World of Warcraft: Wrath of the Lich King

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Sriad
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Re: World of Warcraft: Wrath of the Lich King

Post by Sriad »

Minischoles wrote:
A) These no-lives who get paid to play WoW beat the WoTLK versions of Karazahn and Gruuls and complained about it being too easy. Fact check guys, they weren't supposed to be hard.
Did you even follow the pve race in TBC? it took a few weeks to clear Karazhan, and about a month and a half to 2 months to clear Gruuls and Maggy, even longer for T5. WOTLK content (all thats there, at 25man supposedly the hardest) was cleared in 3 days of the patch going live. 3 freaking days, and the pve content has been exhausted. Admittedly its a super hardcore guild, but for any semi-serious/serious raiding guild, thats maybe a month or 2 at best of raiding before you're done.
Maybe, MAYBE it has something to do with the fact that 90% of current raiding content was cleared by these guys before BC and the rest was accessible for training via the PTR?

It might ALSO have something to do with the fact that ~1/3 of Sunwell gear (which all of these people were full of) is about as good as WotLK's T-4 equivalent (Naxx 10). How much gear from vanilla were you using after Kara? Maybe Neltharion's Tear and a few other trinkets.
B) More accessibility to the 95% of the population base is bad? I'm sorry, I do feel good about having epics and all that, but I don't wave my dick around because of it. If other people can get that content done as well, thats fine by me.
BS, this 'make things more accessible' thing is just pure BS all the way along, any content is accessible with a tiny bit of effort. I've seen people who can barely play during raid times killing KJ pre nerf, and people who play all day every day who have never even seen T5.
Theres making it accessible, and theres making it retardedly facerolling mouthbreather easy, this is ridiculous. The fun in raiding is because its hard, because its harder than arsing around in heroics all day. Now? you've got pvp and farming T7 content for gearing up alts until the next raid instance comes out and you clear that.
I call shenanigans, you false-modesty E-peen flexer. Post-3.0 I agree a little bit (guilds that were currently starting Sunwell and raided regularly until WotLK were able to clear it), but pretending that anyone who didn't see KJ before was a shit-eating buffoon is profoundly dishonest. Most servers had 1-2 extremely hardcore (25+ hours a week) raiding guilds that cleared KJ pre-3.0. Call that 35 people per guild for raid-stacking and you get 70 people out of 4,000ish who saw the end of Sunwell.
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Re: World of Warcraft: Wrath of the Lich King

Post by Broomstick »

On a lighter note - I finally rolled my first Death Knight. Is it just me, or is anyone else expecting the Lich King to say "Luke.... I'm your father!"?

Also, there have been some nice detail touches, like wolves attacking, killing and eating mobs on Isle of Spears. Some of the creatures in the Borean Tundra's Geyser Fields will watch as a fly circles their heads, then eat it.

Oh, and the "covered in blood, stay away from DEHTA" stuff is very funny to me. The fact you actually CAN wash it off by jumping in water is, again, a nice detail.
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Re: World of Warcraft: Wrath of the Lich King

Post by GuppyShark »

Fun Fact - Nov25th (said guild that cleared the current Wrath raiding content) is actually paid to play. So for them it is a job. That's probably why they're complaining. Sponsorship deals are likely to be less forthcoming if they're not doing anything for months on end. :P
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Re: World of Warcraft: Wrath of the Lich King

Post by Broomstick »

How the HELL do you get a job being paid to play WoW?
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Re: World of Warcraft: Wrath of the Lich King

Post by Kodiak »

Sriad wrote:
Minischoles wrote: I call shenanigans, you false-modesty E-peen flexer. Post-3.0 I agree a little bit (guilds that were currently starting Sunwell and raided regularly until WotLK were able to clear it), but pretending that anyone who didn't see KJ before was a shit-eating buffoon is profoundly dishonest. Most servers had 1-2 extremely hardcore (25+ hours a week) raiding guilds that cleared KJ pre-3.0. Call that 35 people per guild for raid-stacking and you get 70 people out of 4,000ish who saw the end of Sunwell.
Agreed. I'm 26, married, and work full time. I play when I can, but I don't have 7-8 hours/week, let alone 7-8 hours A DAY to raid. In TBC I managed to get through Kara, Gruuls, Mag, and I did SerpentShrine and Tempest Keep exactly ONCE each. I'm glad there's more easily accessible content, so I can actually see the story Blizzard has put forth for us to see.
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Re: World of Warcraft: Wrath of the Lich King

Post by Sriad »

Broomstick wrote:How the HELL do you get a job being paid to play WoW?
SK Gaming, Nihilum, and maybe a couple other bleeding edge guilds/PVP freaks get endorsement $s, advertising revenue on their sites... I don't know what kind of money is involved, but playing WoW 60 hours a week cuts down on other entertainment expenses.

