On Old Games

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salm
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Re: On Old Games

Post by salm »

Stark wrote:
Connor MacLeod wrote:I had alot of those games I loved when I was a kid and a teenager. I was a big fan of the Ultima Series (my favorite remains Ultima VII), Quest for Glory, Monkey Island (Well alot of anythign Lucasarts put out, like Sam and Max and stuff) and Wizardry. On and off over the recent years I've been replaying alot of the "older" games I have and I find I still enjoy them despite the fact they are obviously dated. More to the poin tthere are games I never got a chance to play but I've gotten ahold of that proved just as fun for one reason or another (Simon the Sorcerer for example) that I've also enjoyed.

And really, I doubt you need to put any sort of "classifications" in place for old, its going to be a bloody relative thing (varying ages, different eras in gameplay, different desires and tastes etc.) Some of us just aren't the ultra-hardcore nitpicky elitist types I guess.
I've always wanted to know this... did EVERYONE'S Ultima 6 have that guy outside Castle British who'd run up to start a convo that crashed the game, necessitating you blasting him with a lightning wand before he got too close? When I was 12 or whatever I figured it was normal, but it doesn't seem to be an experience most people had. :)
Finn, the Beggar. Nope, didn´t crash the game but he was bloody annoying. He´d come up to you and start talking some useless bullshit. It was probably the better option to simply kill him.


As for old games, í tried to find the C64 of Bobble Bubble for a while but wasn´t able to. But then it would probably be a crapy experience because i´d want to play it in two player mode with competition pro joysticks. The effort needed to find someone to play with as well as PC versions of the comptetion pro wouldn´t be justified.
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Re: On Old Games

Post by The Grim Squeaker »

Steel wrote:For those people interested in old adventure games, on that goodoldgames website you can download 'Beneath a steel sky' for free. I got it a couple of days ago and its quite good. However, make sure you save fairly regularly as it does allow you to die.
You can download the game from a number of places for free, legally (Including the ScummVM website). Revolution released it for free. I disliked games where you could die very much, but I forgave that in a few cases if it: "A - wasn't cheap or could happen easily" or "B - if the game was fun enough that I didn't mind" (Revolution games included. Fucking hole in the wall, or "Get on/off the boat in Broken Sword 2".

Best takes on this were the (unkillable, and said it) Lucasarts game, and "The Neverhood" where it was clearly marked in the game and the manual. (Literally, a bigass sign "Danger! Don't jump down here!").
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Stormin
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Re: On Old Games

Post by Stormin »

Pulp Hero wrote:I remember as a kid, this game called EDEN: Destiny Divided something or other. It was a sci-fi RTS about two opposing factions on a new human colony world. What I remember about it thats makes it stand out at an age where Starcraft was the only other major Sci-Fi RTS I knew of, was that I could build walls and dirt mounds around my base perimeter, all the buildings had to have power linked to them from a generator by building power tubes- but there was no limit on distance, and the base defense units were actually worth a shit.

Never have found another copy after I lost it.

Sounds like Outpost 2: Divided Destiny or something like that. I think I still have a copy somewhere.
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Re: On Old Games

Post by Questor »

Pulp Hero wrote:I remember as a kid, this game called EDEN: Destiny Divided something or other. It was a sci-fi RTS about two opposing factions on a new human colony world. What I remember about it thats makes it stand out at an age where Starcraft was the only other major Sci-Fi RTS I knew of, was that I could build walls and dirt mounds around my base perimeter, all the buildings had to have power linked to them from a generator by building power tubes- but there was no limit on distance, and the base defense units were actually worth a shit.

Never have found another copy after I lost it.
Sounds like Outpost 2. I think that that was the subtitle. I remember playing the original Outpost, I enjoyed it, but I don't know if I'd consider it "great"
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Re: On Old Games

Post by Eleas »

For the longest time I was an Amiga fan. I remember trying a few platformers on the PC and just giving up in disgust. The kinesthetics were completely wooden; the whole flow of the game felt stunted in some fundamental way. That wasn't ever a problem with the PC's 3d graphics, but in 2d games, I even notice it in games today.

There were some games I would return to, but I'm finding it hard to remember which ones. The Lotus games were awesome for a time, Pinball Fantasies was likewise great, and there were some arcade/puzzle games (D/Generation, Paradroid 90, and Benefactor being good examples). As for The Games That Got Away, I think they'd be PP Hammer (simply a great puzzle platformer), Another World (fuck its "successor" Flashback; even when it came out and I was just a snot-nosed little whiner, Another World as an experience was obviously superior), The Chaos Engine (also a beautifully weird game), James Pond 2 (for being the endless, fast-paced platformer you sometimes need to get through the day).

