[WH40K] Grey Knights vs Thousand Sons

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Cykeisme
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Post by Cykeisme »

andrewgpaul wrote:Longevity differs between Chapters; the Blood Angels are apparently longer-lived than other chapters. It's possible the same was true for the original legions; perhaps Luna Wolvs simply didn't last as long as others.
True, there has been fluff that states the progeny of some Primarchs are longer-lived than others; the Blood Angels' long lives apparently are a positive side effect of their cursed afflictions.

Strange that they'd point out legions/chapters with particularly long-lived Marines, however, since we've never heard of any Marines dying of old age.
Or have we?
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Post by Azazal »

Cykeisme wrote:
Imperial Overlord wrote:The rank and file of the Thousands Sons numbers in the thousands and that's not counting their war slaves.
I'm not sure if this actually indicates anything, but the name of the legion is "Thousand Sons", not Thousands. It's possible that there are only a thousand that are constantly being reincar
However, as Ford Prefect pointed out, the name might be a misnomer anyway.
ahhhh no
Chaos Codex, 2nd Ed 40K, pg 17
The name Thousand Sons is taken from the initial series of genetic imprints made from the tissue of their Primarch, Magnus the Red
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Post by Zablorg »

Are the Automatons as numerous as they were ten thousand years ago? The nature of their condition kind of implies that there are only so many of them.
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Post by Cykeisme »

Ah okay, so the name Thousand Sons only refers to the initial run of Astartification (ahem), and there were more of them.
In retrospect, I suppose there would have to be more, for them to be a viable legion alongside the other seventeen legions that were stomping across the galaxy.
Zablorg wrote:Are the Automatons as numerous as they were ten thousand years ago? The nature of their condition kind of implies that there are only so many of them.
I hadn't heard about the re-summoning/reincarnation until this thread, but if there is, then it seems that there is a fixed number of them. When any go down, the sorcerers can re-summon them.
Of course, the sustainability-in-the-face-of-casualties question can be applied to many traitor Astartes legions, and I'm not too clear on that either.
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Post by The Dark »

Cykeisme wrote:Ah okay, so the name Thousand Sons only refers to the initial run of Astartification (ahem), and there were more of them.
In retrospect, I suppose there would have to be more, for them to be a viable legion alongside the other seventeen legions that were stomping across the galaxy.
Other nineteen :wink: . According to Codex: Ultramarines, the two expunged legions (Legions II and XI) are noted as having taken part in the Great Crusade, but were apparently extinguished around the beginning of the Horus Heresy, and all records of them were lost by the end of the Heresy.

As far as size goes, the Thousand Sons Legion was smaller than most, due to the large number of psykers being both rare and powerful. The smallest Legion was the Emperor's Children - until the Primarch Fulgrim was recovered, there were only 200 Children.
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Post by Azazal »

The Dark wrote:
Cykeisme wrote:Ah okay, so the name Thousand Sons only refers to the initial run of Astartification (ahem), and there were more of them.
In retrospect, I suppose there would have to be more, for them to be a viable legion alongside the other seventeen legions that were stomping across the galaxy.
Other nineteen :wink: . According to Codex: Ultramarines, the two expunged legions (Legions II and XI) are noted as having taken part in the Great Crusade, but were apparently extinguished around the beginning of the Horus Heresy, and all records of them were lost by the end of the Heresy.
pssst, 18 not 19. 20 founding legions, 2 expunged, 9 traitor, 9 loyalist. :wink:


As for the replacement of rank and file Thousand Sons, I always figured that if the armor could be recovered, then through warp magic a sorcerer could reunite the soul with the armor. Or, using the same power that is used to bind a deamon to a dreadnought or other vehicle, a very minor and weak deamon is bound into a Thousand Sons suit or armor. But until we get some fiction that covers 40K ear Thousand Sons, it's all conjecture.
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Post by Bedlam »

NecronLord wrote:
The Thousand Sons can and do recruit - they attempt to turn Captain Lexandro in Chaos Child, though whether he would have become a sorcerer (mentioned) in time, or ever become an empty shell is unknown, of course. I would not be surprised if the rubric could be repeated with unwilling suplicants to gain more recruits, albeit at some horrible cost in sacrifices.[/quote]

That was before the shell plat came around at that point the Thousand sons were superhuman flesh and blood just like all the other legions.
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Post by Karza »

