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Marko Dash
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Post by Marko Dash »

Darth Tanner wrote:
Nope, it's a disposal chute.
Wow, what are they throwing away? frigates?

Very nice by the way.



on something this size they could probably put a world devastator system at the end of the trash chute and use it you make repair parts....or frigates.


edit: now we need to see it in formation with the ISD (or a pair of them) for scaling.
If a black-hawk flies over a light show and is not harmed, does that make it immune to lasers?
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Post by Einhander Sn0m4n »

:shock:

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Post by fractalsponge1 »

The TFU trailer thing is dead now; I wouldn't be able to get anything out of it even if I had a mind to pursue it. And it didn't make it into the game itself, which is better.


The chutes are scaled to be about twice as wide as an ISD's. And actually there are 4 chutes/bays, as the back of the hangar protrusions have them too. Probably can use them as secondary cargo receptacles too.

And, some notes:

7263.7m length overall
2685.6m beam
1015m maximum depth

EDIT ~3.3e26W maximum power

~3200g maximum acceleration

Crew - dunno, but if I had to guess probably in the 500k range.

And, if I were to conjure up a motto, debellare superbos would seem rather apt.
Last edited by fractalsponge1 on 2008-09-23 01:22pm, edited 2 times in total.
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Post by Marko Dash »

how about usquequaque excellens
If a black-hawk flies over a light show and is not harmed, does that make it immune to lasers?
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fusion
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Post by fusion »

fractalsponge1 wrote: The chutes are scaled to be about twice as wide as an ISD's. And actually there are 4 chutes/bays, as the back of the hangar protrusions have them too. Probably can use them as secondary cargo receptacles too.
Those chutes aren't that big...

Anyways, you need either a small scale in the corner or some other Star destroyers...


I realized that the bridge is as wide as a super-carrier is long...
Holy Crap!!! :shock:
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Post by Raesene »

A true beast.

I'm looking forward to more pictures.

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Post by fractalsponge1 »

Some other angles. I've checked again, the whole thing is 3 million polygons. On target, but my 2.5 million estimate last week was totally daft :)

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Post by fusion »

I want to see the orthographic pictures to be a pixel a meter because it would be awesome to scale everything...
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Post by Ekiqa »

That is amazing.

Are you a professional 3D modeller?
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Post by Crossroads Inc. »

You know, Id love to see this level of Detail paid to some of the all tiem favorite EU ships.. dammit, I want to see a Dreadnought done up like this!
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Post by fractalsponge1 »

^You have an unhealthy fascination with the Rendilli Dreadnaught then... :P I personally think it looks like a weird dildo.

Though on the flip side, I do have enough parts to put together pretty much any of the terrace/dagger ships in the catalogue. I reckon I can kitbash an anonymous star destroyer or cruiser rather fast now...
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Post by Fire Fly »

I'd like to see your interpretation of the communications ship, although based on Saxton's hypothesis, it might just look like a generic ISD. A more radical design could be the so called Pellaeon-class star destroyer.
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Post by fractalsponge1 »

I....dislike the Pellaeon class star destroyer.

The communication ship could well be a light-cruiser scale warship; not quite sure I want to invest the energy into a new design for that yet. Perhaps a simple no-frills line destroyer first, just to see how quickly I can assemble one. If that's a reasonable process, perhaps an Allegiance class should be next; always wanted to do a heavy destroyer.

I've also scaled roughly the reactor volume of this thing. It (main+secondary) is actually ~34x the volume of an ISD's reactor. So, perhaps the power estimate needs to be adjusted closer to 3.3e26 W.

The total throw weight of all turbolaser weapons is about 56 petatons. This will have to be added to the heavy ion cannon power requirement, which I have absolutely no idea about calculating. But, if we assume that they use about the same amount of power as a...200 teraton HTL (perhaps a decent guess based on mount and barrel size - really have no idea how to estimate ion cannon power), then the total energy requirement of the weapons is >67petatons/sec (1 volley). Rates the power out to >2.8e26. The remaining 5e25W is either propulsion reserve (which considering this thing needs to be able to dodge fire is not unreasonable) or can be used to increase the rate of fire from the main guns.
Last edited by fractalsponge1 on 2008-09-18 09:17am, edited 1 time in total.
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Post by phongn »

One of the Mon Calamarian warships, perhaps?
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Post by Kane Starkiller »

Truly stunning work. Say are you planing to release the 3dmax or lw files publicly? Of course I realize you've already been burned with the Star Destroyer.

EDIT: Have you ever thought about modeling the Trade Federation battleship? I always liked their design, it would be awesome to see them done with your level of detail.
Last edited by Kane Starkiller on 2008-09-18 09:20am, edited 1 time in total.
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Post by Shroom Man 777 »

Holy shit! That's one CRAZY star destroyer!
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Post by fractalsponge1 »

Replies as I was editing - that was fast.

