Human Head(WIP)
Moderator: Beowulf
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- Jedi Knight
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- Joined: 2002-12-17 11:11am
Human Head(WIP)
It's a head I'm making Blender.
Re: Human Head(WIP)
Are you going for a realistic head or a stylized one?
It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses.
Hit it.
Blank Yellow (NSFW)
Hit it.
Blank Yellow (NSFW)
"Mostly Harmless Nutcase"
Re: Human Head(WIP)
Looking good so far. Got a shaded wire shot and a close up of the eyes?
- Darth Yoshi
- Metroid
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Re: Human Head(WIP)
Perhaps it's just the mask, but the nose and cheekbones seem stylized.havokeff wrote:Are you going for a realistic head or a stylized one?
Fragment of the Lord of Nightmares, release thy heavenly retribution. Blade of cold, black nothingness: become my power, become my body. Together, let us walk the path of destruction and smash even the souls of the Gods! RAGNA BLADE!
Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
Re: Human Head(WIP)
For Heads and humans in general i suggest using a sculpting tool such as ZBrush or Mudbox. I think Blender has something like that integrated but i don´t know how good it is.
You´ll save lots and lots of time and the result will be better as well.
Build your lowman in Blender and then import it into ZBrush. Sculpt your model and then retopo it, bake your normal map and import it back to blender.
You´ll save lots and lots of time and the result will be better as well.
Build your lowman in Blender and then import it into ZBrush. Sculpt your model and then retopo it, bake your normal map and import it back to blender.