Cpl Kendall wrote:Does Madox not attempt to recruit Ragnar several times, starting at the first meeting on Fenris? Or am I reading too much into it?
I got that impression from Space Wolf, since he said something like "it would've been nice to see you offer your soul to Tzeentch". As that sentence implies though, it was obvious to Madox at the end of their first encounter that Ragnar wouldn't accept any such offer. I haven't read Wolf's Honor, but at least in the encounters detailed in Grey Hunter and Sons of Fenris Madox isn't trying to recruit him anymore, just being his own sarcastic self (okay, in SoF it's more moustache-twirling idiocy, but that's what you get from switching authors).
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Re: [WH40K] Grey Knights vs Thousand Sons

Post by Spartan »

NecronLord wrote:
Bjorn the Fell Handed was alive at that time, so it's certainly possible to sustain a Marine's life. There's been some (probably incorrect, given Iacton Qurze) conjecture about Space Marines being able to live forever, too. If Custodes have that to a higher degree...
You can't use Bjorn as an example of longevity, he's a dreadnought and spend like 99.9% of his time is stasis. They rune priests only wake him up every couple hundred years or so to recount the final words of Russ. Dante is the oldest none space marine and is only 1,000 years old.
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Re: [WH40K] Grey Knights vs Thousand Sons

Post by Spartan »

To answer the thread topic though the GK will lose against the Thousand Son's or Most any Chaos Space Marine force. They are simply to geared to fighting daemons. Take away their trick bag of daemon centric special abilities, and their just marines. Marines that have no real armor save land raiders or fragile dreadnoughts. They don't have any real fast attack units, and they don't have the numbers to carry the day against a real marine battle force, even spiky marines. Heck, just look at how badly they do game wise. Sure the fluff always plays up marines to be awesome. But come on The Thousands Sons have: heavy armor units, defilers, obliterators, AP3 bolters, raptors, and a ridiculous number of plasma and melta weapons, etc...etc.... Can the Grey Knights win against all that....sure by playing their part in an Ordo Malleus strike force. The whole point of inquisitorial stormtroopers is to shore up the weakness of the GK's, and if they really need to bring the noise the inquisitor lord can requisition well...anything! :twisted: Honestly though, a more codex oriented marine chapter...even the plain vanilla Ultramarines would be a better choice than the GK.
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Re: [WH40K] Grey Knights vs Thousand Sons

Post by Teleros »

NecronLord wrote:But there seem to be no Sisters of Silence any more.
Don't they crew the Black Ships now?

Anyway, whilst I can see the Grey Knights being good against the Thousand Sons, there's the question of combined arms & sheer numbers. Even leaving aside all non-CSM forces, daemons etc, the Thousand Sons will still have a pretty big selection of tanks and the like to use, not to mention more heavy weapons (example: on the tabletop GK squads cannot, AFAIK, go around toting lascannons or plasma cannons - whilst I'm sure in the fluff they probably have access to them, they probably don't have access to as many, given their role). Even with a 5:1 kill ratio or something in their favour I'd expect the GKs to lose simply through attrition.
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Re: [WH40K] Grey Knights vs Thousand Sons

Post by NecronLord »

Teleros wrote:
NecronLord wrote:But there seem to be no Sisters of Silence any more.
Don't they crew the Black Ships now?
No, they crewed the black ships during the crusade. The Sisters of Battle crew Blackships now, and all modern material about black ships fails to mention them.
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Cykeisme wrote:
andrewgpaul wrote:Longevity differs between Chapters; the Blood Angels are apparently longer-lived than other chapters. It's possible the same was true for the original legions; perhaps Luna Wolvs simply didn't last as long as others.
True, there has been fluff that states the progeny of some Primarchs are longer-lived than others; the Blood Angels' long lives apparently are a positive side effect of their cursed afflictions.

Strange that they'd point out legions/chapters with particularly long-lived Marines, however, since we've never heard of any Marines dying of old age.
Or have we?
No, there are no recorded instances of Marine death by anything other than combat/poison/nurgle plague ect. Also, the Custodes could very well be similar to the original Space Marines, as in grown in vats, not by geneseed. Now it has been said that the vat grown Space Marines were immune to death by old age, therefore I would not discount the Custodes being the originals.
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Re: [WH40K] Grey Knights vs Thousand Sons

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Imperial Overlord wrote:Sure pyscannon bolts will work on the shells, but even the Grey Knights have limited numbers of those. The shells can shoot back just fine and most Grey Knights don't have psycannons. Killing the shells with storm bolters will take some doing. The rank and file of the Thousands Sons numbers in the thousands and that's not counting their war slaves. I haven't heard of the Grey Knights having good heavy weapon support and the fact that their limited number of psycannons are quite effective against the shells doesn't change the fact they'll have to get that close. Advancing through heavy bolter fire sucks and the Thousand Sons will throw the sink at them.
The Grey Knights have man-portable heavy psycannons and incinerators aplenty. They have them in the same proportion as regular marines have heavy weapons and in their Terminator units can actually field more. The psycannon used in the field is actually more effective than a heavy bolter or assualt cannon. It's certainly long ranged enough to be a headache to Rubric Marines and sorcerers. So laying their hands on effective man-portable heavy weapons are not going to be an issue. They've got plenty and they're actually more effective than some comparable weapons in the marines. There is a lack of high-power anti-tank weaponary but that's another issue.

