Futuristic flamethrower idea

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Post by CaptainChewbacca »

Kartr_Kana wrote:Aren't flamethrowers outlawed by the Geneva Convention?
No, that's a popular myth. The Geneva Convention doesn't outlaw any weapons use. Some militaries are still developing new flamethrowers for urban environments. As has been said, its good for clearing rooms and getting around/through cover.

Plus, a flamethrower coming at you is absolutely terrifying.
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Post by Admiral Valdemar »

CaptainChewbacca wrote: No, that's a popular myth. The Geneva Convention doesn't outlaw any weapons use. Some militaries are still developing new flamethrowers for urban environments. As has been said, its good for clearing rooms and getting around/through cover.

Plus, a flamethrower coming at you is absolutely terrifying.
Which comes with the horrible bonus of meaning the sucker with the tank (and by extension, anyone near him) is dead meat first. No one wants to be burned alive.
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Post by Sea Skimmer »

Kartr_Kana wrote:Aren't flamethrowers outlawed by the Geneva Convention?
No. Protocol III of the Geneva Convention on Certain Conventional Weapons bans the use of incendiary weapons against civilians, military targets in civilian areas but not any specific weapons. In fact it explicitly defines a number of weapons with incendiary effects as not being primarily incendiary and thus excluded from the ban. So using a flamethrower to burn down occupied civilian homes is banned… but burn up soldiers all day long, you can even burn down forests if they’ve been used for concealment according to the text.
It should also be noted that the US and several other nations never agreed to that protocol of the treaty. However the US did officially remove all flamethrowers from its inventory in 1978, and supposedly all napalm bombs too, but in fact it turned out some survived in war reserve stocks.
Plus flamethrowers have a much shorter range the rockets (100m for the tank mounted ones in WW2 IIRC vs 250m for a SMAW Novel Explosive round)
The US used a river monitor flamethrower in Vietnam that could reach about 200 yards on a good day but it had quite the volume of space to dedicate to fuel and propellant. The SMAW NE warhead was scaled up for AGM-114N Hellfire so now just one man at any distance from which a cave or bunker entrance can be seen can call in the equivalent of a flamethrower strike from 7 kilometers away.
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Post by Thanatos »

No, that's a popular myth.
Yeah, its actually because a lot of countries decided it was a huge PR nightmare to use flamethrowers and incendiary weapons.
The gas tanks are safe, range isn't that much of an issue, there is far less danger to the users, etc.
The range and ammunition on tank based flamethrowers is much greater to boot. The M67A2 Zippo had a 365 gallon tank and a range of 256m.
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Post by Connor MacLeod »

Zixinus wrote: Grenades can.
And how much incendiary do you think your grenade will have to hold, assuming we';re not going with some insane super-sciency energy density stuff like some universes (IE 40K) do?

Bearing in mind too that the size/mass of the grenade will affect your ability to throw it.
Psychological value loses itself over range and with the advent of rifled erm, rifles ranges now usually extend far beyond that of a flame-thrower.
So according to you, any and all combat will onyl occur at many hundreds of yard distance, but never closer? I guess all thsoe references to CQB are internet myths then.

Besides which, given what you seem to be envisioning, I'm questioning whether your hypothetical grenade would have much better range (particulariyl given its heavier than a frag grenade.)
Bunkers are now also pretty obsolete, knowing that if the enemy has the means, there is no building in the world that can't be blown to everloving high hell unless its deep underground.
By modern technology. But in sci fi that's not always true. A good example is SW and personal and theatre shielding.
Also, anybody carrying a flamethrower will be the first target of any sniper or ambush if given a choice: this is the case of when psychological terror is working against you.
Look, given the flamethrower I looked up (the US M2 you're probably looking at about 1-2 kg worth of fuel chucked out each second. The "grenade" capable of matching that is likewise going to be large, bulky, heavy, and quite distinctive.
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Post by Peptuck »

Teleros wrote:
Really, the best use I've seen regarding the flamethrower is in the 40K Gaunt's Ghosts books, where its used as a sort of close-in weapon for clearing fortifications or holding off attackers who have a preference for massed, close assaults.
I use them for the same thing - in most sci-fi settings about the only advantage a flamethrower has over another weapon is the psychological effect.
In a Command and Conquer fanfic I'm writing, I have the Black Hand using flamethrowers as part of their psychological weaponry, too. Half the squad carries flamethrower rifles that have extremely high pressure and can shoot flames up to a hundred meters away, and the other half of the squad carries laser rifles.

