[Let's Play] Sins of a Desperate Gamer [no56]

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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Darth Onasi »

Stark wrote:No they aren't. That's a load of horseshit fluff nonsense; these 'converted freighters' go toe-to-toe with an ancient unknowable alien race and super space laser lesbians. They're so 'improvised' they consistently have the best shit on the tech tree too. That crap about administrators is such a line of bullshit... the nukes are KILLING THE ADMINISTRATORS or something lol... ... asteroids have a native population... lolgasm.
Never said it made much sense, and the Akkan doesn't look much like a warship to begin with.
Granted you may think the Marza being a converted civilian ship is a bit much, but then again it was a civilian ship designed to crack planetoids for mining and construction. Those ships were tough bastards long before they became full warships.
Mind you, the Kol is a purpose built warship from the ground up, and my personal favourite.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Stark »

Listen to yourself. It's just horseshit; the other race's ships are ALSO totally unmilitary-looking disasters. The link is that IRONCLAD SUCKS AT SHIP DESIGN. :) It's amusing that the Kol DOESN'T look any more purpose-built than the others with it's outriggers and totally assymetrical, non-optimal array of turrets. I could design it better; so could you. Ironclad just suck.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Darth Onasi »

I don't know, I still like the Kol. Yeah the others tend to lack imagination, though the Sova makes me laugh. Sea carrier in space, yo!
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Stark »

With Betamax player launch ... thingos. And the Kol has one of the biggest hangars in the fleet, but doesn't have any fighters until mid-level! BRILLIANT.

PS you like /= is sensible or 'purpose built'. The Kol could have all the autoguns along the spine of the ship with an even slope towards the rear, and suddenly all guns bear in the front 225 degrees. That's 'purpose built'. But hey, this is 'front Akkan guns fire bigger blasts but do far less damage' Ironclad we're talking about.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Nephtys »

By Kol and Imagination, you mean Sulaco and Ripoff Homage right?
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by JointStrikeFighter »

The kol is not a rip off of the Sulaco OK MANG
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Stark »

Nephtys wrote:By Kol and Imagination, you mean Sulaco and Ripoff Homage right?
Next you'll be implying the Lesbian Mothership is the Kushan Mothership???? :lol:
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by JointStrikeFighter »

Nephtys wrote:By Kol and Imagination, you mean Sulaco and Ripoff Homage right?
Damn. Beat me to it.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Nephtys »

Stark wrote:
Nephtys wrote:By Kol and Imagination, you mean Sulaco and Ripoff Homage right?
Next you'll be implying the Lesbian Mothership is the Kushan Mothership???? :lol:
Of course not. Next, you'll be saying insane things like that their carrier looks like Seaquest, which is of course absurd.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by White Haven »

Cry for mercy!

...So sue me, I like playing as Advent.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Nephtys »

White Haven wrote:Cry for mercy!

...So sue me, I like playing as Advent.
Only because their ships are the least fugly? :P That seaquest carrier was stupidly good though in stock. I wonder how it is now.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by White Haven »

Given that they're the fighter-whore faction, I'd fucking hope their fleet carriers were good. :)

The new Vasari starbase is fugly, but some of their othe rships are snazzy in a weird way. But yeah. Advent. Psychic lesbian sadistic revenge-obsessed lunatics, what's not to like?
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Stark »

They have a ship that is basically the Clitoris Commandship. That's pretty lame. Their starbase is only good with synergies too, the Zerg one is fucking retarded (since it can move about).
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by White Haven »

Heh, I'd love to see your take on some of the designs on EVE if you think the Sins ones are that bad.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Starglider »

That's strange, I remember posting in this thread before I got a ship named after me, but that happens in your second post. Guess I must have replied to the first post without reading the rest.

Anyway, my question was how big do the fleets get in this game? Is it like Master of Orion where you can easily end up with twenty doomstars and a hundred escorts in the big fleet battles, or does it stay down in the single-to-low-double-digits of capships range like SW:EaW?

