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Moderator: Edi
That has never screwed me up, though how I do things is a bit different than most. We have a main fileserver at home, each person with their own directory. My computer maps the public directory to Z: and my own directory to Y: - and I never have any problems. My laptop synchronizes the differences on boot and shutdown whenever I'm at home (mapped to the same drive letters).Durandal wrote:Don't get me started on the stupidity of drive letters. They basically make relative paths impossible. If OS X ran on that idiotic drive lettering scheme, I'd be screwed, as I've moved my home folder from drive to drive more than once, and I've even renamed it. Of course, I've done this all seemlessly because of the beauty of mount points.
Doesn't XP do mount points, though?
Microsoft has been sneakily adding odd behaviours into Windows as of late - it now recognizes both front and backslashes.Durandal wrote:There's only one thing that relies on the colon: badly-done Carbon applications. Well, Mac OS Dinosaur does, as well.
All it takes is for developers to get off their asses and conform to the new way of doing things. Things aren't that easy for Microsoft.
Not so on non-american layouts, the slash key is SHIFT+7 or the division button on the numpadPu-239 wrote:Depends on the keyboard. Some have it next to the backspace, so you have to move your pinky farther, or some have it under enter beside shift. Some have it above enter and below backspace. The slash key is always located next to the period for easy access.
COMBAT MISSION does not play under OS X, therefore OS X is a pieceDurandal wrote:There's only one thing that relies on the colon: badly-done Carbon applications. Well, Mac OS Dinosaur does, as well.
EV:N does not currently play under Win32 natively, therefore Windows is shit?MKSheppard wrote:COMBAT MISSION does not play under OS X, therefore OS X is a pieceDurandal wrote:There's only one thing that relies on the colon: badly-done Carbon applications. Well, Mac OS Dinosaur does, as well.
of shit.
Shep's one-dimensional approach to things is well known to us. Pay it no mindphongn wrote:EV:N does not currently play under Win32 natively, therefore Windows is shit?MKSheppard wrote:COMBAT MISSION does not play under OS X, therefore OS X is a piece
of shit.
I felt like biting the bait todayDarth Wong wrote:Shep's one-dimensional approach to things is well known to us. Pay it no mindphongn wrote:EV:N does not currently play under Win32 natively, therefore Windows is shit?MKSheppard wrote:COMBAT MISSION does not play under OS X, therefore OS X is a piece
of shit.
You mock the goodness that is Combat Mission?Darth Wong wrote: Shep's one-dimensional approach to things is well known to us. Pay it no mind
We're going to use the kinetic energy of the round, the precise strike angle, the Brinell hardness and thickness of the armor plate, the cross- section and quality of the round fired. Realism in combat results, realism in damage calculations, realism in every aspect of the game. Every single shot will be tracked, adjusted for wind, temperature, EVERYTHING we can think of. If it's a hit, we want brutal details on where it hit and what is the effect. If it misses, it will be tracked until it hits something or leaves the board.