The efficiency of melee in Warhammer 40K

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Re: The efficiency of melee in Warhammer 40K

Post by Ford Prefect »

Ryan Thunder wrote:Haha, very funny. :roll:
You're pretty funny yourself, chuckles.
Hey, just for shits and giggles, why don't you point out where I actually said that I thought the Tau were more technologically advanced, or that they had better materials science?
Hey, how about you use your brain for a moment? Space Marines have better protection than the Tau because their armour is the result of a considerably higher tech base!
It remains that they are able to fit a weapons system capable of rapidly turning a Predator Annihilator into a useless wreck from well outside its effective range onto a faster antigrav gunship with comparable armour and none of the same terrain restrictions.
Where do you get off suggesting that a Hammerhead has longer range than a Predator Annhilator, which is armed with lascannons, which have an effective range of 'here to wherever I can see'? Necropolis has Leman Russ battletanks being effectively used as artillery, for that matter, with a range on the probable order of 70km; Leman Russ tanks also engage tanks they cannot physically see (as they are beyond the horizon) while on the move. Also, unless something has changed, Tau gunships are not gravtanks like those of the Eldar (or the Imperium for that matter), and rely on vectored thrust to hold themselves up and are certainly not nearly as stable a firing platform as either a gravtank or a tracked tank.
Then we have other stuff, like putting stabilizers in their pulse rifles so their troops can shoot further
Irrelevant. The Imperium can, has and continues to mount suspensors on heavy bolters, reducing their weight to the point where they can be used effectively on the move. Further, you would have to show an actual example of a pulse rifle having some sort of exceedingly long range, or at least a range which exceeds that of a lasgun or boltgun. Connor has collated examples of lasguns being used to hit targets at half a kilometre or further.
issuing blacksun filters so they can see further than their enemies in the dark,
Nightvision and infrared goggles are easily acquired by underhive ganger scum on Necromunda.
markerlights to call in fire support and increase the effectiveness of their heavier weapons systems,
Spotters are not a concept alien to the Imperium. Nor, for that matter, is painting a target, though it is not as common.
handing out carapace armour like candy,
The Imperium fields more soldiers than the Tau has people. I have no accurate numbers on the number of Storm Troopers out and about, but it would definitely be in the billions. Think about that for a moment.
mounting them in fast-moving APCs that aren't restricted by rough terrain, etc.
Though keeping them topped up with fuel will be far more problematic - they are basically low altitude VTOL aircraft constantly working. Chimeras are going to have considerably more endurance.
Are you seriously willing to believe that a Space Marine is better armoured than a tank at his size? :wtf:
I am willing to believe that a Space Marine can stand up to an ornithopter gunship's assault cannon, which would have to be at least 20mm.
Yeah, its so good, in fact, that it leaves one wondering why most of their armoured vehicles are such useless paper-mache deathtraps by comparison. :roll:
Hilarious. Need I point out the example of a Vindicator tank being more or less intact when stuck by a multimelta, which earlier turned an entire bunker into molten rockcrete? Why yes, yes I do. It happened in Storm of Iron, as I recall.
I love how you took "The combined firepower of three heavily armed and armoured, (not to mention, flying) weapons platforms piloted by a high-ranking Fire Warrior and his two veteran bodyguards should be enough to kill a lone Deathwatch Space Marine on foot and armed with a power sword," and turned it into "The Tau Empire should be massively superior to the Imperium."
They are heavily armoured by the standards of the Tau Empire, which is inferior to the Imperium's standard of 'heavily armoured'. Further, their weapons clearly aren't that amazing; they are not totally inferior, but they do not pack as much punch as you imply they should have. Further, at the end of the day, a lone Deathwatch Space Marine on foot with a bolter and powersword is so massively superior in terms of training, morale, pure skill, strength and speed (XV8s are not Gundam or ACs) to basically every Tau alive short of Commander Farsight himself, that to assume that he would be taken down by what passes for Tau elites is galling. Deathwatch Space Marines routinely fight and kill considerably nastier opponents than that.
The Tau aren't vastly superior, but they certainly aren't helpless, either. :|
The Imperium rules millions of worlds and fights wars large enough that engulf areas of space larger than the Tau Empire. I actually like the Tau (a lot, incidentally), but they are totally helpless in comparison to that. They are a minor alien species of in the far corner of Ultima Segmentum which could be wiped out by a splinter of a Tyranid hive-fleet, or a decently sized Waaagh!. All their weapons and technologies basically have Imperial equivalents, and the Imperial ones are superior - warp drives, starships lasers, carapace armour, drones (in the form of servo-skulls), powered armour, guided missiles and so on and so forth. The Tau can hold their own on a very small scale, but viewed as a whole, it becomes apparent just how far out of their depth they are.
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Re: The efficiency of melee in Warhammer 40K

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In case anyoen forgot I did post the incident with the Space Marine vs Battlesuits from Kill Team
I can just about make out the flickering trails of the bolts as they scream across the open ground, three of them impacting in quick succession on the closest of the battle suits, the one whose flamer I destroyed earlier, tearing great gouges out of the armour and knock­ing it backwards. Still advancing steadily, the Space Marine opens fire again, three more shots, three more perfect hits that set off a chain
reaction in the suit, causing it to explode in a shower of shrapnel and burning body parts of the pilot.

The rest of the Last Chancers open fire on the tau furthest from the Space Marine, as the other two turn towards their attacker. Their can­non fire dims even the searchlights, and I see the shells converging on the Space Marine. Their impact would have shredded a normal man and hurled his bloody carcass a dozen metres, but the Space Marine is simply forced down on to one knee under the cannonade. Cracks and dents appear in his armour under the fusillade, and a shoulder pad goes spinning off, trailing sparks from its powered mounting. Unbelievably, the Space Marine pushes himself to his feet, ignoring the shells ripping up the ground around him and scoring across his breastplate, and returns fire, his bolts ripping through the burst cannon of one of the battle suits.

'For the Emperor!' I hear him bellow in a voice like a god's. He tosses away his bolter and grabs the power sword two-handed, break­ing into a charge, his long strides covering over three metres every step, his boots cracking the concourse under his weight. The nearest battle suit, now one-armed, takes a step back, readying itself for a jump, but somehow the Space Marine gets there before the jets fire, swinging the sword in a crackling arc that severs one of the battle suit's legs and topples it to the ground. Without a pause, the Space Marine spins and delivers another blow, the glowing blade of his sword carving a massive rent in the body of the suit, shearing it wide open.

The battle suit the others are targeting launches itself into the air on a short trail of fire, its missile pod igniting as it does so, the salvo screaming towards us on smoky trails.
Its a close range engagement, and the battlesuits are only armed with bustr cannon (as I recall one had a shield, and another had a flamer) Given it was a Tau facility I doubt they would use heavy weapons simply because of collateral damage.

And ntohing I've ever seen particularily indicated battlesuits were especially durable (or meant to be) aside from resisting most small arms fire. As a rule Space marine bolters aren't what I call "small arms" because they're much bigger (and Astartes are much stronger.) size isnt neccesarily an indicator of durability (in fact, the need to carry heavy weapons and remain jump pack capable may mean other things, like armor, have to be downgraded.. tradeoffs, in tohre words.)
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Re: The efficiency of melee in Warhammer 40K

Post by Black Admiral »

Ford Prefect wrote:
Ryan Thunder wrote:Yeah, its so good, in fact, that it leaves one wondering why most of their armoured vehicles are such useless paper-mache deathtraps by comparison. :roll:
Hilarious. Need I point out the example of a Vindicator tank being more or less intact when stuck by a multimelta, which earlier turned an entire bunker into molten rockcrete? Why yes, yes I do. It happened in Storm of Iron, as I recall.
Actually, it was a Leman Russ Demolisher, and as seen it didn't survive intact;
Storm of Iron, pg. 32 wrote:Another white-hot blast of melta fire flashed and the Demolisher's turret was engulfed in the inferno of the impact. Steam and smoke obscured the tank for brief seconds, but unbelievably, it continued onwards through the boiling cloud.

