The Force Unleashed is out

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Kamakazie Sith
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RANT

Post by Kamakazie Sith »

This game was entertaining. Not award winning and certainly didn't live up to all the hype, but what game has?

However, once again we're exposed to yet another writer who decides that he needed to get in a dick waving contest with George Lucas. I would have been cool with a new take on the power of the force, but they couldn't stop there. This story shares the same canon as the EU, and if you've played through the entire game you'll know why I'm bugged by that.
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Post by TC Pilot »

I honestly tried to enjoy this, but in spite of all my efforts, in seemed the game was designed to be unenjoyable. Maybe it's because I'm old enough to have played Star Wars games when they used to be good. Maybe it's becaues the developers have shit for brains.

Seriously, whoever thought it would be a good idea to add a fucking timed respawn to an otherwise straightforward and fairly cool minigame where you blow up a couple TIEs and pull a Star Destroyer out of the sky should be thrown out onto the street asap.

That turned what was otherwise a rather mediocre "next-gen" game and a mindless action game into pure, irredeemable shit. I'm too pissed off to even care about all the little nitpicks that had been piling up before then.
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Post by Stark »

Having seen a bit more of the game, I'm surprised by how much better the rest of the game looks compared to the demo. For the demo they apparently picked the blandest, most boring and corridor-filled level in the game, and expected this to sell it. The larger outdoor areas look far better.
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Post by TC Pilot »

"Look" is the keyword there. I blazed through this in a day, and if it wasn't a borrowed copy, I would have destroyed it. I can't recall the last game that was this bad, especially after looking so promising. I won't go so far as to say there are no redeeming qualities, but it's close.

Although I never played it, I imagine this is exactly like the ROTS game.
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Post by Stark »

Oh no doubt, but I was blown away by how shit the demo was - a series of purple corridors with poorly textured rooms, oh yay. At least the outside areas don't look like a PS2 game. :)
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Post by Ford Prefect »

TC Pilot wrote:Although I never played it, I imagine this is exactly like the ROTS game.
It's not really like that at all.
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Post by Zac Naloen »

"Look" is the keyword there. I blazed through this in a day, and if it wasn't a borrowed copy
If you're a "hardcore" gamer maybe you shouldn't play on easy?
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Post by Vympel »

Ford Prefect wrote: It's not really like that at all.
I enjoyed RotS for the PS2, myself. Quite fun, good unlockables. Definitely a rental though.
If you're a "hardcore" gamer maybe you shouldn't play on easy?
:lol:

I'm about to finish the second last (as I understand it) level and it's allowed me to finalise some thoughts about the game.

1. The game is epic. It feels like Star Wars, not the small-scale, pedestrian ho-hum-drum of, say, the entire Jedi Knight series.

2. The visual design of the levels, with the exception of the TIE Factory, is great. Especially Raxus Prime. Even the TIE Factory partially makes up for its decided mediocrity with an awesome set-piece boss fight location.

3. The game should've upped the lethality of Stormtrooper (and other opposition) weaponry as opposed to trying to make the "greater" level Stormtroopers live longer with cheap-ass shields of various types. For example, the Stormtrooper Commanders have Droideka type shields that renders them immune to force powers, so you can only attack them with a lightsabre - EVO Troopers are immune to lightning, and so forth. Its unnecessary, and feels fake (i.e. "that's not Star Wars").

4. The "pull down the Star Destroyer" set piece is an abomination. Whereas every previous boss fight was awesome (and the one against Proxy stands out for the surprise at the end) this was just tedious. It doesn't wreck the game though - it's one shitty sequence.
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Post by Zac Naloen »

The Stardestroyer sequence is only in there because it's in the trailer, but it's not even 5 minutes of gameplay. Saying it wrecks the gameplay is some serious melodrama.
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Post by Vympel »

Zac Naloen wrote:The Stardestroyer sequence is only in there because it's in the trailer, but it's not even 5 minutes of gameplay. Saying it wrecks the gameplay is some serious melodrama.
They didn't simply reuse what we saw in the trailer though - the Apprentice manages to pull down the Star Destroyer, but fails to stop it when it comes sliding towards him. It was short for me, though I can imagine some people might have trouble with it (i.e. in particular clearing the TIEs).
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Post by Zac Naloen »

It confused me at first because I thought i'd only need to take out the ties once so I died when they ran at me again.

