Absolute nonsense. Tex swaps to similar-sized but better quality does NOT increase resource hit. Changing models to similar poly versions with better UV or whatever does NOT increase performance hit. Several mods improve performance of Oblivion ANYWAY simply by optimising settings Beth are too stupid or lazy to do themselves, and almost immediately after Oblivion was released people were using 'push the LOD way out' mods. Morrowind could barely be played when it was released, Oblivion was nowhere near the same level (which is just due to Beth's horrible coding anyway).McC wrote:In all cases, improving art resolution (vertex count, texture size, etc.) is going to amp up system requirements. In most cases, the visual improvements I've seen come at the expense of perf (terrain being an obvious one, but essentially every visual mod hurts a bit). Bethesda, however, is constrained to produce a game that people can run. And yes, I realize when Oblivion came out, people could barely run it. Keep that in mind.
For sure; I played a fair bit of Oblivion myself and at least at the low end it was fun. The point Zod made was about quality, however, and mods are irrelevant to base game quality. I consider the game basically unplayable without levelling mods, and that's the mark of a totally hopeless game. If it wasn't Elder Scrolls Instant GOTY because Nerds are Predictable, it would have just sunk into obscurity like all the other flawed fantasy games.Charlemagne wrote:but I can't help it that Oblivion was still fun, and so was wading through mods - I totally know that this is not for everyone, though. But yeah, I'd like to see Bethesda putting out a game with overall really high quality, because that would make for an even better modder's sandbox.