Oh don't worry, checkpoint-spawn bullshit means I *still* don't like travelling too far from bus stations. Missions that take you near the edge at cardinal points inevitably involve a lot of driving, which involves high likelihoods of random death. I meant that having to actually use ingame tools for navigation as opposed to 'out of universe' stuff life map overlays or screens etc. You only really need the map at intersections anyway, and nowhere is more than 4-5 intersections away from anything.seanrobertson wrote: I don't have a serious problem traversing a large game. I loved that aspect of Oblivion, the GTAs and so on.
Just the same, I would have preferred that I got a good feel for the game in general before I was sent to the opposite corner of the "world."
Yeah, that's why I said 'map board'. On PC you can drive with the map out and see in front of you, and the entire map at the bottom of your vision, so there's absolutely no problem. If you're not on the lower 33% of the board you can look regular forward and still see yourself too - and it's not like you need to constantly look anyway; I'm frequently scanning the horizon, reaching a landmark, glancing down at my map, making a turn and continuing while doing 'crazy man in sedan' early warning scans. Just like real driving, only more crazy sedan people.I don't mean the GPS. I mean the actual map. The GPS was readable but its scope was barely beyond line-of-sight, so it was little help.
Then again, on PC the map is always sort of down in your lap, under the dash, so it never obstructs your view forward unless you look down. Does he hold it higher (up in the windscreen) on 360? Oh I see in your other post that it sticks in your view, which sucks.