Warhammer Online

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Flash
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Post by Flash »

So, anyone else have the hilarious 'installer won't install a functional executable so you can't even play the fucking game' problem? That was awesome. Downloaded a functional patcher, and it works finally, but holy fuck that's a big problem to miss.
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Post by SylasGaunt »

Where'd you get your copy? I have the D2D version and didn't have any issues.
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Flash
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Post by Flash »

Bought mine from the local EBGames. After some looking, it seems this is a somewhat common problem.
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Post by Commander_Arvel_Crynyd »

Flash wrote:Bought mine from the local EBGames. After some looking, it seems this is a somewhat common problem.
im having this problem how did you get it working?
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Post by Stark »

Flash wrote:Downloaded a functional patcher, and it works finally, but holy fuck that's a big problem to miss.
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Post by Flash »

Commander_Arvel_Crynyd wrote:im having this problem how did you get it working?
Download a working patcher from here. Should be fine after that.
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Post by White Haven »

DPDarkPrimus wrote:I spent all last night playing all the Chaos Chapter 6 Public Quests in a party of randoms. They will forever remember me as the Chosen who fought without any clothing. :lol:
Chosen of Slaanesh, eh DP?
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Post by Covenant »

So, what's the subjective analysis? The game seems to suffer from Early Emergence Syndrome, in that a lot of the depth and content will be spread out across further releases, patches, and so forth to keep people interested rather than swamping them (blissfully) with character choices from the get-go. It also seems to look a lot like WoW in terms of play. But how does it feel? More PvP based? Less grind, more action?

I'd be interested in it if it was, I like the MMO format but I don't like MMO gameplay, I prefer to use it as a massively multiplayer skirmish game, and Warhammer Online seemed to indicate it was headed that direction when it was discussed before. But I have no way of knowing yet, and I'll go hunting for a demo.

So, anyone got subjective rantings and ratings? I'd love to test it myself, but they've got no trial, which I consider a mistake.
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Post by Brother-Captain Gaius »

I'm having a blast with it. I've been levelling primarily off of constant scenario running with quests during the slow hours. Playing that way, it is indeed a skirmish game.

The game does have less levels than similar games, which means more gameplay and therefore time goes into each individual level, so in a sense it can feel like there's a bit more "grind". The teen levels slow down a bit, I've noticed, but as long as I can run scenarios it doesn't really bother me.

It also definitely feels rushed despite the delays, but that's coming from a closed beta tester, so I know what I'm missing. The trophy system in particular is not as advertised, something I was really looking forward to.

On the whole, though, it's very enjoyable. I can long on, queue up for a scenario, and have fun, get XP/renown, and loot all at the same time.
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Post by DPDarkPrimus »

White Haven wrote:
DPDarkPrimus wrote:I spent all last night playing all the Chaos Chapter 6 Public Quests in a party of randoms. They will forever remember me as the Chosen who fought without any clothing. :lol:
Chosen of Slaanesh, eh DP?
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Post by Stark »

man you're right people who don't wear armour are so rare in mmos and totally noteworthy

Hey BCG, I like what I've heard about the looting system. Can you explain how it works with regard to people not in your group who help out anyway?
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Post by DPDarkPrimus »

"The Streaker" is my title in-game Stark, and I'll have you know that it did actually take some work to earn.
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Post by eyexist »

Stark wrote:man you're right people who don't wear armour are so rare in mmos and totally noteworthy

Hey BCG, I like what I've heard about the looting system. Can you explain how it works with regard to people not in your group who help out anyway?
I'm not BCG, but I can answer this. Whoever hits the mob first gets loot rights and quest credit when it's killed.

The group leader has the option of changing loot rights, but the default is a need/greed roll. Say an item of choice pops up; you can either choose need or greed. Need rolls take priority of Greed rools, but whomever rolls the highest gets the item.

In Public Quests whoever contributes the most gets bonus points added to their dice roll once the PQ is completed. The more people that are involved the better the loot. Some of the best gear can be got through PQs, and it's another great way to get exp, since you get bonus exp for participating in each 'stage' of the PQ.
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Post by Brother-Captain Gaius »

Like eyexist said, for normal "bash a mob until it dies" stuff, the loot is standard MMO fare AFAIK (it seems to work a little different in RvR and with warbands though, and I'm not totally sure how it works).

What you heard was probably in reference to the PQs, which do work independently of who's grouped with whom. There's about 9 PQs per zone (18ish if you count the opposing realm), plus a number of RvR things that work very similarly, such as keep raids.

The final roll for PQ loot at the end of the PQ is partially random, and partially based upon contribution points. You earn the points by doing damage, healing, and generally helping to complete the PQ. The more contribution, the greater the bonus to the roll. Usually half a dozen lesser (green) loot bags drop, with occasional better stuff (blue/purples).
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Post by Jaevric »

For PQs everything is handled by contribution + random roll + the number of times that person has done the PQ. The group doesn't seem to enter into it directly; if there are 2 groups both will be judged on contribution, not "this group got here first so it's their PQ."

