Finally Gave In (Bought some 40K figures)

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Post by Darth Fanboy »

posting the listings would be rad if you have time, methinks i need to buy a codex before getting more figures.
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Post by Azazal »

OK, some lists.

First up, Worldeaters from the previous codex, haven't converted to the new codex. They basiclly went roaring across the filed in the rhinos, jumped out and then smacked you in the face:

HQ Chaos Lord 414
CCW
Spiky Bits
Dark Blade
Daemonic Aura
Daemonic Rune
Daemonic Strength
Furious Charge (everyone)

7 Berserkers
Chain Axes
"Free" Champion upgrade
Bolt Pistol
Power Fist
Rhino
Dozer Blade
Extra Armor
Smoke Launchers

Troops 8 Berserkers 261
Chain Axes
Furious Charge
"Free" Champion upgrade
Bolt Pistol
Power Fist
Rhino
Dozer Blade
Extra Armor
Smoke Launchers

8 Berserkers 261
Chain Axes
Furious Charge
"Free" Champion upgrade
Bolt Pistol
Power Fist
Rhino
Dozer Blade
Extra Armor
Smoke Launchers

8 Berserkers 261
Chain Axes
Furious Charge
"Free" Champion upgrade
Bolt Pistol
Power Fist
Rhino
Dozer Blade
Extra Armor
Smoke Launchers

8 Berserkers 261
Chain Axes
Furious Charge
"Free" Champion upgrade
Bolt Pistol
Power Fist
Rhino
Dozer Blade
Extra Armor
Smoke Launchers

Heavy Predator 185
Twin Link Las-Cannons
Heavy Bolters
Dozer Blade
Deamonic Possession
Mutated Hull

Predator 185
Twin Link Las-Cannons
Heavy Bolters
Dozer Blade
Deamonic Possession
Mutated Hull

Total 1828


Plague Marines, again previous codex:
HQ

Nurgle Lieutenant
Mark of Nurgle
Deamonic Strength
Terminator Armor
Plague Sword
Close Combat Weapon
TOTAL 116

6 Choosen Terminators
Mark of Nurgle
Aspiring Champion
Deamonic Strength
Combi Bolter/Meltagun
Reaper Autocannon
Powerfist (2)
TOTAL 291

Troop

7 Plague Marines
Mark of Nurgle
Plasma Gun (2)
Aspiring Champion
Plague Sword
Deamonic Strength
TOTAL 173

7 Plague Marines
Mark of Nurgle
Plasma Gun (2)
Aspiring Champion
Plague Sword
Deamonic Strength
TOTAL 173

7 Plague Marines
Mark of Nurgle
Plasma Gun (2)
Aspiring Champion
Plague Sword
Deamonic Strength
TOTAL 173

7 Plague Marines
Mark of Nurgle
Plasma Gun (2)
Aspiring Champion
Plague Sword
Deamonic Strength
TOTAL 173

7 Plague Marines
Mark of Nurgle
Meltagun (2)
Aspiring Champion
Plasma Pistol
Powerfist
TOTAL 178

7 Plague Marines
Mark of Nurgle
Meltagun (2)
Aspiring Champion
Plasma Pistol
Powerfist
TOTAL 178

Heavy

Chaos Dreadnought
Twin linked Lascannons
Daemonic Possession
TOTAL 145

Chaos Predator
Twin linked Lascannons
Heavy Bolters
Daemonic Possession
TOTAL 150


Same plague marines, redone and touched up with the new codex:
HQ

Deamon Prince 110
Mark of Nurgle 20
Doom Bolt 10
TOTAL 140


Elite

5 Terminators 150
Icon of Nurgle 40
Combi Bolter/Meltagun 5
Reaper Autocannon 25
Powerfist (2) 20
TOTAL 240

Chaos Dreadnought 90
Twin linked Lascannons 35
TOTAL 125

Troop

7 Plague Marines 161
Plasma Gun (2) 30
TOTAL 191

7 Plague Marines 161
Plasma Gun (2) 30
TOTAL 191

7 Plague Marines 161
Plasma Gun (2) 30
TOTAL 191

7 Plague Marines 161
Plasma Gun (2) 30
TOTAL 191

Heavy

7 Havocs 105
Melta Gun (2) 20
Aspiring Champion 15
Plasma Pistol 15
Powerfist 25
Icon Of Nurgle 50
TOTAL 230

7 Havocs 105
Melta Gun (2) 20
Aspiring Champion 15
Plasma Pistol 15
Powerfist 25
Icon Of Nurgle 50
TOTAL 230


Then my Tournie Iron Warriors, again new codex:
HQ

Warsmith 90
Combi Bolter/Meltagun 10
Deamon Weapon 40
Personal Icon 5
TOTAL 145

ELITE

Chaos Terminators (3) 90
Lightning Claw 10
Combi Bolter/Meltagun 5
Reaper Autocannon 25
TOTAL 130

