I actually did talk about a game like that on page two.Pulp Hero wrote:Of course with more out of the ordinary behavior you have a harder time infiltrating, and would have to resort to lies like that. But rather than having a player have replay a mission over and over because they can't make it through sucks.
Basically, there's more than one way to infiltrate a secret base to steal the death star blue prints, and if you're detected, it's not instant fail. That's lame.
No, what happens is the mission becomes progressively harder. Loud noises like gunfire, etc will cause everyone on the base to go crazy, for example; you'll see floodlights flick on, guards pouring out of barracks, doubling of guards and shorter intervals between patrols; as well as limited lockdowns; e.g. several doors which previously anyone could open, are now electronically locked and you need at least a level x cardkey to open.
They won't forget about the gunfire in five minutes; instead the lockdown will last for some time; and if you continue to shoot your way through the base, they'll lock down everything and call in a quick reaction force from a nearby base.
You can still get the gun/information/secret whatever from the base, it's just a hell of a lot more difficult.
Dynamic campaigns are cool too, but they require a lot of work because you have to create not just one path, but at least three:
1.) High Stealth -- man, what the fuck happened to that gun? Where did it go? if you get in and out like a ghost
2.) Marginal Violence -- Someone broke in, killed a few guards, and got the gun.
3.) High violence -- Holy fucking shit, this guy massacred our entire base staff; we better double guards and call in all favors from now on to stop him.
The Hitman games might actually work better for this; because rather than being a series of missions closely linked in time and space, they're independent contracts separated by several months or whatnot, and can be simulated quite well by people getting suspicious of you and calling the police, if on your last mission, you were captured on camera as a giant bald guy with a barcode on the back of his head....and now you've shown up again....