There are no napalm rounds for shotguns.
That's what they are called, not what they are:
http://www.everything2.com/index.pl?node_id=981503 I know its an amateur writing, but it was all I was able to find.
Though, on second read its more of a fancy granade.
On that note, what's the change of making auto-shotguns that can fire grenades interchangeably.
Like they show it with the
AA-12 on Discovery.
What are the odds of using mixed munitions? In fact, what are the odds of the AA-12 being the actual weapon of the future? Because, in my setting I would use something like it.
And the OICW project was a massive failure from the beginning for too many reasons to go into.
Could you please sum it up for me?
I think for a futuristic 'flamethrower' concept, we really need to narrow down what specific purpose it's going to have: anti-personnel? Bunker clearing? General mayhem?
Say, your typical futuristic space marine against your typical Bugs From Outer Space: they need several bullets to get down, are not much of a treat from a distance but are very deadly up close and always in enormous numbers. Infantry is usually sent to worlds with atmosphere and are there to secure key points while other measures deal with the bugs elsewhere.
Said bugs are stupid individually and here comes the key point: they don't take fire well. Once set on fire, their anatomy makes them die within a few seconds as their nervous system is paralysed. They wear tough, un-ignitable chitin armour that can even withstand a few bullets but at certain places they can be ignited and once they are, they are as good as dead.
While good, powerful assoult rifles handle the bugs from a distance, they need something else for short range. A flamethrower does the trick. Given futuristic technology, it will be mounted on vehicles and given to squads.
What options are there to make a flame-thrower more effective? Is there a way to turn it into some kind of jet, that takes in air, superheat it and guides it?