Jett Tainer wrote:
I hated Chryssalids. But I discovered in some games, you can stun the civilians, and the chryssalids would ignore them.
Maybe I'm thinking of UFO or one of the other "knock offs"
You can stun civilians to make chryssalids ignore them, but if they wake up again they go hostile and have to be killed to end the mission.
When you get flying suits things get a bit easier, because you can just stay floating and they can't get at you (you just have to watch out for snakemen, but they're one of the less annoying alien types on their own).
The worst you can get is the unluckiness of having a major terror attack on a large city (London, NY etc) as one of your first missions. Landing with basic kit and suddenly having fucking Chrysalids raping your face? That sucks.
You shouldn't get a Snakemen terror attack for at least two or three months (Snakemen are the ones that pack chryssalids for terror missions and on battleships). Your first couple of terror missions will be either Floaters (easy-ish unless they chuck an inopportune grenade) or Sectoids (more annoying, will always have a Leader, so they'll have psionics and they pack Cyberdiscs, which are a bitch to take down with default gear).
Otherwise, terror attacks come regular as clockwork at the end of each month, unless you intercept the terror ship.
Terror missions are a bit of a pain in general, they give reasonable points if you can fight them off, but not much lewtz because there's no UFO, but if you can't fight them off they're the one that gives the most points for the aliens. It's always better to shoot down the terror ship and capture it's gubbins (though it's the one that's least likely to give elerium because they almost always blow out all the engines), which stops the terror attack completely (and is possible with two interceptors with 2x Avalanche launchers each).