Warhammer Online
Moderator: Thanas
- Gandalf
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Re: Warhammer Online
Does anyone know if this game can be run well with 512MB of RAM?
I have RAM coming later in the week, but I want to play it now.
I have RAM coming later in the week, but I want to play it now.
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
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"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
Re: Warhammer Online
Another question: Anyone here has any advice on how this game would be better than the Wrath of the Lich King Expansion?
I want to enter this game with some of my friends, but they re-entered WOW in expectation of the WOTK expansion, levelling up to endgame content. So, asking them to abandon that level of investment for a new game would require some pretty high convincing.
I want to enter this game with some of my friends, but they re-entered WOW in expectation of the WOTK expansion, levelling up to endgame content. So, asking them to abandon that level of investment for a new game would require some pretty high convincing.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
- DPDarkPrimus
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Re: Warhammer Online
It requires a minimum of 1 Gig of RAM to run (2 if you're on Vista).Gandalf wrote:Does anyone know if this game can be run well with 512MB of RAM?
I have RAM coming later in the week, but I want to play it now.
I'm wishing I had more than just 1 Gig, myself.
Mayabird is my girlfriend
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- Gandalf
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Re: Warhammer Online
I just installed it, and it refuses to run on 512MB. I'm getting 2GB later in the week, but I'm burning up registered time.
Did anyone else have to get the special patch just to get the damn program to run?
Did anyone else have to get the special patch just to get the damn program to run?
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
- Brother-Captain Gaius
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Re: Warhammer Online
I'll see if I can't lay it out concisely, as I see it -PainRack wrote:Another question: Anyone here has any advice on how this game would be better than the Wrath of the Lich King Expansion?
I want to enter this game with some of my friends, but they re-entered WOW in expectation of the WOTK expansion, levelling up to endgame content. So, asking them to abandon that level of investment for a new game would require some pretty high convincing.
WAR Pros: Well-implemented PvP built in from the ground-up with a fully fleshed-out RvR system. It has scenarios and random skirmishing not unlike WoW, but not only does it do these better, but it has full-blown keep and castle sieges, battlefield objectives, territory control, and ultimately culminates in assaulting and sacking the capital cities (which are far more intricate than WoW's capitals).
Much more in-depth class design. The reason 4 classes were cut was because you can see how much work goes into each one. While there are "mirrors" in that each Order class has a similar mechanic to an accompanying Dest class, even the two mirrors are differentiated pretty clearly (for example, Black Orc versus Swordmaster. Though both have a 1-2-3 combo progression mechanic, the former concentrates much more on group abilities and sheer unstoppable juggernaut-ness, the latter has a lot of magical attacks to supplement normal physical attacks). Though the way class/race is tied together is a little unorthodox in the MMO world, it actually results in much cleaner classes, races, and overall balance.
It's new. That's obvious, of course, but it bears mentioning. Better graphics, longer potential life (versus an MMO now on its second expansion, which is usually when it starts going downhill).
Mythic > Blizzard. Though they are now tainted by the mark of the Ruinous Powers- er, EA, few companies nowadays aren't. Mythic has more experience than Blizzard when it comes to MMOs and is just plain a nicer company to be at the mercy of. This was demonstrated pretty clearly at launch, which was damn smooth. Not even one catastrophic failure!
More interesting combat. No playing with your toes a la the Pwnerer. As touched on earlier in this thread, WAR's combat is heavy on Guild Wars-esque conditionals and a handful of positionals and other circumstancial moves. Collision detection is cool (if a bit wonky at the moment), and for once melee/tanky type classes aren't the clear bitch of the class lineup. Once engaged, it's very hard to run away (like a bitch), so you have to decide whether to stand and fight or flee before you lay your cards on the table.
WAR Cons: More RvR focus means less endgame raiding focus. Personally I think that's a good thing because I couldn't care less about raiding and fucking DKP and the rest of that bullshit, but if you do like raids then you won't have quite the same level of content in that arena. They're still there, and IMO better if you include things like the epic city siege PQs and king capturing, just not quite to the degree that WoW obsesses over them.
It's new. Less total content, more bugs, more flaky players.
Content cuts. Not a huge deal once you start playing, but the class cuts introduce some balance issues here and there (especially the lack of Knight otBS and Black Guard - Order tends to have serious tank shortages because Ironbreakers aren't always that popular and Swordmasters kinda suck at traditional tanking. The hordes of Chosen keep Dest from having the same problem but Black Guard mirrors Ironbreaker and IB has a sweet tank mechanic that Dest now lacks), and you have to put up with either the Chaos or Empire capital city if you're a different race.
