SD.net Starfleet (RAR!)

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Re: SD.net Starfleet (RAR!)

Post by avatarxprime »

Samuel wrote:
The 30,000 number for the Dominion comes from a battle the Klingons had, but it wasn't just the Dominion it was the combined Dominion-Breen-Cardassian fleet that numbered that high. In the episode there are stated to be 1,500 Klingon ships defending the front line and they were met by the Dominion Alliance fleet that outnumbered them 20-to-1.
How many were real ships and how many were simply fighters? Heck, how many were light ships?
No idea, but considering the Dominion fields a massive amount of its attack ships before getting into something bigger I'd imagine that its forces at the very least were mostly smaller ships. Assuming that each side gave roughly the same number of ships you'd get a Dominion fleet in the Alpha Quadrant ~10,000 ships strong. The majority are probably attack ships with maybe 10-20% being the bigger ships since the Dominion likes its swarming and suicide attacks. It also makes sense with the 2,800 ships the Dominon lost being a huge force since that represents a force increase of 28% in one fell swoop.
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Re: SD.net Starfleet (RAR!)

Post by Coyote »

Damn, I forgot about the fucking aliens picking Sisko as their Emissary-- and I just re-watched that series a couple months ago.

Yeah, we may just have to work out a friendly neighbor deal with the Bajorans and otherwise leave them alone.

Maybe a bunch of us should just migrate down to someplace further away, like near the Gorn border, and just be all isolationist-like.
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Re: SD.net Starfleet (RAR!)

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The Romulan Republic wrote:
FireNexus wrote:Well, given the timeframe I'd probably try to convince others to join me in attempting to close the bajoran wormhole, preferrably while everyone else thinks it was the maquis. That thing is a potential danger that needs to go. After that, I'd probably try to hide out
Wouldn't that probably end one of two ways: the genocidal killing of non-combatants (the Prophets), or said Prophets stopping your attack and possibly doing something very nasty in return? At the least, you'll get ever religious Bajoran wanting your head.

Besides, the wormhole opens up the Gamma Quadrant. Isn't that worth the risk?
Why not do what the Federation did? Build a set of self-replicating mines and deploy them at the mouth of the wormhole via a cloaked warbird. We'd be the ones that control that and if anyone ever sees anything they'd blame it on the Romulans. The Dominion problem is solved and you can code it to not attack Fed ships unless they make motions to disarm them.
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Re: SD.net Starfleet (RAR!)

Post by The Romulan Republic »

avatarxprime wrote:
The Romulan Republic wrote:
FireNexus wrote:Well, given the timeframe I'd probably try to convince others to join me in attempting to close the bajoran wormhole, preferrably while everyone else thinks it was the maquis. That thing is a potential danger that needs to go. After that, I'd probably try to hide out
Wouldn't that probably end one of two ways: the genocidal killing of non-combatants (the Prophets), or said Prophets stopping your attack and possibly doing something very nasty in return? At the least, you'll get ever religious Bajoran wanting your head.

Besides, the wormhole opens up the Gamma Quadrant. Isn't that worth the risk?
Why not do what the Federation did? Build a set of self-replicating mines and deploy them at the mouth of the wormhole via a cloaked warbird. We'd be the ones that control that and if anyone ever sees anything they'd blame it on the Romulans. The Dominion problem is solved and you can code it to not attack Fed ships unless they make motions to disarm them.
I don't know. I'm partial to automated defense systems plus a decent fleet at the wormhole. The Federation just lost it because they had way to few troops. So, maybe work out a deal with the Federation where one of the conditions is a certain minimum level of security at the wormhole?
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Re: SD.net Starfleet (RAR!)

Post by Solauren »

I vote we go isolationistist, tool up, and hope my 'follow Voyager to grab the Array' plan works.

I'd also be tempted to go and look up some of the android technology shown in TOS (i.e Roger Korby's 'brain into android' find, and Mudd's Planet). Sure, they are not the most stable when exposed to emotion, but if we replace entire crews with them, loyal to the Captain of the ship, not a problem.

We could then acquire ships from the other powers supply depots and ship graveyards (ala the Ferengi in unification), do so light updating, and we increase our fleet considerably.

I mean, all you really need for a ship crewed with androids is a power supply, warp drive, impulse drive, shields and weapons. Oh, and life support and a escape pod on the bridge and captain's quarters/ready room.
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Re: SD.net Starfleet (RAR!)

Post by DarthShady »

Captain Shady gets a Defiant-class Starship, hmmm...

