Civilization Beyond the Sword New Civilization for FFHII

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SisterMiriamGodwinson
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Civilization Beyond the Sword New Civilization for FFHII

Post by SisterMiriamGodwinson »

Civilization IV is a game that I thought people were familiar with on this forum... ugh... never mind... look here.

Mysidia is a country from Final Fantasy IV and II full of wizards. I wondered what it would be like with Fall From Heaven II, which is a mod you can load in Civilization IV, a very POPULAR mod.


Mysidia, land of the Magicians
Leader:
Tellah; Arcane, Philosophical(Good)
Mindu; Arcane, Charismatic(Good)
Unique Unit; Sage
Favorite Civic; Scholarship

Cities: Mysidia, (any clue for other city names?)
Civilization Trait: Wisemen
Mysidia receives research beakers for every food resource or water tile. In addition, they may choose to produce mages without mage guilds... at a production penalty.
Special Building:
Tower of Wishes(Replaces the Palace),(+3 happiness, +2 Life Mana, +2 Fire Mana)
Serpent Road: Low maintenance cost version of Obsidian gate, available early and increases trade by 3.
Heros:
Palom
Porum

Is this a good idea for the Fall From Heaven II mod?
Last edited by SisterMiriamGodwinson on 2008-10-19 10:45pm, edited 2 times in total.
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Enigma
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Re: Civilization Beyond the Sword New Civilization for FFHII

Post by Enigma »

Googelly moo? FFHII?
ASVS('97)/SDN('03)

"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons

ASSCRAVATS!
SisterMiriamGodwinson
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Re: Civilization Beyond the Sword New Civilization for FFHII

Post by SisterMiriamGodwinson »

Sorry Enigma... I didn't have the space to say what FFHII was. (and is)
Its a Mod for CivIVBeyond the Sword.
Duckie
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Re: Civilization Beyond the Sword New Civilization for FFHII

Post by Duckie »

This post still makes no sense with that information. Hint: You have as much space to explain as you want in a post.
SisterMiriamGodwinson
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Re: Civilization Beyond the Sword New Civilization for FFHII

Post by SisterMiriamGodwinson »

There. Now it does make sense.
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Vendetta
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Re: Civilization Beyond the Sword New Civilization for FFHII

Post by Vendetta »

I think we're still encountering the problem that this mod isn't one that's well known around these parts, so no-one knows the rules of it well enough to suggest whether a given faction is balanced/will be fun in gameplay or not.
SisterMiriamGodwinson
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Posts: 82
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Re: Civilization Beyond the Sword New Civilization for FFHII

Post by SisterMiriamGodwinson »

O.k. I'll drop it. :mrgreen:
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