Time slowed as Honsou watched the barrel of its main gun depress and knew that any second it would blast him to atoms.

...

Honsou roared in release as he realised the heat of the melta blast must have warped the barrel enough to cause the weapon to misfire and the shell to detonate prematurely.
However, given that in this same scene a multimelta reduces a very large bunker to a molten pit, 's not a bad showing by the Demolisher.
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Re: The efficiency of melee in Warhammer 40K

Post by Connor MacLeod »

Well mos tof the Demolisher remained intact. Its not really unbelievable that certain parts of a Demolisher are less durable than others. What really fucked it up was the barrel detonation.
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Re: The efficiency of melee in Warhammer 40K

Post by Connor MacLeod »

PainRack wrote: Which would actually argue against meelee attacks. Normal meelee weapons aren't generally going to have the same amount of firepower as ranged weapons. Its easier to augment firepower than to augment skills and strength afterall. The exception is Terminators and Warp enhanced weaponery... Which we do see the ranged equivalent of in the Gray Knights.
Where the fuck did I say anything about Melee? I am talking about mobility. Especially WRT to the orbital bit. Orbital superiority is always going to be a HUGE advantage from a logistical, intel, and fire support standpoint.

Massive ground firepower like I mentioned is the counterpoint to theatre shielding (and one reason you might employ theatre shielding) though orbital bombardment can be as well.
That would actually argue against meelee tactics. Conventional tactics against human waves is to augment your defences, introduce barriers and overwhelming firepower. Going into meelee in such situations would actually lend credence to the enemy tactics of wave assaults. And let's face it, outfitting yourself for meelee weapons in the event that your ammunition runs out in such wave assaults actually tactically gimps you, cause you're surrendering your initative to the opponent who can use his numbers to overwhelm you in meelee.
You seem to assume the enemies, at least in 40K, will always give you the luxury to stay at range and pelt the enemy with massive firepwoer (depending on the firepower needed and assuming that local conditions allow you to utilize massive firepower without problem as if this were some Tom Clancy novel.

I don't really see how you could do that with the Tyranids for example. They're hard to kill (and even then you have to target weak points, which causes problems for range) and they have massive numbers and total insensitivity to losses. Hell, they literally WILL throw troops at an enemy just to exhaust their ammo.

Nevermind other aspects to address, such as their ability to use drop-pod like attacks, having orbital support, use of chemical/biowarfare, infiltration and sabotage, etc. Unless you have a fairly close parity in numbers and a VERY secure supply base/fortification (which is gonna include shields, beucase of Carnifexes and biotitans nevermind their arty and orbital ship support) its not nearly goign to be that easy to keep them at a range and slaughter them.

The same is true for Orks too, but to a lesser extent. (You can acutally force them to retreat, for example) but they'll also have offsetting advnatages.

Let me introduce you to the concept of firepower. Devastator Squads and Tactical Squads armed with heavy bolters, melta cannons and heavy flamers. And of course, a godly number of grenades and your good old bolter firing rapidly, which has superior range and equivalent firepower to your chainsword abilities.
And? They do that already against Tyranids and Orks. Hell, they'll chuck megaton range orbital bombardment down on Tyranids, and it doesn't always help. This entirely comes down to numbers on the Guard side vs numbers ont eh enemy, and you can't seriously tell me you believ ethe Guard can and shoudl be able to concentrate forces optimally to do as you say.
Except that Tyrannids are going to be better in meelee attacks than you are, are going to have an advantage because of their superior numbers in meelee. Its actually behooves you to either use hit and run, matching their mobility with your own and heavy firepower, or to fortify your position with mines and firepower. Going into melee against Tryannids outside of the game or character shield model is tactically stupid. Outfitting yourself so that you gain increased meelee capabilities at the cost of ranged firepower is worse.
You're assuming that going melee agianst Tyranids or Orks is a choice. Which its not going to be. Circumstances cannot and will not always favor that. The Tyranids and Orks rush towards the enemy and try to get close, and they generally don't care how many losses they take in doing so. Especially Tyranids.
Remember, I'm not arguing that Space Marines or the Imperium should abandon close combat. I'm sayiing that the use of conventional meelee weapons is a tactical mistake, such as chainswords and powerfists. Terminators are one of the sole exceptions due to their meelee weapons capabilities against armoured targets, being superior to their stormbolters and matching nicely up with their heavy weapons.
Which is why they have those ranged weapons and generally use them first before the enemy DOES get close. But the fact remains that given the types of enemies they face in 40K, staying out of close range combat is not always an option, and even gunnery isn't giong to always be an option.
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Re: The efficiency of melee in Warhammer 40K

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Black Admiral wrote:Actually, it was a Leman Russ Demolisher, and as seen it didn't survive intact;

...

However, given that in this same scene a multimelta reduces a very large bunker to a molten pit, 's not a bad showing by the Demolisher.
I'd say still being able to move and depress its gun would count as 'intact'. :P
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Re: The efficiency of melee in Warhammer 40K

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If I remember the description of the scene correctly, the case could be made that the reason the round detonated in the barrel was because the melta welded the shell to the barrel without cooking it off.

Basically, the Imperial tech is actually very, very well designed for its intended purposes and the case could be made that they use it much better than the Tau. Why? Because the Imperium fights on scales the Tau can't comprehend. They probably have more suits of carapace armour than the Tau have citizens, and more tanks and suits of powered armour (of all kinds) than the Tau have Firewarriors, each. Imperial campaigns can last for centuries, and because of their medical technology the higher level commanding officers can remain mostly the same through the entire campaign. Their tech is designed to take a ridiculous amount of punishment and to last forever. In Double Eagle there was a tank that was twenty-three centuries old at the time of its destruction, and its loss was caused because the Imperial forces got sucker punched by an unexpected Chaos resupply. The tank ran across hundreds of kilometres of desert without air superiority before a lack of coolant cooked the engine. Other tanks in the same unit managed to make it back. Imperial gear is optimized for durability, reliability, and to minimize logistical dependence. Space Marines have been known to operate, in full gear, for years behind enemy lines. Imperial military doctrine is designed under the assumption that supply lines will be cut so a lot of gear can be repaired and recharged in the field.

