Strategic Fantasy Crossover RPG

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Master_Baerne
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Re: Strategic Fantasy Crossover RPG

Post by Master_Baerne »

I'd like to play, but I can't find the rules for making an OOB. Help, please?
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2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
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Re: Strategic Fantasy Crossover RPG

Post by SisterMiriamGodwinson »

Some say we ditched the point system...

Bt we have something like 25,000 points.

You assing arbitrary point values for your soldiers, and population in general.


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Karmic Knight
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Re: Strategic Fantasy Crossover RPG

Post by Karmic Knight »

Master_Baerne wrote:I'd like to play, but I can't find the rules for making an OOB. Help, please?
Basically this:
Darkevilme wrote:Setzer, i calculated all my figures in one standard and that is points.
Initial budget for making kingdom: 25,000 points
income per province: 200 points per year
Income per kingdom(for forty provinces)8000 points per year
Maintenance fee per year: One fifth of the value of your military forces. so if you spend 25,000 points on your army you spend 5000 points each year out of your income on maintaining that army.
Ships are valued at their crew complement, and you just kind of think of good unit pricing.
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Darkevilme
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Re: Strategic Fantasy Crossover RPG

Post by Darkevilme »

Okay OOB writing rules.

You have 25,000 points as your starting budget (or you can call them gold coins/pounds of gold if you prefer, i'm calling them points)
Setzer, sacred keeper of the holy map, will give you your forty provinces when you tell him where you want to be.

Things you can spend points on:
Fortresses
Military units (the army)
ships
airships
Epic magic

You get more points as the game goes on based on your income from your forty provinces.
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Karmic Knight
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Re: Strategic Fantasy Crossover RPG

Post by Karmic Knight »

Darkevilme wrote:Okay OOB writing rules.

You have 25,000 points as your starting budget (or you can call them gold coins/pounds of gold if you prefer, i'm calling them points)
Setzer, sacred keeper of the holy map, will give you your forty provinces when you tell him where you want to be.

Things you can spend points on:
Fortresses
Military units (the army)
ships
airships
Epic magic

You get more points as the game goes on based on your income from your forty provinces.
Do we still get three free Fortresses to start with?
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Darkevilme
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Re: Strategic Fantasy Crossover RPG

Post by Darkevilme »

Yes you do. More specifically you get 3 free fortress levels to distribute.

Addendum to info dump: troops are bought either individually or in groups of 100. A typical group of 100 average soldiers is 40 points.

See Other OOBs for further details.
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Akhlut
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Re: Strategic Fantasy Crossover RPG

Post by Akhlut »

What are fortress prices again? 2500 for initial level, double for each additional level (5000, 10000, etc.?)?
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Master_Baerne
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Re: Strategic Fantasy Crossover RPG

Post by Master_Baerne »

So what do things cost? How many points would, say, a regiment of pikemen set me back?
Conversion Table:

2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
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The Romulan Republic
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Re: Strategic Fantasy Crossover RPG

Post by The Romulan Republic »

My army is going to be a mix of Roman-like legionaries, crossbowmen, mounted lancers and archers, and a few siege engines and mages.

How do I know how much this costs? Do I have some leeway in choosing how much its going to cost, or do we wait for some sort of official declaration?
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Karmic Knight
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Re: Strategic Fantasy Crossover RPG

Post by Karmic Knight »

Master_Baerne wrote:So what do things cost? How many points would, say, a regiment of pikemen set me back?
I went with a system of starting units at about 40, and then adding modifiers for training, fanaticism, equipment, magic use, and the like.

A group of bland, vanilla pikemen would go for probably 40 for 100.
The Romulan Republic wrote:My army is going to be a mix of Roman-like legionaries, crossbowmen, mounted lancers and archers, and a few siege engines and mages.

How do I know how much this costs? Do I have some leeway in choosing how much its going to cost, or do we wait for some sort of official declaration?
Like I said, the magic number is around 40 per 100.

