Warhammer Online

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White Haven
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Post by White Haven »

Archmage, actually.
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Post by Jaevric »

White Haven wrote:Archmage, actually.
Ah. Well, the knockbacks from the DoK still apply, possibly moreso.

Friend of mine is playing a Shaman to my Black Orc and having a field day on those all-too-rare occasions we actually get into a scenario (or better yet, world PvP)-- I tried to talk him into play Order Archmage/Swordmaster or White Lion for faster scenario queuing, but no joy. He finally decided to take my advice and emphasize damage output as much as healing -- I'm enough of a tank to take some serious abuse but my damage isn't spectacular.

On the other hand, we went 5 hours on Sunday without a scenario popping so he may change his mind. Stupid population imbalance. Bah!
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Post by White Haven »

On my AM I play wildly unpredictably...I find that when you're filling one role, and the other team's thinking of you in that role, and then you're abruptly NOT, it takes them a while to react. I'll go from back-line healing to blitzing around the flank to swoop in and kill...YOU, that squig-herder over there, and then I'll be gone, and the other team's going 'Wait, what?'

EDIT: And the advantage of being on a high-pop server is when one faction bounces off the ceiling first, the other ends up just near it. Badlands is CLOSE, somebody did some statistics work based on guild populations on all the realms over at the Warhammer Alliance forums, and we're 1:1.1 Order-Destruction. I feel sorry for the guys on...aah, I can't remember the server, but it was literally 1:4.0.
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Post by DPDarkPrimus »

I just cannot handle big keep battles. It gets so laggy a poor tank like me can't get in a single hit.
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Post by Vanas »

After trying out a Warrior Priest and enjoying it, I encountered a small bug. When fighting I didn't draw a weapon and instead whimpered and cowered, while occasionally unleashing devastating kicks to the face.

I'm assured that other people saw the normal animation, but kicking vikings to death didn't get old. Heck, it became a veritable rampage of whimpering, cowering face-kicking through a couple of PQs.
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Post by White Haven »

That....is...rather awesome. Although whimpering coming out of a GRRRRRRRRhammerpriest is a bit out of place. :)
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Post by Karza »

I'm kinda interested in giving this a go, but there's something I'm wondering about. Does it let you to play that first free 30 days without specifying a subscription method for the time after that? As I recall, WoW either wanted a credit card number or game card code to even let you play the free 30 days, and I haven't seen WHO game cards in stores yet.
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Post by Stormin »

Ugh, my guild has me trying to figure out a good group setup for pvp before everyone gets too high in level to want to reroll to the required classes.

I'm thinking of this setup right now
Zealot-Primary heal
Shaman-Primary heal
Shaman-Assist DPS/Backup heal
Sorc- Caster DPS/Main Assist
Magus- Assist DPS
Chosen- Float/Peel/Assist DPS

It should be good for extension vs larger numbers and should do well pushing. When the main assist calls it, pretty much the entire group can instantly hit the assist button and pump damage into one target for a quick drop. Problem is survivability vs a tank heavy push group.
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Post by Robert Treder »

Karza wrote:I'm kinda interested in giving this a go, but there's something I'm wondering about. Does it let you to play that first free 30 days without specifying a subscription method for the time after that? As I recall, WoW either wanted a credit card number or game card code to even let you play the free 30 days, and I haven't seen WHO game cards in stores yet.
Yeah, you need to give a card number to play. Not a big deal though, you don't get charged until after the thirty days, so if you don't like it, just cancel.

And Stormin, I'd swap out one of the healers and one of the casters for another tank and either another tank or a melee dps (DoK if you want extra heals). Me and my guys roll with just a Zealot and Shaman for heals and we do fine. I say two tanks are necessary though.
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Post by DPDarkPrimus »

WAR cards are available at retailers since launch, but I haven't seen them at all stores that sell WAR.
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Post by Karza »

DPDarkPrimus wrote:WAR cards are available at retailers since launch, but I haven't seen them at all stores that sell WAR.
Yep, that was the situation I saw before. Except today. Now they have the cards but no game :lol: .
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Post by Keevan_Colton »

They didnt ask for any card details for the European version.
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Post by Stormin »

Robert Treder wrote:And Stormin, I'd swap out one of the healers and one of the casters for another tank and either another tank or a melee dps (DoK if you want extra heals). Me and my guys roll with just a Zealot and Shaman for heals and we do fine. I say two tanks are necessary though.

Running three melee as the assist train has the problem of being countered with kiting though, what good is your dps if it can't do any damage because everyone they go after just runs ahead? Melee trains worked in DAoC because you had a large enough group to put in a Shaman/Eldritch/Valewalker/Cabalist to cast disease on the kiting enemies to slow them down enough for the train to start getting snare styles out. Either that or there was a light tank with charge that could catch up and snare the target to let the train start beating on it.

The third healer is shaman because when he does need to heal it will be massive since up to that point he would have been almost entirely assisting so doing that damage will boost his emergency heals. DoK has to sacrifice his healing effectiveness for combat effectiveness meaning that in the "OH SHIT both healers are getting trained down" situations it won't be nearly as big a help.