There's a lot of peripheral money in WoW; Affinity Media bought thottbot.com for an undisclosed amount a couple years ago and wowhead for $1,000,000 in mid 2007.
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Re: World of Warcraft: Wrath of the Lich King

Post by Minischoles »

Broomstick wrote:Wonderful. You see, 90% of the player base is, presumably, NOT having "health problems" and is not off school (or, more typically, work, or even both) a lot of the time which is precisely why the grind had to be reduced.
The grind was reduced, and TBC had the right balance IMO, there was a bit of grinding, but there was also a lot of very easy ways to make money so you could let other people do the grinding for you and just pay a bit extra. Rep grind was way easier (and made heroics easier to get into with the nerf down to heroic, one of the good things Blizzard did as reaching Revered was a huge grind), the only real hard part was the grinding of materials and gold pre Quel'danas.

That's great - IF you can get 25 people together. Remember 40 man raids? I remember people planning them, I don't remember being in one because it was too fucking hard to get 40 people together in one place at one time for long enough to do them. 25 man raids are hard for normal, must-work-for-a-living people to organize. Hence 5 and 10 man.
Oh yes i remember 40man raids, back then just to get the raid numbers 5 or 6 guilds on the server (mine included) joined together to form guildlink and we just raided together, posting teams a week in advance and having that huge a pool of people we managed to raid fairly regularly.
25man raids are not hard if you are in a guild with decent raid times, the guild i've been in since the start and still am raid from 7:30 at night to 10:30. So late enough all but the people who work in places open late or work at night can come raid, as well as people being home from school. Most of the people in the guild work every day. or attend university or college, and yet we still manage to get 25 people to each raid.
Excuse me, while I would like to have a life where I could indulge in "ludicrously hard" games I don't have that life. Neither do most other people between the ages of 18 and 65.
I play a game, I didn't join the fucking military. I'm happy that makes you happy. You're right, when it's done well a 25 man raid is a symphony. Problem is, they're fucking hard to organize with most peoples' schedules and even harder to do often enough for them to be done well. Hence... Blizzard is focusing on smaller groups, with a "heroic" option for those who want the same thing only harder. They're still fine-tuning the concept, but I think it's a workable solution to the problem
25man raids aren't hard to organise around peoples schedules, in a large enough serious raiding guild, the problem is usually having too many people for a raid, and having to be ruthless in who you take.
Raiding is supposed to be hard, its supposed to be the part of the game if you get past the other content. Complete 5mans and heroics and then 10mans? then you move onto 25mans and go into harder content, or stay farming that. Its your choice to not go into 25man, but just because people want to see content, everything (including the 25man which is supposed to be the heroic option) is nerfed down.
All that content 25th November did was 25man (the supposed heroic option) with 21 people, well geared but that kind of gear is closely reached by level 80 gear, some of those 21 weren't even 80 for christs sake. And they clear it in 3 days. 3 days for what is supposed to be the 'hard' content. There is no middle ground yet again, except this time instead of providing both options, having both hardcore and easier, they've just gone for pure easier and it means raiding guilds are going to die off, as no guild likes to farm content for months while awaiting new things. Just look at what happened between BT/MH and Sunwell.
I suppose it escaped you that there will be more WotLK content released, just as there were releases for Classic and TBC.
No it didn't, since as a raid leader i've been looking at this stuff ever since the beta went online so i could be prepared come WOTLK, but unless that new content is released in a month (and whens the last time Blizzard developed a major content patch in less than a month?) it won't be there for a long time, and even then from what i'm reading its one extra raid instance next patch, then Icecrown (and Arthas) in an even later patch. So potentially months and months of having no new pve content.
You're bitching because a "super hardcore" guild blasted through everything. Boo fucking hoo. I'm a guild officer and a raider and it's likely I'll never see the top-end of WotLK until the next expansion (because that's how it happened with Classic and TBC for me). I suspect what you consider "semi-serious" a lot of the rest of us consider "prohibitive time sink". I can NOT support my family and do everything else I need to in my life AND be a hard core raider. Can't be done. Unless you have a shill supplying you with gold and buffs. Nor do I want to do the grinding required - I already have a job, I don't need a second one.
Yes they're a super hardcore guild, but the gear there in is matched by a fair amount of people, especially since the nerf, or they are just below that in BT/MH gear. Which means effectively, any T6 guild (of which there was a large percentage) can clear all 25man content without any gearing up, without anything done beyond walking in and learning the fights.