Basically, its only the fact that the Tau have very short supply lines and have been fighting human backwaters and half assed crusades that got called off halfway to T'au because of the Nids that they seem to have any sort of technological superiority.
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Re: The efficiency of melee in Warhammer 40K

Post by Ryan Thunder »

Ford Prefect wrote:
Ryan Thunder wrote:Haha, very funny. :roll:
You're pretty funny yourself, chuckles.
Hey, just for shits and giggles, why don't you point out where I actually said that I thought the Tau were more technologically advanced, or that they had better materials science?
Hey, how about you use your brain for a moment? Space Marines have better protection than the Tau because their armour is the result of a considerably higher tech base!
Yeah, yeah, better armoured than their own bloody tanks.
It remains that they are able to fit a weapons system capable of rapidly turning a Predator Annihilator into a useless wreck from well outside its effective range onto a faster antigrav gunship with comparable armour and none of the same terrain restrictions.
Where do you get off suggesting that a Hammerhead has longer range than a Predator Annhilator, which is armed with lascannons, which have an effective range of 'here to wherever I can see'?
Because the Hammerhead can handily match a Leman Russ for primary weapons' range, which, as you correctly stated, is BVR.
Necropolis has Leman Russ battletanks being effectively used as artillery, for that matter, with a range on the probable order of 70km; Leman Russ tanks also engage tanks they cannot physically see (as they are beyond the horizon) while on the move.
I'd hardly consider what a Leman Russ does while firing "moving." Especially when a Hammerhead can pull the same stunts at almost double their ideal road speed.
Also, unless something has changed, Tau gunships are not gravtanks like those of the Eldar (or the Imperium for that matter), and rely on vectored thrust to hold themselves up and are certainly not nearly as stable a firing platform as either a gravtank or a tracked tank.
The Codex (either the new or old, can't remember which) states that they're grav tanks, though nowhere near as sophisticated as anything the Eldar field. The impression I drew was that they use them to make the job easier for the engines they use, rather than to hold the full weight of the tank up like the Eldar do (of course, the actual difference is pure conjecture on my part.)

And what Imperial grav tanks are we talking about here? Land Speeders? Those aren't tanks, even if they are grav-assisted.
Then we have other stuff, like putting stabilizers in their pulse rifles so their troops can shoot further
Irrelevant. The Imperium can, has and continues to mount suspensors on heavy bolters, reducing their weight to the point where they can be used effectively on the move.
Yes, I'm aware of that, but the Imperium doesn't hand them out to just anybody. I've never heard of them being employed by any non-Astartes. In fact, if I'm not mistaken, the only the Deathwatch and Grey Knights use them with any sort of regularity, and perhaps Devastators, as well, to some extent.

You have to admit, there's something to be said for the fact that the Tau have and continue to fix a technology that the Imperium uses only sparingly onto every bloody rifle in the Empire. :)
Further, you would have to show an actual example of a pulse rifle having some sort of exceedingly long range, or at least a range which exceeds that of a lasgun or boltgun. Connor has collated examples of lasguns being used to hit targets at half a kilometre or further.
All I have are table top mechanics for that, I'm afraid, so I suppose I'll have to concede it.

I can't imagine that something like that wouldn't have some sort of benefit, though. :?
issuing blacksun filters so they can see further than their enemies in the dark,
Nightvision and infrared goggles are easily acquired by underhive ganger scum on Necromunda.
Yeah, I know. Everybody and their dog has NVG. Blacksun filters are just better than that. I don't know what their nature is, though.

Course, I forgot that the Imperium does have auspices, actually, which are better than Blacksun filters anyways, unless I'm mistaken.
markerlights to call in fire support and increase the effectiveness of their heavier weapons systems,
Spotters are not a concept alien to the Imperium. Nor, for that matter, is painting a target, though it is not as common.
Right, right, I forgot about the various artillery command units from Imperial Armour. Sorry.
handing out carapace armour like candy,
The Imperium fields more soldiers than the Tau has people. I have no accurate numbers on the number of Storm Troopers out and about, but it would definitely be in the billions. Think about that for a moment.
I have, actually. Obviously the Imperium could easily drown the Tau Empire in soldiers, even elite soldiers. What more often happens, however, is that they face off on some scale where the Tau won't get fucked five ways to Sunday simply due to their relatively miniscule size. On that scale, they compete. They actually win, every now and then, too. Did you forget about Damocles?
mounting them in fast-moving APCs that aren't restricted by rough terrain, etc.
Though keeping them topped up with fuel will be far more problematic - they are basically low altitude VTOL aircraft constantly working. Chimeras are going to have considerably more endurance.
Possibly, but we don't know how efficient their anti-grav is. I hadn't thought of that, though.
Are you seriously willing to believe that a Space Marine is better armoured than a tank at his size? :wtf:
I am willing to believe that a Space Marine can stand up to an ornithopter gunship's assault cannon, which would have to be at least 20mm.
Erm, a friggin laspistol is going to cause a Marine more concern than a modern 20 mm cannon. What tech base are we talking about here?
Yeah, its so good, in fact, that it leaves one wondering why most of their armoured vehicles are such useless paper-mache deathtraps by comparison. :roll:
Hilarious. Need I point out the example of a Vindicator tank being more or less intact when stuck by a multimelta, which earlier turned an entire bunker into molten rockcrete? Why yes, yes I do. It happened in Storm of Iron, as I recall.
This does beg the question of why a tank survived longer than a bunker under the same punishment. I mean, Connor mentioned something about trade-offs, and a tank has to move, after all... :P
I love how you took "The combined firepower of three heavily armed and armoured, (not to mention, flying) weapons platforms piloted by a high-ranking Fire Warrior and his two veteran bodyguards should be enough to kill a lone Deathwatch Space Marine on foot and armed with a power sword," and turned it into "The Tau Empire should be massively superior to the Imperium."
They are heavily armoured by the standards of the Tau Empire, which is inferior to the Imperium's standard of 'heavily armoured'. Further, their weapons clearly aren't that amazing; they are not totally inferior, but they do not pack as much punch as you imply they should have. Further, at the end of the day, a lone Deathwatch Space Marine on foot with a bolter and powersword is so massively superior in terms of training, morale, pure skill, strength and speed (XV8s are not Gundam or ACs) to basically every Tau alive short of Commander Farsight himself, that to assume that he would be taken down by what passes for Tau elites is galling. Deathwatch Space Marines routinely fight and kill considerably nastier opponents than that.
"galling" you say? I find it galling that a fucking commander and his body guard packing plasma miniguns would be utterly helpless to harm what amounts to an overtrained zealot, when he didn't even have the decency to so much as try to avoid their fire. I thought Marines were supposed to be smarter than regular Humans, anyways. Killing the three of them by ambushing them with the power sword somehow, I could believe (well, except for all the sensors those suits are supposed to have, but they aren't omni-directional), but just blithely strolling up to them like that? Give me a break. That's the kind of behaviour I'd expect from a lazy Killa Kan pilot. :|
The Tau aren't vastly superior, but they certainly aren't helpless, either. :|
The Imperium rules millions of worlds and fights wars large enough that engulf areas of space larger than the Tau Empire.[...]

Yeah, I see where you're coming from. Of course the Imperium can squash the Tau Empire like a bug. They have a metric fuckton of equivalent and superior troops and equipment available. Hell, the Imperial Guard alone as utterly annihilated larger and more powerful alien empires before, and they weren't even worthy of a historical footnote. No argument there, at all.

When I say "they aren't helpless" I mean that killing them isn't like slaughtering, say, Grots, or children. Even as an Imperial Guardsman, Fire Warriors are nothing to be sneezed at. They're better protected than you, for one, and about as well-trained and as well-disciplined as you are, for another. On top of that, they're packing boltgun firepower, plus a stabilizer and some kind of scope, into a rifle the size of a long-las. Some of them even manage to fit grenade launchers into that package. You're stuck with nothing more interesting than ironsights, if the models are any indication.
I actually like the Tau (a lot, incidentally), [...]
I quite like the Imperial Guard, myself. I just love the rain of 'conventional' pain I can direct at my table-top opponents with their lists, and the character you can put into them. Much harder to get that last part with Tau, or Space Marines. :P
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Re: The efficiency of melee in Warhammer 40K

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My fucking god Ryan, if you are only going to use the models why the fuck are you trying to talk about 40K strategy with people like Connor and WhiteRabbit? You clearly are operating from an exceedingly ignorant knowledge base about the fluff (which represents the reality of 40k) and yet are trying to argue about things that require a complex knowledge of the inter-workings of various aspects of the universe, such as material technologies, weaponry capabilities, city constructions, tactics, etc. The fact that you a blithely unaware of these things makes reading your posts an effort of tedium, because nearly every point you try to make contains some factual incorrectness, poor equivocation, or some half-hearted concession.

