SD.Net World Redux Comment Thread V

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Re: SD.Net World Redux Comment Thread V

Post by Siege »

Karmic Knight wrote:So, Siege, need any assistance with the whole zombie apocalypse destroying your city from the FTO? I'm sure we could nuke them.
Nuke my capital city? Are you nuts? Sweet Lady, full on half of my total population resides in San Dorado City, my guess would be it's well in the top ten most densely populated cities in the world, and you would drop nuclear devices on it? If that's your idea of "help", then hell no I don't want any...

The situation is deteriorating alright, but the plague currently still only ranks #5 on the urban unrest alert scale, which goes up to #7. We've seen worse, and the plague is currently contained in some of the poorest areas of the Sprawl (think South Bronx at its worst), so even if we flatten them (which we'll probably do with some of the worst affected bits) it's no big loss. Luckily for us the infected have a tendency to cluster ala Firefly's Reavers, rather than spread out like DotD zombies, so we can still isolate the clusters and take them out with Excessive Force™.

And as long as it looks we can handle this, you can bet we're going to suppress the real cause for the violence. Like Fingolfin said, we don't want our trade to dry up just because some poor bastards in the urban wastelands got infected with Super Rabies...
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Re: SD.Net World Redux Comment Thread V

Post by Fingolfin_Noldor »

I think as a start a travel advisory for travel to the San Dorado will be issued. However, you should not discount the possibility that the real cause for the violence might leak out.
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Re: SD.Net World Redux Comment Thread V

Post by Siege »

Ryan Thunder wrote:"..busy!? What do you mean, busy!?" Gero screeched. He was about to continue when he realized that he'd scared the poor secretary. "Sorry, you're just the messenger, I know. Well, what can you expect... Fax the offer, then."
Err, like I said earlier, my Executive Director of Public, International and Corporate Relations would be more than happy to talk to Mr. Gero. She's #3 of the Board, so it's not like we're totally incommunicado y'know ;).
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Re: SD.Net World Redux Comment Thread V

Post by Ryan Thunder »

By the way, Siege, your AM-1 Archers are ready for $300 million.

Coiler, your purchase should be ready by the first of January. That's $750 million.
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Re: SD.Net World Redux Comment Thread V

Post by PeZook »

Ryan Thunder wrote:By the way, Siege, your AM-1 Archers are ready for $300 million.

Coiler, your purchase should be ready by the first of January. That's $750 million.
What of our testing inquiries? We'd like six guns to wreck :D
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Re: SD.Net World Redux Comment Thread V

Post by Ryan Thunder »

PeZook wrote:
Ryan Thunder wrote:By the way, Siege, your AM-1 Archers are ready for $300 million.

Coiler, your purchase should be ready by the first of January. That's $750 million.
What of our testing inquiries? We'd like six guns to wreck :D
You asked for a test battery of twelve guns. Hence the $300 million. What you do with them is up to you. ;)

Also, I've created an updated map of Frequesque, with the changes to the Vinish protectorate and Miratian Annex added as requested. I've got a PSD of it, this is just the animation I'll be posting in the story thread:
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I'll be installing a naval shipyard in the Annex. Does anybody have any objections?

EDIT: Oh, and I need to know exactly what the fuck is going on in the CFR so I can change the map and handle foreign policy there accordingly. I still have Aerines there, after all.
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Re: SD.Net World Redux Comment Thread V

Post by Fingolfin_Noldor »

Ryan Thunder wrote:I'll be installing a naval shipyard in the Annex. Does anybody have any objections?
It will cost you billions to build a new yard from scratch.
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Re: SD.Net World Redux Comment Thread V

Post by Karmic Knight »

Ryan Thunder wrote:EDIT: Oh, and I need to know exactly what the fuck is going on in the CFR so I can change the map and handle foreign policy there accordingly. I still have Aerines there, after all.
Well, my map (Orange is Baerne, the CFR Tan is the unorganized Territories, The Brownish is the 'successor' cfr state headed by the Colonel's son) shows my areas of control on it accurately, the other areas are very crudely defined, based on what I could piece together, so the various forces behind each thing can define their claims better.
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Re: SD.Net World Redux Comment Thread V

Post by Zor »

The crown owned corperations of Royal Nautical Engineering and Royal Zordinance would be happy to help Miratia in the establishment of Naval shipyards, as well as providing you with warships.