Chaos Terminators (3) 90
Chainfist 15
Combi Bolter/Flamer 5
Reaper Autocannon 25
TOTAL 135

Choosen Marines (6) 108
Meltagun x2 20
Chaos Glory 10
TOTAL 138


TROOPS

Chaos Marines (6) 90
Aspiring Champion 15
Plasma Pistol 15
Power Weapon 15
Plasma Gun 15
Chaos Glory 10
TOTAL 160

Chaos Marines (6) 90
Aspiring Champion 15
Plasma Pistol 15
Power Weapon 15
Plasma Gun 15
Chaos Glory 10
TOTAL 160

Chaos Marines (6) 90
Aspiring Champion 15
Plasma Pistol 15
Power Weapon 15
Plasma Gun 15
Chaos Glory 10
TOTAL 160

Chaos Marines (6) 90
Aspiring Champion 15
Plasma Pistol 15
Power Weapon 15
Plasma Gun 15
Chaos Glory 10
TOTAL 160


HEAVY

Chaos Havocs (5) 75
Aspiring Champion 15
Plasma Pistol 15
Power Weapon 15
Las-Cannon x2 70
Missile Launcher x2 40
TOTAL 230

Chaos Havocs (5) 75
Heavy Bolter x4 60
TOTAL 135

Chaos Havocs (5) 75
Missile Launcher x4 80
TOTAL 155


Didn't really do any super special with the Plague Marines or Iron Warriors, they were pretty much slug fest armies
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Post by Darth Fanboy »

Here is what I have so far:

-3 Chaos Space Marines w/bolters
-1 Terminator w/ chain axe and a gun I can't identify readily, a large gun with a blade on the underside that resembles a large meat cleaver and the end of the barrel almost looks like a flamethrower but I don't think that it is a melta
-1 Havoc w/ Lascannon

Now my brother, being the non-bill paying student that he is went out and bought himself a complete Tyranid army, including a second Carnifex. Since he is who I will likely be playing in my first games I am going to need a bastardly countermeasure, something more effective than just loading up on rank and file space marines. Thoughts? There was another terminator with an autocannon I had my eye on but I'm considering saving up and pinching my pennies so I can just pick up a Daemon Prince and get it over with, is that going to be more effective?
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Post by Keevan_Colton »

Against tyranids, despite what Space Hulk the game might suggest, Terminators arent your best option. The nice thing about terminators is that they have a really good save (2+, that means you only have to roll 2 or move to keep one of them from dying) in close Nid's will do very nasty things to them though.

A demon prince is always a good option for a chaos army, you can select different gifts to tailor them against any foe.

Against nids, heavy bolters are often your friend, they'll let you get lots of shots which are tailor made to thin out 'nid numbers. They wont take out the big monsters, like a carnifex, but they will eat up genestealers and hormagaunts etc for breakfast.

There are quite a lot of options that you can go with for a chaos army depending on how you want to play and which god you decide to go with. The four ruinous powers each offer some different playstyle bonuses:

Nurgle - God of plague and pestilence, adds toughness that makes your rank and file harder to shift.
Khorne - Blood for the Blood God! ahem...Khorne has stuff to make your hand to hand nutters, into even bigger nutters.
Slanesh - Is effectively the chaos god of sex, drugs, rock 'n' roll...and tentacle rape. I've not played against a slanesh army in a long while, so I'll need to look up the bonuses there.
Tzentch - The god of playing everyone off against everyone in convoluted schemes. The main bonuses with tzentch stuff are powerful psykers, and the Thousand Son's, a chaos legion that worships tzentch have really really sick basic weapons (they'll blast through power armour like an anti-tank weapon :D )
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Post by Azazal »

Darth Fanboy wrote:Here is what I have so far:

-3 Chaos Space Marines w/bolters
-1 Terminator w/ chain axe and a gun I can't identify readily, a large gun with a blade on the underside that resembles a large meat cleaver and the end of the barrel almost looks like a flamethrower but I don't think that it is a melta
-1 Havoc w/ Lascannon
Your termie has a combi-bolter/flamer
Darth Fanboy wrote:Now my brother, being the non-bill paying student that he is went out and bought himself a complete Tyranid army, including a second Carnifex. Since he is who I will likely be playing in my first games I am going to need a bastardly countermeasure, something more effective than just loading up on rank and file space marines. Thoughts? There was another terminator with an autocannon I had my eye on but I'm considering saving up and pinching my pennies so I can just pick up a Daemon Prince and get it over with, is that going to be more effective?
Rank and file marines are your friend, massed bolter rapid fire does some nasty things. What also works, though I need to re-read the latest chaos dex to make sure of this, deamons, lots and lots of deamons. They can bog down the 'nids in HtH preventing them form doing their rush and over run tactic. But like I said let em re-read the latest chaos codex and make sure I'm not blending different version in my head
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Post by Darth Fanboy »