Many classes have group buffs that may increase their contribution while being in a group but it is possible for a solo player to get a higher contribution than a group of players if they work at it; a couple of times on my Warrior Priest I was trying to do a PQ that already had a group there, couldn't get any of them to invite me to join and it wasn't an open group, so I just did my thing solo and ended up getting first place contribution.

It's possible, even easy, to get shafted on loot in a PQ. My BO joined a PQ in progress just in time for the tier 3 fight and ended up getting the best roll and a purple belt -- I felt lousy about that but stuck around for a couple more runs to get influence and help others gear up. If you run the same PQ repeatedly you'll get something eventually though. I will say at that at lower levels it's generally not worth the effort because you change gear so much; I usually play enough to max my influence then head off, and if I get a good roll on the PQ chest I'm happy.
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Post by White Haven »

I've gotta echo tha brotha there, I've been enjoying the hell out of it. I'm playing a healer, and I'm MEAN in a fight. I used to play a holy priest back on WoW, and it's...distinctly unnatural to me to be able to mix it up to the level I'm able to in WAR, far more fun to play in PvP. There are certainly some issues around, I won't claim it's perfect, but in my own experiences, the overall fun of the game far outweighs them.

-Lightweaver, who just grabbed a ballista and shot a Chaos Zealot through the head with a six foot long crossbow bolt last night. :D
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Post by Lord Pounder »

Been Playing a Marauder. As a Pimp of Slaanash I have been bless with a strong pimp hand to keep my Dark Elf hoes in line.

Any other Europeans want to join me and Kev we're looking to start a guild soon.
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Post by eyexist »

I re-rolled on Lucan last week and am playing a PoK, if anyone is interested in grouping up.
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Post by Acidburns »

I'm fighting for Order on the European Burlock RP server. This game has the best guild system I've seen in an MMO. I was chosen to be the guilds first standard bearer, and the standard gives out some great group bonuses, it's very cool. However the standard costs 2 gold, and if you die carrying the standard it's destroyed. You can plant it on the ground, which allows the standard bearer to fight normally, but the enemy can try and steal it!


We had a great keep siege in Tier 2 last friday, I recorded most of it and composed a video for the guild members who weren't there. We had around 30 minutes of skirmishing before we were forced into the keep itself by a sneaky flank attack by the destruction side. We managed to defend the keep for 70 minutes. I was operating the boiling oil until they broke down the door and I have to say it does a huge amount of damage. If your interested in watching it, its 15 minutes long and 150mb. You can download it here:

http://files.filefront.com/war+3wmv/;11 ... einfo.html
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Post by White Haven »

eyexist wrote:I re-rolled on Lucan last week and am playing a PoK, if anyone is interested in grouping up.
...Pookums of Khaine?
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Post by Vanas »

I'm finding it a bit tricky playing as the Empire. Game's fun as hell, don't get me wrong, but the RvR scenarios at low level are silly as hell. Right, we've got two guys with cloth and rapiers, one healer and a bunch of exploding ranged guys and they've got oh god nothing but men with SWORDS FOR ARMS and healers pouring over the hill!

That said, I've still bagged a few, and watching an entire firing line of bright wizards cock-up at the same time raised a giggle.

For those who care, I'm on Dragonback Mountains (Open RvR, like there's another way to play Warhammer)
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Post by Brother-Captain Gaius »

I've had no problem with Empire. Both my WH and WP have always performed extremely well in Tier 1, even if on a losing streak I tend to at least score a few kills and do some good. The WH in particular is a heresy-purging killing machine; I've scored 5 solo-kills in a round of Nordenwatch with mine. The only things that give me trouble are Black Orcs and Disciples of Khaine.
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Post by eyexist »

White Haven wrote:
eyexist wrote:I re-rolled on Lucan last week and am playing a PoK, if anyone is interested in grouping up.
...Pookums of Khaine?
Whoops :P. DoK (I guess I'm still detoxing from Age of Conan)

I'm tearing shit up in RvR with my character. I'm specced in Sacrifice so my health rarely drops below 75%. My groups love me too, as I can fight and heal at the same time.

I guess healers who actually heal are a rarity on my server.
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Post by White Haven »

Tanks I can tear up, ranged DPS I can usually tear up, barring a sorc riding max dark magic and getting lucky, healers...most I stalemate, Disciples simply tear me apart, and I'm STILL trying to figure out how. Melee...can go either way. Marauders are pathetic, I still haven't figured out if they're supposed to be a damage class. Witch Elves though...wow.
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Post by Jaevric »

White Haven wrote:...Disciples simply tear me apart, and I'm STILL trying to figure out how...
Playing a Warrior Priest? The theory I've heard as to why DoKs usually destroy WPs is more spellcasting knockbacks due to dual-wielding and more chances for their auras to proc. I've also heard complaints that DoKs just have better auras than WPs. I had a hard time with DoKs with my WP as well, and I usually did pretty well in scenarios or 1 on 1.
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