Also, I'm just about ready to post my OOB, in character no less.
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Re: Strategic Fantasy Crossover RPG

Post by Master_Baerne »

Setzer, would you be so kind as to put my nation in Western France, just to the left of Karmic Knight's?
Conversion Table:

2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
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Re: Strategic Fantasy Crossover RPG

Post by Setzer »

Well, you put it so kindly... I'll get right on it.
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Dark Hellion
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Re: Strategic Fantasy Crossover RPG

Post by Dark Hellion »

Sister, you may want to review your points/number ratio. Currently, your knights are 50 points a piece, which makes one of your knights worth more than 100 normal men-at-arms.

For example, most elite forces are going for about 1.5-2 points a piece.
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Re: Strategic Fantasy Crossover RPG

Post by SisterMiriamGodwinson »

Their Space Marines on Earth. :)
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Re: Strategic Fantasy Crossover RPG

Post by Dark Hellion »

Man, I made a math mistake correcting you, that is embarassing. Still, your knights are 5 points a piece, and your monk knights are 20 points a piece. Are these correct point values?

If so, damn your guys are hard.
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Re: Strategic Fantasy Crossover RPG

Post by Shinn Langley Soryu »

My OOB is still very much a work in progress, but I think I can show off some of the units I've created right now. It should be pretty clear where my influences came from. Prices are to be determined later.

Selected Combat Units of the Holy Empire of Gurren-Britannia

Knights of the Order of Brunestud

Dame Altrouge Brunestud was one of the warriors who originally accompanied Ulrich of Hamburg to the Dead Sea; while she fell mad like all the other members of Ulrich's retinue, she still retained enough of her sanity to oppose the other Fallen Knights. Having witnessed firsthand the horrors that had been unleashed in the former Holy Land, she fought defiantly against the Fallen wherever they appeared, but she was just one woman versus an endless horde of undead and monsters. While most people refused to cooperate with her due to her association with the Fallen, a few joined her crusade and assisted her efforts; even then, Dame Altrouge's efforts on the European mainland were for naught, and she and her servants eventually made their way to England, which was now under attack by the Fallen as well. The Fallen were eventually defeated and driven to Scotland and Ireland, but at great cost; feeling that she had failed once more, Dame Altrouge went into self-imposed exile, but not before she bore a daughter.

The descendants of the original Knights of Brunestud, led by Dame Altrouge's daughter Lady Arcueid, continue their crusade against the remaining forces of the Fallen to this day. While adept with some magical techniques, their primary focus is on unarmed and armed combat and tracking techniques. Only a few other elite units of the Gurren-Britannian armed forces, such as the Tactical Sorcerists and the Gurren Knights, can match their martial skills.

Gurren Knights

The de facto ruler of London before Queen Arturia retook the city was a mercenary warlord who called himself Kamina; after being bested by the upstart Queen on the battlefield, he was also the first person to swear fealty to her. He and the men under his command proved themselves to be among the bravest and most capable (some would say most reckless) of Arturia's servants, constantly throwing themselves onto the battlefield and prevailing against all odds. Those who survived to see the consolidation of the Holy Empire of Gurren-Britannia were honored by having their mercenary company's name included in the full name of the country, such was their role in forming it. Now led by Kamina's hand-picked successor, Lord Simon, these Gurren Knights form the elite of the Gurren-Britannian armed forces. Afforded the absolute best in training and equipment, their greatest asset is their tremendous courage; they display a willingness to fight in situations that would make even a Knight of Brunestud or a Tactical Sorcerist consider retreat or surrender, and they may very well have the willpower to succeed in such an effort.

Null Magi ("Zeroes")

Most wizards of Gurren-Britannia have an affinity for one of the four basic magical elements: air, earth, fire, or water. However, a select few have an affinity for the "fifth element," void; such wizards are officially referred to as Null Magi. These "Zeroes," as they are often called in popular parlance, are significantly more powerful than much of their kin, as they can use void energies to enhance the effects of traditional elemental magic.