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Re: SD.Net World Redux Comment Thread V

Post by Siege »

Ryan Thunder wrote:By the way, Siege, your AM-1 Archers are ready for $300 million.
Huh? But I didn't order any- you must have me confused with someone else.
EDIT: Oh, and I need to know exactly what the fuck is going on in the CFR so I can change the map and handle foreign policy there accordingly. I still have Aerines there, after all.
The east is stable, so (I think) is the west (where Indhopal has troops); the north is unstable, but being cleared up right now. Whether the CFR will continue to exist as a state or if it'll be carved up in several smaller states is at this stage unclear, although I personally favour keeping the CFR intact. Certainly I intend to leave when Eastern Occidental can finally fend for itself.
I'll be installing a naval shipyard in the Annex. Does anybody have any objections?
Not so much an objection as that I think it's going to be highly impractical (not to mention excruciatingly expensive) to build a naval yard from scratch in the middle of a wilderness hundreds of kilometers from the nearest shadow of civilization. Moreover, as a landlocked nation you can't have much in the way of experience with the construction of large warships, so why bother going through the hassle of accumulating such knowledge at a very steep price when there's plenty of designs for sale already? I mean, our very continent has at least four nations building large warships (Vineyards, Baerne, San Dorado, Coilerburg), all of whose designs you'd be able to purchase for an agreeable price as a member of the FTO.

Regardless, should you go through with this (IMO rather silly) plan, I would like to have something of a say on what you plan to do down there, since it might affect shipping through the San Dorado Straits and the Orizaco Bay, and hence my income.
Zor wrote:The crown owned corperations of Royal Nautical Engineering and Royal Zordinance would be happy to help Miratia in the establishment of Naval shipyards, as well as providing you with warships.
The FTO, of which Ryan is now a member (presumably?) has its own naval expansion program though. We build very nice destroyers and submarines which, as a member, he can buy at a discount.
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Re: SD.Net World Redux Comment Thread V

Post by Fingolfin_Noldor »

SiegeTank wrote:The FTO, of which Ryan is now a member (presumably?) has its own naval expansion program though. We build very nice destroyers and submarines which, as a member, he can buy at a discount.
Might San Dorado's shipbuilding industry be open to collaboration with Constantinople Shipyards in the construction of conventional warships? :wink:
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Re: SD.Net World Redux Comment Thread V

Post by Zor »

SiegeTank wrote:
Zor wrote:The crown owned corperations of Royal Nautical Engineering and Royal Zordinance would be happy to help Miratia in the establishment of Naval shipyards, as well as providing you with warships.
The FTO, of which Ryan is now a member (presumably?) has its own naval expansion program though. We build very nice destroyers and submarines which, as a member, he can buy at a discount.
Although the fact that your shipyard workers are currently being eaten by Zombies makes things problematic for San Dorodo.

But if things cool down, RNE and Royal Zordinance would be willing to co-operate in joint programs. As well, Zorian firms would be happy to supply Miratia with top line machine tools for the shipyards, even if they exist only for matinence. Also Zorians are good at building ports, we did just construct Port Adria you know.

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Re: SD.Net World Redux Comment Thread V

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Fingolfin_Noldor wrote:Might San Dorado's shipbuilding industry be open to collaboration with Constantinople Shipyards in the construction of conventional warships? :wink:
After recent successes, San Dorado's megacorporations are very much open to collaborations with our good friends on the Old Continent! Wasn't CS constructing those very nice Invisible Hand ships? We'd gladly partner up in a similar endeavour...
Zor wrote:Although the fact that your shipyard workers are currently being eaten by Zombies makes things problematic for San Dorodo.
I don't think so... Considering the shipyard workers reside in an entirely different city. The yards are in La Palma; the plague is loose in (sectors of) San Dorado City...
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Re: SD.Net World Redux Comment Thread V

Post by Fingolfin_Noldor »