Please, you constantly whine on about all this, then don't raid. Why is there this sense of entitlement that people deserve to see content? That content was designed for people with more time, as lower content was designed for people with less time. You can't uniformly nerf all content down. And its not a second job, you act like grinding is this huge problem, but its not. The longest i've ever spent grinding for a raid was 6 hours a day as I had a free week off and the guild needed stuff to get some serious Brutallus attempts going. Usually i'd spend perhaps 45minutes an hour plowing through dailies, maybe having some fun ganking allies, then go to the AH and buy what I needed from people who had time to grind.

Are you going to bitch about the guy who leveled to 80 in 27 hours? Nevermind he had another player out-of-group helping him AND he played 27 hours straight (if it was him and not a team switching off at the keyboard). That's insane AND stupid! Who the fuck has that kind of time to devote to a game? A high school kid? A professional gold-farmer? Who? Seriously, that's not normal.
Why would I bitch about that? he planned out what he wanted to do, and he found someone agreeing to help him out, to attempt something that most people wouldn't want to do. No-one normally does that, but with the achievements brought in and a new expansion, there was an oppurtunity and he took it. Gratz to him for sticking to it for that long, i couldn't do it and I expect a lot of people couldn't. Does he do that every week? doubtful, its a one off for the expansion.
You're acting like any raider spent 8 hours a day grinding mats and then another 8 raiding, before going and sleeping, its just not true, maybe theres a bit of extra grind going into it, and some reading up to learn your class and encounter, but only the super hardcores, like SK and Nihilum ever raided the kind of intense hours you claim.
Me, I've leveled to 72 and it's just a fact of life that with the work week starting likely I'll not see 73 until next week. I don't care. I'm enjoying the ride. Meanwhile, I'll have saved up a nice resting bonus.
I'm taking my time as well, i'm loving having something different to do, and i'm the same, I have essays due soon that I have to finish off researching and writing up before i edit them and submit them. I'll probably hit 75 tomorrow after coming home from Uni, yet i'll have actually put really little time into it.
So what?

Seriously, why the fuck do you care? My Other Half has played WoW three years and his highest character is 63 and has NEVER raided and still wears greens. So fucking what? He has a good time. He's made some friends. Fact is, he will NEVER raid because he is disabled and can't hit the controls fast enough. On the other hand, he's explored all of Azeroth and Outland, which I haven't even now.

Which brings up another point - not everyone plays to raid. Not everyone plays to PvP. We got 12 year olds who haven't the maturity to be in a 25 man organized group. There are disabled folks who have trouble manipulating the keyboard and mouse enough for raiding or PvP but who still like to play. They pay the same price a month you do, and Blizzard is also trying to make them happy, too. Why do you think they instituted the barber shop and the achievements? What do you think there is a toy store in Dalaran or funny foods or all that other stuff? It's for the people who don't or can't raid/PvP, or who enjoy that part of the game in addition to what you enjoy.
Then why the fuck even care if its hard? Seriously, what does it matter if its hard, if you don't play to raid? Ignore raid content and let those of us who have the time and inclination raid and have our fun in the hard stuff, let those of us who like that part experience it instead of whining about it and wanting it nerfed to be more accessible.
Yes they instituted all this stuff, and it is for the more casual player, and its all well and good, but theres absolutely no need to nerf content as well just because the player base is more casual. Raiding has always before been for the people who play it more hardcore.
The fun in playing a game is that it's FUN and not a fucking JOB.
It is fun for a game to be hard. Thats why challenging puzzles or word games are played, thats why crosswords and games like Sudoku are popular, why games are made with harder difficulties. Because the fun in the game is in beating it, despite it being hard, there's no fun in a game that you can play through in a few hours after spending money on it, wheres the sense of fufillment or fun in having something that easy?
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Re: World of Warcraft: Wrath of the Lich King