The combination of the flamethrowers and their battle armor makes the Black Hand very visible, but that's part of the whole point, as the GDI troops in the story tend to panic and break simply seeing the Hand approaching. It doesn't help that the Hands' armor is nearly impossible to penetrate with small arms.
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Post by CaptainChewbacca »

Okay, I know its scifi, but a 100-meter jet of flame from a backpack is a bit much. I don't think we can even do that with vietnam-era fireboats.
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Post by Block »

CaptainChewbacca wrote:Okay, I know its scifi, but a 100-meter jet of flame from a backpack is a bit much. I don't think we can even do that with vietnam-era fireboats.
Scroll up a bit, Skimmer states that they were able to hit at about 200m.
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Post by Sidewinder »

I used a flamethrower fueled by liquid energon in a 'Transformers' story, the idea being that it's useful in the vacuum of space. The fact that energon is a fictional "fuel" means I can get away with something like that.
Zixinus wrote:Also, I'm fairly certain that there exists impact-based or contact-based grenades.
Impact-detonated grenades were designed, but they weren't mass-produced and issued to frontline infantry due to safety reasons. If you're a soldier, and you arm an impact-detonated grenade, but the enemy shoots at you as you prepare to throw it and make you drop the grenade... see the problem?

Besides, timer-detonated grenades can be used as airburst weapons, making them more effective against enemy infantrymen. The trick described in SOG: The Secret Wars of America's Commandos in Vietnam is to pull the pin, hold the grenade for two seconds, and then throw it so the grenade will explode over the enemy's head.
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Post by Thanatos »

The trick described in SOG: The Secret Wars of America's Commandos in Vietnam is to pull the pin, hold the grenade for two seconds, and then throw it so the grenade will explode over the enemy's head.
It was impressed upon me in training that any attempt at cooking is idiotic.
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Post by Sidewinder »

Thanatos wrote:It was impressed upon me in training that any attempt at cooking is idiotic.
The trick was used by an SOG unit (three Americans leading a platoon of Montagnard mercs) that was trapped in a cave by a NVA battalion. It's understandable for men in such desperate straits to resort to such a desperate measure.

Besides, Tom Clancy's 'Without Remorse' mentions SOG members personally cutting their grenade fuses to detonate at exactly four seconds, so they might get away with a trick that'll likely result in a cooked grenade detonating prematurely in an average soldier's hand.
Please do not make Americans fight giant monsters.

Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.

They have more WMD than there are monsters for us to fight. (More insanity here.)
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Post by Ford Prefect »

Thanatos wrote: It was impressed upon me in training that any attempt at cooking is idiotic.
I may be imagining it, but I'm fairly certain I've seen a book which claims that modern grenades can actually be set to explode with different fuse lengths.
What is Project Zohar?

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Post by Thanatos »

Besides, Tom Clancy's 'Without Remorse'
I wouldn't bank much on the accuracy of anything that happens in his books. Patriot Games is the only one I own that I can get through since I completed my training.

Executive Orders damn near killed me during the tank battles. He couldn't even get the god damn ammunition door control right!
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Post by Napoleon the Clown »

Thanatos wrote:
The trick described in SOG: The Secret Wars of America's Commandos in Vietnam is to pull the pin, hold the grenade for two seconds, and then throw it so the grenade will explode over the enemy's head.
It was impressed upon me in training that any attempt at cooking is idiotic.
Running around with people shooting at you is also idiotic. Especially idiotic is strapping a tank full of highly flammable substances to your back, putting said fuel under pressure, and then running out to get shot at, giving the tank a chance to explode on you.


Though there are scales of idiocy, and I agree that cooking a grenade is a bad idea unless the situation is desperate. I'd personally want to get the fragmentation bomb as far from me as soon as possible.


And Tom Clancy fucking sucks. Now can we never mention his works again?
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Post by Sea Skimmer »

Connor MacLeod wrote: And how much incendiary do you think your grenade will have to hold, assuming we';re not going with some insane super-sciency energy density stuff like some universes (IE 40K) do?

Bearing in mind too that the size/mass of the grenade will affect your ability to throw it.
It hardly matters how much ONE grenade can hold because you can carry a shitton of grenades for far less weight then a loaded flamethrower.
So according to you, any and all combat will onyl occur at many hundreds of yard distance, but never closer? I guess all thsoe references to CQB are internet myths then.
Grenades can be used from behind cover at close quarters, flamethrowers cannot be. That makes flamethrowers extra suicidal in close quarters combat. The Germans sent whole flamethrower companies into Stalingrad and saw them wiped out in a couple days without accomplishing anything at all. The proper use of flamethrowers is against fixed bunkers and fortifications which have limited fields of fire, and even then a flamethrower attack could be foiled by properly sitting bunkers to have mutually supporting fields of fire. Merely fighting at close ranges does not mean flamethrowers suddenly have real utility.