You think a Khorne Bloodcrusher would work in that regard?
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Post by Keevan_Colton »

Darth Fanboy wrote:You think a Khorne Bloodcrusher would work in that regard?
A Bloodthirster isnt a bad bet for gobbling up almost anything in Hand to Hand, but with the latest version they've made it so you get el generic demons if you opt for a Chaos Marine army. Still, some cheap summoned daemons arent a bad option to throw up as a melee screen if you want to go with a more shooty core to your army.

Most of my play experience has been loyal to the Emperor, so I've not as much first hand advice for chaos, who have a lot more hand to hand power than normal marines. But Az is right, you cant go too far wrong trusting in the good ol' bolter. It's the second best basic infantry weapon in the game (and the Tau, who have the best basic infantry gun, have balls everything else for their infantry and die to hamsters in hand to hand ;))
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Post by Darth Fanboy »

Keevan_Colton wrote: A Bloodthirster isnt a bad bet for gobbling up almost anything in Hand to Hand,
A Bloodthirster would be great, but I think those cost more money than the Bloodcrusher that I have my eye on. Or is that just a typo?

Either way it's good advice, because I like the idea of loading up on space marines for in game and out of game reasons.
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Post by Keevan_Colton »

Darth Fanboy wrote:
Keevan_Colton wrote: A Bloodthirster isnt a bad bet for gobbling up almost anything in Hand to Hand,
A Bloodthirster would be great, but I think those cost more money than the Bloodcrusher that I have my eye on. Or is that just a typo?

Either way it's good advice, because I like the idea of loading up on space marines for in game and out of game reasons.
Ah, they've added another name for the juggernaut. :D They're not a bad hand to hand unit, but just one of them will get eaten alive by most forces, you need a few in a unit to be able to break the enemy on the charge.
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Post by Darth Fanboy »

I'll stick with the space marines then for the time being, Ah if I had started playing this instead of Pirates! a year ago I wouldn't be in this predicament!
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Post by Azazal »

OK, yeah lesser deamons are a good thing to use to tie up nids in HtH, 13 points a pop, and a fix 5+ save. down side is you have to summon then, as such you're at the mercy of reserve rolls. Other option for HtH are possessed troops, though at 26 a pop, they are much more pricey, but again a fixed save and they powers they can get are not that bad, some are actually pretty good. 1000 Sons with they're 4+ fixed save and the powers of their Sorceress is also an option to go with. Or mix all of the above into a force, Deamon prince, termie sorcerer lord, some 1000 sons for troops, possessed fro elite and deamons to round out the mix
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Post by Darth Fanboy »

I can't really use Sorcerers though if I play an army of Khorne followers. I am planning on hitting a couple of stores tomorrow though and I will let you know what I come up with.
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Post by Lord Relvenous »

What you're gonna run up against is the ineffectiveness of single god armies under the new codex. They're damn fluffy, and a lot of fun to play with and against, but tend to be one trick ponies. Your Khorne army is going to have a harder time against a Tyranid army than it might against a IG or Tau army. You can augment your army with the general options available to each god, however.

Just some basic tips against Tyranids. You're going to want a lot of template weapons. Whether these come from flamers or missile launchers or even Havoc Launchers on Rhinos, templates will do wonders against a nid army because every nid player has to take at least some small horde units, and those are his scoring units. In 5th edition, if you kill his troop choices, the worst you are looking at is a draw. Only troop choices are counted as scoring units in 5th, so those are a priority. Another route your opponent might take is a Nidzilla list, which is maxing on big uglies that can wade through a lot of squads. A great weapon against Carnifexes and Hive tyrants is the good ol' autocannon. 2 str 7 shots give you good bang for your buck against medium armored vehicles and high toughness monstrous creatures. Seeing as how tyranids have no vehicles to worry about, its gonna be all monstrous creatures, and your basic bolter is going to have a problem wounding a T 7 enemy. (They need sixes).

