
Anyone else getting it? Anyone else getting the same blank screen?
Moderator: Thanas
Hilarious. It's like a "fuck you" in virtual form.Lt. Dan wrote: now I see what seems to be a never ending blank screen with Vader just breathing.
In an old test video of DMM early in the game's development, it took a lot of power to run and they had to work hard to keep the game from getting laggy. I'm guessing they just restricted your powers to little larger than bending a door so they could work on getting the DMM physics to work on larger scale. That's also why DMM is being used in the new Indiana Jones game as well: It keeps things simple enough for the processing power of modern consoles.CaptHawkeye wrote:Generally I think the problem with this game is that Jedi Knight already beat it to the punch. Don't get me wrong, JK was a game stuck in a world of perpetual equality in quantity with good and bad design decisions. (lol, I know force PUSH, but not PULL for some reason.) Still, JK already let me do plenty of what this game does with the exception of the physics engine. Too bad the promises made by the engine while in development have largely gone unkept.
The game's use of the DMM physics is a lot different from how DMM was portrayed. In the demo video for DMM you had wooden boards splintering, realistically-bending metal, wooden beams sagging and splintering under the weight of stormtroopers, etc. TFU uses more static environment pieces and set pieces (Like TIE fighters) that can't be manipulated, so all the CPU power is put into small-scale stuff that generally looks the same no matter how many times you do it.Stark wrote:The very idea that the bodgey, 2006-standard physics in TFU taxes modern computers boggles the mind. What's the point of wasting all that grunt on something so irrelevant to the actual game? Is that -really- an excuse why the combat is so one-dimensional, a flaw shared with Too Human?
Once you play the demo you've pretty much played the whole game. They brag that the force powers get even more outrageous as the game goes on, but their uses are limited to such scripted events that it largely negates any sense of "power" you could get from them.Stark wrote: Can anyone with TFU confirm the combat becomes more interesting later? I've only played the demo, and it really didn't seem like there was much to 'do' outside of 'play with physics gun'. and 'engage in tiresome boss fights'.
Yeah, pretty much. The only difference is the change of scenery and the, um, story.CaptHawkeye wrote:Once you play the demo you've pretty much played the whole game. They brag that the force powers get even more outrageous as the game goes on, but their uses are limited to such scripted events that it largely negates any sense of "power" you could get from them.
I don't think they DID plan on making it important. They did the same thing with Euphoria. Look at Grand Theft Auto IV. You ran people over, pushed, fought, and shot, and you could clearly see Euphoria kick in when people were knocked off balance and wounded. In TFU, you bat people with your lightstick (I refuse to call anything a lightsaber until it actually cuts something), pick them up and let them flail, or fling them into walls at speeds high enough to pulverize their bones. Hardly any noticeable Euphoria.Stark wrote:Yeah, and SO WHAT? If that's really a huge hit to the processor, what was EVEN THE POINT of trying to include it? I've played the demo; the deformation is totally non-game critical, and is very basic. Where did they plan to have this actually be important and worth the processor load?
Adding kewl feature that adds nothing to the game but crushes systems = poor design decision. It's just sad it apparently took them so long to work out it wasn't going to work they didn't have time to make a good game.
EDIT - this is a reply to Chitoryu, and I have failed to use quote boxes AGAIN.
Duly seconded. Tossing wookies around like rag dolls is great fun.Vympel wrote:Well I think the game's fucking awesome. I'm apparently easily pleased. The opening Vader level is made of win, and all the levels look gorgeous (the second especially, though I haven't seen the follow ons).
You seriously think it looks good?Vympel wrote:Well I think the game's fucking awesome. I'm apparently easily pleased. The opening Vader level is made of win, and all the levels look gorgeous (the second especially, though I haven't seen the follow ons).
No, it looks like GTA-4 if it were ported from the PS2. If you liked just dicking around in the demo with throwing things and people at other things and people then you'll have some fun. The Vader level is cool, but followed with immediate disappointment when you have shit skills in the first "real" level.Stark wrote:You seriously think it looks good?Vympel wrote:Well I think the game's fucking awesome. I'm apparently easily pleased. The opening Vader level is made of win, and all the levels look gorgeous (the second especially, though I haven't seen the follow ons).
Can you give me an example of a PS3 game you think looks bad? This datapoint confuses me. Does it look markedly better on PS3? Is the restrictive and repetitive level design a factor?