Covenant wrote:Best way to play spore is to play the Cell Stage and then jump right to Space. I was really excited and now I'm just upset. Creature mode shouldn't charge me for simple legs, goddammit. Legs are not great genetic leaps! Charge me for arms and bipedalism! Because I need to constantly kill or charm more creatures over and over again, I'm forced to upgrade my jaws, claws, and so on. So if I liked my creature with the cute widdle bug jaws and I don't want the hellspawn locust jaws, I'm fucked. That or I need to give my dude giant buzzsaws sticking out of his ass so he can slash properly.
Before you make the leap to civilization you get one more visit to the creature creator where you can "devolve" your maxed-out killer to a preferred prior look.
PeZook wrote:A few observations. I reached the Space Phase yesterday...
1) The game is kinda addictive (to me, anyways), but then again - I liked The Sims. My wife loves it and spends 90% of her time in the creators fiddling with her cute widdle cwitures. It actually plays a lot like The Sims, which weren't really a game as well: The Sims were about gathering resources for your Sim, furnishing his home and doing wacky shit, Spore is about customizing your creature and civilization and then hunting for UFO achievements. If you hated the Sims, you will hate Spore.
I think this is an important point - if you like shoot 'em up games, and heavy player-vs-player content you
won't like spore. However, there is obviously a niche out there for both those who like "sim" games, and those who like atypical games such as
Myst and those types might be more attracted to
Spore than, say, heavy-duty
Halo or
Unreal Tournament players.
I agree - if you hated Sim anything you'll probably hate
Spore
2) Despite the above, Space Phase sucks and is horribly tedious. I may be doing something wrong, though, so I'll reserve judgement untill the next day of play. So far, however, I can't seem to win a war with an alien civ: they attack my homeworld every five minutes with a fleet of ships, and if I try to counterattack, my UFO is out of energy after I'm done blasting through the defending fleet, and I can't raze any cities. One time when I managed to do that, they recolonized the planet immediately...of course, this may be because I barely upgraded my UFO with one new weapon so far.
I haven't upgraded my UFO from the initial weapon at all yet still managed to fight off two or three "raid" type incursions against the home planet. I've also made a couple alliances so that's a few empires I won't have to fight off (though I am paying some tribute).
The Space phase changes play significantly in some ways from prior phases and I found it more difficult/frustrating than the others. This is good in the sense that it is challenging (I figured out winning strategies for the other phases pretty quick) but there has to be a balance between boring and impossible.
BTW, it's not true you only get one UFO. You earn "badges" and ranks for doing shit, and your starfleet gets bigger and bigger as you do.
Ya, I just earned my second spaceship. Not sure what I'm supposed to do with it yet, though.
3) Space Phase has a lot of random shit to do, but it's not GalCiv. It's The Sims: Galactic Edition. Dicking around with planetary ecosystems is kinda fun, though. I haven't tried ruining enemy environments yet, but I can't wait to make their homeworld a sulphuric hellhole.
It actually hadn't occurred to me to use terraforming as a weapon... I'll have to try that....
[quote[4) Civ Phase is the weakest. Tribal Phase actually had much more depth: you have to care about your tribe members, make tool choices, balance offence and defence, etc - it's actually a viable game, kinda.
In civ phase there is practically no aspect of citizen welfare: you get a city and three types of buildings. Build all three, spam defence turrets and you're set.
BTW, cities are locked in type to religious, military and commercial, and they can only build vehicles of their type. So if you're a militant civ, it's World War from the start: since you can only expand with military force, and it makes everybody hate you.[/quote]
Not exactly true - if you use your "cultural weapon of choice" to conquer a city that uses a different weapon set you can elect to keep that new set and use it, too. So my "warrior" race of thoroughly unpleasent meat-eating peacocks (yes, frilly pack hunters) conquered a religious nation and then proceeded to use
both techniques on the rest of the planet. In addition, early on my warriors formed an alliance with another nation and at the end, when it was just us two, they elected to merge with us rather than having to fight them (and not needing to use either the ICBM or "fanatical uprising" options). So you could have a civilization start out with military weapons then, after conquering their first city, use religion to take over the world and, presumably, vice versa (my religion types just stuck to converting and buying everyone else).
I missed the years of hype about this game, which might account for why I feel no disappointment. I learned about it about two weeks ago, when my Other Half expressed interest in it. It's diverted me from
World of Warcraft for a couple days, but not forever. I like a variety of games and don't expect any of them to change the world or make my breath fresher. For those days I don't feel like gank-or-be-ganked I'll enjoy making weird creatures and little huts and tall buildings. Other days, I'll take out my insanely powerful shaman in WoW and kill things with merely my body odor.
Sounds like they over-hyped
Spore which is a shame because it is an amusing diversion. I've also noticed that critters my Other Half designed are showing up on my planets, and one of my sentients is part of the wildlife on one of his worlds.