Post by Broomstick »

Minischoles wrote:
Broomstick wrote:Wonderful. You see, 90% of the player base is, presumably, NOT having "health problems" and is not off school (or, more typically, work, or even both) a lot of the time which is precisely why the grind had to be reduced.
The grind was reduced, and TBC had the right balance IMO, there was a bit of grinding, but there was also a lot of very easy ways to make money so you could let other people do the grinding for you and just pay a bit extra.
In other words, to support your raiding you're depending on other people to NOT raid and spend their time doing something else to supply you with goodies.
That's great - IF you can get 25 people together. Remember 40 man raids? I remember people planning them, I don't remember being in one because it was too fucking hard to get 40 people together in one place at one time for long enough to do them. 25 man raids are hard for normal, must-work-for-a-living people to organize. Hence 5 and 10 man.
Oh yes i remember 40man raids, back then just to get the raid numbers 5 or 6 guilds on the server (mine included) joined together to form guildlink and we just raided together, posting teams a week in advance and having that huge a pool of people we managed to raid fairly regularly.
25man raids are not hard if you are in a guild with decent raid times, the guild i've been in since the start and still am raid from 7:30 at night to 10:30. So late enough all but the people who work in places open late or work at night can come raid, as well as people being home from school. Most of the people in the guild work every day. or attend university or college, and yet we still manage to get 25 people to each raid.
Do they go to college AND work?

Do they have young children? (Several people in my guild have to hire a sitter in order to get time to play a raid because, you know, you just can't park a two year old in a corner for four hours unsupervised while you're battling Kil'jaeden or whatever

People have work schedules all over the place. We have people who work night shifts. We have two doctors who have been called away to patient emergencies during raids. You know, real adults who work real jobs that don't make it convenient to schedule game time with others.

Just because those in your guild find time to do these things doesn't mean it's easy or convenient for other people.
Excuse me, while I would like to have a life where I could indulge in "ludicrously hard" games I don't have that life. Neither do most other people between the ages of 18 and 65.
I play a game, I didn't join the fucking military. I'm happy that makes you happy. You're right, when it's done well a 25 man raid is a symphony. Problem is, they're fucking hard to organize with most peoples' schedules and even harder to do often enough for them to be done well. Hence... Blizzard is focusing on smaller groups, with a "heroic" option for those who want the same thing only harder. They're still fine-tuning the concept, but I think it's a workable solution to the problem
25man raids aren't hard to organise around peoples schedules, in a large enough serious raiding guild, the problem is usually having too many people for a raid, and having to be ruthless in who you take.
I see - so, you're not a serious raider unless you're in a large guild, is that it?
Just look at what happened between BT/MH and Sunwell.
Well - what did happen? Everyone I know was leveling, helping lower level people level and develop their raiding skills, developing their craft skills, doing dailies, grinding rep, and, oh yes, raiding 2-3 times a week. We were never bored, even those of us who got to BT, MH, and Sunwell. You have a problem with doing an instance more than once or something?
Please, you constantly whine on about all this, then don't raid.
Yes, actually I DO raid. Did you miss that, where I said I went on raids? Oh, sorry - I don't raid every night or often enough for YOU approval.