P.S. There's a game (SW:EaW) that might make for an amusing Let's Play. Maybe this summer if I get the time. :)
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Nephtys »

Starglider wrote:That's strange, I remember posting in this thread before I got a ship named after me, but that happens in your second post. Guess I must have replied to the first post without reading the rest.

Anyway, my question was how big do the fleets get in this game? Is it like Master of Orion where you can easily end up with twenty doomstars and a hundred escorts in the big fleet battles, or does it stay down in the single-to-low-double-digits of capships range like SW:EaW?
You can get about a hundred Frigates or so. But you max out at 10 capitals.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by White Haven »

The latter. Capship crews are few and far between and even if you fully research it, you'll only have...16 for Advent, not sure if the numbers are the same for other factions. So sue me, I haven't played much recently in anyone else. Frigates and cruisers are more numerous, but still not terribly so in a 'sky full of ships' sense.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Samuel »

Starglider wrote:That's strange, I remember posting in this thread before I got a ship named after me, but that happens in your second post. Guess I must have replied to the first post without reading the rest.

Anyway, my question was how big do the fleets get in this game? Is it like Master of Orion where you can easily end up with twenty doomstars and a hundred escorts in the big fleet battles, or does it stay down in the single-to-low-double-digits of capships range like SW:EaW?

P.S. There's a game (SW:EaW) that might make for an amusing Let's Play. Maybe this summer if I get the time. :)
Capital ships are maxed at 16 for all factions, but have to be researched to get there.

... Star Wars: Empires at War? The expansion or original? I've played it, but essentially stopped after I realized that I could not lose the AI and game mechanics sucked so badly. I salute your willingness to soak up pain for our amusement.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Starglider »

Samuel wrote:
Starglider wrote:There's a game (SW:EaW) that might make for an amusing Let's Play. Maybe this summer if I get the time. :)
... Star Wars: Empires at War? The expansion or original?
The expansion, obviously, so that you can use the fun ships.
I've played it, but essentially stopped after I realized that I could not lose the AI and game mechanics sucked so badly. I salute your willingness to soak up pain for our amusement.
I would have to install a few choice mods first, and try to think of a semi-original take on the story. As for difficulty, I imagine taking gameplay suggestions from random forum people is an automatic difficultly increase.
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Stark »

Starglider, I just stole the names of everyone who posted in that other thread. Thus you get a ship without asking!
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Stark »

By now, everyone has heard of the disaster in blue sector and the billions of deaths associated with the unprovoked aggression of the Caffienators. However, even in these dark times, a consideration of the past may enlighten us as to our future - a future that to many now seems very grim indeed.

Following the establishments of the Phase Four Defence Cordon - including such prestigious fortifications as Storm Base and others - the Self-Determinance Novitiate turned inward as wealth flowed from the top down to the very lowest levels of society. At the time hailed as a great social victory, this period is now seen as the beginning of the vulgar decadence that weakened the Novitiate from within, and many are the calls to a return to the old serene austerity. The newfound confidence of our culture is best demonstrated by the poorly-concieved assault now called the 'Rout of Recall'.

After the pacification of the Mb'eeni frontier, Admiral Prefect and his fleet were dispersed to cover the construction of Phase Four, a huge defensive network throughout the Novitiate. As trade and luxury began to have it's slow, crippling effect on our leadership, popular political pressure began to agitate for a renewel of the offensive against the Mb'eenies. The media was full of an attitude of arrogance - the earlier victories had paid handsome diplomatic and economic dividends, and it was inconcievable that the enemy could be allowed to rebuild it's strength and intruige against us. Admiral Prefect was ordered to reassemble his fleet and jump into the heart of the enemy empire. It was thought that the enemy was weakened and would be easily 'rolled up' by Prefect's powerful fleet.