The ties went down pretty easy. Just forced grabbed them and threw them into each other.

The hardest part was getting the ship lined up properly.
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Post by TC Pilot »

Zac Naloen wrote:If you're a "hardcore" gamer maybe you shouldn't play on easy?
Well, first off, I didn't play on easy. And secondly, what makes you think I'm a "hardcore gamer"?

As for the Star Destroyer sequence, it would have been fine if the respawn time for the TIEs was longer, or if the damn thing didn't veer off so fast. It felt like I was playing one of the Jedi Outcast turret minigames mixed with Space Invaders (those two indestructible railing structures being the shields), made worse by the fact that it was a drawn out and completely contrived situation.

As for the rest of the game:

I liked the first level, I liked the cutscenes, I liked "Sith punt", and I liked tossing around hordes of lower level bad guys.

I didn't like how some units were essentially immune to the Force (flamethrowers can't be pushed, shocked, lifted, or even lightabered. You have to throw something at it), or that they even existed, let alone that there were legion upon legion of them and other mini-bosses like AT-STs (wtf are they doing on the Death Star?). The story was mediocre and a running continuity error, and the main character's face was probably the worst-designed of any character model. The way the Force meter recharged was idiotic, the boss battles got tedious by the end (and just outright wankish at the end), the game was buggy as hell (Vader froze up on the 2nd stage fight and the collapsing platforms essentially made it impossible to finish unless you do it exactly the way they want you to), and the camera was unweildy garbage.

It was a good effort that ultimately fell flat on its face, and I'm going to stick to good Star Wars games like Dark Forces, Jedi Knight, and TIE Fighter.
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Post by Chardok »

uhh....you can totally saber the flamethrower dudes to drop their shields.
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Post by Zac Naloen »

Well, first off, I didn't play on easy. And secondly, what makes you think I'm a "hardcore gamer"?
It's called Sarcasm.

and you obviously played it on normal, which may as well be easy in this day of gaming.
As for the Star Destroyer sequence, it would have been fine if the respawn time for the TIEs was longer, or if the damn thing didn't veer off so fast. It felt like I was playing one of the Jedi Outcast turret minigames mixed with Space Invaders (those two indestructible railing structures being the shields), made worse by the fact that it was a drawn out and completely contrived situation.
Oh I see, so what you are saying is that you actually found this moment slightly challenging and therefore it's the worst part of the game?

Well done.

I did that sequence in three fights with the Ties once I worked out what to do. Actually the easiest part of the game with the difficulty I had it.
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Post by Zac Naloen »

main character's face was probably the worst-designed of any character model.

Oh I just noticed this.... you realise that it's a facial scan of the actor who portrayed the character? :lol:
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Post by TC Pilot »

Chardok wrote:uhh....you can totally saber the flamethrower dudes to drop their shields.
Except there's always more than one of them and they're all shooting you at once, meaning you lose half your health by the time you just kill one of them.

By the end, I just Force threw my saber and then gripped them into oblivion, but it's still a contrivance when there's no they should be immune to any and all of your Force powers.

It's not that they're too difficult to kill, it's that it's stupid for a game marketing itself on displays of Force power to make enemies immune to the Force powers.
Zac Naloen wrote:and you obviously played it on normal, which may as well be easy in this day of gaming.
Trying to make a point, or just being a nitpicker?
Oh I see, so what you are saying is that you actually found this moment slightly challenging and therefore it's the worst part of the game?
...

The decision to design the whole sequence so that there's an infinite respawn of TIE Fighters is assinine. All it does is drag out the sequence as long as possible for no good reason, made worse by the fact that you can completely destroy every TIE Fighter without even the chance of taking damage and the unneccesarily long time it takes to just get the damn Star Destroyer into the arbitrary position to pull it down.