Tactical Sorcerists ("Straitjackets")

During Queen Arturia 's campaign to reforge the British kingdom, she was quick to notice the rather high casualty rate of wizards thrust onto the front lines of battle. In order to increase survivability, she had many of her surviving wizards train with armor and weapons. These first attempts at creating a viable combat mage eventually led to the development of the Tactical Sorcerist, a magically augmented soldier capable of using his/her spells to utterly destroy any and all opposition on the battlefield.

Tactical Sorcerists sacrifice much of their magical development in order to focus on raw destructive power. Encased in enchanted plate armor (the source of the "Straitjacket" moniker), their primary weapon is a rifled musket that doubles as a wand for further enhancing their magic. Even without their magic, they are still formidable armed combatants, be it with their muskets or with other, more traditional weapons such as swords and bows.

Crimson Faces

The Fallen made heavy use of constructs during their assault on the British Isles long ago. The most common of these was a monstrosity of bronze, wood, and stone called a "Faceless"; immune to most normal weapons and capable of annihilating entire armies with their energy blasts, they also had the rather nasty tendency to self-destruct in the rare event that one could be brought down. To counter these Faceless, the British created constructs of their own, iron behemoths they called "Crimson Faces"; capable of withstanding a Faceless' energy attacks and self-destruct mechanism and armed with massive drills that could pierce the Faceless' armor, they also proved to be very useful against the Fallen's more conventional forces. A few Crimson Faces still survive to this day, where they are now utilized by the Gurren-Britannian armed forces as ultra-heavy shock troops; their drills also come in handy during sieges.
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Re: Strategic Fantasy Crossover RPG

Post by Dark Hellion »

So, when the end game is you and someone else, you are going to fling galaxy throwing stars at them right? I'd be disappointed otherwise.
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Setzer
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Re: Strategic Fantasy Crossover RPG

Post by Setzer »

I assume we'll be able to create new unit types later, correct?
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Re: Strategic Fantasy Crossover RPG

Post by SisterMiriamGodwinson »

Dark Hellion wrote:Man, I made a math mistake correcting you, that is embarassing. Still, your knights are 5 points a piece, and your monk knights are 20 points a piece. Are these correct point values?

If so, damn your guys are hard.
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Re: Strategic Fantasy Crossover RPG

Post by Darkevilme »

Akhlut wrote:What are fortress prices again? 2500 for initial level, double for each additional level (5000, 10000, etc.?)?
that is correct.
Setzer wrote:I assume we'll be able to create new unit types later, correct?
Yes.
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Re: Strategic Fantasy Crossover RPG

Post by Setzer »

Hmm.... I was thinking. My neck of the woods is getting a bit crowded. I think I'll relocate my position on the map to North Africa. Having too many people in the same spot will hamper everyone's early development. Of course, now I'll have to rethink my army. Having a heavy infantry based army is okay for Greece and Macedonia, but North Africa has different terrain. I'll probably take a page from the Carthaginians and focus on my Navy.
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Re: Strategic Fantasy Crossover RPG

Post by Master_Baerne »

And now I have a nation. Yay.
Conversion Table:

2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
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Karmic Knight
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Re: Strategic Fantasy Crossover RPG

Post by Karmic Knight »

Master_Baerne wrote:And now I have a nation. Yay.
Welcome to the neighbourhood.

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edit: If anyone would like to use an excel sheet, here is a ready made one.
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Re: Strategic Fantasy Crossover RPG

Post by Akhlut »

Are we still buying our population?
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Re: Strategic Fantasy Crossover RPG

Post by Darkevilme »

We dont buy population, unless of course you can make them into militia at the drop of a hat. Also umm Baerne. How much do your soldiers cost per hundred? I dont think it's listed.
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