I happen to know someone who is thinking of/will be strong-armed into doing a proper 3d Home-One class vessel. That should be good. Sadly no MC80s or 90s in the pipeline, to my knowledge. And I don't really like curved-surface modeling (at least I'm rubbish at it).

This will likely not be generally released. I got burned once, and I know others that have gotten burned as well. A sad thing really, but it's the way of the times; many more amateurs can get the equipment needed to make models good enough for commercial use now, so it's a trickier proposition putting them out to the public.
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Post by fractalsponge1 »

By popular request:

Image

1 pixel = 1m
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Post by Crossroads Inc. »

fractalsponge1 wrote:^You have an unhealthy fascination with the Rendilli Dreadnaught then... :P I personally think it looks like a weird dildo.

Though on the flip side, I do have enough parts to put together pretty much any of the terrace/dagger ships in the catalogue. I reckon I can kitbash an anonymous star destroyer or cruiser rather fast now...
Im not sure why I love the Dreadnought so much, I think it reminds me of a Necill-less Battlestar Galtica ;3 That said, i you CAN easily do Kitbashes... I vote for Victory-SD! that should be relatively easy.
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Post by RIPP_n_WIPE »

fractalsponge1 wrote:By popular request:

Image

1 pixel = 1m
The guns on your ship are like half the volume of the ISD reactor...

Overkill much? :twisted:

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Post by fusion »

Why does the normal destroyer seem different besides the fact that it was shopped onto the poster.

Also you should try your hand on maybe a Ellipse Star Monitor without the superlaser....
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Post by fractalsponge1 »

The eclipse is a fugly design, full stop. Besides, what's there to model, apart from monotonous expanses of flat panel?

The ISD is different because the renders are not done to the same settings; the battlecruiser is rendered with sharper AA and obviously different lighting, plus a different surface texture.

And, where do you get half the size of the reactor from? You realize the ISD reactor is like 250m in diameter right?

[rant]I am tired of people pointing out the turret size. Have you looked at the turrets on an ISDI? These turrets are ~50m, and carry 4 guns of the same caliber, or two of 2.35x the caliber. Even the much smaller ISDII turrets have a barbette diameter of ~30m. [/rant]
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Post by fractalsponge1 »

My latest little project, started last friday.

I was thinking, since I have this big stash of greeble ready to go, how long would it take to put together some other random dagger-shaped vessel. So, I started fidgeting with what I had to hand. I finished this up yesterday afternoon, total about 4 days, part time. Very straightforward to do, except I had to re-work the turret setup down to a triple, and redo the bridge and sensor fit. Almost nothing on this ship (probably only three pieces) uses a straight-up scale from the detail on the battlecruiser; where something doesn't fit, I've re-done it to keep the relative scales the same. So the sensor domes and linear array are new, as is the bridge module arrangement. I'll do some comparison shots later.

The whole new ship is ~325k polygons.

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I loosely based the description on eleventh century remnant's interpretation of anonymous star destroyer #2, perhaps a more modern refit/redesign using that as a base though. A very no-frills kind of light star destroyer for fleet flanking and screening duties. Exculcator or Procursator might be a fitting class name. About 1.2km and sleeker in proportion than ISD, same main engines as an ISD but no secondaries, 9 170-teraton main guns the same caliber as those on an ISDI. 24 capital missile tubes to back that up. Rest of armament I'm thinking is 40 MTL in 10 quads, 24 positions for larger-caliber LTL or ion cannon mountings, 144 mounting positions for dual-purpose LTL/light ion cannon/point defense guns. Small logistics bay with an armored hatch, as you can see. No serious fighter/troop carriage, maybe two battalions navy troops or stormtroopers for shipboard security, shuttles and some small transports.

Very nimble, if not necessarily superfast in a straight line acceleration race; I figure this is probably what you need as a fleet screening unit: acceptable speed but very agile - you're not going to need to run too far from what you're screening, but you better damn well be able to dodge. Maybe ~3300g, if the ISD can do 3500g? Solid for a destroyer-type, not exceptional. By main reactor scaling, without considering secondaries, about 3.7e24W max power, if an ISD is ~1e25 (i.e., about the power of a venator). Over-armed for its size, can only feed about 60% of the main armament's needs at 1 shot/s/barrel. Lots of step-down fire (the reactor , with capacitor-fed bursts with torpedo barrage against larger ships. If the HTL were used at a setting that allowed continuous 1 shot/s/barrel fire, they'd rate out at ~100TT each. Again, fits the concept well I think; hit hard and run, and be able to take what can actually catch you.
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Post by Illuminatus Primus »

fractalsponge1 wrote:I....dislike the Pellaeon class star destroyer.