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The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
- DPDarkPrimus
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Re: Warhammer Online
I did a bunch of Objective taking earlier in a few RvR zones (as well as a failed Keep Seige) and I have to say that it feels even more satisfying than winning a scenario. I'll definitely be doing this more often, though it does require getting a group together in the same place, while with scenarios you can just pop in wherever.
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- Robert Treder
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Re: Warhammer Online
Ok, seriously, wtf is up with Tor Anroc? Nobody queues for anything else in t3, and it's not like in t2 where everybody queued only for Mourkain because it was cool and the others were wack, but Tor Anroc is fucking stupid. I hope the other t3 bgs aren't that bad, but I wouldn't know, I've only ever gotten one other one to pop, and only two times (ok, it was pretty stupid too).
Tor Anroc is a big cave like the inside of Blackrock Mountain, and you're on rock bridges and shit and there's lava all around. So because it's "indoors" you can't use a mount (I never got that ... is that like taking your hat off when you go inside?) for no good reason at all, and because there's lava all around, you can get knocked into it and die. And the lava snares you like 99%.
I guess all that sounded cool on paper, but then you look at the classes and realize that Order has a total knockback advantage and they only lose when they're hopelessly incompetent (which happens to be like 40% of the time, but still).
I don't know if the Magus has that ability where they draw people towards them like the Engineer does, because I haven't seen a single Magus playing since level 10 (they must suck pretty hard, who knows), but Engineers jump in the lava, vacuum the bad guys towards them, and root them. I'm not crying "exploit", I'm crying "stupid level design". This isn't fun. It makes me want to level up to t4 faster, but since so far the number of cool scenarios per tier has gone t1: 2/3, t2: 1/3, t3: 0/who knows how many, I'm a little skeptical that things will get better.
Tor Anroc is a big cave like the inside of Blackrock Mountain, and you're on rock bridges and shit and there's lava all around. So because it's "indoors" you can't use a mount (I never got that ... is that like taking your hat off when you go inside?) for no good reason at all, and because there's lava all around, you can get knocked into it and die. And the lava snares you like 99%.
I guess all that sounded cool on paper, but then you look at the classes and realize that Order has a total knockback advantage and they only lose when they're hopelessly incompetent (which happens to be like 40% of the time, but still).
I don't know if the Magus has that ability where they draw people towards them like the Engineer does, because I haven't seen a single Magus playing since level 10 (they must suck pretty hard, who knows), but Engineers jump in the lava, vacuum the bad guys towards them, and root them. I'm not crying "exploit", I'm crying "stupid level design". This isn't fun. It makes me want to level up to t4 faster, but since so far the number of cool scenarios per tier has gone t1: 2/3, t2: 1/3, t3: 0/who knows how many, I'm a little skeptical that things will get better.
And you may ask yourself, 'Where does that highway go to?'
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- DPDarkPrimus
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Re: Warhammer Online
Sharing the Tor Anroc hatred, here.
Also the fact that apparently every single Order class has knockback that's 3-5 times powerful than what Chosen get.
Also the fact that apparently every single Order class has knockback that's 3-5 times powerful than what Chosen get.
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Re: Warhammer Online
First, stop pretending that only Chosen get knockback. It's childish, and I've been sent sailing too often by Black Orcs (just off the top of my head) to buy that crap. Second, Tor Anroc used to be the big scenario on Badlands...and then everyone got tired of it, and a concerted effort on the forums got that shifted to Doomfist Crater, which is made of awesome-flavoured spiffyness with damned cool filling. I've managed to pull 12k exp out of a losing game in there, and 22k from my best winning one...as a healer, not a Bright Wizard. Tor Anroc is a self-fulfilling prophecy...it's the scenario that always pops because 'everyone queues it,' so everyone queues it, so it always pops.
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Re: Warhammer Online
That is exactly the opposite of what I was saying. My complaint was that my Chosen's knockback feels extremely gimped compared to the other classes in terms of how far it sends you flying and how much damage you experience even if on a flat surface.White Haven wrote:First, stop pretending that only Chosen get knockback.
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"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
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-revprez, with yet another brilliant rebuttal.
