Mages in Modern Combat

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Samuel
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Re: Mages in Modern Combat

Post by Samuel »

SAMAS wrote:Well, that's the other kind of Flat Earth Atheist. The who, while believing in the existence of powerful extraplanar beings, does not consider them Gods, per se.
Yeah, but when you have modern tech, it is less "Flat Earth Atheist" and more "Singularity Proponent".

After all, the "Gods" got to their position somehow, and so can we. And if it isn't possible for humans to do it, we can get our AIs to asend. :twisted:
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Re: Mages in Modern Combat

Post by Formless »

The only issue I see with Alyrium Denryle's system of classification is that "Divine" spells have a different set of effects, usually. There are many kinds of spells that a cleric can cast that a wizard or sorcerer cannot cast, and vice-verse. And at times the two are actually treated differently in certain situations. Like when determining what happens when the spells react with certain arcane monsters. How would that be explained?
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Re: Mages in Modern Combat

Post by Samuel »

Formless wrote:The only issue I see with Alyrium Denryle's system of classification is that "Divine" spells have a different set of effects, usually. There are many kinds of spells that a cleric can cast that a wizard or sorcerer cannot cast, and vice-verse. And at times the two are actually treated differently in certain situations. Like when determining what happens when the spells react with certain arcane monsters. How would that be explained?
Similarly to how they would deal with psionics.
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Formless
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Re: Mages in Modern Combat

Post by Formless »

Samuel wrote:Similarly to how they would deal with psionics.
Good thing psionics aren't standard DnD. :wink:

'Sides, if you were to include them for the heck of it, they would just be seen as a different technique to accessing power, but otherwise use the same mental frameworks. And then some, since the Psion class bases its different kinds of spells on all six statistics depending on the spel- er, power, to use the proper terminology. :) That means powers based on how strong you are, how much physical constitution you have, how nimble you are. It is pretty odd, actually. Best to not dwell on it too long.
"Still, I would love to see human beings, and their constituent organ systems, trivialized and commercialized to the same extent as damn iPods and other crappy consumer products. It would be absolutely horrific, yet so wonderful." — Shroom Man 777
"To Err is Human; to Arrr is Pirate." — Skallagrim
“I would suggest "Schmuckulating", which is what Futurists do and, by extension, what they are." — Commenter "Rayneau"
The Magic Eight Ball Conspiracy.
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Re: Mages in Modern Combat

Post by Samuel »

Isn't that essentially what they do in 4th edition with the martial powers?
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Alyrium Denryle
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Re: Mages in Modern Combat

Post by Alyrium Denryle »

Formless wrote:The only issue I see with Alyrium Denryle's system of classification is that "Divine" spells have a different set of effects, usually. There are many kinds of spells that a cleric can cast that a wizard or sorcerer cannot cast, and vice-verse. And at times the two are actually treated differently in certain situations. Like when determining what happens when the spells react with certain arcane monsters. How would that be explained?
Depending on what you expect to happen, the effects and the spells might be different. Again, just an artifact of training.

Of course this would mean that we would expect wizards to try to create spells that are in effect divine spells. ;)
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Samuel
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Re: Mages in Modern Combat

Post by Samuel »

Alyrium Denryle wrote:
Formless wrote:The only issue I see with Alyrium Denryle's system of classification is that "Divine" spells have a different set of effects, usually. There are many kinds of spells that a cleric can cast that a wizard or sorcerer cannot cast, and vice-verse. And at times the two are actually treated differently in certain situations. Like when determining what happens when the spells react with certain arcane monsters. How would that be explained?
Depending on what you expect to happen, the effects and the spells might be different. Again, just an artifact of training.

Of course this would mean that we would expect wizards to try to create spells that are in effect divine spells. ;)
Can metamagic feats do that?
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Re: Mages in Modern Combat

Post by loomer »

I believe there is such a feat, yes (there is certainly the reverse)
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Re: Mages in Modern Combat

Post by Formless »

The reverse applies all the time in the form of domain spells. There is even a domain CALLED the Magic domain that is filled with cross-pollination by default, IIRC.
"Still, I would love to see human beings, and their constituent organ systems, trivialized and commercialized to the same extent as damn iPods and other crappy consumer products. It would be absolutely horrific, yet so wonderful." — Shroom Man 777
"To Err is Human; to Arrr is Pirate." — Skallagrim
“I would suggest "Schmuckulating", which is what Futurists do and, by extension, what they are." — Commenter "Rayneau"
The Magic Eight Ball Conspiracy.
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Re: Mages in Modern Combat

Post by lordofFNORD »

Samuel wrote:
Alyrium Denryle wrote:
Formless wrote:The only issue I see with Alyrium Denryle's system of classification is that "Divine" spells have a different set of effects, usually. There are many kinds of spells that a cleric can cast that a wizard or sorcerer cannot cast, and vice-verse. And at times the two are actually treated differently in certain situations. Like when determining what happens when the spells react with certain arcane monsters. How would that be explained?
Depending on what you expect to happen, the effects and the spells might be different. Again, just an artifact of training.

Of course this would mean that we would expect wizards to try to create spells that are in effect divine spells. ;)
Can metamagic feats do that?
Er, no. The closest feat would be the one that gives wizards a clerics domain, but that still requires the wizard to worship the appropriate god. Clerics can get a number of wizard spells, by a variety of techniques, but that doesn't strike me as a good argument against the existence of gods.

Of course, there are fewer truly unique divine powers than might be assumed at first glance. Bards get the "Cure" spells as arcane spells. Wizards can't use Raise Dead, but they can use Clone, Contact Outer Plane instead of Commune, etc.
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