Besides which, given what you seem to be envisioning, I'm questioning whether your hypothetical grenade would have much better range (particulariyl given its heavier than a frag grenade.)
Use a grenade launcher then. Even the obsolete M79 can reach almost 450 yards and weighs all of six pounds, less then one forth as much as even an EMPTY flamethrower! What’s more we even now have thermobaric 40mm grenades in service, which are ideal for attacking enclosed spaces.
By modern technology. But in sci fi that's not always true. A good example is SW and personal and theatre shielding.
A flamethrower is going to accomplish what exactly against a position with a shield? A shield which can repel anything like demolition charges, grenades and anti tank rounds will repel a spatter of low velocity flame with trivial ease.
Look, given the flamethrower I looked up (the US M2 you're probably looking at about 1-2 kg worth of fuel chucked out each second. The "grenade" capable of matching that is likewise going to be large, bulky, heavy, and quite distinctive.
Why does one grenade need to match the firepower of a 70 fucking pound flamethrower? You could have an M79 grenade launcher and 100 40mm grenades and it would still weigh less, shoot absurdly further and it would be more effective too because you aren’t stuck using only an incendiary weapon.
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Post by Sea Skimmer »

Thanatos wrote: It was impressed upon me in training that any attempt at cooking is idiotic.
And with damn good reason. Grenade fuses are little cut lengths of cord made by the lowest bidder, they don’t all get cut the exact same length and they sure don’t always burn at the same rate, so cooking is asking to have your hand blown off. Special forces units sometimes cut their own grenade fuses so they can be sure of the length, but they still don’t cook them, they just cut down the delay length outright and then mark which ones are normal, which are short fuse.

Plus this whole argument ‘the enemy will thrown them back’ is pointless anyway. If you can throw your grenade at the enemy, the enemy can throw his own grenades at you already.
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Post by Thanatos »

And with damn good reason. Grenade fuses are little cut lengths of cord made by the lowest bidder, they don’t all get cut the exact same length and they sure don’t always burn at the same rate, so cooking is asking to have your hand blown off.
Never mind that even if it was a precise fuse, you're relying on the assumption that you can accurately time it.
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Post by Swindle1984 »

Zixinus wrote:If we want something set on fire, why not use special ammunition or grenades that do that? You have a bit more control what will get ignited, it is lighter and less sophisticated (in use anyway), it can travel ranges that a flame-thrower can't, etc. I heard that there is a Dragon's Breath or Napalm rounds for shotguns. Can similiar technologies be put into regular rifles?

Nowadays, assault rifles get grenade launchers attached to them. There was the XM36 OICW project was actually a grenade launcher and a sophisticated targeting system with a full-automatic (donnu if I can call it an assoult rifle or a sub-machine gun) attached to it. It wouldn't be a terribly big stretch to assume that a future weapons would travel in that direction.
The Dragon's Breath shotgun ammunition just shoots a spray of magnesium dust mixed in with the buckshot. More often than not, it fails to ignite. When it does ignite, you get a nice fireworks show and an after-image floating in your vision for a few minutes, and not much else. Ordinary tracer ammunition has about the same probability of starting a fire.

There are no napalm rounds for shotguns.

And the OICW project was a massive failure from the beginning for too many reasons to go into. Might as well hype the G-11 as the next big thing.

The Flash concept, which fired rockets loaded with incendiaries, is probably the next best evolution in "flamethrowers". It never really caught on though.

Right now, the only thing infantry have in their inventory as "incendiary" weapons are white phosphorous grenades and thermite grenades. Thermite grenades are almost never issued (too limited a range of uses), and WP are officially "smoke" grenades (that just happen to set shit on fire and produce toxic fumes; kind of like anti-materiele rifles aren't fired on personnel, they're aimed at the materiele that personnel is wearing.).

I think for a futuristic 'flamethrower' concept, we really need to narrow down what specific purpose it's going to have: anti-personnel? Bunker clearing? General mayhem?
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Post by Ender »

Swindle1984 wrote:I think for a futuristic 'flamethrower' concept, we really need to narrow down what specific purpose it's going to have: anti-personnel? Bunker clearing? General mayhem?
As discussed in another thread, in the future you can expect massive space infrastructure and the habitable space that goes along with it. In those cases artillery and air support are pretty much out of the question. But on most things beyond Island 3, most of the space will be city like. Which means a flamethrower will be well suited for combat as pretty much everything you are going up against is a series of tight enclosed spaces - which is what flamethrowers are meant for.

Of course, the specific questions of partial pressure and atmospheric composition must be raised and will vary. But they could be rather effective.
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Post by Zixinus »

There are no napalm rounds for shotguns.
That's what they are called, not what they are: http://www.everything2.com/index.pl?node_id=981503 I know its an amateur writing, but it was all I was able to find.

Though, on second read its more of a fancy granade.

On that note, what's the change of making auto-shotguns that can fire grenades interchangeably.