The communication ship could well be a light-cruiser scale warship; not quite sure I want to invest the energy into a new design for that yet. Perhaps a simple no-frills line destroyer first, just to see how quickly I can assemble one. If that's a reasonable process, perhaps an Allegiance class should be next; always wanted to do a heavy destroyer.

I've also scaled roughly the reactor volume of this thing. It (main+secondary) is actually ~34x the volume of an ISD's reactor. So, perhaps the power estimate needs to be adjusted closer to 3.3e26 W.

The total throw weight of all turbolaser weapons is about 56 petatons. This will have to be added to the heavy ion cannon power requirement, which I have absolutely no idea about calculating. But, if we assume that they use about the same amount of power as a...200 teraton HTL (perhaps a decent guess based on mount and barrel size - really have no idea how to estimate ion cannon power), then the total energy requirement of the weapons is >67petatons/sec (1 volley). Rates the power out to >2.8e26. The remaining 5e25W is either propulsion reserve (which considering this thing needs to be able to dodge fire is not unreasonable) or can be used to increase the rate of fire from the main guns.
ROTS ICS claims "true warships" can direct all their reactor output to guns (and this is not considering "capacitor-charged" weapons like the Death Star superlaser and the siege guns on the Techno Union frigate, whose firepower exceeds the output of the power sources).
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fractalsponge1
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Post by fractalsponge1 »

fractalsponge1 wrote:The remaining 5e25W is either propulsion reserve (which considering this thing needs to be able to dodge fire is not unreasonable) or can be used to increase the rate of fire from the main guns.
Emphasis added. Maximum power to weapons is still limited in what it can do by the emitter (the turbolaser).

EDIT: I suppose I can revisit the calibers of the main battery, will have to do some new calcs based on the new reactor volume.


*Some new numbers*

Power, by reactor volume, ~ 3.3e26W. That's about 79,000 teratons per second.

Armament:
26 (13x2) 480-teraton superheavy turbolasers
192 (48x4) 170-teraton heavy turbolasers
320 (40x8) 40-teraton heavy turbolasers
56 (14x4) heavy ion cannons
108 anti-ship heavy missile tubes
57920 teratons + heavy ion cannon + missiles

Energy-weapon alpha:
26x480-teraton HTL, 176x170-teraton HTL, 320x40-teraton HTL, 48 heavy ion cannon, total = 55,200 teratons+heavy ion fire. (if ion cannon ~ 200 teratons, then total = 64,800 teratons/volley)

Optimum arc (dorsal forward):
18x480-teraton HTL, 136x170-teraton HTL, 192x40-teraton HTL, 48 heavy ion cannon, total = 39,440 teratons+heavy ion fire. (with ions, ~49,040 teratons/volley)

As for the lighter weapons, based on a rough estimate:
736 (184x4) 200-gigaton medium turbolasers/medium ion cannon
6272 (1568x4) 6-100-megaton light turbolasers/light ion cannon/point defense guns

The tricky bit is how to calculate the power for the heavy ion cannons, which I have no idea about. But if you assume a ~200 teraton/shot rating, then the quad turrets would take up 11,200 teratons worth in total, bringing total primary weapon power output to 69,120 teratons/volley, ~2.9e26J. So, power reserve (if every gun is firing once/sec) is ~5e25W (~12000 teratons/sec). But really, every weapon on the ship isn't necessarily going to be firing all the time a whole lot, so assuming that the optimum fire arc is used, then this ship should be able to throw out one dorsal arc alpha every 0.62 seconds, or throw a 49-petaton volley every second and still have over one third power left in reserve for engines at the same time (~1200g).

EDIT

Alternatively, keep the 480s, and increase the medium battery to a 210-teraton caliber (equal uprating from ISDI as the 40s are from the 32s on an ISDII), and call the armament equal to the reactor output. Ex post facto, but very neat:

Armament:
26 (13x2) 480-teraton superheavy turbolasers
192 (48x4) 210-teraton heavy turbolasers
320 (40x8) 40-teraton heavy turbolasers
56 (14x4) heavy ion cannons
108 anti-ship heavy missile tubes
65600 teratons + heavy ion cannon + missiles

Energy-weapon alpha:
26x480-teraton HTL, 176x210-teraton HTL, 320x40-teraton HTL, 48 heavy ion cannon, total = 62,240 teratons+heavy ion fire. (if ion cannon ~ 200 teratons, then total = 73,440 teratons/volley)

Optimum arc (dorsal forward):
18x480-teraton HTL, 136x210-teraton HTL, 192x40-teraton HTL, 48 heavy ion cannon, total = 44880 teratons+heavy ion fire. (with ions, ~54,480 teratons/volley)

As for the lighter weapons, based on a rough estimate:
736 (184x4) 200-gigaton medium turbolasers/medium ion cannon
6272 (1568x4) 6-100-megaton light turbolasers/light ion cannon/point defense guns
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