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The SDN Tokash is hit heavily aft, incurring damage that was eventually fatal

The first stages of the operation were exactly as planned. The capital ships under Prefect's command were far too strong for the defence screens on the Greenie frontier, and the fleet blasted quickly through to the enemy homeworld withou spotting a single major enemy ship. Admiral Prefect was refused permission to pacify these areas for conquest, and instead he was directly ordered to continue his drive towards the heart of the enemy. As is often the case, this overconfidence at the highest level led to disaster.

Even in the second phase, the true danger to the Novitiate was not recognised. Admiral Prefect encountered much stiffer resistance once he was deep behind enemy lines, and several running battles were fought as his fleet strained to keep up with the timetable created by the politicians and populists. The SDN Glidestar was heavily damaged by an unsuspected minefield as a direct result of this haste, and this is speculated to be the sole reason the Glidestar was not destroyed in the final battles.

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Prefect's fleet is encircled and outnumbered due to civilian incompetence

The obvious warning signs were ignored - the enemy had concentrated on Prefect's anti-fighter defences, and they were known to employ vast fleets of escort carriers. With the Glidestar returning to drydock for repairs and out of the war for weeks, perhaps months, Admiral Prefect demanded to be allowed to retreat. He was once again overruled - the bureaucrats demanded results, and it seemed the Novitiate was on the verge of total victory.

As now seems obvious, it was a trap. As he moved into bombardment positions above the Mb'eeni homeworld, a full week from friendly space and will enemy fleets unmolested in his line of supply and communication, Prefect was surrounded by a vast enemy fleet, comprising the forces of a Coalition of Chaos that SDNi had not even suspected. His deployments were as successful as the situation allowed - his pre-positioned fighters took a heavy toll on enemy bombers and the light forces were nearly annihilated by cunning use of missile frigates. However, the disparity was too great and the battle turned decisively against our forces. Recent powerplant damage - the nature of which is still classified - had seriously impaired the SDN Tokash's mobility, and Prefect was now unable to transfer his flag elsewhere to effectively command the battle. Very soon only the capital ships remained under a steady bombardment of phase missiles. But the worst was to come.

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End of an era - the wormhole front is breached in a suicidal attack by Caffienator fanatics

Before the SDN decision-makers heard about the slow-motion disaster with the fleet, news of an even more serious threat was recieved. Admiral Dong was dead, his base destroyed, and our erstwhile allies the Caffienators had breached the wormhole defences. As facts slowly trickled in, the people of the homeworld learnt of the sudden onset, the obliteration of the light fleet stationed nearby and the cataclysmic immolation of Admiral Dong's starbase in the largest kamikaze attack ever recorded. The balance of power had decisively shifted, and when news was recieved of the Coalition forces allied against Admiral Prefect, there was little surprise.

However, fortune smiled on the SDN at this point. The Caffienators sacrified thousands of lives and one of their few capital ships to cripple the defences of the Novitiate, but they were motivated not by politics, religion or strategy but resources and money. Rather than strike at our homeworld - now stripped almost bare of assets, bar the slowly-recuperating Glidestar and a few escorts - they diverted to one of the Phase Five colony worlds. Here they deployed a weapon of unheard-of barbarity and savagery, as they obliterated all life on the DDoff colony in seconds, literally sucking the crust of the planet into space.

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Billions die, to profit the Caffienators
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Ford Prefect »

Those bastards. How dare they take advantage of our complacent, incompetant, greedy, arrogant government!
What is Project Zohar?

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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by Starglider »

That's either a ludicrously large minefield or a horribly predictable flight path.

Did any capships manage to retreat? Also, does this game have the equivalent of hyperspace jammers?
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Re: [Let's Play] Sins of a Desperate Gamer [no56]

Post by White Haven »

Minefields tend to be ludicrously large when used correctly. As for jammers, you can't jam traffic INTO a system, but you can set up jammers that make ships take a hella long time to spin up to FTL to exit the system, which makes both deep-raiding and escape more difficult.
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