Well, truth is, we rushed to space because we wanted to (admittedly) pick up where we left off in the old version and do it before Shep killed us all again.
And, let's remember, the tech level is supposed to be similar to modern Earth of 2007 when we started this, where F-22s were just starting to come online. So in reality, the high tech existed, it just needed to be put to use-- so playing catch-up will go quickly.
Plus, we've always had a bit of "weird science" or "ideal science", with people willing to go along with ideas that are typically shot down, and we're expected to be a little fantastic. Compared to the previous game (cyborg wars, killer megafauna, Celine Dion) this version is downright tame and realistic.
I'm trying to add some technical glitches to the Eagle to slow its development, but we've always oriented towards getting to space quickly. At least we've managed to avoid Killer Space Rods.