Why not just have the Star Destroyer try to fight back against your pull? Or increase the frequency of the barrels (hell, how about making Force push turn it into a homing missile, and not lightning), or increase the respawn time so they're not already on top of you when you finally get the damn thing into a position to be dragged down?

I never said it was difficult to do (I only died the first time because I didn't expect a squadron of TIE Fighters to respawn), I said it was tedious, stupid, and contrived.
Zac Naloen wrote:Oh I just noticed this.... you realise that it's a facial scan of the actor who portrayed the character?
Another nitpick. It looked badly rendered, compared to any other model.
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Post by Ford Prefect »

TC Pilot wrote:AT-STs (wtf are they doing on the Death Star?)
The Death Star is known to be able to perform planetary assaults, meaning it must carry armour for support of its Stormtrooper compliment. It's like how there are AT-ATs and AT-STs on Star Destroyers, and when you've got enough room, you might as well use them for security.
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Post by Zac Naloen »

Trying to make a point, or just being a nitpicker?

I am making a point, your complaining about the game being easy when playing it on the mode designed for kids or idiots.


...
The decision to design the whole sequence so that there's an infinite respawn of TIE Fighters is assinine. All it does is drag out the sequence as long as possible for no good reason, made worse by the fact that you can completely destroy every TIE Fighter without even the chance of taking damage and the unneccesarily long time it takes to just get the damn Star Destroyer into the arbitrary position to pull it down.
Because Star destroyers only have 6 ties right?
Why not just have the Star Destroyer try to fight back against your pull? Or increase the frequency of the barrels (hell, how about making Force push turn it into a homing missile, and not lightning), or increase the respawn time so they're not already on top of you when you finally get the damn thing into a position to be dragged down?
Wait, you complain about the length of time it takes to get it into position but then complain that it doesn't fight back. What?

Another nitpick. It looked badly rendered, compared to any other model.
Looks no different to me.
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Post by Vympel »

Just finished the game. Overall, I found it extremely fun to play through, with an interesting plot with good production values (I personally thought the character faces were all great). I did the Dark Side ending, and it was a surprise - the Sith Stalker Armour you unlock is pretty fucking badass, but I knew that because I own the Apprentice Evolutions action figure pack.

Simply continuing after you finish it allows you to play through again, completing objectives / finding Holocrons you didn't the first time and allowing you to level up and up your force powers further. I'll do a Light Side ending next.

And every QTE in the game rules.
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Post by TC Pilot »

Zac Naloen wrote:I am making a point, your complaining about the game being easy when playing it on the mode designed for kids or idiots.
I never said the game was too easy.
Because Star destroyers only have 6 ties right?
:roll: Does one fresh out of a shipyard have a full complement? Do they send them in endlessly repeating waves of six? Are they incapable of inflictingd damage on weak walkway structures, and capable of flying around in perfectly sychronized patterns in perpetuity? Does this have anything to do with what I actually said?

Want to actually address the point or do you just want to keep up the inane strawmen?
Wait, you complain about the length of time it takes to get it into position but then complain that it doesn't fight back. What?]
Are you deliberately being this obtuse? I suggested it as an alternative to infinitely respawning TIEs. Learn to read before you respond next time.
Looks no different to me.
Good for you.
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Post by Zac Naloen »

I never said the game was too easy.
Who said you did?

You said you "Blazed through it"

I sarcasticly responded that perhaps you shouldn't play the game on easy.

Normal is a piece of piss on any game these days, if you aren't even finding it challenging and it doesn't occur to you to raise the difficulty you can't criticise as you are clearly above the skill level that mode is designed for.
Are you deliberately being this obtuse? I suggested it as an alternative to infinitely respawning TIEs. Learn to read before you respond next time.
and in the paragraph before you complained that it takes too long to line it up.

Consistency much?

The Ties are there to give the sequence variety. If it was 5 minutes of fiddling around with the analog stick It would have been even less of a challenge and you'd still be complaining, and that's because the sequence was a waste of time, as I stated earlier.
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Post by TC Pilot »

Zac Naloen wrote:Who said you did?
Wow, you're an idiot after all. Apparently you cant even read your own post that I just quoted.

