Let's play Dwarf Fortress!

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Zablorg
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Re: Let's play Dwarf Fortress!

Post by Zablorg »

A year had past, with no migrants to speak of. The Ogre was still there, and as Joviwan was getting tired of it's writhing mass, he let Rawtooth smash it up with his crossbow, as he had ran out of bolts.

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Vendetta had fished nearly the whole damn river, and had neglected to actualy process the fish, which he began to do. The fortress now had more raw fish than any other staple.

Acadamia Nut helped excevate a series of dining areas, which Pezook helped furnish. They had tried to smooth the walls but as Nut had pointed out, the walls were made of soil, not rock. Joviwan felt mixed reactions when he had found that for the second year running, there would be no migrants to his fortress.

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It suddenly occured that while Peptuck's death had not effected anyone in the slightest, some profit could be made out of him yet. He ordered Nut to dig to the bottom of the pit, so they could turn Peptuck's bones into trinkets to sell. And it soon became apparent that they were going to be very very rich.

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Joviwan set to work burning wood and turning the platinum nuggets into bars, while in the meantime Covenant was having trouble understanding just which bones they wished to make crafts out of. Joviwan had even placed a new craft shop almost right next to Peptuck's bones to help him get the point, but with no success.

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It soon became apparent that the bones might as well have been invisible.

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SKULL'S RIGHT IN FRONT OF YOU FUCKFACE.


But it was of little consequence. Covenant was soon set to make crafts out of platinum using the anvil they had brought with them, which as it turned out, were highly, highly valuable. At 400 gold per craft, the dwarfs started gossiping about what they would do with all that money.

And for no apparent reason, Rawtooth and Acadamia Nut got marriaged.

Earlier that year an elf and a dwarvern caravan had arrived but as at that time they had nothing of real value to trade with, and the caravans had nothing they wanted to buy, they were largely ignored.
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Re: Let's play Dwarf Fortress!

Post by Peptuck »

Even in death, my dorf gets the shaft! An appropriate end.
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Zablorg
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Re: Let's play Dwarf Fortress!

Post by Zablorg »

Pezook mentioned editing the starting party size in the raws. Which raw file is the value found?
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PeZook
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Re: Let's play Dwarf Fortress!

Post by PeZook »

Zablorg wrote:Pezook mentioned editing the starting party size in the raws. Which raw file is the value found?
entity_default. You have to dig through civs to find the START_GROUP_NUMBER.

Be advise, I've never tried to see if it worked yet - Toady might've implemented it for future use.

EDIT: BTW, you can start human settlements, too. They're not quite fully functional yet, and play much the same though.

EDIT2: When I'z gonna start farming? PeZook sounds like a total hippie from the description! This has Hilarity Potential (TM) :D
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Zablorg
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Re: Let's play Dwarf Fortress!

Post by Zablorg »

Oh, you're farming already. I'm just having a bit of trouble documenting this whole affair. I'm playing right now as it happens.

THIS UPDATE.

SOMEONE.

WILL.

DIE.

(APART FROM THOSE 30 IMMIGRANTS THAT WE TOSSED DOWN THE PIT)
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Vendetta
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Re: Let's play Dwarf Fortress!

Post by Vendetta »

Zablorg wrote:THIS UPDATE.

SOMEONE.

WILL.

DIE.

(APART FROM THOSE 30 IMMIGRANTS THAT WE TOSSED DOWN THE PIT)

So, business as usual in Dwarf Fortress: Hinamizawa then.
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Zablorg
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Re: Let's play Dwarf Fortress!

Post by Zablorg »

Okay, first of all I'd like to say that this little bit won't be as detailed as a lot of stuff happened, but I can cover most of it without pictures.

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I actually don't remember what this was all about. Suffice to say, we got around two or three migrant waves, nearly all of which got turned into recruits to stand on the pretty platform.

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A grizzly scene. There were only two survivors, an anonymous individual and another known as Karza, who was remarkably cheerful despite being thrown down a shaft.

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I had tried to finish the job by collapsing a part of ground they were on, but that just seemed to make them upset. So to stop people giving them food and water, Pezook made a door to their abode and locked it.

Apparently one of the deaded recruits was Joviwan's friend shortly before his desmise. He probably should have thought of that before he had the lever pulled.

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It should be noted that over the months ogres and harpies came and went, minding their own business for the most part. Well, Rawtooth was pretty good with a crossbow loaded with bolts, but not so much as just the crossbow. We tried avenging his death but the Ogre had left the map before we could mobilize.

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I did not throw him down the pit.