Case in point, Stabilizers != suspensors. Besides the fact that suspensors are ubiquitous enough that wealthier individuals can use them for moving heavy furniture, the Imperium has good reason that it isn't going to mount a sophisticated device on a piece of technology that costs all of $5, weighs nearly nothing anyway, and that they manufacture more of per year than the Tau manufacture of any comparable sized piece of anything.
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Re: The efficiency of melee in Warhammer 40K

Post by Peptuck »

I'd hardly consider what a Leman Russ does while firing "moving." Especially when a Hammerhead can pull the same stunts at almost double their ideal road speed.
Are you seriously trying to say that the Leman Russ can't fire on the move at high speed? Because there are several notable moments from Necropolis and Honour Guard where Imperial armored companies obliterate enemy tanks by engaging at high speed and firing on the move.
You have to admit, there's something to be said for the fact that the Tau have and continue to fix a technology that the Imperium uses only sparingly onto every bloody rifle in the Empire.
They're really damn wasteful?

The Imperium doesn't attach suspensors to every weapon because, unlike the little blue midgets, they don't need the damn suspensors because their weapons are light, cheap, and very sufficient to do their jobs. The Tau are big on arming every soldier to the very best that they can, because they know thy don't have numbers on their side, so they go for quality over quantity.
I have, actually. Obviously the Imperium could easily drown the Tau Empire in soldiers, even elite soldiers. What more often happens, however, is that they face off on some scale where the Tau won't get fucked five ways to Sunday simply due to their relatively miniscule size. On that scale, they compete. They actually win, every now and then, too. Did you forget about Damocles?
Damocles...isn't that the instance where the Tau basically fought a small, half-assed, understrength, undersupplied Crusade to a standstill after a couple of their colonies were torched, and then the Crusade only ended because the Tyranids showed up? Yeah, that's pretty impressive, fighting an enemy you outnumber and who happens to be suffering crippling logistical problems to a standstill, after losing ground to him. :roll:
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Re: The efficiency of melee in Warhammer 40K

Post by white_rabbit »

If I had the interwebs at home, I might post a scan of Brother Tankred taking repeated close range railgun strikes from a Broadside battlesuit on his front armour facings before he pulls it apart.

It might put the whole Tau = Awesome in perspective, even if you can argue that Tankred is heavily character shielded.
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Re: The efficiency of melee in Warhammer 40K

Post by Ford Prefect »

Ryan Thunder wrote:Yeah, yeah, better armoured than their own bloody tanks.
If you're going to make an assertion as silly as this, I would like you to provide evidence some actual basis for it.
Because the Hammerhead can handily match a Leman Russ for primary weapons' range, which, as you correctly stated, is BVR.
Conversely, the Destructor variant can likely hit stuff beyond visual range as well. In the end, none of those weapons (autocannon, battle cannon or railgun) are as accurate as a lascannon.
I'd hardly consider what a Leman Russ does while firing "moving." Especially when a Hammerhead can pull the same stunts at almost double their ideal road speed.
Prove this. A hovering vehicle is not a stable platform for a heavy duty KEW.
The Codex (either the new or old, can't remember which) states that they're grav tanks, though nowhere near as sophisticated as anything the Eldar field. The impression I drew was that they use them to make the job easier for the engines they use, rather than to hold the full weight of the tank up like the Eldar do (of course, the actual difference is pure conjecture on my part.)
I have only read Codex: Tau Empire, which was some time ago, so I cannot comment on this. However, a little digging reveals that XV8s are grav-assisted for their jumppacks.
And what Imperial grav tanks are we talking about here? Land Speeders? Those aren't tanks, even if they are grav-assisted.
The Imperium has had gravtanks for ten thousand years. They were fielded by the Imperial Army and probably discarded over the millenia for one reason or the other.
Yes, I'm aware of that, but the Imperium doesn't hand them out to just anybody. I've never heard of them being employed by any non-Astartes. In fact, if I'm not mistaken, the only the Deathwatch and Grey Knights use them with any sort of regularity, and perhaps Devastators, as well, to some extent.
As mentioned, their actual 'rarity' has more to do with need; suspensors are common but uneccessary for the most part.
You have to admit, there's something to be said for the fact that the Tau have and continue to fix a technology that the Imperium uses only sparingly onto every bloody rifle in the Empire. :)
Err, only if there is some actual benefit to be had, otherwise it is just wasteful. What benefit would there to adding some sort of gravitic stabiliser to a massless beam weapon like a lasgun?
All I have are table top mechanics for that, I'm afraid, so I suppose I'll have to concede it.
Table top mechanics also have Tau 'elites' being more or less inferior to every Space Marine alive when it comes to skill with firearms - even XV8 Shas'vre only have a Ballistics Skill of 3. :wink:
I can't imagine that something like that wouldn't have some sort of benefit, though. :?
It probably does, but consider that it takes Tau longer to focus on objects at a distance compared to humans. They also, as I recall, have on average inferior hand-eye coordination.
Yeah, I know. Everybody and their dog has NVG. Blacksun filters are just better than that. I don't know what their nature is, though.
This would be highly dependant on the actual low-light seeing device you're using, wouldn't it? A Space Marine's optical enhancements without his helmet (as the old joke goes, the Mk.VII Eyeball
Course, I forgot that the Imperium does have auspices, actually, which are better than Blacksun filters anyways, unless I'm mistaken.
Again, dependant on the auspex and whatever sensing method it uses. For example, there are soem auspexes which operate by detecting souls, while others just pick up 'biomass'.
markerlights to call in fire support and increase the effectiveness of their heavier weapons systems,
Spotters are not a concept alien to the Imperium. Nor, for that matter, is painting a target, though it is not as common.
Right, right, I forgot about the various artillery command units from Imperial Armour. Sorry.
handing out carapace armour like candy,
The Imperium fields more soldiers than the Tau has people. I have no accurate numbers on the number of Storm Troopers out and about, but it would definitely be in the billions. Think about that for a moment.
I have, actually. Obviously the Imperium could easily drown the Tau Empire in soldiers, even elite soldiers. What more often happens, however, is that they face off on some scale where the Tau won't get fucked five ways to Sunday simply due to their relatively miniscule size. On that scale, they compete. They actually win, every now and then, too. Did you forget about Damocles?
Erm, a friggin laspistol is going to cause a Marine more concern than a modern 20 mm cannon. What tech base are we talking about here?
Are you paying attention? I said assault cannon mounted on an ornithopter gunship - do you know many modern militaries that field ornithopters? :P It is not a modern 20mm cannon (and 20mm is an 'at least' thing, it is not likely to have a smaller calibre, but it is impossible to determine how big it is).

