Cadia in the Stargateverse

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Teleros
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Post by Teleros »

#1- Asguard Time Dilation field, set to 1 second for them = really long time from us (Whatever the maximum setting is)
Had to be placed on the target planet itself, so presumably not a long-ranged weapon unless they can teleport it onto Cadia or something.
#2 - Fly in with a Stargate (under cloak), dial a Stargate near a black hole, and toss it at Cardia's sun.
Would take a good while to accomplish even if the cloaked ship wasn't detected. In the mean time, the Cadians begin evacuations and start thinking about revenge. Assuming the Necrons don't wake up and fix things of course - they might be able to.
#3 - Naqadria Bomb + remote disabling of enemy Stargate. Hopefully, the Naqadria bomb will convert all the Naqadah on the planet into Naqadria and blow the planet to hell
That'd be on the bronze age civ's planet, not Cadia. Assuming the SGC, Tau'ri or whoever agreed to do this, and it worked, it could only harm Cadia itself if debris or radiation from the blast crossed however many AU separates Cadia from the other planet (never mind if the star's in the way). Cadia's a fortress world so the idea of orbital bombardments isn't new, and so most likely you'd just really piss them off :P .
#4 - Modified Replicator Disruptor Weapons, programed to affect Carbon molecular bonds (organics) / The Dakara Superweapon.
As NecronLord said.
"Plasma reactors" is a bit vague, but any fuel that can provide power for FTL and the weapons outputs 40k casually throws around should be stupendously exotic; think Hypermatter.
IIRC, it's partially based on Warp technology - the old Squats had it and I think Connor's mentioned the idea in an analysis or two as well.
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Post by Solauren »

What's the effect of a Supernova on a the invaders hyperdrive?
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Post by Coalition »

Darth Hoth wrote:Given that, assuming that I recall this correctly, your average planet can only build a single warship at a time, I would think that is not the whole explanation. Ship construction appears rather difficult and expensive. And unless 40k ships are powered by one hundred percent magic-wankery and completely flaunt conservation of energy (that is, even worse than space epics usually do), the fuel cost alone should easily outstrip the value of the volume of produce it could reasonably ship. "Plasma reactors" is a bit vague, but any fuel that can provide power for FTL and the weapons outputs 40k casually throws around should be stupendously exotic; think Hypermatter.
For ship construction, one of the stories about a Lunar Cruiser was that it took a Feral planet 7 years to build one. Specifically, they would provide refined materials to the 'gods' in orbit. The 'gods' are the Adeptus Mechanicus types who are building the ship in orbit.

At the end of 7 years, the 'priests' were rewarded with a new comet (the Lunar Cruiser thrusting to join the war).
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Post by Connor MacLeod »

NecronLord wrote: Sublight fuel costs appear negligable. Just one comparatively small small fuel pumping installation produced gigatons of potential energy in one shipment (Caves of Ice) of its space-petrol.
They seem to use promethium mainly in small craft (shuttles drop ships, and primarily atmospheric attack craft with a surface to orbit capability) though. Bigger ships (and space based fighters) seem to rely on plasma engines/reactors (hell some atmospheric craft use plasma engines.)

Remember this is the same insane promethium they use to fuel tanks and flamethrowers and probalbly FAEs for all I know.
Travelling through the warp has an unknown energy requirement, and is certainly magic.
Not totally: we know the entry and exit requirements require "stellar levels of energgY" as per Execution Hour,, and actually flying in the warp isn't going to require more energy than the thrusters already output (the actual progress they make will vary because of turbulence of course, but the actual performance of the ship will remain the same.)
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Post by NecronLord »

Connor MacLeod wrote: They seem to use promethium mainly in small craft (shuttles drop ships, and primarily atmospheric attack craft with a surface to orbit capability) though. Bigger ships (and space based fighters) seem to rely on plasma engines/reactors (hell some atmospheric craft use plasma engines.)
Those'd be the plasma reactors that are occasionally called such strange things as 'self fuelling' right? :wink:
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Darth Hoth
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Post by Darth Hoth »

NecronLord wrote:
Darth Hoth wrote:the fuel cost alone should easily outstrip the value of the volume of produce it could reasonably ship.
Sublight fuel costs appear negligable. Just one comparatively small small fuel pumping installation produced gigatons of potential energy in one shipment (Caves of Ice) of its space-petrol. Travelling through the warp has an unknown energy requirement, and is certainly magic.
So from what you and Connor are saying, it basically is mere fiat? Well, all right; it is as it is. Again, thank you for your time.
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Post by Karza »

Teleros wrote:
"Plasma reactors" is a bit vague, but any fuel that can provide power for FTL and the weapons outputs 40k casually throws around should be stupendously exotic; think Hypermatter.
IIRC, it's partially based on Warp technology - the old Squats had it and I think Connor's mentioned the idea in an analysis or two as well.
The second edition Codex Imperialis book's AdMech or Squats entry mentioned that the Squats have developed some sort of a warp-core generator system, but the "Adeptus Mechanicus gave up on researching this technology after the Contagion of Ganymede". So whatever the plasma reactors actually are, they're not the Squat-flavor systems, if warp-based at all. I certainly can't remember any source saying they'd be warp tech.

And a bit offtopic: Has it ever been clarified what the Contagion of Ganymede was? Some sort of a warp infestation?
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Post by The Dark »

Karza wrote:And a bit offtopic: Has it ever been clarified what the Contagion of Ganymede was? Some sort of a warp infestation?
From the second edition rulebook:
The Contagion of Ganymede wrote:Henceforth no man shall set foot upon the world, and all around shall be set sentinals to ward away unwary spacecraft. We must accept that this place is lost to us forever, and is now the eternal habitation of abomination.
Codex Imperialis described the experiment as a "neoplasma reactor powered by a warp-core and held in thrall by a zero-energy containment field"

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white_rabbit
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Post by white_rabbit »

Squat power generation was described as one of the "holy grails" of tech advancement as far as the ad mech is concerned, it was a stable method for using the warp as an energy source that was actually within the grasp of the Imperium, unlike wraithbone/psychoplastic tech used by the eldar.

I believe the term was "flaring energy off from the warp", but my Ork and squat warlords book is buried under a ten foot pile of other stuff at the moment.
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