Like they show it with the AA-12 on Discovery.

What are the odds of using mixed munitions? In fact, what are the odds of the AA-12 being the actual weapon of the future? Because, in my setting I would use something like it.
And the OICW project was a massive failure from the beginning for too many reasons to go into.
Could you please sum it up for me?
I think for a futuristic 'flamethrower' concept, we really need to narrow down what specific purpose it's going to have: anti-personnel? Bunker clearing? General mayhem?
Say, your typical futuristic space marine against your typical Bugs From Outer Space: they need several bullets to get down, are not much of a treat from a distance but are very deadly up close and always in enormous numbers. Infantry is usually sent to worlds with atmosphere and are there to secure key points while other measures deal with the bugs elsewhere.

Said bugs are stupid individually and here comes the key point: they don't take fire well. Once set on fire, their anatomy makes them die within a few seconds as their nervous system is paralysed. They wear tough, un-ignitable chitin armour that can even withstand a few bullets but at certain places they can be ignited and once they are, they are as good as dead.

While good, powerful assoult rifles handle the bugs from a distance, they need something else for short range. A flamethrower does the trick. Given futuristic technology, it will be mounted on vehicles and given to squads.

What options are there to make a flame-thrower more effective? Is there a way to turn it into some kind of jet, that takes in air, superheat it and guides it?
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Post by Thanatos »

Could you please sum it up for me?
A rough summary: Too big, too heavy, too awkward to use, the "smart" grenades didn't turn out to be as lethal as they thought they were going to be, limited utility compared to 40mm grenades (theres a fuck ton of things you can do with a 40mm grenade launcher) , etc.

Part of the peacetime Army obsession with "Gee-Whiz!" shit that was high tech for the sake of being high tech basically.
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Post by Peptuck »

I keep thinking of flamethrowers as a weapon that might be effective against small drones or gray goo nanotech (though with nanotech, you wouldn't need much energy in the first place to wipe them out) You know, the kind of futuretech-wank where lots of little drones attack their targets like locusts or ants with claws or saws and tear them apart.

I just got done reading a short story called "Second Variety", and in that story, the way the claws (little robot drones with claws that hunted down victims and tore out their throats) swarmed the protagonists made me think that a good flamethrower with a high enough temperature could have held them off quite effectively, as all their weapons were designed for close-quarters combat. Or really, any area-effect weapon that saturates its blast radius with a uniform amount of energy.
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Post by Swindle1984 »

Thanatos wrote:
Could you please sum it up for me?
A rough summary: Too big, too heavy, too awkward to use, the "smart" grenades didn't turn out to be as lethal as they thought they were going to be, limited utility compared to 40mm grenades (theres a fuck ton of things you can do with a 40mm grenade launcher) , etc.

Part of the peacetime Army obsession with "Gee-Whiz!" shit that was high tech for the sake of being high tech basically.
Pretty much. I'd add "over complicated as fuck-all" to the list.

Plus we got the shitty XM-8 as a later development of the OICW's carbine part. :x That thing couldn't do anything right either.



And just to clear something up: shooting the fuel tank on a flamethrower is NOT going to make it explode. It's just gellified benzine and polystyrene. If you shot the fuel tank, you'd have fuel squirting everywhere from the pressure. It's highly unlikely you'd ignite it; the military has done safety demonstrations showing how you could rub out your cigarette or drop a lit match on napalm-b and not ignite it. You'd have to shoot the spraying fuel with a flare or a WP grenade or something.
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Post by Adrian Laguna »

Thanatos wrote:
And with damn good reason. Grenade fuses are little cut lengths of cord made by the lowest bidder, they don’t all get cut the exact same length and they sure don’t always burn at the same rate, so cooking is asking to have your hand blown off.
Never mind that even if it was a precise fuse, you're relying on the assumption that you can accurately time it.
Shit, in videogames where the grenades always explode after exactly the same time and there are even displays that tell you how much of the fuse has burned, cooking grenades can still lead to a face full of shrapnel.
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Post by Sidewinder »

Peptuck wrote:I keep thinking of flamethrowers as a weapon that might be effective against small drones or gray goo nanotech (though with nanotech, you wouldn't need much energy in the first place to wipe them out) You know, the kind of futuretech-wank where lots of little drones attack their targets like locusts or ants with claws or saws and tear them apart.
To counter nanobots/micromachines, something that pumps out high levels of electromagnetic energy (microwave-based directed energy weapons, EM bombs, radar set to HIGH, and as a last resort, nukes) would probably be more effective.

The reason I used an energon-based flamethrower in my 'Transformers' stories was because I wanted one that was useful in the vacuum of space and other low oxygen environments; makes sense in a sci-fi story where combat can occur in space, eh? In the absense of something like energon, rocket fuels might work.
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