You know, if raiding is getting boring try something else. Or take a break from the game.
Why is there this sense of entitlement that people deserve to see content? That content was designed for people with more time, as lower content was designed for people with less time.
Maybe Blizzard has discovered that, out of 11 million people they need to keep happy to keep the money coming in, very very few had the time to see the end content as originally designed? Effectively, it is impossible for many people to see end content, they just don't have the time to spend on getting there.
Usually i'd spend perhaps 45minutes an hour plowing through dailies, maybe having some fun ganking allies, then go to the AH and buy what I needed from people who had time to grind.
You know, I don't even have kids and I'm lucky to get an hour a day in the game Monday through Friday. You're a college kid, apparently, which means you have very little idea what the real world is like. Most adults spend 8 hours a day (at least) at work, then there's commuting time, fixing meals, taking care of kids, taking a shower, doing the laundry, cleaning the house, etc. etc. all of which leaves very little time to play at all. Sure, you can short yourself on sleep one or two days a week to get a raid in, but past 25 or 30 you can't keep that up night after night.
Then why the fuck even care if its hard? Seriously, what does it matter if its hard, if you don't play to raid?
Um... I DO raid. You keep skipping over that part, don't you?
Ignore raid content and let those of us who have the time and inclination raid and have our fun in the hard stuff, let those of us who like that part experience it instead of whining about it and wanting it nerfed to be more accessible.
It's all about you, isn't it? You completely missed my point that a lot of people ALREADY do that, and frankly even a lot of us who do raid are tired of hearing spoiled brats with time on their hands whine and bitch that it's not hard enough and "mouthbreathers" are getting into their favorite instances. Rather like how they made low-end "welfare epics" accessible to casual people on the BG's - whine whine whine now we can't gank casual players without getting dinged back. You know, I had to lose a LOT of BG's to get my "welfare epics", they do require time and effort to get, and if you want better you'll have to earn them. That's not nerfing down everything, that's making the game more accessible to the MAJORITY of players.
Yes they instituted all this stuff, and it is for the more casual player, and its all well and good, but theres absolutely no need to nerf content as well just because the player base is more casual. Raiding has always before been for the people who play it more hardcore.
If only 40 people out of 4000 on a server even see certain content I have to question what the other 3960 folks are getting for their money. Only 1 out of 100 get into the end game? That's ridiculous. "Nerf" it so 1 in 10 do, that's probably more reasonable, except for those who want bigger dicks than anyone else.
The fun in playing a game is that it's FUN and not a fucking JOB.
It is fun for a game to be hard. Thats why challenging puzzles or word games are played, thats why crosswords and games like Sudoku are popular, why games are made with harder difficulties. Because the fun in the game is in beating it, despite it being hard, there's no fun in a game that you can play through in a few hours after spending money on it, wheres the sense of fufillment or fun in having something that easy?
You know, crosswords come in different levels of difficulty so you can scale your experience to your abilities. That's why I'd rather see a regular/heroic split so more people can see content but there's a harder version for those able to take on the challenge. Maybe they need regular/heroic/epic/insane versions of everything, but, you know, people pay money every month for this game and they want more than a grind or to be told that if they don't have X hours a day or a week to put in to get the fuck out of here.
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Re: World of Warcraft: Wrath of the Lich King

Post by Ghost Rider »

LMAO...fucking A, this was most of the my guilds about 3 years ago. Before Marriage, before kids, before real jobs and obligations. We were HARDCORE!!! And then marriage, real jobs, and kids? I can barely get the 25 at times :P . Really, I gave that obligation to someone else because the hardcore grew up.

Some things of note. Most of the hardcore do not have all this or even some of it. Like Sriad pointed out the best are paid, the rest are devoted kids/adults who pour 5-6 hours four days a week to six days a week. Now raise your hands if you can even meet that level of requirement. Really raiding used to be paying Blizzard to make you have a second job. Sunwell was perfect? Because everyone loved wiping day after day on M'uru...because a guy DCed by accident or anything. And Crown's point is perfect. If you DID NOT HAVE the right amount of warlocks AND Shamans, you were not going to win. This was Naxx 2.0 wherein to beat Naxx you NEEDED warriors. How the fuck is that fair to anyone? Ooops, sorry we forgot to inform you that you need to recruit a class because we fucked up design again?

While yes, watching the two best blow through it is fucking hilarious, I will remind raid lovers, who are spanking too hard, Naxx is supposed to be lower then Kara and 25november have done it all...before. It was harder then too. So really all they did is blow through something that is easier then Kara because Blizz really doesn't want to make the same mistakes as before and nerf every instances so more then 5% can see it, oh wait 10%.