None of these can necessarily stand up to what modern games have to offer, but all were fun.
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Re: On Old Games

Post by Vertigo1 »

Connor MacLeod wrote:Depends on which game series you were talking about. Kings quest 4 (one of the first games I ever played) did stump me as a preteen, but over time (and colleecting some of the game/story books that were so prominent during that age) because so much of it was fairy tale or story based and if you didn't know the right stories you probably were f'ed.

What tended to bug me more about King's quest was how utterly linear alot of the latter games were. At least some of the earllier games gave you multiple approaches to a solution, but the latter ones pretty much stuck you with only one. And oftne they required a very nonviolent (and rather foolish) approach. you could almost NEVEr legitimately defend yourself against an enemy, which struck me as increidbly retarded.

Anyhow, other games, like Police Quest, actually weren't that hard as long as you thought about it and you had actually read the manual and I rather liked them. I rather liked Space Quest too, though that sometimes suffered from the same problem as KQ.

The "best" IMHO was Quest for Glory, and that was largely because you could always devise one or more approaches to it, even for a particular "class" if you gave yourself the right skills. Made for alot less frustration if you were careful. QFG was also a whole lot less linear than most of the other series (Save Quest for glory 2, but even then it was far less linear than other games in the series).

Mind you, the Lucasarts Monkey Island games could be very linear and hard to figure out as well at times. Monkey Island 2 in particular. And even now I'm playing Sam and Max and I still have trouble remembering all the answers.
Another good, yet very linear, title is Full Throttle. As dated as it is, it did feature a good soundtrack, and the gameplay was quite amusing.
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Re: On Old Games

Post by Nephtys »

Jason L. Miles wrote:
Pulp Hero wrote:I remember as a kid, this game called EDEN: Destiny Divided something or other. It was a sci-fi RTS about two opposing factions on a new human colony world. What I remember about it thats makes it stand out at an age where Starcraft was the only other major Sci-Fi RTS I knew of, was that I could build walls and dirt mounds around my base perimeter, all the buildings had to have power linked to them from a generator by building power tubes- but there was no limit on distance, and the base defense units were actually worth a shit.

Never have found another copy after I lost it.
Sounds like Outpost 2. I think that that was the subtitle. I remember playing the original Outpost, I enjoyed it, but I don't know if I'd consider it "great"
That game was awkward as hell. Especially it's 'Read a 20 page novella between each mission else it will make no sense' method of storytelling. :)
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Re: On Old Games

Post by Jade Falcon »

Remember the original Outpost? That game had so much promised by the developers but it shipped with most of the content cut.
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Re: On Old Games

Post by Pulp Hero »

Oh, and I know it gets a lot of hate, but Star Wars: Rebellion holds many fond memories for me.
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Re: On Old Games

Post by RazorOutlaw »

Looking back in to my gaming history I found it interesting that, despite not growing up in the 80's, the first computer my family had was a Commodore 64. We eventually progressed to Windows 3.1, although while it was still in use, and then to a computer with Windows 95. But through chance my experience with gaming still mirrored that which the rest of the world had already followed.

Anyway, my experience with the Commodore 64 and its games were not all that great. When we got the Commodore 64 we were limited by games that could be programmed into its memory and those that we had on floppies. There was one game in particular called "Godzilla" that I really liked and that involved a map of Japan, divided into a grid, with each grid containing X number of tanks, planes, or ships (if it was over the ocean). You always had a nuke. Godzilla would roam from square to square and you had to hope that he landed on enough squares with enough tanks or whatever so that you could kill him before he hit Tokyo and cause you to lose the game. If he drifted out far into the Sea of Japan you could chance everything and drop an atomic bomb on him.

There was also a text adventure game available called "Haunted House" which was also my first experience in text-gaming ever. I've never played any other text games to date but, based on what I've heard over the years, that game punished you horribly for doing the wrong thing and generally you only got through by trial and error.

But, after the Commodore 64, what could I have played that someone else here already hasn't? I wasn't a big adventure game fan although I did watch my brother play "Loom" when we got a computer with Windows 3.1. I played Tyrian, which was a pretty sweet top-down flying/shooter (and the music was decent). My first experience with RPGs of any kind, although I always think of it as an adventure game, was Ultima VI: The False Prophet. The only reason I cared about that game at all at first was because of the gargoyles resemblance, vaguely, to the Pinkies from DOOM. Once I got over the fact that the game was nothing like DOOM, although it had a fair amount of blood, I really got into the fact that I go wherever I wanted even if that got me killed. The first air-combat simulator I ever played was on that computer too - and that was a game about aliens invading the earth because they needed slaves to clean their toilets. I think that computer even let me play the first Warcraft...

