Shakycam is something that needs to be using sparingly, and BSG really abused it. The thing is, most people don't really understand, but a stationary cam is a bodiless viewer, but a shakycam is "as if it were filmed." So when you add a shakycam, it brings the viewer into the shot and makes the camera and the viewer part of the shot. That's not necessary for most shots, and just disturbs the view.
While they used it less as time went on, they had more and more on-ship scenes, and you nearly never need a shakycam for those kinds of shots--so it went from over-used to used without need. Either way, too much shake.
Darth Onasi wrote:Generally I liked the camera usage in space, as it felt like it was a real event being filmed by someone on another ship.
The live action stuff could get a bit much at times, as if the directors were getting too full of themselves with the whole "gritty, oh so realistic cam action".
I agree with this. When filming the spaceships, which would normally be fairly stationary, the shakycam makes it look interesting and helps establish some realism and makes you feel like you're watching a hand-shot video of the Galactica out a porthole.
But I really am tired of the shakycam fight scenes. It makes the fight scenes feel more 'chaotic' but most of the time I wish the camera were stationary and I was able to actually enjoy it. By shaking it up, it makes me less impressed by the action, and it makes me wonder what they're hiding. If you want me to feel the chaos of battle, use the shakycam every once and a while, such as when the camera is following some characters (the "as if you were a soldier" cam) and the rest of the time just set off explosives. As far as fights go, I'd rather have the Sparta cam (slow and fast 300-version fight scenes) than the shaky cam, and that's still not as good as an oldschool well choreographed fight scene with a stationary camera.