And for the final bit? It needing to be hard to equal fun? That is a line of subjective bullshit. Nothing short of it. For some people, yes. For others? No. Blizzard is a business and they have always been looking to cater to casuals, and the changes are likely not going to stop.
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Re: World of Warcraft: Wrath of the Lich King

Post by D.Turtle »

I find it hilarious how Minischoles (and others with the same sentiment) are freaking out about all the content in the release being cleared three days after release - as if no one expected that to happen. The only hard thing about doing it was getting enough people to lvl 80 that quickly.

The fact is, it was known - and repeatedly said by Blizzard - that Naxx and the other 2 raid instances are meant as INTRODUCTORY raids. They are MEANT to be easy. They are there for one thing, and one thing only: To have an easy instance, in which people NEW to the raiding game can get some experience in raiding. To do this, people HAVE to have successes and rewards. If the first 25-man instance you can go to is extremely difficult (hello Maulgar, hello Magtheridon), people will have an extremely negative experience, causing them to stop raiding 25-mans because it is too difficult for them, as they have never done something like that before.

My first raid experience (I started with TBC) was Karazhan, with people from my leveling guild. We had ZERO experience with raiding, and it was extremely difficult for us (we killed Attumen, but wiped on Moroes and the Maiden). Going into a 25-man with these people would have been unthinkable in TBC, because all the 25-mans available were extremely difficult - if you have no prior raiding experience.

Thats the point you are missing: The first raid Tier is NOT meant to be challenging for experienced raiding guilds.

And frankly, I hope they never ever make another Sunwell-difficulty raid. They can make some Achievements that have the same difficulty level (kill Boss X in y Minutes, with 21 people, with no one dying etc like they already have), but not the normal raid. Sunwell killed many, many raiding guilds (of those few that actually attempted it) - it was frankly a waste of time for Blizzard to develop it and put it in live (I say this as a member of a guild that killed Muru just prior to the 3.0 patch). The development cost was not worth it, compared to the amount of people who saw it and experienced it.
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Re: World of Warcraft: Wrath of the Lich King

Post by CaptainChewbacca »

Well, crap. The new diamond xmutes are going to be huge wastes of money for alchemists. They don't have cooldowns, so any schmuck can spam the market if he has gold for mats. The bottleneck is gonna come from the jewelcutters, who are only able to do a limited number of cuts per mont (paying for cuts by doing dailies and getting badges).

I just might re-specialize in elixers.
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Re: World of Warcraft: Wrath of the Lich King

Post by Darmalus »

Anyone else found any dailies? I've found 4 so far, the BG one, which I never bother with, the cooking one, the one where I kidnap a bunch of baby Wolvar (sp?), whom I think will show up in pet shops to be sold to unsuspecting customers, and the one where you need to get those brain dead sea lions to bump uglies. The sea lion one struck me as rather hilarious when I first got it, as I was responsible for the problem I was supposed to fix. Also, that plane ride was awesome! I wanna do it gain! And the tank quest! Arg! Anywhere else I can redo these quests? They were so much fun.

I love how the major quest givers have begun to treat me as a major lore figure now. Feels good, like I'm having an effect on the world.

Getting tailoring up is a pain. 5 days of playing, and I have only gotten to 385 skill. Still, the guild enchanter likes all the green/blue junk I keep sending him.
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Re: World of Warcraft: Wrath of the Lich King

Post by Broomstick »

There's a daily in Kasala (Borean Tundra) with the Tuskar where you're collecting supply baskets and turning them in. The difficult aspect is the Vrykul raiders coming ashore in the area you're collecting.

Where are the ones with the baby wolvar and the sea lion one? I found the cooking quest my second day in Dalaran.

(I still can't figure out why there's a bank in the Dalaran sewer, though)
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Re: World of Warcraft: Wrath of the Lich King

Post by Darmalus »

Broomstick wrote:There's a daily in Kasala (Borean Tundra) with the Tuskar where you're collecting supply baskets and turning them in. The difficult aspect is the Vrykul raiders coming ashore in the area you're collecting.

Where are the ones with the baby wolvar and the sea lion one? I found the cooking quest my second day in Dalaran.

(I still can't figure out why there's a bank in the Dalaran sewer, though)
The wolvar one is in the Tuskar village in Dragon Blight, and the sea lion one is at the Tuskar village in the Howling Fjord. For that one you need to do the pirate quest line (gotta love that tauren cabin boy!) and complete the soap quest.

