I wish it would do that when you're on a boat.thejester wrote:I didn't have a problem on 360 - once you drove the map semi-recessed so you can still see the road.
best way to travel.
Moderator: Thanas
I wish it would do that when you're on a boat.thejester wrote:I didn't have a problem on 360 - once you drove the map semi-recessed so you can still see the road.
I think that weapon modification was dropped because it would have screwed with the gun balance.My biggest issue weapon wise is I can't modify my weapons; I'd love to have different scope options, silencers, laser targeting, etc. But then admittedly Crysis spoiled me that way.
Though, some level of uniform or at least an uniform identifying insignia would make things a little less confusing. Also, a few events where we can see the two sides fighting together would have also been helpful, as so far I only got to see a town fight and then everyone turned against me. The reason for that would be that it would actually give us the sense that the two factions are fighting eachother rather than just you.They totally missed that's how the factions are SUPPOSED to be.
When i rescued my dude from the barge it was aparantly the APR and the ULLR fighting each other. Not that I could tell.Stark wrote:I'm not even sure the faction guys look different. In the 'kill guy in hunting lodge by waterfall' mission, your guy calls you up when the reinforcements spawn and says OH NO IT'S THE APR and I had no fucking idea how I was supposed to know that.
I've got all the diamonds off the first map, working on the second.DrMckay wrote:Just started playing the game on my roomie's comp b/c he's got a good graphics card. He wants to play Fallout 3, so it's fun switching back and forth.
Initially, I thought the Jackal was Carver-the character from the first game, because of the whole unhinged thing, similar appearance, and the fact that it would have made the plot rather interesting.
I'm really enjoying the m1903, and wish it could be modified to use iron sights. As far as the weapons go, usage, rusting, and jamming is a really good Idea. I like the fact that you can pick up replacements for the weapons you have purchased for free at the armories near the gun stores, and if you buy the crates you can put weapons in them to pick up at any safehouse. Anyone going diamond hunting? and how do you get the gold AK?
let's hope it's addressed in a patch.Resinence wrote:Try the AR-16, you can barely put 1 ammo load through it before it starts jamming fairly consistently, even with the upgrade. I stopped using it after it was all rusted and practically useless before I even got the damn mission finished. The dart rifle is bad but I only ever use it to kill a few guys before I attack so don't really notice. I have to say I'm pleasantly surprised with FC2, it's better than I expected, but those bloody "lol guys teleport back after you move 500m" checkpoints need to go, but everyone else already complained about that.
not as bad as I thought. the AR blew up on the 43rd magazine, (about 1270 rounds) and had 5 or 6 total malfunctions, the first of which hit on about magazine 19. Realibility rating 5Darwin wrote: I tried the AR16 with the ammo left over after my minimi test, 3 full loads (12 magazines) got it looking like crap, but I didn't hit a malfunction.
Will do some more comprehensive testing soon.
Killin' trees.Companion Cube wrote:So does the game actually track how long you use a particular weapon, and when it breaks down? Or were you actually shooting trees for ages in the name of science?
It's good for the first half of the game, but the golden AKs will just give you problems and limit your ability to use the primary crate. I don't get much use out of the assault rifles, preferring to use my primary slot for MGL or sniper rifle, secondary for uzi (90% as good as any assault rifle) or M79, and special is either the dart rifle or usually the M249. With this in consideration, safehouses are actually useful to me for swapping out roles.PREDATOR490 wrote:Been playing this game for a good week now and it is pretty decent however I really do find some of the weapon class choices to be tiresome. Granted, it makes a nice change from Doom or Quake style weapon carrying where you can carry everything under the sun but this game's selection has annoyed me.
I have found myself resorting to a MGL140 / Silenced Pistol / SAW combination because that is the only viable options for a robust selection. I really dont like the idea of having to constantly go to an armory to change your loadouts for every mission when the respawn rates at checkpoints make it a repetative chore. It would be so much easier if the safe houses also had the ability to stock the full arsenal of weapons you have bought.
The weapon crates I find to be rather useless. Put the Golden AK-47 inside to save it and thats the assualt range storage ability gone which is even more wasteful when these storage crates dont store an unlimited supply of the weapon you put in. Hence, the weapon crates are better used to just store backups in case you end up losing a weapon in the field and need a quick replacement before your next trip to an armory.
I tend to switch all my guns whenever I'm near an armoury, simply because it's convenient and insures against a lot of future mishaps.I've never had any weapon go bust on me, probably because I don't mind driving to gun shops between missions.