SiegeTank wrote:
Fingolfin_Noldor wrote:Might San Dorado's shipbuilding industry be open to collaboration with Constantinople Shipyards in the construction of conventional warships? :wink:
After recent successes, San Dorado's megacorporations are very much open to collaborations with our good friends on the Old Continent! Wasn't CS constructing those very nice Invisible Hand ships? We'd gladly partner up in a similar endeavour.
We are prepared to work together on a more affordable platform for FTO as a whole, or to jointly market the original design together with San Dorado's Shipyards. The sonar is top notch and regularly updated, and should be due for a new update with the testing of a new VHF active sonar towed array :P .
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Re: SD.Net World Redux Comment Thread V

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Fingolfin_Noldor wrote:We are prepared to work together on a more affordable platform for FTO as a whole, or to jointly market the original design together with San Dorado's Shipyards. The sonar is top notch and regularly updated, and should be due for a new update with the testing of a new VHF active sonar towed array :P .
'More affordable' sounds good, I like that :). The CNFN and Blues Brothers Steel & Shipping are also looking into the possibility of building a 'command ship' type of vessel that can combine the roles of fleet flagship, space tracking ship, missile tracking ship, electronic intelligence ship, and communications relay ship. Constructing such a ship is problematic for us because we don't really have much experience with building large warships (Tico size is the biggest we build at this time). Still, I think there might be a market for such vessels; if you're interested in such a project, let us know.
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Re: SD.Net World Redux Comment Thread V

Post by Fingolfin_Noldor »

SiegeTank wrote:
Fingolfin_Noldor wrote:We are prepared to work together on a more affordable platform for FTO as a whole, or to jointly market the original design together with San Dorado's Shipyards. The sonar is top notch and regularly updated, and should be due for a new update with the testing of a new VHF active sonar towed array :P .
'More affordable' sounds good, I like that :). The CNFN and Blues Brothers Steel & Shipping are also looking into the possibility of building a 'command ship' type of vessel that can combine the roles of fleet flagship, space tracking ship, missile tracking ship, electronic intelligence ship, and communications relay ship. Constructing such a ship is problematic for us because we don't really have much experience with building large warships (Tico size is the biggest we build at this time). Still, I think there might be a market for such vessels; if you're interested in such a project, let us know.
Possibly could work on it jointly for the next 2 years to bring it down to a 4000tonne platform instead of a near destroyer sized one. That way it would be cheaper.

As for the command type vessel, we can work on it yes, There is that command vessel which I manufactured for my own uses for missile tracking and space tracking but electronic intelligence and communications relay abilities are not quite there (since most of this is reliant on the new cruisers that are coming into service and the existing carriers which have command and control facilities). Perhaps we could relook at the designs and see if we can add those functions back in . (in general, we always leave lots of space for upgrades, even though we did however light up a huge Christmas tree which may cause problems such as interference. Might need to build a whole new platform)
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Re: SD.Net World Redux Comment Thread V

Post by Siege »

Fingolfin_Noldor wrote:Possibly could work on it jointly for the next 2 years to bring it down to a 4000tonne platform instead of a near destroyer sized one. That way it would be cheaper.
Hmm, 4,000 tons would be quite affordable. Though, how much is the Invisible Hand supposed to displace?
As for the command type vessel, we can work on it yes, There is that command vessel which I manufactured for my own uses for missile tracking and space tracking but electronic intelligence and communications relay abilities are not quite there (since most of this is reliant on the new cruisers that are coming into service and the existing carriers which have command and control facilities).
I have only one carrier, which isn't that big, hence why I myself prefer to integrate C&C and SIGINT in another ship with the carrier merely acting as a backup. Up 'till now my CGN have functioned as C&C nodes, but a dedicated ship would be much preferable (and free up the cruisers to go do the things they were actually designed for, like spamming lots of anti-ship missiles).
Perhaps we could relook at the designs and see if we can add those functions back in . (in general, we always leave lots of space for upgrades, even though we did however light up a huge Christmas tree which may cause problems such as interference. Might need to build a whole new platform)
A new platform would have my initial preference, if only because that means the design will be optimized for all functions rather than a few with the rest slapped on as an after-thought.
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Re: SD.Net World Redux Comment Thread V