Some basic tactics when playing against Tyranids:
1. don't get into hand to hand with Genestealers. With rending, those things will tear right through your armor, also striking before your Khorne berserkers. A squad of genestealers is much cheaper than a squad of Berzerkers.
2. Carnifexes tooled up for CC do great against low number squads. I would not run a terminator squad up against a carnifex with all CC upgrades because he gets an ungodly amount of attacks that will go straight through your armor, leaving you an invulnerable save.
3. Try to take out whole squads, preferably the nearest ones. It might be tempting to split up your fire between two ugly looking squads, but with tyranids beastly amount of movement available, if you leave a few gaunts to get into close combat with you, and stick you there, it's only giving him more time to move up other squads into close combat.
4. You will eventually have to fight CC, but fight it on your terms. Make sure to get the charge with Berzerkers, to give you extra attacks, and IIRC str and I. If you can do enough wounds and win the combat, a few guys can sweeping advance a huge squad of gaunts pretty easily with the new rules. Your army is great in close combat, but his can be better if you aren't careful. Make sure you play on your terms.

Well, i hope that wasn't too much, and i hope it helps. We'd be able to help you more if we knew the composition of his army to a greater extent.

Note: Definately pick up the Chaos codex, it's only about a year old, so it'll be good for a while.
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Post by Darth Fanboy »

Lord Relvenous wrote: Well, i hope that wasn't too much, and i hope it helps. We'd be able to help you more if we knew the composition of his army to a greater extent.
His army consists only of one Carnifex assembled at this point, but he just picked up the Tyranid Battle Force. (because since he doesn't pay rent, what's ninety bucks on a bunch of figures?)

From what you guys are saying I may end up not going with Khorne at first and instead pick up some Plague Marines. Think those would fair better against Nids?
Note: Definately pick up the Chaos codex, it's only about a year old, so it'll be good for a while.
Planning on it.
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Post by Azazal »

Darth Fanboy wrote:
Lord Relvenous wrote: Well, i hope that wasn't too much, and i hope it helps. We'd be able to help you more if we knew the composition of his army to a greater extent.
His army consists only of one Carnifex assembled at this point, but he just picked up the Tyranid Battle Force. (because since he doesn't pay rent, what's ninety bucks on a bunch of figures?)

From what you guys are saying I may end up not going with Khorne at first and instead pick up some Plague Marines. Think those would fair better against Nids?
Note: Definately pick up the Chaos codex, it's only about a year old, so it'll be good for a while.
Planning on it.
Plague marines can be fun, but I going to say this right now, if you don't have a codex, stop buying figures. Save yourself a lot of money and aggravation, get a codex, read all the entries and rough out a force first. Once you have a rough idea of what you want, post the list for review and fine tuning, once tuned, then buy the army. With the stupid prices of GW stuff these days, finding out you dropped 50 to 100 bucks for a squad or vehicle you can't use is annoying to say the least. GW counts on people going with the "ooooo that's neat" factor and buying stuff they will never use, makes them happy, but leaves you feeling a bit used.
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Post by Keevan_Colton »

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As I promised a little earlier, a picture of the grey knights squad I've built up for Coaan. It's only partially painted so far, but they're coming along and the bits for the second squad and Grand Master will be along shortly to finish off a little 500pt force to get him started with.

I'm quite pleased with how they've turned out, particularly for bitz box creations. I'm particularly proud of the incinerator conversion.
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Post by Imperial Overlord »

Nice looking Grey Knights Keevan.
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Post by Darth Fanboy »

Azazal wrote: but I going to say this right now, if you don't have a codex, stop buying figures.
I currently have access to a hardcopy codex, just not my own personal one yet (borrowing for the time being), I am going to pick up one with my next purchase, because I went ahead and bought a dozen Berzerkers and i'm going to rough out a color scheme for them and start painting soon, I have a lot of downtime right now and I needed something to paint to keep my head busy. Abandoned the plague marine idea because I have more fun, win or lose, with the kind of tactics that would make the Hulk blush.


now that I have a dozen new figures to paint i'm done buying for the foreseeable future
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Re: Finally Gave In (Bought some 40K figures)

Post by Darth Fanboy »

I apologize for the necro but I do have an update on my progress. Big thanks to everyone who has helped me out.

I've done a pretty good job of not overspending, only purchasing figures that either make sense for a Khorne army with a few purchased just because they looked fun to paint. My total force is as follows right now:

x1 Abbadon (Local shop had him for $5 off, couldn't pass it up)
x1 Daemon Prince
x1 Obliterator
x3 Terminators (One Terminator Champion with Bolter/Melta, One with Bolter/Flamer, one with Reaper Autocannon)
x6 Havocs (Two with Lascannon, One with Missile Launcher, One with Autocannon, One with Heavy Bolter)
x10 Khorne Bloodletters
x12 Khorne Berzerkers (One is a Skull Champion with Plasma Pistol)
x9 Chaos Space Marines

Painting these things has been the best new hobby i've started in years, and the girlfriend is actually falling in love with the Slaneesh characters (naturally).