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Re: Warhammer Online
My apologies then, I hear way too many Destruction players whining about how they only get the Chosen knockback, so I tend to react with a fist to the dome. At least your knockback does damage, the Archmage's is a low-range knockback with zero damage inflicted.
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Re: Warhammer Online
DPDarkPrimus wrote:Sharing the Tor Anroc hatred, here.
Also the fact that apparently every single Order class has knockback that's 3-5 times powerful than what Chosen get.
On the plus side your Chosen can actually use his knockback. My Black Ork is constantly having Da Plan reset on me and the reuse timer on Big Slash seems to reset if I get a target out of range :/
I stopped bothering to try knocking back in Tor Anroc and just assist train down targets in about the same time for much greater RP and XP.
Re: Warhammer Online
I wonder if, now that there is a Join All option, it is set up to randomize the scenario joined. Tor Anroc seems to pop a lot on my server as well even with the new Join All option.
Funnily enough Order teams complain about Tor Anroc because Destruction almost always seems to get to the bauble first (notable exception: when Order has a Path of the Hunter White Lion who is on the ball.) An Ironbreaker buddy of mine and I tend to just go the long way around to catch the bauble carrier on his way back to the Destruction spawn and try to kill him or punt him into the lava; usually by that time Destruction has started back to their spawn point to turtle up so we can grab the bauble when the original carrier dies.
I wish I had taken a screenshot of one game where a White Lion made it to the bauble first and we all fell back to our spawn to turtle; we ended up winning 500 to 0.
Funnily enough Order teams complain about Tor Anroc because Destruction almost always seems to get to the bauble first (notable exception: when Order has a Path of the Hunter White Lion who is on the ball.) An Ironbreaker buddy of mine and I tend to just go the long way around to catch the bauble carrier on his way back to the Destruction spawn and try to kill him or punt him into the lava; usually by that time Destruction has started back to their spawn point to turtle up so we can grab the bauble when the original carrier dies.
I wish I had taken a screenshot of one game where a White Lion made it to the bauble first and we all fell back to our spawn to turtle; we ended up winning 500 to 0.
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Re: Warhammer Online
Yeah, for all that the Desties bitch about Order knockbacks, Order literally has to have one specific spec of one specific class SWIM THROUGH LAVA to get to The Thing first. That, somehow, never gets mentioned.
EDIT: As a mostly-non-sequitor, behold, The Dude With The Thing. (Two pages)
EDIT: As a mostly-non-sequitor, behold, The Dude With The Thing. (Two pages)
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- Brother-Captain Gaius
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Re: Warhammer Online
My god, I wish more people would read that. On my Dest server it usually feels pretty even, but on my Order guys I swear to Sigmar 90% of the time my team is utterly hopeless. Not just Mourkain either, but every damn scenario that isn't Nordenwatch. Stonetroll is a particular offender, as my team always seems to completely fail at the very basic concept of GET THE FREAKING TROLL THING AND ESCORT IT AROUND.White Haven wrote:EDIT: As a mostly-non-sequitor, behold, The Dude With The Thing. (Two pages)
Agitated asshole | (Ex)40K Nut | Metalhead
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1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
- White Haven
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Re: Warhammer Online
I attribute the latter point to the fact that Stonetroll is an ass-terrible scenario that should under no circumstances actually be played.
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Re: Warhammer Online
TA does suck. So glad I am out of t3 so that I don't have to play that one anymore, well until an alt anyway. As for the Magus ability, they do get one and they can get it by level 29 (Chaotic Rift I think is the name) as they have to spec for it. The problem is the Magus is so inferior to the engy that they are barely played. I wish that wasn't the case, as a Sorc when that ability goes off I just AoE nuke like crazy, its great.Robert Treder wrote:Ok, seriously, wtf is up with Tor Anroc? Nobody queues for anything else in t3, and it's not like in t2 where everybody queued only for Mourkain because it was cool and the others were wack, but Tor Anroc is fucking stupid. I hope the other t3 bgs aren't that bad, but I wouldn't know, I've only ever gotten one other one to pop, and only two times (ok, it was pretty stupid too).
Tor Anroc is a big cave like the inside of Blackrock Mountain, and you're on rock bridges and shit and there's lava all around. So because it's "indoors" you can't use a mount (I never got that ... is that like taking your hat off when you go inside?) for no good reason at all, and because there's lava all around, you can get knocked into it and die. And the lava snares you like 99%.
