Moore, a writer and producer on several Star Trek shows who went on to create the new Battlestar Galactica. "You'd argue the validity of that, but they'd be, like, 'No, now it's established.'"But the many strata of Star Trek books, games, comics, and cartoons haven't been well tended. Some events in the movies and even later TV shows contradict preexisting lore. (A backward change like that is called a retcon, short for "retroactive continuity.") Gene Roddenberry himself, creator of Star Trek, was known to second-guess his own pronouncements about what was and was not canonical. After a while, the retcons and inconsistencies can become off-putting to fans and render once-beloved universes impenetrable to newcomers.

One solution: a reboot. Start from scratch, like Moore did with Galactica. Clever preservation of original story elements retains the old fans, and streamlining and modernizing lets newbies spend their hard-earned quatloos, too.
There's a lot more including a couple paragraphs about Wookiepedia and Curtis Saxton. I just wasn't sure how much I could paste in here.
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Ryushikaze
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Post by Ryushikaze »

Interesting, if very rambly, but I HAVE to say... upon clicking the link... my first thought as "Why is Harry Kim a Jedi?" I quickly realized it was just a particularly odd rendering of Chee, but still.
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phred
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Post by phred »

Oh come on. The guy has his faults *cough(Traviss)cough, but Harry Kim? :P
"Siege warfare, French for spawn camp" WTYP podcast

It's so bad it wraps back around to awesome then back to bad again, then back to halfway between awesome and bad. Like if ed wood directed a godzilla movie - Duckie
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Post by Ryushikaze »

phred wrote:Oh come on. The guy has his faults *cough(Traviss)cough, but Harry Kim? :P
I'm not speaking Ill of Chee. More the artist who drew him.
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Re: Wired Magazine interviews Leland Chee

Post by Jim Raynor »

phred wrote:There's a lot more including a couple paragraphs about Wookiepedia and Curtis Saxton. I just wasn't sure how much I could paste in here.
Dude, those are the parts we want to see the most. :)

Anyway, here it is:
Wired wrote:In the world of continuity maintenance, Chee is something of an anomaly. Most geek-friendly franchises rely on volunteerism—while Chee was building the Holocron, fans of other canons were working outside official imprimatur. Babylon 5 has a fan-created database. The Buffyverse has several. In fact, the best source for Star Wars information on the older stuff that Chee hasn't logged yet is an online database created and maintained by a community of fans that Chee views with wary respect. It's called, inevitably, the Wookieepedia.

Naturally, some fans chafe at the Lucasfilm pronouncement-from-on-high approach. Take Curtis Saxton, a theoretical astrophysicist at the Mullard Space Science Laboratory in the UK. Beginning in 1995, he released a series of amateur technical commentaries on TheForce.net, a Star Wars omnibus site, that sent shock waves through the fan community.

Saxton wasn't writing fan fiction—it was more like fan physics. He started out by estimating the size and power of various Star Wars vehicles and weapons, including the Death Star's planet-destroying superlaser (2.4 x 1032 joules to blow up the planet Alderaan). His numbers didn't jibe with those in the Lucas Licensing-approved tech manuals. But he persisted.

And that's what led to the Endor Holocaust. At the climax of Return of the Jedi, Death Star II explodes while orbiting a forested moon called Endor, populated by cuddly creatures called Ewoks. Saxton considered the Death Star's orbit, the power output of its hypermatter power source, and the sheer tonnage of debris its destruction would have generated, then concluded that the climactic battle must have rained death and nuclear winter onto the teddy-bear tribe. He wrote: "The mass-extinction event at Endor is an inevitable physical consequence of the circumstances at the end of Return of the Jedi. As such, it indirectly enjoys canonical status, even though it was not clearly portrayed in the film." In other words, science says the Ewoks are dead.

You can't posit the genocide of the Ewoks without igniting a backlash. In the forums, debates raged between self-described Saxtonites and their foes. This willingness of some obsessives to go deeper into the fictional world than its original creators did is a mainstay of fandom. "It goes back to Hugo Gernsback, the father of modern science fiction, who encouraged readers to dig into his stories, expand on them, and critique the science," says Henry Jenkins, a sci-fi fan and MIT media-studies professor.

Despite Saxton's heretical notions, he later worked on four official technical manuals. And the notion of an Endor Holocaust has been incorporated into several comics—as foul propaganda spread by Imperial loyalists. But the fact that official Star Wars products even addressed the idea shows how influential writing like Saxton's can be. It's called fanon—fan-generated canon—and it's still a controversial notion to the priesthood at Lucasfilm. "I don't like the term," Chee says. "There's no such thing as fan continuity."
I can't tell if the article is bashing Saxton, supporting him (it does imply that he knows what he's talking about when it says "science says the Ewoks are dead"), or trying to be "impartial.

There was also a video with the caption
A fan-made video critiquing Curtis Saxton's theory of the Endor Holocaust.
Video: The Endor Holocaust
on the same page, but I can't see it from the computer at the hotel I'm currently staying in. Somebody see what it's about.

On the other hand, there was this great quote from Chee:
Leland Chee wrote:"The thing about Star Wars is that there's one universe," Chee says. "Everyone wants to know stuff, like, where did Mace Windu get that purple lightsaber? We want to establish that there's one and only one answer."
Throughout the article, the terms "canon" and "continuity" are used interchangeably. Remember to shove that quote up the ass of any Darkstar cocksucker or canon purist the next time you debate. :lol:
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Post by Connor MacLeod »

I'm waiting for them to latch onto the reference to "fanon" and say this proves that Curtis Saxton's work is merely "fanon".
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Post by LMSx »

That YouTube video they describe as:
A fan-made video critiquing Curtis Saxton's theory of the Endor Holocaust.
Is actually a description of the basic argument. Curtis Saxton says this, another fan says he's wrong, the Death Star is 270 kilometers in diameter and actually 33,000 kilometers from Endor.

Fun fact: the editor then takes a screen cap from a user named "Darth Wong", posting on June 3, 2004 and demolishing the idiocy. The narrator (who is voiced by a computer, I think) cites his findings. Go Wong!
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Post by Lord Poe »

LMSx wrote:That YouTube video they describe as:
A fan-made video critiquing Curtis Saxton's theory of the Endor Holocaust.
Is actually a description of the basic argument. Curtis Saxton says this, another fan says he's wrong, the Death Star is 270 kilometers in diameter and actually 33,000 kilometers from Endor.

Fun fact: the editor then takes a screen cap from a user named "Darth Wong", posting on June 3, 2004 and demolishing the idiocy. The narrator (who is voiced by a computer, I think) cites his findings. Go Wong!
Now what fucking nerd put that video together?
Image

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phred
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Re: Wired Magazine interviews Leland Chee

Post by phred »

Jim Raynor wrote: Dude, those are the parts we want to see the most. :)
Sorry, I had just been posting on a board with like a 1000 character limit, and didnt feel like dealing with the whole mess again.
Now what fucking nerd put that video together?
Hmmm. I wonder :P
"Siege warfare, French for spawn camp" WTYP podcast

It's so bad it wraps back around to awesome then back to bad again, then back to halfway between awesome and bad. Like if ed wood directed a godzilla movie - Duckie
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