By contrast, per the last Chaos Codex, the Thousand Sons have no man-portable heavy weapons and absurdly limited special weapons. By the rules, they've got nothing but combi-weapons for their Terminators! I don't know to what extent that's changed in the latest Codex but the Thousand Sons have not really ever been a heavy weapon Legion. So for man-portables, they're in a bad way really.

Now of course there's the discussion of Chapter and Legion's armored assests. The Grey Knights don't field much by way of conventional tanks and artillery. Because of their mission, it tends to be Dreadnaughts, Land Raiders, and orbital reinforcements bombarding the target; a lot less of the conventional stuff if at all. That's nothing to sneeze at though. The fluff, as I recall, implies that thank to Inquisitorial connections the Grey Knights have more dreadnaughts around than other Chapters. Certainly they have more maintenance and equipment than all but the most privileged Chapters. So they've got heavy firepower should they choose to deploy it.

Again, the Thousand Sons are not among the heavy armor chapters. While they certainly have the armored vehicles, they don't seem to employ them nearly as often as others. That's probably because the Rubric Marines are not entirely capable of manning them. So while they can match the Grey Knights, nothing really suggests they'd be able to out-do them in terms of heavy armor. And there's reason to believe they may be at a disadvantage.

All in all, the Grey Knights are probably an effective match in range and once in closer quarters at a significant advantage because of their gear.
Imperial Overlord wrote:As a side note, how effective are psycannons against Defilers?
The man-portable versions would have a tough time of it; but there is nothing preventing it from being applied to an auto-cannon shell either.

That said, a dreadnaught is more than a match for all but the high-end Defilers and almost certainly more common to boot. The Thousand Sons almost certainly have very few dreadnaughts and no ability to create new ones. The Defilers are nasty but they're not a game tipper by any means.
Spartan wrote:NecronLord wrote:
Bjorn the Fell Handed was alive at that time, so it's certainly possible to sustain a Marine's life. There's been some (probably incorrect, given Iacton Qurze) conjecture about Space Marines being able to live forever, too. If Custodes have that to a higher degree...
You can't use Bjorn as an example of longevity, he's a dreadnought and spend like 99.9% of his time is stasis. They rune priests only wake him up every couple hundred years or so to recount the final words of Russ. Dante is the oldest none space marine and is only 1,000 years old.
Spartan wrote:NecronLord wrote:
Bjorn the Fell Handed was alive at that time, so it's certainly possible to sustain a Marine's life. There's been some (probably incorrect, given Iacton Qurze) conjecture about Space Marines being able to live forever, too. If Custodes have that to a higher degree...
You can't use Bjorn as an example of longevity, he's a dreadnought and spend like 99.9% of his time is stasis. They rune priests only wake him up every couple hundred years or so to recount the final words of Russ. Dante is the oldest none space marine and is only 1,000 years old.
Yes, Bjorn is in stasis a good bit of the time but with ten millennium under his belt he's still got to be positively ancient even so. And he wasn't nearly as reclusive in his younger days, most dreadnaughts aren't.

As for Dante, he's not the oldest confirmed Marine. The veteran sergeant who trained him is still alive and is has to be at least 1,400 years old by the time line. Dante is actually 1,100 as a point of fact and still as active as ever. Mephiston is also old but given he's a psyker, that's a far more complicated thing.