I know the rules have changed so that Chaos Forces can't move across a table as fast as they used to, but is there anything i'm missing that might help me close gaps that much quicker?
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"Have some of you Americans actually seen Football? Of course there are 0-0 draws but that doesn't make them any less exciting."
-Dr Roberts, with quite possibly the dumbest thing ever said in 10 years of SDNet.
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Re: Finally Gave In (Bought some 40K figures)

Post by Coaan »

As a general rule for getting across the table quickly, a rhino or two certainly wouldn't hurt. They're generally quite cheap points wise and can now run down/run over enemies. You might have to field a unit of ten berserkers instead ot twelve, but it'd certainly get them to da killin faster.

The terminators can also teleport, if you're wanting to take that route. It does mean you'll still have to deal with reserve rolls, but it'll get them in close fairly quickly.

Transport vehicles are likely your best bet here. Berserkers are power armour wearing lunatics, so chances are, they'll get more than a good chance to bail out before the vehicle is trashed.
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Re: Finally Gave In (Bought some 40K figures)

Post by Darth Fanboy »

They can squash now? Nice, i'll be scraping gaunts off the windshield before I know it. :D

Would a Terminator Lord be a good bet to go with were I to use a teleporting strategy? I think I can get a good price on those as well.

Also, I seem to have a small but growing pile of bitz, a few heads and arms are the most of it, anyone know of a place I can pick up other bitz cheap so that I can scavenge together full models?
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Re: Finally Gave In (Bought some 40K figures)

Post by Brother-Captain Gaius »

Darth Fanboy wrote:Also, I seem to have a small but growing pile of bitz, a few heads and arms are the most of it, anyone know of a place I can pick up other bitz cheap so that I can scavenge together full models?
I wouldn't hold your breath. It took me years to accumulate the stuff for a handful of full models. But then again, that's mostly due to their kits being far more generous recently.
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Re: Finally Gave In (Bought some 40K figures)

Post by Coaan »

Likely to do with the fact they now charge a hellava lot more for the same model boxes than a few years ago.

Terminator lord would be a good addition to that wee termie strike group, yeah. Either that or slap Abaddon on, if you've points to burn on stuff.
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Re: Finally Gave In (Bought some 40K figures)

Post by Darth Fanboy »

New round of questions for experienced players:

I finally finished painting everything I have and then some, and quite honestly I think that for a beginner i've done a very nice job on my Daemon Prince and Abbadon. For my youngest brother's birthday my other brother and I put together an assortment of Cadians and painted them up really nice, it was the youngest brother who actually was the first one of us to get figures and we thought that IG Units would complement his Space Marine collections well while giving him more options to collect units, and with IG units there are some neat options that are inexpensive.

Long story short, the idea of fielding two different factions sort of called to me for several reasons. I can play test campaigns against myself, i'd have more variety and thus more different ways to paint troops, and the simple fact that I've collected an ample amount of units for small scale battles with my Chaos army. I figure i'll save up when I have more money and buy vehicles all at once. Troop boxes for other factions provide many models to paint at a good price per model. So I got a box of Necron Warriors, already finished one and admittedly it was fun once I got the mix between black and boltgun metal that I wanted for the necrodermis.

For those players that field more than one faction, was it a decision that you had any doubts about? From a game playing standpoint is it worth it to wait until you have a big enough and completed force to start a second one in earnest? And for the Necron experienced players, could I get a clear and precise definition of the "We'll be back" rule? (My googling is weak on this)
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Re: Finally Gave In (Bought some 40K figures)

Post by Brother-Captain Gaius »

Collecting additional armies just came naturally for me. I've been collecting for over eight years now, and eventually your original army just sort of hits this critical mass where it's difficult to expand it much without just throwing money at hordes of new miniatures you'll probably never use.

After a year or two of collecting Guard, I started adding Space Marines. As I eventually got more and more into the fluff, I started collecting more for fluff's sake than the game's, so I picked up Inquisitors, a squad of Grey Knights, plenty of Orks, and a few other odds and ends, just for fun. There's not much more I can do with my Guard without dropping a ton of money for a full extra platoon I'll never field short of Apocalypse games or getting another Baneblade or two for that ridiculous Baneblade squadron thing you can do... or I guess I could get six more Basilisks and field that Artillery Company... anyways, the point is there's not a lot I can do cheaply anymore. The natural response has been to pick up cheap little things to build other armies I'm interested in.
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