Hey at least it isn't a 30 strip sidequest this time.The Defenestrator wrote:So I guess we're continuing the theme of "OotS member gets new/improved equipment after the old one is lost or broken."
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Hey at least it isn't a 30 strip sidequest this time.The Defenestrator wrote:So I guess we're continuing the theme of "OotS member gets new/improved equipment after the old one is lost or broken."
Well, it's better than getting new, downgraded equipment...The Defenestrator wrote:So I guess we're continuing the theme of "OotS member gets new/improved equipment after the old one is lost or broken."
Unless you're in Eberron and have an artificer on tap(or a quest reward and a favor from the ruler of a major nation), in D&D 3.5 you're always going to be trading in your old equipment for something new and shinier. Your stuff being broken just makes it an immediate necessity rather than wondering if you should get some kind of stat-buffer instead with your loot.The Defenestrator wrote:So I guess we're continuing the theme of "OotS member gets new/improved equipment after the old one is lost or broken."
This isn't Voyager... on the other hand Dwarves might have long pregnancies.Solauren wrote:I'd like to see her show back up to.
The question is, how big will her belly be, and what will our other Dwarf cleric's reaction be?
My last breath... ....is also my mintiest.Lord of the Abyss wrote:615 up !
If that IS true...well...maybe they'll use Speak With Dead to confirm? There's nothing in the spell description that requires that the corpse have a head to be targeted with that spell...which creeps the heck out of me. Just call him Stumpy the Talking Neck Hole, I suppose?Praxis wrote:Now that we know that Eagle-Eye/Old Blind Man Pete's den was actually filled with weapons- is it possible he actually was trying to help them? He came back insisting they let him in to his den.
Ironic if they killed him in revenge as he was attempting to rescue them.
Wow... the too dumb to live trope may never have been more properly applied than in this instance...Lord of the Abyss wrote:616 up ! I like this one. "Yeah, and I'm gonna drop a house on you and sing about how I represent the Lollipop Guild."
The nerds on the OotS forum disagreed with GMJ's conclusions - apparently a house cat on its own in D&D is pretty deadly and can take down low level characters. Add in the bonuses that go with a level 15ish ranger/barbarian and, while not a powerhouse, it is still not something you want to meet down a dark alley at night.Vehrec wrote:Belkar continues to be awesome, in the way that only a halfling ranger/barbarian can be. Also, his Animal Companion needs to stop wandering off. Say, how threatening should Mr. Scruffy be as a full-advancement housecat who is attached to a 13th level ranger?
I actually have a slightly dingbat theory that may be relevant...Grandmaster Jogurt wrote:I ran the calculations once and a housecat does have something like an 80-90% chance of taking down an unarmed or unaware level 1 commoner and a 40% chance of taking down an armed, aware one (the numbers should be close to that, at least). But since only an anemic level one Wizard can be taken down in one round by a cat, anyone with class levels has very little to worry unless the animals swarm.
It's the half hit dice and the one damage maximum attacks that make even a Druid-owned housecat a rather ineffective combat companion. Even unleveled goblins would take two rounds for Mr. Scruffy to kill, while even pre-Dashing Swordsman Elan could potentially take down multiple per round if he actually did something besides sing. Plus, we've seen what one-HP-wounds look like in one of the bonus strips, and they're much less damaging-looking than the multiple gashes Mr. Scruffy is inflicting. Plus, cats, being tiny, are vulnerable to attacks of opportunity every time they move up to attack someone, and we've not seen any yet (though we don't often see combat play out exactly as it would be rolled in-game).
Thinking about it more, maybe it's been "house-ruled" that Belkar's raging transfers to Mr. Scruffy like a spell would? We do often see Mr. Scruffy have angry eyebrows when Belkar does. This would let Mr. Scruffy finally do more than one damage per hit, giving him 1d2+0 claw attacks and a 1d3+0 bite attack. 5.5 average damage per round makes him a slightly more credible threat, though still weak and fragile.