Considering how most of these RAR's end up, I figure the best thing to do is call up Admiral Coyote and ask him if he needs a wingman, and then simply follow orders to the best of my ability and hope to survive. :D
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Re: SD.net Starfleet (RAR!)

Post by The Romulan Republic »

If we could get reliable android crews, that might be a good way to go. Also, what about ground troops? Even with our starting marines we'd be coming up a little short their if we also want shipboard security.

I'd say goals must be:

1. Stop the inevitable nutjobs who take their ships and go rouge. May loose half the fleet or so in this stage.

2. Get troops. Androids/robots if possible.

3. Expand. We have too little territory to support a large fleet.
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Re: SD.net Starfleet (RAR!)

Post by Solauren »

Stopping nutjobs shouldn't be to much of a problem.

It's reasonable to assume that the Admiral ranks have access to the Prefix code for the starships (see Star Trek 2: Wrath of Kahn).

They can just remote order the fleet to shut down, beam the captain of that ship into space, and then put someone else in command.

They'd have to do this quickly.

Either that, or go kidnap Welsey Crusher, give him a tri-corder, and tell him to get on it.....
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Re: SD.net Starfleet (RAR!)

Post by Crazedwraith »

The Romulan Republic wrote: 3. Expand. We have too little territory to support a large fleet.
-ahem-
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The Planet has in orbit a set of repair yards capable of servicing the entire fleet at once, as well as spare parts factories and ammunition works to replace torpedoes and shuttles and such. The Star has an antimatter production farm capable of supporting the ships needs. For Crew and marine replacement, there is a clone works capable of growing and neurologically programming an adult human to be a good marine/crew member in six months and able to produce 25,000 people at once.
Our star sytsem is pretty much self sufficient.
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Re: SD.net Starfleet (RAR!)

Post by Swindle1984 »

I missed most of DS9, including nearly all of the Dominion War.

How does a Dominion attack vessel stack up against a Klingon Bird-of-Prey? And since we have Romulan Warbirds, does that mean all of our ships have access to cloaking devices?

If the Dominion ship is weaker than a Bird-of-Prey, I'll strip it of its proprietary technology but copy the plans for them and sell the ship or trade it so I can get a Bird-of-Prey, complete with cloaking device. Then I upgrade it with Dominion technology (like those weapons that initially went through Federation shields; was it the Dominion or the Breen that had those?) and whatever else we've got (we've got the most advanced Federation ships and some pretty nice Romulan hardware; I don't think it would be difficult to cherry pick compatible pieces of technology to upgrade my ship.).

It'd have to be one of the larger Birds-of-Prey to fit all my crew and marines into, of course.

I'd stay out of any power struggle or fight against rogue/psychotic board members. Depending on how favorable conditions were, I'd either ally myself with the victors (presumably Wong and his followers) or become an independent mercenary/smuggler.
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Re: SD.net Starfleet (RAR!)

Post by avatarxprime »

Solauren wrote:I vote we go isolationistist, tool up, and hope my 'follow Voyager to grab the Array' plan works.

I'd also be tempted to go and look up some of the android technology shown in TOS (i.e Roger Korby's 'brain into android' find, and Mudd's Planet). Sure, they are not the most stable when exposed to emotion, but if we replace entire crews with them, loyal to the Captain of the ship, not a problem.

We could then acquire ships from the other powers supply depots and ship graveyards (ala the Ferengi in unification), do so light updating, and we increase our fleet considerably.

I mean, all you really need for a ship crewed with androids is a power supply, warp drive, impulse drive, shields and weapons. Oh, and life support and a escape pod on the bridge and captain's quarters/ready room.
That sounds like a good idea, but how about holo-crews? It shouldn't really be that much of a hassel to install holo-emitters around the ships and for those of you who would say "what if you lose power?" Well these are Star Trek ships after all, if the warp core is on the blink than we have bigger concerns than the lose of our holo-crew.