There was a whole slew of games I played that were fun, at the time, but most I think were "the best" simply because they were also my first. I have tried, and failed, when going back to play many of those games again. The simplest ones, like DOOM or Tyrian, were the the easiest to get back in to. Some of the more complex games, like Ultima, though I understood them better, were much more difficult because of the interface. Sure, that was good when I did nearly everything with a keyboard but about this device they call a mouse...

The HP Desktop we got in 1997 allowed me to move on to games with 3D(!) like SimCopter, Simcity 2000, Earthsiege 2, Warcraft 2, and DOOM. Back in those days, due to less experience and a smaller library, each game was more special. More special, I would argue, because the graphics were more immersive rather than staring at a flat sheet of pixels. Each one was also a challenge in its own way, but I picked up on a lot more details more easily - the music, the sound effects, the story, and the game mechanics. SimCity 2000 was great for just tooling around in and, with SimCopter, great for actually flying around in. Earthsiege 2 was a completely new experience because that was my first 'Mech-type simulation game ever. Sure, I couldn't do any mission requiring a joystick but otherwise I could blast away at giant enemy robots through the keyboard.

Anyway, I'm always surprised to compare my list of old games with others in these threads. It seems as though most everybody else got started on text games. And to that I say: BORING! :P
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Re: On Old Games

Post by Vertigo1 »

RazorOutlaw wrote:Anyway, I'm always surprised to compare my list of old games with others in these threads. It seems as though most everybody else got started on text games. And to that I say: BORING! :P
Spoiled brat! ;)

When I grew up, the best games were those that the user actually TYPED what they wanted the character to do! (ie: The Dark Crystal)
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Re: On Old Games

Post by Jade Falcon »

Vertigo1 wrote:
RazorOutlaw wrote:Anyway, I'm always surprised to compare my list of old games with others in these threads. It seems as though most everybody else got started on text games. And to that I say: BORING! :P
Spoiled brat! ;)

When I grew up, the best games were those that the user actually TYPED what they wanted the character to do! (ie: The Dark Crystal)

Some of those text based adventures had horrible parsers though. I remember having one called "Mountains of Ket" for the ZX Spectrum. There was a section you had to ride a horse. Eventually it led you to a cavemouth and informed you that you couldn't enter on horseback. Like most parsers of the day it was a two word affair, though the occasional three word phrase was allowed. So I tried all the standard phrases like "Dismount Horse", "Get off Horse", "Jump Off Horse", "Climb off horse", and many others, all of which came to nowt.

You know what eventually worked? "Drop Horse". :)
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Re: On Old Games

Post by Edi »

C64 had some nice games. I remember one game based on the Aliens movie that was fun enough, though I always lost nearly everyone in the labyrinth section of it. Paradroid was legendary.

As far as the King's Quest series goes, they got harder and harder toward the end when compared to the first three and the third one was difficult if you wanted to get maximum score. KQ4 was very difficult compared to the first three and I never played the later ones. Space Quests got easier later, SQ3 was ridiculously easy. SQ2 was pretty hard.

Of the various Ultimas, I played through 3, 4, 5 and 6 and liked 5 the best of them all. Ultima 4 was great too. Might and Magic 1 is another legendarily difficult game. I managed to get 95% through it and it had an absolutely huge world. The number of references to M&M1 in the later games and in the HoMM series is staggering.

Wing Commander 1 and its expansions were great and so was WC2. The gold box series of games starting with Pool of Radiance were another favorite of mine. I actually finished PoR on C64 with my friend the first time (didn't have C64 myself).
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Re: On Old Games

Post by Jade Falcon »

Edi wrote:C64 had some nice games. I remember one game based on the Aliens movie that was fun enough, though I always lost nearly everyone in the labyrinth section of it. Paradroid was legendary.
Was it this one? There was a UK and US version of Aliens

http://www.youtube.com/watch?v=4y9b9dwX ... re=related

The UK one was quite different.
The gold box series of games starting with Pool of Radiance were another favorite of mine. I actually finished PoR on C64 with my friend the first time (didn't have C64 myself).
I remember Curse of the Azure Bonds and the Buck Rogers XXVC Countdown to Doomsday game which was basically one of those games in space. :)
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I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own - Number 6

The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
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