Post by Fingolfin_Noldor »

SiegeTank wrote:Hmm, 4,000 tons would be quite affordable. Though, how much is the Invisible Hand supposed to displace?
In real life, the TAGOS-23 vessels I based my ships on loosely were quite large, like 5800tonnes at full load. But because I decided to increase the speed and endurance, they could well be about 8000tonnes thereabouts. Shrinking it to a smaller platform might be possible if we use all the latest electronics. The ships were orignally laid down in 1993 but there was a halt to construction due to shipyard difficulties and I'm not sure if there was any further development work done on the ships when they were launched in 2000. However, given the latest advances in electronics, it might be possible to squeeze all that into a smaller monohull platform and save a lot. The current cost of the Invisible Hand might be less a billion because they lack most of the sophisticated air defence equipment, but they make it up by the sheer bulk of the electronics processing required to process sonar data. I would think that it is possible to shrink them (granted, it is the year 2012 vs 1993/2000)
I have only one carrier, which isn't that big, hence why I myself prefer to integrate C&C and SIGINT in another ship with the carrier merely acting as a backup. Up 'till now my CGN have functioned as C&C nodes, but a dedicated ship would be much preferable (and free up the cruisers to go do the things they were actually designed for, like spamming lots of anti-ship missiles).
I think a dedicated ship for C&C and SIGINT is quite possible, but adding the space radar might pose significant difficulties in part because such a ship is akin to a Christmas tree. If the problems of the DDG-1000 is anything to go by, I think we should put the huge X-band radar on a dedicated platform.
A new platform would have my initial preference, if only because that means the design will be optimized for all functions rather than a few with the rest slapped on as an after-thought.
Then it is agreed. A whole new platform consisting of two variants.
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Re: SD.Net World Redux Comment Thread V

Post by Siege »

Fingolfin_Noldor wrote:I would think that it is possible to shrink them (granted, it is the year 2012 vs 1993/2000)
I would daresay that it is, given the prevalence of high-end gear in this world (like how for example damn near every fighter in production here now has an AESA radar...) It might still be pricey, but that's the price one pays for subhunting.
II think a dedicated ship for C&C and SIGINT is quite possible, but adding the space radar might pose significant difficulties in part because such a ship is akin to a Christmas tree. If the problems of the DDG-1000 is anything to go by, I think we should put the huge X-band radar on a dedicated platform.
Fair enough, as long as the C&C variant still has a decent radar set. Wouldn't want my expensive command and control boat to become a giant whopping target for every ARM out there...
Then it is agreed. A whole new platform consisting of two variants.
A deal it is!
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Re: SD.Net World Redux Comment Thread V

Post by Fingolfin_Noldor »

SiegeTank wrote:Fair enough, as long as the C&C variant still has a decent radar set. Wouldn't want my expensive command and control boat to become a giant whopping target for every ARM out there...
Probably something more powerful than a standard Aegis radar.
A deal it is!
You get to announce it. :P Note that it will take 2-4 years to get it going from development to testing and launch.
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Re: SD.Net World Redux Comment Thread V

Post by Ryan Thunder »

Alright, fine, it'll be a Naval base to start. -_-;
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Re: SD.Net World Redux Comment Thread V

Post by Lonestar »

:wtf:

"Phase=plasma pulse rifles"?
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Re: SD.Net World Redux Comment Thread V

Post by Siege »

Lonestar wrote::wtf:

"Phase=plasma pulse rifles"?
They're Shroomanians! :lol:
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Re: SD.Net World Redux Comment Thread V

Post by PeZook »

Soyuz has landed as scheduled.

Well, it managed to do it on Earth, at least :P
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Re: SD.Net World Redux Comment Thread V

Post by Beowulf »

Astronauts didn't go in adult diapers. Those are only for when waiting for lift-off. In space they pooped into plastic baggies that were glued onto their ass (single use baggies, so they had to glue a new one onto their ass everytime they needed to go, then rip it off when they were done). Pissing was done through a tube that evacuated to space (fairly directly, as I recall).
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