I'm not shooting your idea down out of hand but I would like to know how your setup would deal with these two points before I really consider running a hybrid or melee setup.
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Re: Warhammer Online

Post by PainRack »

Is it me or is anyone else ........ disturbed by the fact that Blood for the Blood God is going to be screamed by effeminate elves? Sure, distorted, twisted, perverted Dark Elves, but they're still pointy-ears freaks! :P
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Re: Warhammer Online

Post by Kuja »

PainRack wrote:Is it me or is anyone else ........ disturbed by the fact that Blood for the Blood God is going to be screamed by effeminate elves? Sure, distorted, twisted, perverted Dark Elves, but they're still pointy-ears freaks! :P
Druchii are much more of an in-your-face-Type-A personality than your stereotypical dark elf.
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Re: Warhammer Online

Post by White Haven »

It's a good thing they're all about Khaine, because seeing someone wearing less than a Slaaneshi daemonette screaming that war cry would have been damned disturbing otherwise.
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Re: Warhammer Online

Post by Ayrix »

White Haven wrote:It's a good thing they're all about Khaine, because seeing someone wearing less than a Slaaneshi daemonette screaming that war cry would have been damned disturbing otherwise.

Only disturbing for a second, before I shoot them in the face, pansy elves.

If it isn't FOR ULRIC or FOR SIGMAR they get the matchlock to the face unless its one of the other order races, in which case I assume they're just saying SIGMAR wrong.
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Re: Warhammer Online

Post by Brother-Captain Gaius »

Ok, am I the only one thinking DoKs and Sorcs are stupidly overpowered right now? Fighting 1 or 2 Sorcs my combat log usually looks something like this:

You've been hit for 200 damage!
You've been hit for 200 damage!
You've been critically hit for a million damage!
You've been hit for 200 damage!
Your Feeble Stab hits for 82 damage.
You've been critically hit for 3 trillion damage!
You are dead!

And maybe it's just my perception, but DoKs seem even more nigh-invulnerable than WPs and twice as killy. I've played damn near every Order class through T1 by now and none have ever been capable of fighting a DoK 1 on 1. Compared to my Black Orc, who eats WPs for breakfast (part of a balanced and nutritional meal of squigs and gobbos).
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Re: Warhammer Online

Post by Jaevric »

I dunno about sorceresses, but I think everyone hates to fight Disciples of Khaine. I certainly can't kill them on my Warrior Priest -- best case scenario we end up with a draw until help arrives for one of us or we get bored and go our seperate ways.
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Re: Warhammer Online

Post by Graeme Dice »

Brother-Captain Gaius wrote:Ok, am I the only one thinking DoKs and Sorcs are stupidly overpowered right now? Fighting 1 or 2 Sorcs my combat log usually looks something like this:
I don't think so. I love running into them with my ironbreaker. Once the armour debuff is put on my damage starts to get up to 100 per hit on tanks, at level 13.
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Re: Warhammer Online

Post by SylasGaunt »

Sorc's splat easily in my experience. The real trick is to not play fair. Be a bastard and shank them in the back. It lets you take a nice bite out of their health before they get to start shooting.

From what I gather DoK's are at their most effective 1st tier. Later on people start getting heal debuffs that cut in on that.

But yeah they are a pain in the ass in melee. The best thing to do is probably get some of your Ranged DPS people on them since they need to be in close combat fuel their heals. Also fun is that morale ability that drains a huge chunk of AP from them and gives it to you.
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Re: Warhammer Online

Post by Stormin »

Brother-Captain Gaius wrote:Ok, am I the only one thinking DoKs and Sorcs are stupidly overpowered right now? Fighting 1 or 2 Sorcs my combat log usually looks something like this:

You've been hit for 200 damage!
You've been hit for 200 damage!
You've been critically hit for a million damage!
You've been hit for 200 damage!
Your Feeble Stab hits for 82 damage.
You've been critically hit for 3 trillion damage!
You are dead!

And maybe it's just my perception, but DoKs seem even more nigh-invulnerable than WPs and twice as killy. I've played damn near every Order class through T1 by now and none have ever been capable of fighting a DoK 1 on 1. Compared to my Black Orc, who eats WPs for breakfast (part of a balanced and nutritional meal of squigs and gobbos).

Get some resists into your suit and use resist potions if you can't get buffed against their damage.
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Re: Warhammer Online

Post by Brother-Captain Gaius »

I'm loaded up on all the resists I can get. What do Sorcs do? Corporeal?
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Re: Warhammer Online

Post by White Haven »

DoKs are a bastard, straight up. Best thing you can do is deny them the ability to fight things, keep them out of melee range of targets and their healing drops dramatically. I haven't had the chance to duel one since I got my healing debuff though, since they DON'T get one, I believe. And in a smidgh, I get my first knockaway, which will definitely help against any melee. Sorcs...are something of a threat to some classes, really depends. I find my Archmage eats them for breakfast; they just can't overcome my defenses before I saw them in half, if we run into each other unmolested.
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Re: Warhammer Online

Post by eyexist »

White Haven wrote:DoKs are a bastard, straight up. Best thing you can do is deny them the ability to fight things, keep them out of melee range of targets and their healing drops dramatically. I haven't had the chance to duel one since I got my healing debuff though, since they DON'T get one, I believe. .
It doesn't affect indirect heals, like lifetap procs. So if he's attacking you and using his Path of Sacrifice abilities, he's healing himself, his group and doing impressive dps.

I'm loaded up on all the resists I can get. What do Sorcs do? Corporeal?
Zealots do Corporeal. Sorcs do Elemental and Spirit damage.
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