Company of Heroes: Tales of Valor
http://pc.ign.com/articles/932/932471p1.htmlTo give the gameplay more of a kick there's something called a direct-fire mode. Instead of you giving an order for the tank to destroy something, you control the tank and its turret. It's basically like an action game, as drive the tank around the map yourself and try and engage targets by using the mouse as an aiming cursor. You'll find yourself mashing the button to get a round off, or be in such a hurry that you miss the target. It makes the action much more immediate and personal as you're not just sitting back and giving orders, you're caught up in the battle directly.
There's also a reason you should blow things up aside from just having fun. The resource system no longer depends on capturing nodes that provide fuel or ammo. In fact, there are no capture nodes. Instead, you're rewarded fuel and ammo for killing enemy units and vehicles. And as for repairing damage, there is a repair ability that costs munitions points. You want to ration it out, though, not only because of the point cost, but because it immobilizes the tank, making it a nice fat target.
This is an RTS that almost looks like a shooter.Meanwhile, each of your crewman have special abilities that they can unlock, not unlike the doctrine abilities seen in CoH. Litzke, the loader, can unlock high-explosive rounds, rapid fire, and improved rapid fire, letting him load the gun faster. Schraf, the driver, can unlock flank speed to drive faster as well as turret overdrive, which lets the turret move faster. Burndt, the commander, can unlock a machine gun atop the turret, as well as a smoke grenade launcher and the ability to call in an artillery barrage. Schultz, the gunner, can improve his marksmanship. All these skills are persistent, so if you unlock them in one mission they carry over to subsequent missions.
For Dawn of War 2, they have a new video up... that ends with a boss battle.
I know that I probably shouldn't say this, but it feels wrong to me. Shouldn't strategy games be about strategy? I know, it isn't my place to decide, but for a person who likes watching massed armies duke it out, this seems to be a disturbing direction.
I hope they don't actually embrace this. If they do, that means less RTS games like CoH.