Something big

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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

Actually it's an imperical customs corvette. 180m long.

I made one of the light turbolaser mounts. Might have gone a bit overboard with it, but looks ok still.

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fusion
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Re: Something big

Post by fusion »

Even though a hundred and eight meters sound small, it is still very large. I mean it is the size of two guided missile carrier glued together. Anyways I want to see it finished.

P.S. the turret seems a bit out of place/ a bit small

P.S.S. The space between the two arms make for a good super laser mount :P
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Re: Something big

Post by JointStrikeFighter »

LTLs like that are for anti fighter work? If so whats the ROF like? It reminds me of a 25-30mm autocannon mount.
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Re: Something big

Post by Raesene »

The customs corvette looks good, I'm looking forward to the finished vessel (once again).
How much space is between the arms ? They could be pincers to permit boarding tubes to extends from both sides towards a captured light freighter.

The light turbolaser mount looks tiny compared to your last guns :-).

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Eleventh Century Remnant
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Re: Something big

Post by Eleventh Century Remnant »

I like it; it looks very stabby. A good shape and a neglected possibility.

I know it's game stat, but at least it's comparing apples to apples- the Rendili Customs Corvette, which this is, had the same West End speed and agility numbers as the X-wing.

I think it's a military powerplant in a civil standard hull; it gets a lot of damage tolerance just from being that big, but it's overpowered enough to get a lot of performance, and a very good rate of fire out of it's guns.

Actually, guesswork-ballparking this about 3e18 W, about Royal Yacht power levels, it could easily be doing Vulcan-like rates of fire (or better) with half- megaton shot. Limiting factor is the engines, really, they probably take the lions share of the power output.

The space between the forks was the capture bay; there's an illustration in Tramp Freighters with a Ghtroc 750 or something like it pinned in there- so it's got at least a thousand tons lifting capacity there.

I reckon it's a better fighter-killer than the Lancer; faster, more agile, longer reach on the weapons, better sensors insofar as the stat used to describe them means anything at all, smaller crew requirement and greater endurance. In fleet rather than customs service, we just might see the capture bay facility used to mount some kind of weapons pod. (Hint, hint.)

Seriously, great work. I hope you're having as much fun doing this as we are looking at it.
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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

fusion wrote:Even though a hundred and eight meters sound small, it is still very large. I mean it is the size of two guided missile carrier glued together. Anyways I want to see it finished.
? 180m is about the length of an aegis cruiser.

I based the gun lengths on the blockade runner. These aren't exactly heavy weapons anyway. The turret is scaled to fit the lumps I've called point defense/light guns on my bigger ships. Is there anything that actually states fire rates somewhere?

I'm considering including more turrets, but 6 seems ok for now. Might reconsider. Power, as ECR said, should be no problem.
fusion wrote:P.S.S. The space between the two arms make for a good super laser mount :P
lol

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The capture bay is problematical for me. The docking mechanism seems to be between the arms, under the bridge module. However, that's not going to allow for docking with anything bigger than that ghtroc, and for a YT, wouldn't allow docking at all from the side hatches, unless you accept mismatching artificial gravity planes. And of course the docking bay is useless for a hatch on large ships.

The way I see it working is to retain the bay for smaller ships, and have a larger ventral docking clamp for bigger ships/other situations, and just accept different planes of artificial gravity will be needed.

Updates. I will have a whole damn fleet someday.

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Raesene
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Re: Something big

Post by Raesene »

Why not use smaller docking mechanisms on the arms ? I'd put at least some exits there so that space troopers can storm the prey from different directions.

Don't forget to add powerful ion cannons ;-) They may be the main armament of a customs vessel.

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Re: Something big

Post by Havok »

Dig that design. Very slick. What is the source?
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Eleventh Century Remnant
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Re: Something big

Post by Eleventh Century Remnant »

You'd think that, wouldn't you? Wierdly, of the four OT-period main types of system patrol/customs ship, none of them have any disabling weapon beyond small arms set to stun.

Of the stats I've been able to track down, this thing's armament reads consistently as six twin turrets for long-barrel, long range antifighter turbolasers. That's it.

It's kid brother, the Rendili Customs Frigate, is slower, more solid, and carries six single turrets for medium fighter lasers.

Sienar's 344/Guardian is very fast, and has twin heavy fighter lasers forward and two single turrets for same; the Guardian variant actually adds a squad of troops. Yes, the 344 didn't even have a boarding party to deploy.

the IPV has four twin dual-purpose LTL, no ions, no troop or fighter carriage at all.

There are older/theoretically obsolescent types that do have ion ability like the Corellian PB-950 and the MandalMotors Pursuer, and purely naval types in the same size range like the Delta DX-9 and Gamma ATR-6, but looking at this list the Imperial Customs Service seems to have moved towards the idea of live fire to disable.

Fusion, are you thinking about the kdb-1 Broadside missile cruiser? That thing's length is uncertain according to Wookie, could be 50m, or a zero might have fallen off and it should be supposed to be 500. I tend towards the upper estimate- 40 concussion tubes is half the missile loadout of the Victory-I, way too much for a 50 metre long ship and probably pushing it for a 500, considering things like missile magazines and armour and safety for them.