I love how the Tuskar villages are connect by those turtle boats. Ever look at the front of one? The turtle is chasing a bunch of carrots on a giant fishing pole! :lol:
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Re: World of Warcraft: Wrath of the Lich King

Post by GuppyShark »

There's a good daily in Dragonblight that gives Wyrm rep.

Also a really easy one in Grizzly Hills that gives no rep but 5 gold and XP.

I love pup collecting. I make a point of using blind etc to collect them all without actually killing any of the adults.
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Re: World of Warcraft: Wrath of the Lich King

Post by Broomstick »

Aw, c'mon - don't just tell me "there's a good one in Grizzly Hills", gimme some details! Ditto for the Wyrm one
A life is like a garden. Perfect moments can be had, but not preserved, except in memory. Leonard Nimoy.

Now I did a job. I got nothing but trouble since I did it, not to mention more than a few unkind words as regard to my character so let me make this abundantly clear. I do the job. And then I get paid.- Malcolm Reynolds, Captain of Serenity, which sums up my feelings regarding the lawsuit discussed here.

If a free society cannot help the many who are poor, it cannot save the few who are rich. - John F. Kennedy

Sam Vimes Theory of Economic Injustice
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Re: World of Warcraft: Wrath of the Lich King

Post by Kuja »

There's a particularly easy daily in Howling Fjord where you ride a zepplin around the bay from Westguard Keep and bomb pirates, it's Alliance only though.
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Re: World of Warcraft: Wrath of the Lich King

Post by Sriad »

Darmalus wrote:Anyone else found any dailies? I've found 4 so far, the BG one, which I never bother with, the cooking one, the one where I kidnap a bunch of baby Wolvar (sp?), whom I think will show up in pet shops to be sold to unsuspecting customers, and the one where you need to get those brain dead sea lions to bump uglies. The sea lion one struck me as rather hilarious when I first got it, as I was responsible for the problem I was supposed to fix. Also, that plane ride was awesome! I wanna do it gain! And the tank quest! Arg! Anywhere else I can redo these quests? They were so much fun.

I love how the major quest givers have begun to treat me as a major lore figure now. Feels good, like I'm having an effect on the world.

Getting tailoring up is a pain. 5 days of playing, and I have only gotten to 385 skill. Still, the guild enchanter likes all the green/blue junk I keep sending him.
When you get to Zul'Drak there's a mini-chain where you patrol around and do minor tasks at 4 different Argent Crusade posts; if you get them done fast enough (requires 77 for cold weather flying, I'm pretty sure. I'll know in the next couple days...) you get a follow-up daily quest for extra gold/exp.

With tailoring, definitely plan to make Azure Spellthread and Shining Spellthread when you hit 395, until 400 or 405. It costs a bit as you may have to crystallized fire/life on the AH, but you should be able to turn around and sell them for 100-150g a pop depending on your server's economy. And then tell your guild-mates you can make Frostweave Bags. ;)
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Re: World of Warcraft: Wrath of the Lich King

Post by GuppyShark »

Broomstick wrote:Aw, c'mon - don't just tell me "there's a good one in Grizzly Hills", gimme some details! Ditto for the Wyrm one
Hehehe. Fair enough. I don't like to spoil things though.

The Grizzly Hills daily is basically a daily bombing run that doesn't require a flying mount. You just walk up to the side of a temple that is surrounded by zombies and throw firebombs on them.

The Wyrmrest Accord daily is at the Wyrmrest Temple in Dragonblight. You control a dragon as it defends the temple from other attacking dragons.
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Re: World of Warcraft: Wrath of the Lich King

Post by D.Turtle »

Well the easiest way to find dailies is to follow this link - if you play an Alliance char, just select Alliance as the "side."

If you don't want to cheat, there are also 4 PvP dailies in the North of the Grizzly Hills at the Blue Sky Logging grounds. You have to heal some of your allies, kill some enemies, get pieces of broken machinery and recover some Shredders.

Theres also a small PvP area in the south of the Grizzly Hills, which I haven't visited so far.

And I hope the prices for Herbs go down soon - 250 gold for one stack of normal Herbs is absurd.