Unlike the previous migrant waves and executions, this one in particular seemed to really irk most of the fortress, causing Covenant to whine and kick and scream like a little itsy bitsy bebbe.

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The pair locked in the pit weren't so happy either.

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Around this time we recieved a hesitant migrant wave that contained three notable individuals; Ohma the fish preparer (who was allowed to live so that Vendetta could fish uninterrupted), Shroomang the brewer, who stayed because we were in desperate need of booze, and Stark the Peasant, who would don the various bits of armor and sword that we had prepared and purchased over the months from our local caravan.

For some inexplicable reason, after picking up a few bits of armor, Stark felt the need to go unarmed to drink from a stream occupied by an Ogre. Stark recieved very minor injuries while the beast was felled in three seconds.

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However, immediately after killing the first Ogre nearby, Stark apparently thought that the Ogreslaying had a future in it for him, and charged at the second hulk which was close nearby.

He was right; Ogreslaying had a future in it, so long as you could actually kill the Ogre. Byebye STRAK.

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Well, the fortress decided that we couldn't just have all that lovely armor sitting around after their only recruit's desmise; so Shroomang was selected to don Stark's sword and armor, which he did so without dying.

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FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU

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Re: Let's play Dwarf Fortress!

Post by Covenant »

Hey man, I'm just sick of having to carve you bedpans out of my co-worker's skulls. By the way, why do you keep throwing all the migrants into a pit of doom? I can understand wishing to keep a relatively smaller Fortress, but it seems somewhat dangerous to subject the people living there to such an extreme amount of death. Won't they start demolishing areas and killing each other eventually, or knock out load-bearing walls?
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Re: Let's play Dwarf Fortress!

Post by Vendetta »

Covenant wrote:Hey man, I'm just sick of having to carve you bedpans out of my co-worker's skulls. By the way, why do you keep throwing all the migrants into a pit of doom? I can understand wishing to keep a relatively smaller Fortress, but it seems somewhat dangerous to subject the people living there to such an extreme amount of death. Won't they start demolishing areas and killing each other eventually, or knock out load-bearing walls?
I think the picture of Shion gave away what kind of fortress this was...
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Re: Let's play Dwarf Fortress!

Post by Ohma »

Zablorg wrote:Image
Umm...

Where wolf?
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Re: Let's play Dwarf Fortress!

Post by Joviwan »

He's probably got his cursor over it.
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Losonti Tokash
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Re: Let's play Dwarf Fortress!

Post by Losonti Tokash »

I'm totally confused by this game's interface. I get vague ideas about the dwarves once a description is up but I have no idea what the mess of characters on the screen means. Could someone maybe give a brief rundown on how to interpret this?
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Covenant
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Re: Let's play Dwarf Fortress!

Post by Covenant »

Losonti Tokash wrote:I'm totally confused by this game's interface. I get vague ideas about the dwarves once a description is up but I have no idea what the mess of characters on the screen means. Could someone maybe give a brief rundown on how to interpret this?
Usually if it seems to be just an endless mess of garbage, such as the "werewolf" screen, it means you're looking at an exterior-that appears to be a forest, outside, in early autumn-or like the one where I was being a pissy shit and trashing the workstation, that's an interior rock floor with stone walls.

Other things just need to be seen to be understood. Most of the ugly messes of shapes that make NO sense can be understood as work areas. Most of these are approximately 3x3 messes of pixels, blocks, and so forth. If you look at the picture of the group locked in a pit you can make out a few different workstations, like breweries and an anvil and so forth. Trust me, it IS confusing. Check out the wiki for some more clues, but generally, just try to figure it out from context. Or download Rogue, which is an Ascii game like this, or Dwarf Fortress itself and try on your own! Confusing, but trust us, you'll catch on fast.
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Re: Let's play Dwarf Fortress!

Post by Karza »

So I got locked into a pit. It's not what I hoped, but pretty well in line with what I expected :D .
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Zablorg
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Re: Let's play Dwarf Fortress!

Post by Zablorg »

I'll have another update by tommorrow.

I made a poem about Stark's desmise:
Stark Nerdegel the Ogre Hunter

Met an ogre, t'was torn asunder.

Until he met it's aunts and neices

And O poor Stark was torn to pieces
A bit of an exageration, but I like it anyway.
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Re: Let's play Dwarf Fortress!

Post by The Yosemite Bear »

Wait, this is by Zab, not MRDDD?

count me in as always, the insane bear whose head is as bald as half dome, and probably could grow a proper dwarven beard if it wasn't for those damn appearance and uniform regulations...
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Re: Let's play Dwarf Fortress!

Post by Gomu Niwatari »

I want to be in on this. Hopefully I shall go insane.
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