As far as revisiting TOS stuff goes, how about the special liquid that allowed you to move super fast. It would be a great way to increase our limited troop numbers by making each trooper vastly more effective.
Swindle1984 wrote:How does a Dominion attack vessel stack up against a Klingon Bird-of-Prey? And since we have Romulan Warbirds, does that mean all of our ships have access to cloaking devices?
The Dominion attack ships have powerful weapons but they're not the sturdiest thing ever. You will be vastly superior to anything in your weight class, but don't go and try to pick on something bigger than you. As far as the Warbirds go, it would be the posters or that level that have access to cloaking tech, if you want access you need to talk to one of them and convince them to let you get a copy. On the bright side, your Dominion sensors can see through cloaks so they can't hide from you.
Swindle1984 wrote:If the Dominion ship is weaker than a Bird-of-Prey, I'll strip it of its proprietary technology but copy the plans for them and sell the ship or trade it so I can get a Bird-of-Prey, complete with cloaking device. Then I upgrade it with Dominion technology (like those weapons that initially went through Federation shields; was it the Dominion or the Breen that had those?) and whatever else we've got (we've got the most advanced Federation ships and some pretty nice Romulan hardware; I don't think it would be difficult to cherry pick compatible pieces of technology to upgrade my ship.).
Dominion weapons and transporters can go through Fed shields. Also the transporters can work from a range of three lightyears, or so says Memory-Alpha. Have fun with that. Anyone for beaming the warp core out of a ship that is bugging you? The Breen weapon negated shields all together by draining a ship of its power. We will not have access to any of this tech.
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Re: SD.net Starfleet (RAR!)

Post by Jaevric »

I promptly resign from my position and seek an administrative slot, either with the planetary government or in a support position for the fleet; something I'm actually educated and competent for. I have no business commanding a starship, even a dinky one. And as much fun as having a private space yacht would be a Jem'Hadar attack ship might not be my first choice; I'd probably have just as much fun with a big shuttlecraft as long as it had a replicator on board.
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Re: SD.net Starfleet (RAR!)

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Jaevric wrote:I promptly resign from my position and seek an administrative slot, either with the planetary government or in a support position for the fleet; something I'm actually educated and competent for. I have no business commanding a starship, even a dinky one. And as much fun as having a private space yacht would be a Jem'Hadar attack ship might not be my first choice; I'd probably have just as much fun with a big shuttlecraft as long as it had a replicator on board.
Perhaps you can trade for the Captain's Yacht on one of the bigger ships. You can ask for an administrative post and the Yacht in exchange for your attack ship.
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Re: SD.net Starfleet (RAR!)

Post by Lancer »

My very own Intrepid, hrm. There's so much potential in that ship class that's not utilized fully. For example, they've got a range of powerful sensor suites onboard, but Voyager had to jury-rig a science lab into a dedicated astrometrics lab to make real use of it.

It's got decent phaser arc coverage and a quartet of photorp launchers. One of the first orders of buisness would be to refit/ruggedize the shipboard systems. Instead of having a central computer core, have a distributed network of smaller cores, so damage to one location won't knock out something important like fire control.

As for the on-board armory, toss out the bloody retarded katanas and get my squints working on something that'll offer individuals some protection against energy weapons (like the Stargate body-armor inserts). There's no sense in giving your Marines armor that won't protect them against the weapons used by pretty much every other power in the galaxy.
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Re: SD.net Starfleet (RAR!)

Post by Formless »

Everyone is complaining about the katanas, but as I see it, this is the Star Trek universe. Melees happen, and while our troops are no doubt better trained then Starfleet marines, and know how to better utilise range, sooner or later its going to happen, and the troops are going to be glad to have a hand to hand combat weapon. Sure, you can gun down the first few columns of screaming klingons, but its going to waste ammo sooner or later. Katanas may seem a bit laughable, but it is better then not having one. I personally would opt to smelt them down and have them re-cast and tooled into bayonets. Then have my marines train with using them. Its good for morale, and whenever it happens that they are going to need crowd control in a melee, then can form up like pikemen and turn into an organized meat grinding machine. Good for stopping Klingons, Jem'Hadar, and Borg. 8)

Personally, after I get some administrative actions done, organize my little attack ship and my troops, get the bayonets ready, etc., I then leave my ship in more capable hands, probably the MESS. Then I plan on infiltrating the Federation, faking a Federation citizenship, and get back to my education. If possible, I get into Starfleet Academy. From there, I keep contact with the SDplanet system, serving as a contact and possible source of information. This makes me useful to the fleet, forwards my personal agenda and path to success, and keeps me out of interstellar space where anyone can kill me at the touch of a button if I piss them off. :)
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Re: SD.net Starfleet (RAR!)

Post by PeZook »

Formless wrote:Everyone is complaining about the katanas, but as I see it, this is the Star Trek universe. Melees happen, and while our troops are no doubt better trained then Starfleet marines, and know how to better utilise range, sooner or later its going to happen, and the troops are going to be glad to have a hand to hand combat weapon. Sure, you can gun down the first few columns of screaming klingons, but its going to waste ammo sooner or later. Katanas may seem a bit laughable, but it is better then not having one. I personally would opt to smelt them down and have them re-cast and tooled into bayonets. Then have my marines train with using them. Its good for morale, and whenever it happens that they are going to need crowd control in a melee, then can form up like pikemen and turn into an organized meat grinding machine. Good for stopping Klingons, Jem'Hadar, and Borg. 8)
The fact they were not bayonets was why I was complaining about them. Katanas are shitty weapons for close quarters combat (the really close quarters one, the kind where you use anything including entrenching tools and teeth).
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Re: SD.net Starfleet (RAR!)

