Broomstick wrote:Oh, yes, the QQ'ing about nerfing instances....
It seems to me that the nasty-ass instances are left that way for a long time so the elite raiders can grind their way into them and feel... well, elite. Then, when the high end instances are about to be superceded by new content they nerf the bastards so the rest of the players can get killed in them, too. Then L33T RAIDERZZZZ!!11ONE!!1!! have a whole new set of kick-ass to grind their way into.
There is a problem with that?
Face it, if Bliz didn't add new content periodically we'd all get bored and give our subscription money to someone else.
Sunwell was elite, it really was for the best of the best, just as Naxx was pre-TBC, and speaking as probably one of the very few to see either before nerfs/expansions, they were damn near perfect in the way Blizzard designed and implemented them.
Sunwell was tuned so that your raid had to be absolute perfection from start to finish. Felmyst was fairly easy once you got it done right and had your tactic down, Brutallus was just freaking hardcore, probably my favourite fight after Kael'thas in the entirety of TBC for the sheer brutalness and dedication it needed, all 25 raiders operating at their peak for 6 minutes.
Hell its why I liked RoS, why I liked Bloodboil. I despise the easy fights, theres no sense of achievement in them. You put in that much time and effort into gearing, into learning the tactics, into getting your consumables and getting 24 other people to work together and it feels amazing, theres a reason Vent/TS erupts in nerd screams when you down a new (hard) boss, because it feels that good.
Wheres the sense of accomplishment in going in and taking down a nerfed boss? I went and killed Kil'jaeden the other day for the first time, and I really felt nothing. It was an epic boss, with a nice bit of lore tied into it, and yet I really felt no accomplishment as it was ludicrously easy.
Sunwell now is a joke, 30% nerf with the extra DPS and healing? We did Brutallus in like 3 minutes, having a tank die and half the raid unpotted or with food buffs. Mu'ru is so nerfed now its actually easier than some T5 bosses, and Twins is super easy. You could probably pug everything but Brutallus nowadays.
As for the raid level you enjoy is after the E-peen "I must be first in the world/continent/server!!!" guilds go through and it isn't fun. You try to divine Blizz's insane plan of what one needs to do, hope your people and classes make up can...and then grind glass for hours. Then after this, Blizzard goes "Why is only 1% of the population seeing this instance?! Maybe we should tweek it down.". I really wish they made it into a better middle ground. One shouldn't have to grind glass to enjoy the game. That's not challenge, that's pure attrition and it's fucking stupid four years later.
Actually I find the getting ready for an instance, all of you joining into the raid and TS, joking before the raid, making sure you're all set and then going in and kicking ass great, no matter if its eaten up a lot of my free time for that week. And I love learning new bosses, and getting new kills. Thats why I got to 70 and jumped into raiding, because for me thats what the game is here for, to see new stuff, to get new kills and keep progressing. And yes it does make you feel quite elite, but really I don't do it for loot or anything, I do it for the kill as i've always done.
But yeah I agree, Blizzard really needs a middle ground in terms of raiding. Make it too easy and the hardcore elites hate it, they get bored and begin to leave, and really the hardcore are the people who will keep the game going. Simple as, those are the people playing it most of the time and paying their subscription month after month. Yes they're a small portion, but significant.
But on the other hand they do also make it too hard as well, for anyone but the very elite to reach it, a nice middle ground is needed where casuals (god how I hate that term, some of the most hardcore players i've met barely play beyond raid times) and hardcore can have the same sort of content. Something thats challenging enough for the elites, but easy enough for the other players.
“The problem with defending the purity of the English language is that the English language is as pure as a crib-house whore. It not only borrows words from other languages; it has on occasion chased other languages down dark alley-ways, clubbed them unconscious and rifled their pockets for new vocabulary. “
- James Nicoll