I guess all that sounded cool on paper, but then you look at the classes and realize that Order has a total knockback advantage and they only lose when they're hopelessly incompetent (which happens to be like 40% of the time, but still).
I don't know if the Magus has that ability where they draw people towards them like the Engineer does, because I haven't seen a single Magus playing since level 10 (they must suck pretty hard, who knows), but Engineers jump in the lava, vacuum the bad guys towards them, and root them. I'm not crying "exploit", I'm crying "stupid level design". This isn't fun. It makes me want to level up to t4 faster, but since so far the number of cool scenarios per tier has gone t1: 2/3, t2: 1/3, t3: 0/who knows how many, I'm a little skeptical that things will get better.
If you are talking about the White Lion Pounce ability, I thought it was fixed? For those that didn't know, WL had an ability where they could hit the lave and basically use an ability to jump right to or close to the bauble.White Haven wrote:Yeah, for all that the Desties bitch about Order knockbacks, Order literally has to have one specific spec of one specific class SWIM THROUGH LAVA to get to The Thing first. That, somehow, never gets mentioned.
EDIT: As a mostly-non-sequitor, behold, The Dude With The Thing. (Two pages)
This is so true, especially compared to the Ironbreaker KB which feels like it sends you halfway accross the planet.DPDarkPrimus wrote:That is exactly the opposite of what I was saying. My complaint was that my Chosen's knockback feels extremely gimped compared to the other classes in terms of how far it sends you flying and how much damage you experience even if on a flat surface.White Haven wrote:First, stop pretending that only Chosen get knockback.
Yeah it is weird how often TA, and the T4 scenario Serpent's Passage pops, a few in my guild thought that maybe a lockout on scens would be a good idea. After you play one, you can't play that one again until you've played another one or something similar.Jaevric wrote:I wonder if, now that there is a Join All option, it is set up to randomize the scenario joined. Tor Anroc seems to pop a lot on my server as well even with the new Join All option.
Funnily enough Order teams complain about Tor Anroc because Destruction almost always seems to get to the bauble first (notable exception: when Order has a Path of the Hunter White Lion who is on the ball.) An Ironbreaker buddy of mine and I tend to just go the long way around to catch the bauble carrier on his way back to the Destruction spawn and try to kill him or punt him into the lava; usually by that time Destruction has started back to their spawn point to turtle up so we can grab the bauble when the original carrier dies.
I wish I had taken a screenshot of one game where a White Lion made it to the bauble first and we all fell back to our spawn to turtle; we ended up winning 500 to 0.
DP how are you liking The Six Mouths? I am in ATV in the Fear Engine alliance. Look me up some time, toon name Atavarius.
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Re: Warhammer Online
I've been playing for the last few hours, and I've encountered a funny problem.
As a Dwarf, I accepted the Gates of Ekrund mission. That entails taking part in the RVR Gates of Ekrund. I took part in it and I'm not getting credit for it.
Has anyone else found this problem?
As a Dwarf, I accepted the Gates of Ekrund mission. That entails taking part in the RVR Gates of Ekrund. I took part in it and I'm not getting credit for it.
Has anyone else found this problem?
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
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Re: Warhammer Online
I haven't been in Tier 1 for a while, but when I was last there, it worked. There was recently a bug where you couldn't turn in the Doomfist Crater scenario quest, but you'd still get credit for finishing the scenario. Odd.
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- Robert Treder
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Re: Warhammer Online
I've resigned to accepting Tor Anroc. It's still a horrible scenario, but once we got a better handle on the strategy and not just the tactics, it's playable, although Order's knockbacks are still imba.
The thing about it that's pissing me off now is clicking on the damn flag. Half the time you click on it and shit happens. It despawns in about 0.0000001 seconds. And if you have a dot on you you can't pick it up (and every class has like forty-three dots). These all add up to I hate it. We just push to the other side of the middle when we have the flag so that if we lose it we can fall back on the respawn, since a controlled flag carrier death results in the flag despawning half the time, even with someone right there waiting to pick it up.
And is it just me, or do they need to do something about the lag in this game? It can get seriously fucked up, and I don't know why, the game doesn't even look like all that. Hella choppy though. And it seems worse some bgs than others, is it like back in the day when you'd be playing JK or UT or CS and some 56ker would come in and ruin your shit? Seems like a design oversight to me, and it's certainly hampering my playing experience, I should get a refund! L2bizness mythic lol *I'm a smarmy asshole*?