Havokeff, the design first turned up in West End's Galaxy guide 6; Tramp Freighters (1990), as something to scare players with. It did a fair job of it.
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fusion
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Re: Something big

Post by fusion »

Eleventh Century Remnant wrote: Fusion, are you thinking about the kdb-1 Broadside missile cruiser? That thing's length is uncertain according to Wookie, could be 50m, or a zero might have fallen off and it should be supposed to be 500. I tend towards the upper estimate- 40 concussion tubes is half the missile loadout of the Victory-I, way too much for a 50 metre long ship and probably pushing it for a 500, considering things like missile magazines and armour and safety for them.
No, I am talking about real life missile cruiser like USS Ticonderoga (CG-47), what fractalsponge said...
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Re: Something big

Post by fractalsponge1 »

The lack of ion cannon on customs ships is indeed extremely peculiar. Perhaps it was always meant to be a quasi-naval or easily-upgraded-to-naval screening ship design, and only got adopted by customs later? A superfast ship with six CIWS equivalents is not really what I'd think of first when I think "customs." It's like using an LCS to stop dhows. Though, when you think about it like that, that's not too farfetched after all.

I also wonder what other ships customs uses. I just can't imagine one of these sidling up to a lucrehulk for an inspection. For the super-heavy transports, maybe inspections happen dockside, under the guns of something bigger? That would leave this ship capable of handling anything non-military that can be reasonably be taken by a platoon of stormtroopers. Which admittedly, could be quite large vessels depending on the crew. Probably for a really big job, like a hijacked FSCV, naval units are going to be called in, unless someone knows of a bigger customs ship out there. Just thinking in terms of what kind of resources are going to be necessary to handle port traffic in SW. In numbers it must be absolutely huge for a major port.

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Reworked the panels lines to be a little less noticeable. Added details of course.

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Coiler
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Re: Something big

Post by Coiler »

fractalsponge1 wrote:The lack of ion cannon on customs ships is indeed extremely peculiar. Perhaps it was always meant to be a quasi-naval or easily-upgraded-to-naval screening ship design, and only got adopted by customs later? A superfast ship with six CIWS equivalents is not really what I'd think of first when I think "customs." It's like using an LCS to stop dhows. Though, when you think about it like that, that's not too farfetched after all.
Actually, the RL ship the customs corvette reminds me of the most are the upgunned PT boats used for attacking barges. A small, fast ship designed for taking down small craft.

Against any sort of proper warship, it'd get flattened, but against smugglers or criminals using small civilian vessels, it'd work well.
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Re: Something big

Post by fractalsponge1 »

Did one of the docking clamps tonight.

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Re: Something big

Post by Count Chocula »

Ah! So it could join on a YT from the forward mandibles, while keeping its prey under the guns! Slick.
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Re: Something big

Post by Rogue 9 »

fractalsponge1 wrote:Next big ship will likely be a carrier type, either cruiser-sized or Giel-style. Either that or some sort of interdictor variant on the ISD or light destroyer hull.
I'm a fan of the Revenge class heavy carrier the crew of the Imperial Military Personnel Stories fanfilm came up with.

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I seem to recall a canon Imperial carrier that used a similar twin-hull design, though it was smaller. Can't remember the name, though.
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Re: Something big

Post by fractalsponge1 »

You mean the carrier version of Giel's battleship? Much bigger than the Relentless actually - 6+km vs 4km.

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Re: Something big

Post by Alyeska »

Looking good as usual.

I don't suppose you would mind doing an Alliance ship? I would love to see your work on a Blockade Runner.
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Re: Something big

Post by phongn »

A Corellian Gunship would be neater, I think.
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Re: Something big

Post by fractalsponge1 »

No point in that. The ultimate 3d blockade runner has already been made by a guy named derelict.

http://www.scifi-meshes.com/forums/3d-w ... unner.html

I generally stick with imperial ships, but there are quite a few people out there doing good rebel meshes. One of them, if I can bug him enough, will eventually do a proper Home One.
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Re: Something big

Post by Illuminatus Primus »

I still want a proper battleship. Giel-style (big wedge, single engine bank), maybe bigger.
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Re: Something big

Post by fusion »

Illuminatus Primus wrote:I still want a proper battleship. Giel-style (big wedge, single engine bank), maybe bigger.
Much bigger, the Bellator is nearly 6 klicks long already. So yeah. It needs to be the size of an executor volume wise but shorter and stockier....
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Re: Something big

Post by fractalsponge1 »

Bellator is 7.2km, in case you haven't been paying attention :p. Remember it is not anonymous cruiser 5. I just got the rough idea for the silhouette there.

Giel's will come eventually, I think. But I'm thinking it's more a 7-8km ship. 1/3rd executor power perhaps for the full-fat battleship form, maybe 1/4 for the carrier variant.

In the catalogue, not much that can plausibly pull off >12km imo. Maybe the giant open-bayed tower-less battleship, maybe. Mandator I'm thinking is a thick 12km dagger, much shorter than executor but much stockier.
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Re: Something big

Post by Rogue 9 »

fractalsponge1 wrote:You mean the carrier version of Giel's battleship? Much bigger than the Relentless actually - 6+km vs 4km.
No, it was something else. It put in an appearance in the Revelations fanfilm during the Corellian shipyard chase. That's the only time I've seen it, though I was told that it was a canon ship that they modeled and used, rather than an original design. It's hearsay, though, so I could be wrong.
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Re: Something big

Post by fractalsponge1 »

Ah, I see it now. Not in swtc's catalogue, but also not that interesting. Peripheral ship, so they probably didn't put as much effort into making it.
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Re: Something big

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