Also, please do not make the mistake of directly comparing the energy content of a laser to that of a solid projectile. Connor has explained it many times, and indeed has pointed out that different weapons express their energy content in different ways in this very thread. Ceramite has amazing thermal handling properties, and it is more likely to be damaged by kinetic impacts in comparison, though even int hat respect it is highly impressive.
This does beg the question of why a tank survived longer than a bunker under the same punishment. I mean, Connor mentioned something about trade-offs, and a tank has to move, after all... :P
Difference in construction. As I mentioned above, ceramite can handle heat. It is basically a super-ceramic (it's there in the name), and we have ceramics today which can take getting heated by thousands of degrees. Comparitvely rockcrete cannot.
"galling" you say? I find it galling that a fucking commander and his body guard packing plasma miniguns
Irrelevant. I trust I do not need to talk about thermal handling a third time. It is just clear that the power generated by a pair of XV8s is not enough to overcome the protective abilities of a suit of Power Armour, even if they can do significant damage.
would be utterly helpless to harm what amounts to an overtrained zealot,
Your personal personal distaste for Space Marines is irrelevant. The fact remains they are among the most dangerous lifeforms thundering about the galaxy; they have been fighting wars and conquering stars since before the Tau had fire. They are ludicrously killy; one thinks of a bunch of Iron Snakes killing so many foes that when one took off his helmet and dropped it, it floated away.
when he didn't even have the decency to so much as try to avoid their fire. I thought Marines were supposed to be smarter than regular Humans, anyways. Killing the three of them by ambushing them with the power sword somehow, I could believe (well, except for all the sensors those suits are supposed to have, but they aren't omni-directional), but just blithely strolling up to them like that? Give me a break. That's the kind of behaviour I'd expect from a lazy Killa Kan pilot. :|
It seems clear to me that the situation was not appropriate to that; from what I can gather from th passage, the Shas got the drop on Kage and friends, and their friendly neighbourhood Deathwatch is taking the initiative back. It was a tactically unfavourable position, and the Brother made the best of the situation and drove the enemy off due to a combination of guts and superior equipment. As far as I can infer, in any case, perhaps someone else can further clarify.
When I say "they aren't helpless" I mean that killing them isn't like slaughtering, say, Grots, or children. Even as an Imperial Guardsman, Fire Warriors are nothing to be sneezed at. They're better protected than you, for one, and about as well-trained and as well-disciplined as you are, for another. On top of that, they're packing boltgun firepower, plus a stabilizer and some kind of scope, into a rifle the size of a long-las. Some of them even manage to fit grenade launchers into that package. You're stuck with nothing more interesting than ironsights, if the models are any indication.
So why the annoyance that they are inferior to Space Marines? That's just something you have to put up with. And some corrections here, pulse rifles are not boltgun equivalents (they're closer to Hellguns), and having your primary assault weapon as long and unwieldy as a sniper rifle isn't exactly positive.
I quite like the Imperial Guard, myself. I just love the rain of 'conventional' pain I can direct at my table-top opponents with their lists, and the character you can put into them. Much harder to get that last part with Tau, or Space Marines. :P
I wouldn't say that; I should point you to the Hellion Legion of Astartes which featured in a series of White Dwarf articles. They had enormous amounts of character, built upon a background and clever usage of the perks you could choose from. There's basically nothing stopping you from going crazy with adding character your army - to basically any army in the game. Even the Necrons and Tyranids (though the latter case this is a whole lot easier if you're playing an 'all gribbly monster' army as opposed to carpets of Gaunts).
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Re: The efficiency of melee in Warhammer 40K

Post by Lancer »

Ryan, if you're basing your opinions off of 40kTT, then look up the "movie Marines" fan codex. It's somewhat over-the-top, but it's a more accurate depiction of what Space Marines are like, as it pays only a token effort to maintaining balance. Game balance is the single reason why Eldar, Necron, and Space Marine army lists are far less impressive in 40kTT than their fluff equivalents.
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Re: The efficiency of melee in Warhammer 40K

Post by Teleros »

NecronLord wrote:Note that broadside battlesuits have never been seen to fight Space Marine tanks (that I'm aware of) and certainly not defeat them as effortlessly as they defeat the tanks that the second-line troops they attack in expanding their empire (most of these examples are Tau annexing human worlds, remember) use.
In the Taros campaign during the Imperial retreat, the Space Marines on the planet held off the advancing Tau army whilst the Guard evacuated. I can't remember if railguns were mentioned much or not then, but if someone has the book handy there might be something in there that could be used.
They're better protected than you, for one, and about as well-trained and as well-disciplined as you are, for another.
Reading this, I'm reminded of the piece of artwork of a Vostroyan soldier shoving his bayonet right through a Fire Warrior - including his backpack :P . And artwork aside, I'm sure there are more than a few books Connor's looked at that disprove this notion.
I swear boltguns penetrate power armour.
The new SM Codex mentions a type of bolter round designed to penetrate power armour, as the normal rounds aren't very effective.
railguns won't actually shoot clean through any Imperial vehicle, etc
Depends on the materials used I think: there's a piece of flavour text in the original Tau Codex about railguns punching holes clean through an Imperial tank or two.
I can't imagine that something like that wouldn't have some sort of benefit, though. :?
I think you're assuming that, because it's bigger, longer etc, it must have some advantage over the smaller lasguns etc. Problem is, depending on the technology employed in it, lasguns may simply use more efficient and / or smaller parts, and can thus be smaller, lighter, and so on.
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Re: The efficiency of melee in Warhammer 40K

Post by NecronLord »

Lancer wrote:Ryan, if you're basing your opinions off of 40kTT, then look up the "movie Marines" fan codex. It's somewhat over-the-top, but it's a more accurate depiction of what Space Marines are like, as it pays only a token effort to maintaining balance. Game balance is the single reason why Eldar, Necron, and Space Marine army lists are far less impressive in 40kTT than their fluff equivalents.
MMR isn't in any way meant to be fluff accurate. It's 'what if this was a movie made by Hollywood'

"This Space Marine has all of the coolest sayings in the film script and the most expensive designer purity seals. If there was ever a female lead in the film, it would be this Marine that constantly ended up saving her from situations of great danger. The actor who plays this role would be the reason your friend would accompany you to this film."

"For missions in which they must completely exterminate all life in the hemisphere access to Missile Launchers is given along with a number of unpleasant ammunition types"

This doesn't mean there's an exterminatus rocket. It's clearly a massively exxaggerated joke version of Space Marines.

What's more, MMR includes RULES FOR BUYING STUNT DOUBLES.

"Stunt-Doubles: Each Movie Marine army may contain 0-10 stunt doubles for 10pts each, they do not occupy a Force Organisation Chart selection. Before rolling a saving throw, or cover throw the player can switch out the marine for a Stunt Double. If the saving throw is failed the stunt double is removed as a loss. If the save is made then the stunt double can go
and get some refreshments or admire the scenery but cannot be used again in this game."

MMR in no way should be taken to represent 'real' Space Marines.
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Re: The efficiency of melee in Warhammer 40K

Post by Ryan Thunder »

Lancer wrote:Ryan, if you're basing your opinions off of 40kTT, then look up the "movie Marines" fan codex. It's somewhat over-the-top, but it's a more accurate depiction of what Space Marines are like, as it pays only a token effort to maintaining balance. Game balance is the single reason why Eldar, Necron, and Space Marine army lists are far less impressive in 40kTT than their fluff equivalents.
Somewhat. I simply don't have access to any Black Library books, so everything I know is based on the Codices, the 3rd- and 4th-Edition rulebooks, and the Index Astartes.

I'm not stupid enough to suggest something like, for example, that a lasgun hit will only have a 50/50 chance of turning you into a casualty, though, like some do.