Oh, and definitely do the quest chain that starts at the Granite Springs in Grizzly Hills (including the parts that send you to Draktharon Keep) before you start going to Zuldrak - makes the entire experience more fulfilling.

Oh, and I love the fact that you meet the Lich King several times Spoiler
and learn that so many of the things you do, are playing right into his hands - Damn him!
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Re: World of Warcraft: Wrath of the Lich King

Post by Slacker »

Darmalus wrote: I love how the major quest givers have begun to treat me as a major lore figure now. Feels good, like I'm having an effect on the world.
I liked that as well, it seemed like, coupled with how the DK starting area sort of phases into existence as your DK rejoins their faction, that was how Blizzard tried to move the story forward personally for you. Westfall's inn might still be under construction four years later, but the guys in Valgarde acknowledge you planted your Stormherald in Illidan's backside.
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Re: World of Warcraft: Wrath of the Lich King

Post by Crown »

D.Turtle wrote:Well the easiest way to find dailies is to follow this link - if you play an Alliance char, just select Alliance as the "side."

If you don't want to cheat, there are also 4 PvP dailies in the North of the Grizzly Hills at the Blue Sky Logging grounds. You have to heal some of your allies, kill some enemies, get pieces of broken machinery and recover some Shredders.

Theres also a small PvP area in the south of the Grizzly Hills, which I haven't visited so far.

And I hope the prices for Herbs go down soon - 250 gold for one stack of normal Herbs is absurd.

Oh, and definitely do the quest chain that starts at the Granite Springs in Grizzly Hills (including the parts that send you to Draktharon Keep) before you start going to Zuldrak - makes the entire experience more fulfilling.

Oh, and I love the fact that you meet the Lich King several times Spoiler
and learn that so many of the things you do, are playing right into his hands - Damn him!
Sorry my only contribution in this post is to say; we have spoiler tags now?!? AWESOME! Thanks Mike!
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Re: World of Warcraft: Wrath of the Lich King

Post by Civil War Man »

I like to joke that if I were in an RP server, my Draenei Paladin would be the worst excuse for a Paladin ever, due to his tendency to do quests that involve murder and mayhem, his good standing among the Goblin crime syndicates, and the fact that he augments his powers of Light with high explosives.

On a similar note, my Human Death Knight is probably the worst excuse for undeath incarnate, doing quests that involve such dastardly acts. Things like, when questing through Outland, saving two species (Sporelings and Bog Lords) from extinction and rescuing children from Arakkoa cultists. And then, when he reached Northrend, helping a tribe of murlocs and, most recently, rescuing civilians from a town overrun by undead by flying by on a gryphon and picking them up (this is a quest that everyone with an Alliance character should do, and everyone without an Alliance character should make one so they can do it. It was IMHO one of the coolest quests I've ever done).

Out of everyone in the world, the one group that holds my Death Knight in highest esteem are the Kalu'ak. The walruses. A tribe of shamen, fishermen, and craftsmen. This is definitely a harbinger of death and decay we're dealing with.
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Re: World of Warcraft: Wrath of the Lich King

Post by Lancer »

So, for those of you who have rolled Death Knights, are there any Blood Knights fighting alongside the Silver Hand, or are Blood Elves still more offensive to their delicate sensibilities than self-described monsters and former minions of the Scourge?

I still remember how enjoyable the Horde-Paladin quest chains were (well, everything but the Sunken Temple one), and I find myself wishing for a Northrend quest chain that captures the same flavor.
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Re: World of Warcraft: Wrath of the Lich King

Post by Oskuro »

Civil War Man wrote:I like to joke that if I were in an RP server... <snip>
Yeah, well, that's always been an issue with our characters in RP servers. Some quests are extremely out of character (like the New Plague quests from the Forsaken if you happen to be a Tauren Druid, for example), but since there's no alignment mechanic, and no actual choice, I personally choose to ignore parts of it for the purpose of RP.

Although it angered me a bit with the first mage quest of the blood elves, where the quest giver is actually mocking you and you don't get the option to tell him to fuck off. Sigh.


I was wondering if you could play a DK without becoming allied with the Alliance/Horde, but I've been told all your skills are deactivated until you behave and follow the script. :cry:
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