If not for the airvents and drop ceiling that everyone was too dumb to think about being indoors gives you the ability to create killzones where you can mincemeat the xenoes.Knife wrote:Ammo was the same as indoors. Being outdoors gives you range on them and a better chance at defense in depth. Inside you are limited to the choke points made by the structure. Out side you can set a perimeter, I also remember they have flares (or was that just cuz the second drop ship had em?) that would make nice booby traps too, to light up an approaching enemy.consequences wrote:The trouble with that is that their ammo supplies were limited as hell. We also don't know how sensitive the defense guns would have been to severe atmospheric disturbances, since they apparently tracked motion.
Regurdless, rather have the range than the structure. Start engaging at max effective range with the weapons.
Unfortunately the colony was designed as an office building more than a colony. The only real structural features of the whole place was the exterior walls. Meaning if there had been an accident early in the colonies history before the outer air was breathable everyone in the colony would have died. If you cannot seal any area well enough to keep xenoes from easily crawying in then you certainly are not somewhere that can be made airtight.