Dahak wrote:Especially annoying is the bug that some fleets seem to get stuck in land and decide to not move again. Cost me a large fleet.
This happens if you remove only a part of a fleet that is situated on a trade port.
If you want to remove a ship from a trade port, move the whole fleet out first, then send of the part you want to send elsewhere, then move the rest of the fleet back.
Some other things:
Forts are really stupid - defending the walls is the dumbest thing to do - just garrison your civilians in the buildings, set up most of your troops around the flag, station some troops on the approaches to the flag (inside your fort). Once the enemy scales your walls (whoever thought of that should be fired), they charge toward your flag in a disorganized mass and are easily massacred. Just be careful - if they have lots of troops you will have to charge your flag once or twice in order to reset the capture timer.
Yay, CTD on selecting fleets. Yay, CTD on selecting diplomacy menu. Yay, CTD at random times...
Something is seriously screwed up with naval units - sometimes selecting a fleet takes 20 seconds or so between clicking and finally being able to do something. Also having a fleet selected seriously lowers the framerate.
Does anyone here build fishing harbors? I just have everything except one or two ports (Dockyards) as trade ports, so as to get massive amounts of money.
And the game is WAY too easy. I played my first game (after finishing the Road to Independence thingy) as Prussia on VH/VH. Austria declared war on me in turn 3 or so with me having pretty much no army. I trained half a stack (2 turns) and just curbstomped them. Haven't hit a snag ever. Even when all the major land countries attacked me pretty much at the same time I had no problems - despite having completely undefended borders on some sides. Actually, the smaller countries give me a lot more trouble than the big ones. It was way too easy to reach the phase where you are so much stronger than everyone that it is just a matter of mopping up the rest of the map.
As for troops - I hate the fact that you never get a new "basic trooper" unit - you build line infantry at the beginning, all the way to the end. OK, if you want, you can add 2 units of cavalry, 2 of artillery or something like that, but it isn't needed. The only huge advance is Rank Firing - and that just makes your existing units more effective. I seriously miss the excitement factor of finally being able to build better units in M2TW or RTW. You never have this in ETW. You just get some additional (mostly useless) novelty units.
Naval combat: Your units are so maneuverable, you don't really need lots of tactics. I often just set up my ships in a long line abroad (side by side), turn the broadside towards the enemy and wait for him to come into range (when I bother to fight the battle and not just autoresolve).
Land battles: Frustrating. Not because it is too difficult, but because it is so imbalanced (on VH/VH). Basically, you have to do everything possible (or hope) that the enemy never charges your position with full strength units, because then they massacre you. They are so much stronger in melee combat - it isn't funny. I once experimented a bit - I started killing a unit of line infantry that was ignoring me (yay AI). When I had them at 70 or so out of 120 I charged with my line infantry unit (120/120) and almost lost (same manpower as them at the end, but they broke and ran). On the other hand, if they don't charge I massacre them with massed fire from my infantry units standing next to each other. Hell, if you really want to, you can do a manual "shoot and scoot" thing by ordering your troops to retreat directly after shooting at the enemy - the enemy takes so long to start shooting, that you are out of range again, at which point you stop, wait for them to get in range, etc.
All in all, the game is obviously still in beta and was not ready for release. But then, that isn't new.