Fist Contact vs: Super Robot Wars vs. Star Trek

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Majin Gojira
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Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Majin Gojira »

Can you believe this thread spawned from the thought "If Federation shields are weak against physical impactors, how would a Rocket Punch fair?"

This isn't a direct vs. scenario as we are used to it, this is a diplomatic vs. scenario.

Thanks to a Dimensional Misshap, an earth based around the Super Robot Wars/Taisen series appears in the Alpha Quadrant in one of the areas not claimed (if there are such, if not, move it close enough to those areas to so that the various factions can reach Super Robot Earth with relative ease). The Super Robot Wars series is basically a video-game company saying "hey, we have the rights to a lot of mecha anime titles, let's put a game together with all of them!" and then they kept doing it for 15 years, adding more and more anime mecha with each new installment (though only Mazingers, Getter Robo and Gundam remain throughout--many other series have appeared). SRW series tend to "Fix" things and let good things happen in the end/retcon certain nasty events, so there would be some differences as to who is there (IE: you can save in Toji in Evangelion plotlines). For this SRW Earth, I will provide some information about the series included, some of their special tech and the general outline of the earth and neighboring planets.

Super Robot Earth is a Solar power on the verge of stepping into the Galaxy at large. It only has access to only experimental means of longer distance travel--Hyperspace Folds (which tip off the Trek powers as to the new kid on the block). There are many space colonies between the Earth and Mars. These colonies are the size of a large city at their smallest, with some dedicated to resource production (IE: farming) while others are indeed floating cities (or, in some cases, small states). The Space Colonies are politically tied to the Earth Sphere Alliance, though there have been several civil wars amongs the colonies and the earth in the colonies attempts to gain independance.

Mars is partly teranformed with nanotechnology and is considered appart of the Earth Sphere politically, but many of the next group have settled there.

Another group of humans have settled the moons of Jupiter. This group, the Jovian Federation, have also been at war with the Earth Sphere, but have come to settle on an uneasy peace with them in the wake of various other events that eventually lead to their appearance in the Star Trek dimension. They have an entire religion and political ideology based around a Super Robot Anime Gekigangar 3. They tended to be moral absolutists and the war between the Jovian Federation and the Earth Sphere was a bitter one and a lot of tension still exists between the two groups. They originated on earth but were exiled into space and set up shop on Jupiter's moons.

Because of the many wars, they have developed many powerful metals, bizzare/powerful/dangerous energy sources and other technologies to aid them in War, the primary unit of which is the Humanoid Fighting Machine called by various names depending on the company that built them, but "mecha" is the overall term for them.

Technologies of note include:

Super Alloy Z/Variants - There are many high-density metals which are often used in the construction of a mecha type called a "Super Robot". Mecha unequiped with these metals tend to be lighter and faster, and are called "Real Robots".

Minovsky Particles - Released in combat as a form of contiuous EMP that also disrupts low frequency electromagnetic radiation (Microwaves and Radio Waves). It is also created as a byrpdocut of Minovsky Engine use (a type of clean Fusion). Because of the way Minovsky particles react with other types of radiation, radar systems and long-range wireless communication systems become useless, infra-red signals are defracted and their accuracy decreases, and visible light is fogged. In other words, it forces close-combat most of the time. Minovsky particles are also used to cool the Minovsky engines that run certain Mecha types.

Distortion Field - A type of Gravimetric distorition used to deflect incoming attacks. Certain Real Robot types are equiped with these as well as ships. Those on ships are wide ranging and the mechs that use Distortion field use their base's field as a means of wireless power transfer (IE: the ship powers the mecha at a distance). Outside the field, the mech only have a few minutes of power (5 minutes or so). Some mecha actually use their shields as ramming aids. This is also incorporated into a weapon called a "Gravity Blast Canon".

Boson Jump - A type of interstellar transport that is accessable only by a few for many reasons. Only a few master Boson Jumpers exist and they may teleport themselves and any vehicle they are in almost perfectly. However, the technology is basically lost and uncontrolled for the most part. Worse, it's a form of Temporal travel as well, so they literally can appear in front of a target instantly. Originally, and mostly, only inorganic things can boson jump without a Jumper availble.

Hyperspace Folds - Hyperspace travel that transports a sphere around the ship in question from one point in space to another almost instantly.

Getter Rays - Strange energy used to power various Getter-related machines (hence their name). It is especially delitirious to reptilians and...really, for all intents and purposes, might as well be magic as it lets Getter-machines to perform imposisble transformations and other things that may cause those unused to such things to do double-takes. Sometimes called the power of Evolution Itself (may be related or at least a precursor to Nekketsu/Spiral Power conceptually). Other times, it's Life Energy.

Nekketsu - For some god-unknown reason, some mecha (mostly Super Robots) seem to require the pilot to be extremely driven/courage/emotional/hot blooded in order to activate certain weapons or even move. Sometimes, Love and Song have similar effects.

Protoculture - There was an ancient civilization that used this earth and disappeared, leaving various technologies behind and spawning at least 2 races on earth: Humans and Zentradi (the later being 30ft Giants). Thanks to a prior war (which, thanks to massive amounts of protoculture Technology in use, didn't BDZ the planet), both races live on earth in some form of peace after realizing each other's humanity and shared interest through the power of song. Really. It's gotten to the point where songs are Weaponized for battle.

Reaction Warheads - Matter/Anti-Matter Missiles.

Other Notes about the Earthers:

Aside from the Earthlings, there are the Zentradi and evolved humans called "Newtypes" with psionic powers. Despite (or perhaps because of) the nonhumans living among them, the people of this system are quite xenophobic. Partly justified as they have yet to meet an alien race that didn't eventually want to conquer them, destroy them or just eat them. Some have been integrated into earth as a whole, but that doesn't mean that racisms/specism and xenophobia do not exist.

They've faced monsters from the earth's core, Cyborg Dinosaurs, demonic invaders, Mirror Universe Invaders, dozens of alien monsters and other horrors, so their xenophobia (in their minds) is entirely justified.

Given the nature of the games and such, I'll list the series included on this earth as well as "Options that make you Cry" for fun/foregon conclusions.

Real Robots
Gundam ~12-18m - From the UC Gundam series, as well as Gundam Wing (because those are the ones most commonly known/used).
Aestivalis (Martian Successor Nadesico) (6m)
Valkyries ~11-14m tall (Macross)

Basic Super Robots
Mazinger Units(17-20m) (Series: Mazinger Z, Great Mazinger, Grendizer)

Advanced Super Robots
Getter Robo/G (40/50m)

Extreme Super Robots
RahXephon (50m)
Raideen (50m)

Starships Size Comparison:
Gundam Battleships White Base (Ships ~145m to 350m. White Base itself is 250m)
SDF-1 Macross (1200m)
Nadesico-Series Battleships (300m)

Optional "Make the Everyone Cry" Inclusions
Gunbuster
Space Runaway Ideon
Neon Genesis Evangelion
Macross 7
King of Braves Gao Gai Gar
Or anyother Robot series not yet mentioned that you'd want to speculate upon for added confusion

The Challenge is thus:

A First Contact Situation, based on Who Gets there First: what will the forces attempt in dealing with this new Earth and will they succeed? How will the various technologies interact (if at all)? How hard will Q be laughing as all these events occur?

Also, the least important question, how much crying will be involved if the optional members are all taken into account?
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Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.

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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Ford Prefect »

You seem to be cutting out the Banpresto Originals, which seems like a shame.
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Majin Gojira »

Ford Prefect wrote:You seem to be cutting out the Banpresto Originals, which seems like a shame.
Only because I want to cut the obscurity of this scenario to a minimum. I mean, I do have a subtle reference to one of the OG's major enemies in the description, so if you want to include Gespetsens, Alteisin/Westrietter, the Elemental Lords, the SRX project, etc in your disection of the scenario, go right ahead!
ISARMA: Daikaiju Coordinator: Just Add Radiation
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Supernatural Taisen - "[This Story] is essentially "Wouldn't it be awesome if this happened?" Followed by explosions."

Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.

"God! Are you so bored that you enjoy seeing us humans suffer?! Why can't you let this poor man live happily with his son! What kind of God are you, crushing us like ants?!" - Kyoami, Ran
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by pj1351 »

Are there any info on the weapons range (and firepower) of the SRW units? I do seem to recall SRW Original Generations games representing 1 turn (including enemy's) = 1 minute, but I don't remember if there's anything representing metres per grid, or weapons range outside of game play.
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Vendetta »

GOLDION CRUSHER!!!!


...Sorry.

Anyway, you could probably estimate weapon ranges by looking at their original sources. Some might have been fiddled with for balance reasons of course though.
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by pj1351 »

BTW, why isn't RahXephon in the "Optional "Make the Everyone Cry" Inclusions" category? I know that the Dolems, the Vermillion mecha, and even RahXephon itself doesn't seem all that impressive most of the time, but the RahXephon was in the school of "Can't kill enemy with older weapons? Let's magically create a new one that can!" with it's orbital range energy bow & arrow. And with its true power, the RahXephon can quite readily manipulate time and space, and "re-tune" existence into what the instrumentalist (as the "observer of time") desires.
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Ford Prefect »

pj1351 wrote:Are there any info on the weapons range (and firepower) of the SRW units?
Only those who have their own anime. To be honest, cutting out the originals isn't such a bad idea, given that the only source for their abilities are the attack animations which is ... folly, really. The Banpreios' Hyper Tronium Buster Cannon, for example, is depicted hitting the target and subsequently blowing up an entire solar system and so on. And there's game balance to consider, so you can only go by the original depictions; so double digit megawatt beam weapons for Gundams, the Gunbuster catching relatavistic exotic matter on its palm and so on.

Additionally, I don't think the Evangelions deserve to put into the same category as something like GaoGaiGar or Ideon. The Evangelions are big and fast and strong, but they're no 'cutting planets in half' level. Frankly I'd find the RahXephon more dangerous, given it can turn back time. On top of that, there are Gundams bigger than 18m; the Hi-nu, which is invariably the most powerful Gundam in any given SRW game it appears in, is 23m.

Honestly, if the Federation gets there first, I can see this turning out quite well. If there's one thing you can count on, say, the Alpha Numbers for, it's to be good at making friends. It's literally 'come in peace, okay we're good'.
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Majin Gojira »

pj1351 wrote:Are there any info on the weapons range (and firepower) of the SRW units? I do seem to recall SRW Original Generations games representing 1 turn (including enemy's) = 1 minute, but I don't remember if there's anything representing metres per grid, or weapons range outside of game play.
Aside from going by the source material (which is preferable), for the Original Generations Units one can make an estimation based on the grid. The largest super-robots (250m) that fill only a single square and use that number as a base. In the more graphics-intensive games, the ships take up 2 to 3 squares, so the single largest unit should be a good baseline.

Besides, the Original Generation has an Anime to base some numbers off of as well as an OVA.
BTW, why isn't RahXephon in the "Optional "Make the Everyone Cry" Inclusions" category? I know that the Dolems, the Vermillion mecha, and even RahXephon itself doesn't seem all that impressive most of the time, but the RahXephon was in the school of "Can't kill enemy with older weapons? Let's magically create a new one that can!" with it's orbital range energy bow & arrow. And with its true power, the RahXephon can quite readily manipulate time and space, and "re-tune" existence into what the instrumentalist (as the "observer of time") desires.
Simple, the reason RahXephon isn't in the 'Make Everyone Cry' segment is that Ayato hasn't awakened yet. Pre-Awakening, the RahXephon is about on par with similarly sized Super Robots such as Raideen, Daitarn 3, Baldios, God Sigma, Zambot 3, etc. Awakened Ayato is...well...He's a Crap your pants "He has ??????? health!?" unit.

I kept the Evangelion's optional (even though they only skim the godlike area of the others) due to the sheer weirdness of their arc/existencein comparison to the other Super Robots.
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

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Ford Prefect wrote:To be honest, cutting out the originals isn't such a bad idea, given that the only source for their abilities are the attack animations which is ... folly, really. The Banpreios' Hyper Tronium Buster Cannon, for example, is depicted hitting the target and subsequently blowing up an entire solar system and so on.
Well, apparently it did destroy the pocket dimension from the end of GaoGaiGar FINAL in-story, so maybe it is that strong. It's supposed to be up there with the Ideon Gun, if stats are to be believed (yeah right :mrgreen:).
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by SAMAS »

Majin Gojira wrote:
pj1351 wrote:Are there any info on the weapons range (and firepower) of the SRW units? I do seem to recall SRW Original Generations games representing 1 turn (including enemy's) = 1 minute, but I don't remember if there's anything representing metres per grid, or weapons range outside of game play.
Aside from going by the source material (which is preferable), for the Original Generations Units one can make an estimation based on the grid. The largest super-robots (250m) that fill only a single square and use that number as a base. In the more graphics-intensive games, the ships take up 2 to 3 squares, so the single largest unit should be a good baseline.
Even that depends. In OG, the battleships are about a Km in length, but the size a hex takes up varies a lot.
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Majin Gojira »

SAMAS wrote:
Majin Gojira wrote:
pj1351 wrote:Are there any info on the weapons range (and firepower) of the SRW units? I do seem to recall SRW Original Generations games representing 1 turn (including enemy's) = 1 minute, but I don't remember if there's anything representing metres per grid, or weapons range outside of game play.
Aside from going by the source material (which is preferable), for the Original Generations Units one can make an estimation based on the grid. The largest super-robots (250m) that fill only a single square and use that number as a base. In the more graphics-intensive games, the ships take up 2 to 3 squares, so the single largest unit should be a good baseline.
Even that depends. In OG, the battleships are about a Km in length, but the size a hex takes up varies a lot.
True. The only difference is that a ship's icon takes up a larger space than other units in the most of the 3-bots-to-a-square systems.
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Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.

"God! Are you so bored that you enjoy seeing us humans suffer?! Why can't you let this poor man live happily with his son! What kind of God are you, crushing us like ants?!" - Kyoami, Ran
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Sharp-kun »

Is the Neo Granzon involved?
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Re: Fist Contact vs: Super Robot Wars vs. Star Trek

Post by Majin Gojira »

Sharp-kun wrote:Is the Neo Granzon involved?
If it and its pilot, Shu Shirakaw, are involved, he most certainly will make sure a conflict develops between the two. Because he's a jerk.
ISARMA: Daikaiju Coordinator: Just Add Radiation
Justice League- Molly Hayes: Respect Hats or Freakin' Else!
Browncoat
Supernatural Taisen - "[This Story] is essentially "Wouldn't it be awesome if this happened?" Followed by explosions."

Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.

"God! Are you so bored that you enjoy seeing us humans suffer?! Why can't you let this poor man live happily with his son! What kind of God are you, crushing us like ants?!" - Kyoami, Ran
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