The thing about it that's pissing me off now is clicking on the damn flag. Half the time you click on it and shit happens. It despawns in about 0.0000001 seconds. And if you have a dot on you you can't pick it up (and every class has like forty-three dots). These all add up to I hate it. We just push to the other side of the middle when we have the flag so that if we lose it we can fall back on the respawn, since a controlled flag carrier death results in the flag despawning half the time, even with someone right there waiting to pick it up.
And is it just me, or do they need to do something about the lag in this game? It can get seriously fucked up, and I don't know why, the game doesn't even look like all that. Hella choppy though. And it seems worse some bgs than others, is it like back in the day when you'd be playing JK or UT or CS and some 56ker would come in and ruin your shit? Seems like a design oversight to me, and it's certainly hampering my playing experience, I should get a refund! L2bizness mythic lol *I'm a smarmy asshole*?
And you may ask yourself, 'Where does that highway go to?'
Brotherhood of the Monkey - First Monkey|Justice League - Daredevil|Late Knights of Conan O'Brien - Eisenhower Mug Knight (13 Conan Pts.)|SD.Net Chroniclers|HAB
Brotherhood of the Monkey - First Monkey|Justice League - Daredevil|Late Knights of Conan O'Brien - Eisenhower Mug Knight (13 Conan Pts.)|SD.Net Chroniclers|HAB
Re: Warhammer Online
Two questions:
What are the various crafting/gathering skills good for? I don't really grot scavenging and salvaging.
What is PVE content like?
As soon as I get my game card, I'm going in as an Order freak.
What are the various crafting/gathering skills good for? I don't really grot scavenging and salvaging.
What is PVE content like?
As soon as I get my game card, I'm going in as an Order freak.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
Re: Warhammer Online
I saw on Kotaku this morning that Epic is planning to add the tank classes for Empire and Dark Elves in Dec. These are two of the classes removed before launch. Has anyone seen other confirmation of this worth linking to?
Post 666: Posted: Sun Oct 30, 2005 12:51 am
Post 777: Posted: Mon Jan 02, 2006 6:49 pm
Post 999: Posted: Wed Jun 13, 2007 11:19 am
- Brother-Captain Gaius
- Emperor's Hand
- Posts: 6859
- Joined: 2002-10-22 12:00am
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Re: Warhammer Online
Scavenging gets da best gubbinz from the stuff wot you kill. Mostly leeches an' waterin' kanz fer growin' da shrooms.PainRack wrote:Two questions:
What are the various crafting/gathering skills good for? I don't really grot scavenging and salvaging.
Salvaging turns da loot into know-wots for talisman makin'.
PVE stuff is solid. Not quite as fleshed out as WoW, of course, but it's totally possible to play PvE stuff exclusively. Granted, I don't think that's a very good idea, but if you really want to you can.What is PVE content like?
As soon as I get my game card, I'm going in as an Order freak.
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
Re: Warhammer Online
UCBooties wrote:I saw on Kotaku this morning that Epic is planning to add the tank classes for Empire and Dark Elves in Dec. These are two of the classes removed before launch. Has anyone seen other confirmation of this worth linking to?
Well if it's confirmation you want you could check the State of the Game posted on the herald.
Re: Warhammer Online
Man, Gaius was right. I rerolled as a WP on Lucan because my first scenario had no healers whatsoever on the Order Side, giving Destruction two healers.
God that was gimped:D And playing as a swordmaster tank was...... odd. I grown used to tanking having no damage when tanking. Swordmaster with their shield prop and finisher provided some nice DPS at Tier 1 and I noticed that with shields, there were some skills that would increase the DPS/group abilities better once I rank up. One could even tank in PVP with a greatsword due to collision, and the swordmaster with their magic abilities made going up against Black Orcs nice:D On a 1v1, I almost killed the Black Orc, well, until a healer popped up Got my first victim of a shaman that way:D
I really loved how tanking/fighting isn't limited by rage/mana. I tried a Paladin and a warrior on WOW before and I couldn't really take how my tanking relied on me building up rage, and idiots were complaining I couldn't hold mobs and demanding I specialised as a tank in early instances. No shit, give me three seconds first dickheads and let my sunder and TS build up threat! Ditto for CC. You don't slam sheep in the first second of me charging, as that means my TC will break, and even if i don't TC, once they unsheep, they're going for your soft clothy hides! I don't know how high level goes, but when I was questing in the Blighted Isles, I teamed up with a Shadow Warrior(though not in a group) and there was no problem with holding mutiple mobs on me and him clearing up the enemy in damage. Wish I could find someone to do the PQ with though, I never managed to complete the second stages of the PQ yet.