Still, I'd point out that Logan Grimnar is 900 years old and some of the William King novels seem to imply that there were Space Wolves that lived longer than that and even some still alive (but not named).
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Re: [WH40K] Grey Knights vs Thousand Sons

Post by The Dark »

Stormbringer wrote:Still, I'd point out that Logan Grimnar is 900 years old and some of the William King novels seem to imply that there were Space Wolves that lived longer than that and even some still alive (but not named).
Don't forget Ulrik the Slayer, the Wolf Priest who recruited Grimnar and is still going strong (unless he got offed in some recent fluff I haven't run across yet :P ).
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Re: [WH40K] Grey Knights vs Thousand Sons

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The Dark wrote:
Stormbringer wrote:Still, I'd point out that Logan Grimnar is 900 years old and some of the William King novels seem to imply that there were Space Wolves that lived longer than that and even some still alive (but not named).
Don't forget Ulrik the Slayer, the Wolf Priest who recruited Grimnar and is still going strong (unless he got offed in some recent fluff I haven't run across yet :P ).
No idea if he has or hasn't. Stopped reading the Space Wolves novels after William King (though things are different there anyway) left Black Library and there hasn't been a Codex update. But regardless of his status, Ulrik is probably not even as old Grimnar. Rangnar is exceptionally young for a Wolf Lord so Ulrik isn't necessarily that old.
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Re: [WH40K] Grey Knights vs Thousand Sons

Post by The Dark »

Stormbringer wrote:
The Dark wrote:
Stormbringer wrote:Still, I'd point out that Logan Grimnar is 900 years old and some of the William King novels seem to imply that there were Space Wolves that lived longer than that and even some still alive (but not named).
Don't forget Ulrik the Slayer, the Wolf Priest who recruited Grimnar and is still going strong (unless he got offed in some recent fluff I haven't run across yet :P ).
No idea if he has or hasn't. Stopped reading the Space Wolves novels after William King (though things are different there anyway) left Black Library and there hasn't been a Codex update. But regardless of his status, Ulrik is probably not even as old Grimnar. Rangnar is exceptionally young for a Wolf Lord so Ulrik isn't necessarily that old.
Ulrik mentored[url=http://uk.games-workshop.com/spacemarin ... allery/16/] both Rangnar and Grimnar[/quote], so logically he should be older than Grimnar.
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Re: [WH40K] Grey Knights vs Thousand Sons

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The Dark wrote:Ulrik mentored[url=http://uk.games-workshop.com/spacemarin ... allery/16/] both Rangnar and Grimnar
, so logically he should be older than Grimnar.[/quote]

If that's the canon now, it certainly would.
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Lord Revan wrote:
Fingolfin_Noldor wrote:Would the Grey Knights be capable of banishing some of the more persistent characters among the Thousand Sons for good? I read in the White Wolf Ominbus that there's this character Madox who keeps reincarnating.
I think it depends on a)what exectly said person is b)how powerfull he is c)and how powerfull said GKs are.

for example it's doutfull Grey Knights could permanently banish a powerfull daemon prince or greater daemon.
In the first grey knights book they banish some long named daemon of Tzeentch, Ghargatuloth the Prince of a Thousand Faces, the literal herald of Tzeentch, and don't lose nearly as many men doing it (Grand Master Mandulis lost a company, 300 men while he did it with a 4 squads). The coming of this daemon literally caused uprisings on several worlds, hive planets among them.

In the second book an attrified squad along with some Tech-Priests took down a planets worth of corrupted tech priests. Alaric and another grey knight if I recall killed the daemon possessing an STC Imperator titan.

They are specifically designed to resist warp powers and regularly kill daemons with ease. Though not all are librarian level (though I can't imagine what a GK librarian could do!) they are able to singularly and as a unit launch psyker attacks.

Table top they are melee to the supreme. I've seen a single grey knight champion istagib two carnis.

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Post by Ford Prefect »

RIPP_n_WIPE wrote:(though I can't imagine what a GK librarian could do!)
Brother Captains are probably around the level of your 'average' Librarian, and Grand Masters definitely are. They do not, as I recall, require the support of their squads in order to make use of their psychic powers, but they can.
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Re: [WH40K] Grey Knights vs Thousand Sons

Post by RIPP_n_WIPE »

Is there any fluff mention of Brother Captain power? I know at least that GM have taken on Greater Daemons and Daemon Princes and been victorious. But the only BC I've heard of was Alaric and that was a temp promotion essentially for command purposes only.

I'm truly curious what a grey knight librarian would be like. They thus far have most of the trappings of other chapters (Chaplains, Apothocaries, Dreds). I wonder if they have tech marines and librarians.

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Re: [WH40K] Grey Knights vs Thousand Sons

Post by Ford Prefect »

I mentioned one earlier - Brother Captain Aurellian. He almost effortlessly decapitated the first of Angron's Bloodthirster bodyguard. And while the Knights probably do have Librarians to record the events and battles they are involved in, they are not very likely to be more powerful than Librarians of other Chapters - they would likely be a Librarian, only with more daemon smiting powers compared to the more standard 'black hole' and precog powers that other Space Marines use.
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