I do, however draw comparisons between the effectiveness of heavy bolters and the effectiveness of pulse rifles, though, as they have similar stats.
Teleros wrote:
I can't imagine that something like that wouldn't have some sort of benefit, though. :?
I think you're assuming that, because it's bigger, longer etc, it must have some advantage over the smaller lasguns etc. <snip>
Well, no. I'll admit that plays some role in my thinking, whether I like it or not, but I try to ignore it.

I was referring to the stabilizer, and only the stabilizer. Of course, I guess that it's entirely possible that they're used to make the huge rifle manageable rather than enhance its accuracy.
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Ryan Thunder wrote:Yeah, yeah, better armoured than their own bloody tanks.
If you're going to make an assertion as silly as this, I would like you to provide evidence some actual basis for it.
I retract that statement. I'm not sure how it got past me when I previewed the post. Take it as a concession, if you like.
Conversely, the Destructor variant can likely hit stuff beyond visual range as well. In the end, none of those weapons (autocannon, battle cannon or railgun) are as accurate as a lascannon.
The Destructor variant isn't as much of a threat to tanks as the Annihilator variant, the stock Leman Russ, or the "Railhead," however. Well, not unless it's mounting the sponsoon lascannons, anyways.
I'd hardly consider what a Leman Russ does while firing "moving." Especially when a Hammerhead can pull the same stunts at almost double their ideal road speed.
Prove this. A hovering vehicle is not a stable platform for a heavy duty KEW.[/quote]
Sophisticated electronics on the Hammerhead let it fire while moving at high speed with a decent chance of hitting the target, according to the Codex. Consider that the Leman has a top speed of 40 km/h in open, flat terrain (Imperial Armour volume 1), compared to the Hammerhead's highest recorded speed of 60 km/h (Imperial Armour II). In retrospect, I shouldn't have said "almost double," but oh well. Poor choice of words.

It's worth mentioning, of course, that the Leman's 40 km/h top speed is actually due to limiters which, apparently, aren't that difficult to remove. So, excluding particularly strict regiments, it's probably a bit faster than that under ideal conditions, but still, any sort of rough terrain will still slow it down more than it would the Hammerhead.
[...] a little digging reveals that XV8s are grav-assisted for their jumppacks.
On a slightly related note, some of the artwork from the 3rd-edition Codex would indicate that the Tau can issue jetpacks for relatively unarmoured infantry. The one on the Ethereal I saw looked about the same size as the jetpacks mounted on the XV8s that were flanking him on either side.
And what Imperial grav tanks are we talking about here? Land Speeders? Those aren't tanks, even if they are grav-assisted.
The Imperium has had gravtanks for ten thousand years. They were fielded by the Imperial Army and probably discarded over the millenia for one reason or the other.
Are you referring to the old Rogue Trader stuff? I remember hearing something about Predators that "looked like a shoe."
Yes, I'm aware of that, but the Imperium doesn't hand them out to just anybody. I've never heard of them being employed by any non-Astartes. In fact, if I'm not mistaken, the only the Deathwatch and Grey Knights use them with any sort of regularity, and perhaps Devastators, as well, to some extent.
As mentioned, their actual 'rarity' has more to do with need; suspensors are common but uneccessary for the most part.
You have to admit, there's something to be said for the fact that the Tau have and continue to fix a technology that the Imperium uses only sparingly onto every bloody rifle in the Empire.
Err, only if there is some actual benefit to be had, otherwise it is just wasteful. What benefit would there to adding some sort of gravitic stabiliser to a massless beam weapon like a lasgun?
Guardsmen might not be as skilled as say, Storm Troopers, but they're still elites compared to members of the far larger planetary defense forces. One would think they might find a use for suspensors in their heavy weapons teams (autocannons and heavy bolters, in particular), if they were as common as you say.

Not to mention that some Imperial Guard regiments use autoguns rather than lasguns, so there would be advantages to be had there, I think.
All I have are table top mechanics for that, I'm afraid, so I suppose I'll have to concede it.
Table top mechanics also have Tau 'elites' being more or less inferior to every Space Marine alive when it comes to skill with firearms - even XV8 Shas'vre only have a Ballistics Skill of 3. :wink:
Haha. I'm not going to dispute that a Space Marine is easily a better shot than the vast majority of battlesuit pilots. In most cases, they've probably spent longer firing their boltgun at moving and dangerous targets than the Shas'vre in question has been alive.
I can't imagine that something like that wouldn't have some sort of benefit, though. :?
It probably does, but consider that it takes Tau longer to focus on objects at a distance compared to humans. They also, as I recall, have on average inferior hand-eye coordination.
Yeah, I think I heard about that somewhere. Xenology, perhaps?

They aren't using their own eyes to see, though, as a general rule. The configuration of the lenses on their helmets would seem to indicate as much. That scope on their gun is probably wired into their HUD, as well.
Yeah, I know. Everybody and their dog has NVG. Blacksun filters are just better than that. I don't know what their nature is, though.
This would be highly dependant on the actual low-light seeing device you're using, wouldn't it? A Space Marine's optical enhancements without his helmet (as the old joke goes, the Mk.VII Eyeball
Yes. My understanding was that (regardless of the mechanism involved) it generally allowed the Tau to engage from longer range than their Imperial Guard counterparts during low-light operations. That's all I know, and that's all I was trying to say.
Course, I forgot that the Imperium does have auspices, actually, which are better than Blacksun filters anyways, unless I'm mistaken.
Again, dependant on the auspex and whatever sensing method it uses. For example, there are soem auspexes which operate by detecting souls, while others just pick up 'biomass'.
Yes, but regardless of the 'how', they detect things that a Blacksun filter won't help with at all, from a similar if not further distance.
Erm, a friggin laspistol is going to cause a Marine more concern than a modern 20 mm cannon. What tech base are we talking about here?
Are you paying attention? I said assault cannon mounted on an ornithopter gunship - do you know many modern militaries that field ornithopters? [/quote]
Yes, but this is in the same universe where we have 'feral' Imperial Guard regiments armed exclusively with various close combat weapons.
Also, please do not make the mistake of directly comparing the energy content of a laser to that of a solid projectile. Connor has explained it many times, and indeed has pointed out that different weapons express their energy content in different ways in this very thread. Ceramite has amazing thermal handling properties, and it is more likely to be damaged by kinetic impacts in comparison, though even int hat respect it is highly impressive.
Yes, I know that. It's a shitty habit of mine. In any event, I was referring to threat level, not to the characteristics of a weapon.

