Vympel wrote: Ship boarding is useless since ships that surrender to you are not actually prizes of war...and lower ranking ships will almost always surrender immediately when boarded by a ship twice as large, so there goes your impulse for boarding larger ships.
Wait, what? The naval tutorial specifically says that if you successfully board an enemy ship you get it as a prize. Are you saying that if the ship surrenders, you don't get the ship?
It is bugged. Sometimes, you get the option of taking them as a prize or sell them for prize money, at some times you do not even get that option. I have played five naval battles so far and only once did I get the option of adding a ship to my fleet and that was the suckiest prize of them all.
platoon firing for elite units leads to one soldier slowly shooting after the other, which means your guard and elite units get spanked by freaking militia which fires volleys. Best part: You cannot build elite units without platoon fire research and all elite units are automatically stuck with it. So I just had three units of prussian guards getting destroyed by freaking french militia.
Sorry don't get what you mean - what's the difference between platoon firing and volley fire? I have no idea. I've only played two major battles (to take the Crimea and St. Petersburg) and I won them through use of cavalry and use of superior infantry numbers + cover, respectively.
It is a balancing frackup. Here is the problem described by someone who can explain it better:
Simple, elite infantry mess around, firing a few shots at a time. Since firing by rank seems to be mutually exclusive with platoon firing, only the front rank and possibly one or two from the second will fire. So that's 4 or 5 shots every second.
Then take regular line infantry. They can't use platoon firing, so you get a crashing volley of 50+ shots immediately. Perhaps two seconds later, the second rank unleashes another such volley. Another two seconds, a final volley.
By this point my Guards haven't even finished their volley, and have taken heavy casualties from the sheer volume of fire thrown their way.
Now sure, their whole regiment has to reload while mine continues firing, but my regiment now has a numbers disadvantage (not to mention the disadvantage of not all my men being able to fire) so can't inflict as much damage. This spirals into a slaughter, with the basic line infantry retaining most of its numbers.
Which leads to such fine things like the crappiest line infantry tearing up a most-upgraded guard infantry. In every engagement, no matter what I do.
Another thing: The Egyptian syndrome has hit again, especially considering the uniforms of my favorite faction, the Spanish.
Looking throught the unit rosters, CA got really lazy. High end unit: guard infantry. Best cavalry unit: Guard cavalry. All across the field. The only ones who get any kind of difference are the british and the prussians. Every other european army is comprised of the same stuff.
It is like they just cloned 90% of the roster for every army. So when I meet the netherlands, my army will have the same units they do. Even the guard units have the same stats etc.
I mean, wtf? Even medieval had way more variety. Would it have been so hard to get some books and look at the various elite units, CA? Frack you.
Whoever says "education does not matter" can try ignorance
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! -
Chief Judge Haywood
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