Manticorian Alliance vs UFP/Klingon/Romulan Alliance

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So who wins?

Manticorian Alliance
17
89%
UFP/Klingon/Romulan Alliance
2
11%
 
Total votes: 19

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Erinyes
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Post by Erinyes »

HRogge wrote:
unfortunately ther will be a few problems.

1.) Manty ships can shoot front/aft too... combined with their higher range it might be a suicide mission for a treck ship to get there.
2.) the passive graviton sensors might detect ST artifical gravity, maybe even their shields ( they involve subspace AND gravity )
3.) Modern Manty ships have front/aft shields too...
1.) Yes, with their chase armament. However, it is possible for a Trek ship to get there before the Manties can react by jumping in under warp. Warp in, fire a salvo of phasers and torpedoes, warp out, before the Manties can bring their chase armament to bear. Because of the lightspeed sensor limitation, a Trek ship could drop in at 150,000km; well within canon range (ref: TNG "Wounded") and the Manties wouldn't see it for half a second. I'm not claiming a tactic like this will be sucessful all the time, but it's the best shot a destroying a Ship of the Wall quickly.

2.) A distinct possibility. However, those are still limited to lightspeed without outside assistance.

3.) Yes, but they cannot use them while accelerating or decelerating, which meanst that they typically are only brought up to stop an incoming attack. Warping in and using a "close" range attack mostly with phasers or disruptors likely will not allow the Manties to bring a forward or aft wall up in time. The other way around them is to use two ships to attack fore and aft simultaneously, exploiting the fact that only one of those walls can be generated at a time.
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Erinyes
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Post by Erinyes »

consequences wrote:Honorverse missiles may be large, but they are capable of evasive manuevers, something we have never seen from photon torpedos. Also, a photons observed speed is pathetic compared to the terminal attack velocities achieved by Manticoran missiles.
Despite their manuevers, they are horribly consipcuous. Their wedges proclaim "here I am" for all the world to see. Torpedoes are slower, smaller, and other than the gas-homing one in TUC, tend to make a bee line to the target. That said, there really isn't any way for the Manties to detect them. They have no gravity emissions, they have no wedges. We don't even know if they are active or passive guided. They are visually conspicuous, but by the time you see them, point defense will only be able to get one or two.

As to torpedoes' terminal velocity, my OOC explanation is limitations of good VFX (It would really suck to watch if the torpedoes were so fast as to not be visible). I'm sure there are canon (though non-visual) instances of good torpedo terminal velocity, though at this particular moment I don't have any to cite, and I don't have time at this second to look for them. For now, your point stands.
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The Yosemite Bear
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Post by The Yosemite Bear »

My god this is so unfair....

This would be worse then Fed Ground Forces Vs. Hammer's Slammers.
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Faram
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Post by Faram »

THe Yosemite Bear wrote:My god this is so unfair....

This would be worse then Fed Ground Forces Vs. Hammer's Slammers.
HAHA

That's battle I want to see :twisted:

Feddy Redshirt whit a phaser.
Hammer would habe a great time just driving over them :)
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Stormbringer
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Post by Stormbringer »

. Honorverse sensors are limited to light speed outside of systems containing special probes and buoys. Not only that, their primary method of passive detection is the signal given off by a ship's wedge.
Actually they work by detecting the distortion in hyperspace of realspace phenomenon. It's faster than light and very sensitive. In Field of Dishonor a marine pinnance shuts off internal gravity to help evade detection.

Any use of a warp drive is going to stand out like a sore thumb. They create massive spacial distortions. It's likely that the effect of trek mass lightening might create enough distortion to be visible. And at extremely close range they can probably pick up the artifical gravity.
Yes, with their chase armament. However, it is possible for a Trek ship to get there before the Manties can react by jumping in under warp. Warp in, fire a salvo of phasers and torpedoes, warp out, before the Manties can bring their chase armament to bear. Because of the lightspeed sensor limitation, a Trek ship could drop in at 150,000km; well within canon range (ref: TNG "Wounded") and the Manties wouldn't see it for half a second. I'm not claiming a tactic like this will be sucessful all the time, but it's the best shot a destroying a Ship of the Wall quickly.
They Manties will absolutely pick up warp. And a half second after the feddie drops out of warp it'll be locked up by the most powerful energy batteries on the ships. Computers are used to control the firing once a plan or a variaty of plans are locked in. Trying it once might work but after that it's simply asking for a slaughter.
We don't even know if they are active or passive guided. They are visually conspicuous, but by the time you see them, point defense will only be able to get one or two.
Shortly there after, they'll smash against the sidewall or shields like a bug on a windshield.

And point defense is targeted by radar and lidar. It will pick up photon torpedoes. Active homing will only mean they'll be picked up earlier.
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aerius
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Post by aerius »

The Manties have ships that are up to 3km long or so, and that can absorb dozens of laserhead missle hits without being destroyed. They have good redundant systems and engineering and can survive a good deal of battle damage unlike ST ships which go boom for no reason. Also, with their impeller wedges the ships can only be damaged from the flanks and the ends, any attack coming in from the top or bottom will have no effect, while ST ships are vulnerable everywhere, and they all seem to have the command bridge in an exposed location.

Weapons wise the Manties can launch hundreds of missles from their capships in a single broadside, and with their new missle pod SD's they can probably launch a couple thousand missles per ship. It would take a couple fleets of ST ships to launch that many torpedoes. The Manties also make extensive use of ECM and electronic warfare tactics and devices, and are quite advanced in that field. They have FTL sensor drones, decoy drones, and tons of other stuff. ST ships would likely have their sensors hopelessly jammed and confused, and chances are they wouldn't be able to get targeting locks at all. In short, bye bye trek ships! :D
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Stormbringer
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Post by Stormbringer »

Weapons wise the Manties can launch hundreds of missles from their capships in a single broadside
A dozen or so per ship on cruisers. Thirty to forty on a ships of the wall. This is offset by the fact they have a cycle time of only a few seconds. A single ship will only fire a hundred missles with pods in tow.
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consequences
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Post by consequences »

the max missile salvo is more like 130 for a non pod dreadnought, derived from the 10 pod load carried by Duquesnes in Flag In Exile, and the stated strengths relative to superdreadnoughts in Short Victorious War
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HRogge
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Post by HRogge »

consequences wrote:the max missile salvo is more like 130 for a non pod dreadnought, derived from the 10 pod load carried by Duquesnes in Flag In Exile, and the stated strengths relative to superdreadnoughts in Short Victorious War
I think battleships could carry MORE pods with tractor beams... they just have more tractor beams...
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