The 'soft' parts of the Flak armour worn by Guardsmen is shrapnel-proof. Based on that, I don't think a 20 mm cannon (unless it were basically a boltgun equivalent or better) would be any more of a threat to a Space Marine than a laspistol. Which is to say, it wouldn't be a threat.
This does beg the question of why a tank survived longer than a bunker under the same punishment. I mean, Connor mentioned something about trade-offs, and a tank has to move, after all...
Difference in construction. As I mentioned above, ceramite can handle heat. It is basically a super-ceramic (it's there in the name), and we have ceramics today which can take getting heated by thousands of degrees. Comparitvely rockcrete cannot.
Yeah. I just figured bunkers would be generally more resistant to firepower than a tank, though, by virtue of not having to move and thus not having to worry about getting slowed down by a metric fucktonne of armour.
"galling" you say? I find it galling that a fucking commander and his body guard packing plasma miniguns
Irrelevant. I trust I do not need to talk about thermal handling a third time. It is just clear that the power generated by a pair of XV8s is not enough to overcome the protective abilities of a suit of Power Armour, even if they can do significant damage.
About that; they were ripping large portions of his armour off, according to the fluff in question, and then suddenly seemed to have no further effect on him whatsoever. One would expect that, once they got through the tougher outer layers of the stuff, they would have an easier time of actually hurting the guy. :?
would be utterly helpless to harm what amounts to an overtrained zealot,
Your personal personal distaste for Space Marines is irrelevant. The fact remains they are among the most dangerous lifeforms thundering about the galaxy; they have been fighting wars and conquering stars since before the Tau had fire. They are ludicrously killy; one thinks of a bunch of Iron Snakes killing so many foes that when one took off his helmet and dropped it, it floated away.
when he didn't even have the decency to so much as try to avoid their fire. I thought Marines were supposed to be smarter than regular Humans, anyways. Killing the three of them by ambushing them with the power sword somehow, I could believe (well, except for all the sensors those suits are supposed to have, but they aren't omni-directional), but just blithely strolling up to them like that? Give me a break. That's the kind of behaviour I'd expect from a lazy Killa Kan pilot. :|
It seems clear to me that the situation was not appropriate to that; from what I can gather from th passage, the Shas got the drop on Kage and friends, and their friendly neighbourhood Deathwatch is taking the initiative back. It was a tactically unfavourable position, and the Brother made the best of the situation and drove the enemy off due to a combination of guts and superior equipment. As far as I can infer, in any case, perhaps someone else can further clarify.
When I say "they aren't helpless" I mean that killing them isn't like slaughtering, say, Grots, or children. Even as an Imperial Guardsman, Fire Warriors are nothing to be sneezed at. They're better protected than you, for one, and about as well-trained and as well-disciplined as you are, for another. On top of that, they're packing boltgun firepower, plus a stabilizer and some kind of scope, into a rifle the size of a long-las. Some of them even manage to fit grenade launchers into that package. You're stuck with nothing more interesting than ironsights, if the models are any indication.
So why the annoyance that they are inferior to Space Marines? That's just something you have to put up with.
Here is exactly what I think; Fire Warriors (including Pathfinders, gun drones, and what have you) should get slaughtered by even a few Space Marines or even fewer Veterans, but they can hold them off for a bit (a bit) under absolutely ideal conditions (i.e. the sort that the Space Marines are intelligent enough to avoid like the plague.)

Stealth suits are basically heavy infantry. I wouldn't expect them to hold up very well to bolter fire, either, even accounting for the stealth fields and jetpacks and heavier armour.

A Crisis battlesuit is another matter. This isn't infantry you're dealing with any more; this is an armoured vehicle that uses its jetpack to avoid enemy attacks while accurately raining down volumes of special- and heavy-weapons fire in return. No, its not a bloody Gundam, or an Armoured Core, by any stretch of the imagination, but its nothing to be taken lightly in a skirmish, either. Lascannons and battlecannons shouldn't leave much that's recognizable. Autocannons (the big nasty sort they put on the Leman Russ Exterminator) should put one down fairly quickly. Plasma guns are almost ideal. A meltagun will put one down faster than you can say "vermin", but you have to get close enough to hit it, first. Same issue with power weapons, but more extreme. Heavy bolters should be about as effective as they are against other armoured vehicles. Boltguns and pulse rifles should be enough to disable one, with some difficulty, and lasguns, hellguns, along with most other small arms should do exactly fuck all.

A bog-standard Tactical Marine simply isn't equipped to easily deal with that kind of armoured cavalry on his own any more than he's equipped to deal with a Vyper or a Land Speeder; yes, he can kill them, and probably kill lots of them over his career, but attempting to take out an entire squadron of veteran pilots at once, when they have nothing else to draw their fire, is suicide.
And some corrections here, pulse rifles are not boltgun equivalents (they're closer to Hellguns), and having your primary assault weapon as long and unwieldy as a sniper rifle isn't exactly positive.
Connor seems to think they are, if his Kill Team analysis is any indication. Correct me if I'm wrong.
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Re: The efficiency of melee in Warhammer 40K

Post by andrewgpaul »

There are three official sets of game rules for an individual Space Marine; 40K, Inquisitor and Dark Heresy. Of all of those, the one in Dark Heresy is closest to how I've always understood them from the fluff.
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Re: The efficiency of melee in Warhammer 40K

Post by Imperial Overlord »

Calling the Imperial Guard elite compared to the PDF is a technically correct but highly misleading. PDFs vary incredibly in quality of troops and equipment. A typical IG regiment is superior to the PDF of a feudal or agricultural world, but the PDF from Necromundia or Gunmetal City or Ultramar are different kettle of fish completely.
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Re: The efficiency of melee in Warhammer 40K

Post by Connor MacLeod »

Ryan Thunder wrote:
And some corrections here, pulse rifles are not boltgun equivalents (they're closer to Hellguns), and having your primary assault weapon as long and unwieldy as a sniper rifle isn't exactly positive.
Connor seems to think they are, if his Kill Team analysis is any indication. Correct me if I'm wrong.
You're wrong.
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Re: The efficiency of melee in Warhammer 40K

Post by Ryan Thunder »

In your Last Chancers: Kill Team analysis thread, you carried out the following analysis of Pulse rifle firepower;
Connor MacLeod wrote:Page 503
"Now!" I shout, dropping down, the gun blazing in my hands. At this range I can't miss and the drone explodes into a shower of flam­ing shrapnel. The tau turn, but I'm on them, swinging the butt of the autogun into the helmeted face of the closest, smashing the small cluster of lenses that are where his eyes should be. The next in line raises his rifle to blast me apart but I kick the muzzle aside and the shot tears through his comrade, nearly slicing him in half. I reverse the kick and power my boot into the tau's chest, smashing him on to his back, and then leap on him, driving the autogun under his chin and pulling the trigger.
The top of his helmet explodes across the ferns in a bloody spray.

I look up to see Quidlon driving his knife up into the groin of another fire warrior while Trost smashes a rock over the head of another. The two remaining aliens turn and flee, but Quidlon snatches up his lasgun and cuts them down with an intense salvo of bolts before they get out of sight. I take a pause to catch my breath, looking at the mutilated bodies. Rather them than me.
1.) TAu fire warrior with a rifle (not identified, but presumably a pulse rifle.. rail rifles tend to be a bit bigger) but Kage beliefs it would "blast him apart" and it does nearly cut the Fire warrior "in half" body armour and all. If it were a pulse rifle, and we know they cauterize wounds like lasguns (fire warrior), we can do a rough calc.

Blasting them apart would be roughly botler like firepower (grenade level damage in other words) at least, but with cauterization it could be more (say 20-30 kg for the torso alone would probably at least raise the calc to double digit MJ). Slicing someone in half, the observed feat... assuming it affects 2/3 of the torso (say 20 cm diameter cylinder through the torso) means 5 or so kg at least affected.. so 5-6 MJ.
Bolding mine. Sounds like you thought it was boltgun-equivalent to me. :?

I assume you came across some new information that invalidated this somehow.
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Re: The efficiency of melee in Warhammer 40K

Post by NecronLord »

Imperial Army Grav Attack Tanks are in The Horus Heresy Artbook. They are based on a scratchbuilt model by Rick Priestly Here

Though that is painted to match blue painted space marines (Crimson fists, IIRC); the Imperial Army version was coloured in a more camoflaged colour. It mounts some kind of beam weapon, and three missile tubes. Additionally, the Custodes and Sisters of Silence fielded a hovering form of rhino, which they used in their attempt to claim part of the webway.

The last evidence of Imperial grav tanks in production comes from mention of a 'grav tank factory' on Stalinvast in the Inquisition War trilogy.
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Re: The efficiency of melee in Warhammer 40K

Post by Connor MacLeod »

No. Blasting them apartt in that fashion is low end because it assumes a very efficient energy weapon doing the damage a lower energy input compensated for by a far shorter duration (we're talking probably milliseconds or microseconds.) But that won't cauterize wounds or inflict much significant thermal damage the damage is purely mechanical (IE blast effects, much like a high explosive or nuclear blast effects post fireball.) By that logic, even lasguns and hellguns can match bolters (they can explode heads, torsos, small animals, or parts or wholes of above thereof too.) But in practice, they won't be NEARLY that efficient, and as a result they generally need more energy input (and probably be far less "explosive.)

That also tends to disregard the fact that Bolters are a more complex weapon damage wise, as you can have both an "impact" (of the projectilE) as well as the explosive effects. And this can run the gamut to "non explosive bolts" to "bolts with little impact but lots of explosion". IF you really want to get high end, you can have "bolts that knock people around, including 400 kg augmetic humans" and "bolts that vaporize part of or most of an individual." And there's also a difference between human and Marine bolters as well (chiefly outlined by Dark Heresy, ,but Marine bolters have more ferocious recoil on top of the rocket propellant acceleration, and generally are bigger/heavier so carry a nastier explosive payload.)

And of course, there's the whole "energy beams aren't bombs/bullets" aspect, what with force/momentum playing more of a role in bolter damage than it does in most las/pulse weapon examples.

But hey, this is just stuff I've covered before numerous times. Its no bother repeating myself is it?
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Connor MacLeod
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Re: The efficiency of melee in Warhammer 40K

Post by Connor MacLeod »

NecronLord wrote:Imperial Army Grav Attack Tanks are in The Horus Heresy Artbook. They are based on a scratchbuilt model by Rick Priestly Here

Though that is painted to match blue painted space marines (Crimson fists, IIRC); the Imperial Army version was coloured in a more camoflaged colour. It mounts some kind of beam weapon, and three missile tubes. Additionally, the Custodes and Sisters of Silence fielded a hovering form of rhino, which they used in their attempt to claim part of the webway.

The last evidence of Imperial grav tanks in production comes from mention of a 'grav tank factory' on Stalinvast in the Inquisition War trilogy.
I bleieve they were mentioend in the later "Vehicle design rules" too in the Chapter approved books (and were still considered "canon" as far as I could tell from there.)

We know the Guard does make use of grav-tech in other ways (Grav chutes, Dropships from Tactica imperialis, as well as jump packs like in Guns of Tanith) so its probably not impossible for the Guard to be running around with Grav vehicles of some kind, but they're probably going to be rarer due to the fact they'd likely come from older/more techy worlds (veryr old civilized/industrial/hive worlds likely, or more likely forge worlds.) Hell, there are Guard regiments that have valkyries, Vultures, and even Predators/Rhinos depending on your source :D

There's going to be another reason why grav attack vehicles wouldn't be frequently employed and that's maintenance and logistics. Treads and Tires will be easy to replace/rebuild, and

I'm also going to go out on a limb and note that the "Codex" speeds indicated in the Imperial Armour books aren't always "the defining line" - There are examples of Thunderhawks going near-hypersonic or reaching drop pod insertion velocities (the Deathwatch books and the recent Blood angels novel), of Thunderbolts going over their top speed (Double Eagle) as well as Russes exceeding their own top speed (Storm of Iron, Honour Guard, the Gunheads short story in Planetkill etc.) Hell, the older IA books had a short story by Gav Thorpe mentioned that Russes could be uprated for higher speeds (though the AdMech would shit a brick if they found out.) - as Thanatos has noted to me before, Russes are clearly governed for maintenance purposes but they can be boosted to FAR higher speeds.

There's also the fact Conquerors are supposed to be a lighter, faster variant desinged to keep up with Titans, ,yet are somehow still as slow as a Russ (slightly slower in fact, despite carrying a lighter gun) as well as the Destroyer Tank Hunter variant (Russ pattern hull, nearly the same mass as a Russ, but can pull far higher top speeds.)

I'll note as well that Chimeras can be and have been converted into tanks (A pseudo-predator in that context.)

Edit: Besides, I'd also add that most "grav tanks" tend to be more of a hybrid "tank/gunship" idea... just a much heavier version of a land raider (or Vulture.) I imagine if you upgunned a Vulture you'd get similar results.
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Re: The efficiency of melee in Warhammer 40K

Post by Ryan Thunder »

Connor MacLeod wrote:No. Blasting them apartt in that fashion is low end because it assumes a very efficient energy weapon doing the damage a lower energy input compensated for by a far shorter duration (we're talking probably milliseconds or microseconds.) But that won't cauterize wounds or inflict much significant thermal damage the damage is purely mechanical (IE blast effects, much like a high explosive or nuclear blast effects post fireball.) By that logic, even lasguns and hellguns can match bolters (they can explode heads, torsos, small animals, or parts or wholes of above thereof too.) But in practice, they won't be NEARLY that efficient, and as a result they generally need more energy input (and probably be far less "explosive.)

That also tends to disregard the fact that Bolters are a more complex weapon damage wise, as you can have both an "impact" (of the projectilE) as well as the explosive effects. And this can run the gamut to "non explosive bolts" to "bolts with little impact but lots of explosion". IF you really want to get high end, you can have "bolts that knock people around, including 400 kg augmetic humans" and "bolts that vaporize part of or most of an individual." And there's also a difference between human and Marine bolters as well (chiefly outlined by Dark Heresy, ,but Marine bolters have more ferocious recoil on top of the rocket propellant acceleration, and generally are bigger/heavier so carry a nastier explosive payload.)

And of course, there's the whole "energy beams aren't bombs/bullets" aspect, what with force/momentum playing more of a role in bolter damage than it does in most las/pulse weapon examples.
Of course there are going to be differences in effectiveness due to the various damage mechanisms, depending on the nature of the target. What kind of idiot do you take me for? :|

Just remember, you are the one who said that "blasting them apart would be bolter like firepower", which to me reads as "blasting them apart would imply that pulse rifles are generally as dangerous or nearly as dangerous as a bolter on a per shot basis." If you meant something besides that, fine.
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Re: The efficiency of melee in Warhammer 40K

Post by Connor MacLeod »

Ryan Thunder wrote:Of course there are going to be differences in effectiveness due to the various damage mechanisms, depending on the nature of the target. What kind of idiot do you take me for? :|
The same one Ghost Rider seems to think you are if you couldn't figure this out before I had to tell you. Either that or youo just decided to cherrypick my analysis without bothering to read them. Which is basically as bad as those who "dont read the fuckign website" before posting here.
Just remember, you are the one who said that "blasting them apart would be bolter like firepower", which to me reads as "blasting them apart would imply that pulse rifles are generally as dangerous or nearly as dangerous as a bolter on a per shot basis." If you meant something besides that, fine.
Don't try and tell me what my own fucking analysis means, especially since you evidently have trouble understanding the context. If you don't like it, do your own goddamn analysis and stop pretending your using my work properly.

Or maybe you just decided to outright IGNORE the cauterization bit. In which case you're just fucking dishonest.
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