And rerolling as a WP, my Rank 2 WP got off to a bad start as oddly enough, my first scenario had NO TANKERS. Just squishies, with the White Lions having to do the job of running interference off us......Grrrrrr.......... In the more favourable second scenario, my rank 2 WP actually became the HIGHEST healer for Order, and was second only to the Zealot(or was it DoK?).Haven't won an actual scenario as a WP yet, but god it was fun:D I can't mix it up yet as I way too low level, but I geared up very nicely. I can see why people would quest utterly in scenarios. Nice drops, nice kill and nice tactics.
I love the quests so far and how the UI/map makes questing easy. The open parties option and PQ is broken for me atm as low level Order pops are way too empty(Oddly enough, I found Blighted Island much more populated than Empire... even though I see way higher Empire population in scenarios.) The graphics non cartoony is still fun, the mutiple ways to level up and gear up are fun, and once I understood that renown gear is simply another means of gearing up as opposed to the WOW concept of PVP gear vs PVE gear, wow. So far, I'm undecided on what to actually PICK as my crafting and gathering skills. Now if I can only suck my pal in so that I could either play as an IB or just actually quest/fight scenario in a group. Order PUGs seem to suck utterly in that sense.
My only gripe at the moment are
1: What is it with scenarios? I only got Nordenwatch to pop.... That's IT.
2. This is a problem I just emailed to their tech support..... I can't actually log out/quit the game. It doesn't let me. When I click the log out or return to main menu option, it just won't....... click.
God that was gimped:D And playing as a swordmaster tank was...... odd. I grown used to tanking having no damage when tanking. Swordmaster with their shield prop and finisher provided some nice DPS at Tier 1 and I noticed that with shields, there were some skills that would increase the DPS/group abilities better once I rank up. One could even tank in PVP with a greatsword due to collision, and the swordmaster with their magic abilities made going up against Black Orcs nice:D On a 1v1, I almost killed the Black Orc, well, until a healer popped up Got my first victim of a shaman that way:D
I really loved how tanking/fighting isn't limited by rage/mana. I tried a Paladin and a warrior on WOW before and I couldn't really take how my tanking relied on me building up rage, and idiots were complaining I couldn't hold mobs and demanding I specialised as a tank in early instances. No shit, give me three seconds first dickheads and let my sunder and TS build up threat! Ditto for CC. You don't slam sheep in the first second of me charging, as that means my TC will break, and even if i don't TC, once they unsheep, they're going for your soft clothy hides! I don't know how high level goes, but when I was questing in the Blighted Isles, I teamed up with a Shadow Warrior(though not in a group) and there was no problem with holding mutiple mobs on me and him clearing up the enemy in damage. Wish I could find someone to do the PQ with though, I never managed to complete the second stages of the PQ yet.
And rerolling as a WP, my Rank 2 WP got off to a bad start as oddly enough, my first scenario had NO TANKERS. Just squishies, with the White Lions having to do the job of running interference off us......Grrrrrr.......... In the more favourable second scenario, my rank 2 WP actually became the HIGHEST healer for Order, and was second only to the Zealot(or was it DoK?).Haven't won an actual scenario as a WP yet, but god it was fun:D I can't mix it up yet as I way too low level, but I geared up very nicely. I can see why people would quest utterly in scenarios. Nice drops, nice kill and nice tactics.
I love the quests so far and how the UI/map makes questing easy. The open parties option and PQ is broken for me atm as low level Order pops are way too empty(Oddly enough, I found Blighted Island much more populated than Empire... even though I see way higher Empire population in scenarios.) The graphics non cartoony is still fun, the mutiple ways to level up and gear up are fun, and once I understood that renown gear is simply another means of gearing up as opposed to the WOW concept of PVP gear vs PVE gear, wow. So far, I'm undecided on what to actually PICK as my crafting and gathering skills. Now if I can only suck my pal in so that I could either play as an IB or just actually quest/fight scenario in a group. Order PUGs seem to suck utterly in that sense.
My only gripe at the moment are
1: What is it with scenarios? I only got Nordenwatch to pop.... That's IT.
2. This is a problem I just emailed to their tech support..... I can't actually log out/quit the game. It doesn't let me. When I click the log out or return to main menu option, it just won't....... click.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner