Game comes out soon, so I thought I'd put this up. EB will probably break the street date and sell me my copy tommorow.
The 200th turn (last turn) ends at 1799. Those bastards. Napoleon expansion, obviously.
Unsurprisingly, the diplomacy system appears to be the same old shit, but diplomats have been canned (Thank god):-
With the merchants removed from the game, the diplomats followed. Diplomacy is now controlled through a single interface that lets you negotiate with other nations any time you want. You no longer need to dispatch a diplomat in order to talk to another country. And with so many interactions going on at once and so much distance between the nations involved, it's a welcome change. Unfortunately, as convenient as the whole affair is, there are still some options that are missing and some strange balance issues. For one thing, it seems that your own success inspires other nations to hate you, and I've found that it's harder to make friends when I'm doing well than it is when I've got my back against the wall. Secondly, the AI never really comes back with a counterproposal when they reject an offer, so players aren't ever really going to be sure what they need to do to sweeten the pot.