"I am making a point, your complaining about the game being easy when playing it on the mode designed for kids or idiots."

Except, you know, I wasn't complaining it was too easy.
You said you "Blazed through it"
And a person with the reading comprehension of a 5-year old can figure out that wasn't the point of the sentence, because unlike a nitpicky fucktard like you, they don't chop up sentences and take them out of context.

"I blazed through this in a day, and if it wasn't a borrowed copy, I would have destroyed it."

Translation: The game sucks.
Not: I think this game is too easy.

See? Reading can be fun if you actually try. Idiot. :roll:
and in the paragraph before you complained that it takes too long to line it up. Consistency much?
Holy shit you really are a fucking idiot.

I complained the Star Destroyer took too long to line up because the TIE Fighters respawn by the time you get it lined up. I suggested having the Star Destroyer fight back as an alternative to respawning TIEs. Of course, you'd have known that if you weren't an illiterate fucktard.

Back to grade school with you.
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Post by Zac Naloen »


Wow, you're an idiot after all. Apparently you cant even read your own post that I just quoted.

"I am making a point, your complaining about the game being easy when playing it on the mode designed for kids or idiots."

Except, you know, I wasn't complaining it was too easy.

A. Too easy != Easy

B. To blaze through something is to do it easily you dumb shit. Perhaps you should learn the nuances of the languaging you are speaking before making making utterances?
I complained the Star Destroyer took too long to line up because the TIE Fighters respawn by the time you get it lined up. I suggested having the Star Destroyer fight back as an alternative to respawning TIEs. Of course, you'd have known that if you weren't an illiterate fucktard.

No retard, they don't respawn when you get it lined up, they respawn after a set period of time whether it is lined up or not.

The Star Destroyer is already fighting back, that's why it's difficult to line it up and why it tries to pull out when you fight the ties. The whole point is you are overpowering it at the point you have it gripped. That's why it needs to launch ties against you.



:lol:
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Post by TC Pilot »

Zac Naloen wrote:A. Too easy != Easy
Wow, that irrelevant minutia is a crushing rebuttal. I stand in awe. :roll:

Alright, since it's obvious you're incapable of actually reading, I'll try and spell this out for you so you're not lost in frivolous nitpicking.

I AM NOT AND NEVER HAVE COMPLAINED ABOUT THE DIFFICULTY OF THE GAME.

Get it yet?
B. To blaze through something is to do it easily you dumb shit. Perhaps you should learn the nuances of the languaging you are speaking before making making utterances?
Wrong. Try using a dictionary, dumbass.

http://www.merriam-webster.com/dictionary/blaze[2]

3: to shoot rapidly and repeatedly —usually used with away
4: to proceed extremely rapidly :

http://dictionary.reference.com/browse/blaze

Nothing about difficulty there! And, you know, it's not like I said I "blazed through it in 8 hours" suggesting a length of time and not difficulty. And it's not like the context of the fucking sentence made it a point about quality, not difficulty. And it's not like I've already said this and you simply dodged the point because it demonstrates how much of a knee-jerk nitpicking dumbass you are.

Of course, it's not like you're actually capable of reading comprehension, so I can't expect these lingual nuances to be within your realm of understanding anyway.
No retard, they don't respawn when you get it lined up, they respawn after a set period of time whether it is lined up or not.
Jesus Christ man, where did you learn to read!?

"I complained the Star Destroyer took too long to line up because the TIE Fighters respawn by the time you get it lined up."

Do you have some sort of mental disorder or blindness that makes it difficult for you to read, or are you really this fucking dense? Please, before you make a complete fool of yourself again, actually take the time to reread before you post. I don't feel like spending another post correcting your complete misunderstanding of everything I said in the last post.
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Post by Zac Naloen »

TC-Pilot you seem to have taken a horrendous amount of offense to an incredibly flippant remark that was meant in jest.

You also to be failing to grasp my point here at all.

If you raise the difficulty, the game lasts longer. :lol:
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