Post by Mr Bean »

I have to wonder what the MESS collation will call itself under this new Q scenario. Unlike in standard scenario's aside from the fact the MESS naturally picks up the Moderator's and admins staff(Mess has a large number of mod/members) we out-gun(Barely) most of the rest of the free board chaos. I don't see someone like PeZook joining another small member collation along with Shroom. There's to many unknown, unknowns in the ST universe, who want to end up Borg bait or going down to the various one shot's of the week(For @#$$ sake, Salt Vampires anyone?).

So yes the new Mess Collation will form, the admins will join and that's a good twenty of the total firepower right there. Twenty or so Galaxy's and two dozen Sovereigns, a smattering of Intrepid and heaps of Defiants. Which considering the nature of such ships would give us enough striking power to take Terra if we wished. But would we want to? What would we do with the equivalent of a full fleet worth of firepower which while not able to take and hold any serious amount of territory, because we lack any amount of territory.

By post count we would have a minium of 478 Defiant class ships which is enough to conquer any two major powers but because of post numbers that's not all. That's 478 Defiant or greater. The actual numbers run to roughly eighteen Sovereign's (Plus 36 Defiants) 102 odd Galaxy's, 93 Intrepid's and 265(roughly) Defiants. And that's without going to posters with less than a thousand posts. Think about that, that's a fuck-ton of firepower that got poofed into existence. A force roughly a third the size of all starfleet at the height of the Dominion war just came into existence, full armed and operation.

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Re: SD.net Starfleet (RAR!)

Post by NecronLord »

Obviously, as said, I'd throw in with the Mess, Mods, and other people I know to be sane. Most of the Senate would probably also come with. To be honest, I think that most of the board wouldn't go psychotic. There's some immature people here, but not many that're actually genocidal...
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Re: SD.net Starfleet (RAR!)

Post by Formless »

I personaly think that the overreaction of some folks to assume that they should run away from the perceived dangers of chaos and confusion from a few psycho's would be even more dangerous because it would be manpower denied to those trying to impose order. Cowards!
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Re: SD.net Starfleet (RAR!)

Post by NecronLord »

The big problem with going rogue is that there's more than a few groups who'd quite like to get their hands on a solitary state of the art warship that no one would miss...
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Re: SD.net Starfleet (RAR!)

Post by HSRTG »

My first order goes something along the lines of: "Helm, maximum warp to anywhere but here!" After the chaos dies down, I'll probably come back and trade off my Dominion attack ship. Frankly, those things got destroyed pretty easily in DS9, and I'd rather not go down like a redshirt. Either I find a way to be on the crew of one of the large ships, be at least of middling rank on a Defiant or Intrepid confiscated from an idiot, or go into administration planet side.

When it comes down to it, I'd join up with the Mess. Seriously, whoever's organized is going to kick the crap out of everyone else, and they're going to be organized.
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Re: SD.net Starfleet (RAR!)

Post by Darth Yoshi »

I'd abdicate command of my ship and men in return for protection and funding to better mankind—or my benefactor, anyway. First priority, finding a way to refit Trek ships so that they don't explode if you sneeze wrong.
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Re: SD.net Starfleet (RAR!)

Post by Samuel »

Darth Yoshi wrote:I'd abdicate command of my ship and men in return for protection and funding to better mankind—or my benefactor, anyway. First priority, finding a way to refit Trek ships so that they don't explode if you sneeze wrong.
We have Dominion ships. They are built for war, not for spreading the love of the Fed. I'm sure their engines don't have that problem. With luck we can install character shields and survive like the Defiant :P
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Re: SD.net Starfleet (RAR!)

Post by loomer »

I side with the Mess right off the bat - they're both protection and organization, and if I don't there's a high chance they'll seize my ship by force to prevent me going mad with power (Right?).

Once that and the inevitable violent blood bath is over with, I take my ship and start playing the hopefully fully completed Dwarf Fortress, and am never heard of again - except to stock up on more chips and dip.
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Re: SD.net Starfleet (RAR!)

Post by Darth Yoshi »

Samuel wrote:We have Dominion ships. They are built for war, not for spreading the love of the Fed. I'm sure their engines don't have that problem. With luck we can install character shields and survive like the Defiant :P
As I understand it, Dominion ships are also built for quantity over quality.
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