SD.Net World Redux Comment Thread VII

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Re: SD.Net World Redux Comment Thread VII

Post by Beowulf »

Raj Ahten wrote:
Beowulf wrote:The sultan's nationalization of the mercenary companies only applied to those working in Costa, and with the end of hostilities there, has been ended. Thus spake the Sultan. :P
Why are you putting this in the comment thread after I've already acted on the other information?

Edit: Even if the above is the case the plot can still move forward. Given how Klavostani mercs have been used for just about every dirty plot in this game I'm sure there are plenty of them that think they should be in charge of the nation. With the Sultan acting strangely (Since he actually isn't the Sultan but an impostor) and canceling contracts now is the time to act before he goes too far. From what I remember the mercs are the real power there anyway; their total forces are even bigger than the national army.
So that you can change your post if necessary. Mercs being the real military power? Yes. Real political power? not really. The only reason why the "Sultan" was able to call them out of Costa is because they are required to be loyal to the Sultan first.
Raj Ahten wrote:
Czechmate wrote:Well, I (the Exile Duke IC, until now) had the lookalike surgically altered to be as close to the dead Sultan as possible, then had all my own guys do the cleanup and forensics on the Great Hall. All in all, no one should know it's an impostor unless they're shamelessly metagaming. :)

EDIT: Though you should totally act on your ill-gotten OOC knowledge IC. I'd love to see the result. :3
Bullshit. He's not the same man and doesn't have the same personality. People who knew him well will be able to tell the difference. (If nothing else it would be considered brain damage). Plus to be any use the new Sultan would have to change his policies and other intel services will pick up on that.

Whether the Sultan is an impostor or not is irrelevant. His policies now seem to be very closely aligned with Tian Xia (Why the hell else would the mercenaries withdraw before the MESS's fleet even sailed?)

Indhopal is moving to secure its regional interests which include not having nations that are friendly to expansionist foreign powers on its borders.
Most of the people who knew him well also died when the palace blew up. Yes, to be of use, the Sultan would have to change his policies. However, there's relatively little point in doing so too drastically. Otherwise someone will call him an imposter and then Klavostan degenerates into a third world shithole.

The Klavostani mercs would have been withdrawn weeks before Sam Austin got support from the Duchy of Baerne, thus prompting Tian Xia (not MESS) response. There is no direct chain between the two.
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Re: SD.Net World Redux Comment Thread VII

Post by Master_Baerne »

Beowulf wrote:
Stas Bush wrote:
Beowulf wrote:Baerne did not and still does not have any mention of medium ADA vehicles in his OOB.
He did mention the medium ADA. But you're apparently too cool on Shep's horse ;)
He's got the S-400 explicitly stationed around Fortress Baerne, and that's it. As of right now in his fairly recently updated OOB in the thread.
The S-400s have been there since I bought them from Stas in the first thread. It's the things I'll be buying that were edited in.
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Re: SD.Net World Redux Comment Thread VII

Post by Raj Ahten »

Beowulf wrote: So that you can change your post if necessary. Mercs being the real military power? Yes. Real political power? not really. The only reason why the "Sultan" was able to call them out of Costa is because they are required to be loyal to the Sultan first.
Sure the mercs would be loyal to the Sultan: just as long as he doesn't mess with their interests. This hardly seems to be a nation that has a tradition of civilian control of the military. Also how do you think Klavostan makes money? They have nothing going on but the mercenary trade. The mercenary captains would thus have a lot of power simply due to their wealth. The more reactionary of them would be alarmed when the Sultan starts using his veto power for apparently no good reason.

I have also seen virtually nothing in the country description of Klavostan or anywhere else saying the mercs are super loyal to the sultan. In fact we have plenty of reasons to believe they are immoral opportunists. In virtually every dirty plot in this game Klavostani mercs have been involved. They've stolen bioweapons no questions asked for their clients in the past. Men like that don't strike me as the sort who give a damn about the niceties of civil rule such as who legally sits on the throne.
Beowulf wrote: Most of the people who knew him well also died when the palace blew up. Yes, to be of use, the Sultan would have to change his policies. However, there's relatively little point in doing so too drastically. Otherwise someone will call him an imposter and then Klavostan degenerates into a third world shithole.

The Klavostani mercs would have been withdrawn weeks before Sam Austin got support from the Duchy of Baerne, thus prompting Tian Xia (not MESS) response. There is no direct chain between the two.
That's a real convenient explosion if it happens to kill almost everyone who ever had day to day dealing with the Sultan before. I don't buy that there wouldn't be enough people left that the power brokers wouldn't know that the Sultans personality has changed. The senior military staff and extended family members are two groups which would have enough dealing with the man to notice the difference. Or are you saying they all died too?

As far as Tian Xia's and and the mercenaries responses not being linked, what other conclusions is my anti off continent power intelligence service likely going to make? What we have is the mercs withdrawing on order of the Sultan with absolutely no explanation given. Then when Bearne attempts to intervene Tian Xia steams in. The Sultan's withdrawal order certainly seems to be aligning with Tian Xia's interests.

Also I simply don't like the idea of a bunch of unaccountable mercenary assholes on my border whose only authority is a Sultan who now appears to be making decisions based on god knows what. Indhopal's ISIA, which is full of old school assholes, would jump at the chance to gain some control over their southern neighbor. With relatively friendly merc captains in charge at least Indhopal could get assurances that they won't take contracts acting against their interests.
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Re: SD.Net World Redux Comment Thread VII

Post by Beowulf »

The Sultan just had an attempt on his life. Obviously he'll act different. For those who do realize that he's been replaced, there's two simple solutions: Pay them off, or have them suffer mysterious deaths. The second fits the MO of some terroristic group trying to off the Sultan, which is what the near death of the Sultan is being blamed on. I'd assume that most people who had day to day dealing were in the palace.

So why is Tian Xia interferring with Baerne then? Trying more than any of the former FTO to prevent foreign interference in internal matters? After all, there's been a minimum of 3 different coups in various then FTO nations, without any FTO nation saying "Boo". Or Tian Xia realized that this could be a stealth attempt by CATO to attempt to conquer more territory. Which, by the way, is a reasonable conclusion for your anti-off continent power intelligence service to come up with.

Tian Xia isn't obviously supporting one side of the civil war over the other. We've instead supported Costa territorial integrity.
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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

Beowulf wrote:The Sultan just had an attempt on his life. Obviously he'll act different. For those who do realize that he's been replaced, there's two simple solutions: Pay them off, or have them suffer mysterious deaths. The second fits the MO of some terroristic group trying to off the Sultan, which is what the near death of the Sultan is being blamed on. I'd assume that most people who had day to day dealing were in the palace.

So why is Tian Xia interferring with Baerne then? Trying more than any of the former FTO to prevent foreign interference in internal matters? After all, there's been a minimum of 3 different coups in various then FTO nations, without any FTO nation saying "Boo". Or Tian Xia realized that this could be a stealth attempt by CATO to attempt to conquer more territory. Which, by the way, is a reasonable conclusion for your anti-off continent power intelligence service to come up with.

Tian Xia isn't obviously supporting one side of the civil war over the other. We've instead supported Costa territorial integrity.
After they bombed their own bloody capital with nerve gas... :|
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Re: SD.Net World Redux Comment Thread VII

Post by Beowulf »

Ryan Thunder wrote:After they bombed their own bloody capital with nerve gas... :|
Uh, what? Costa bombed rebels with nerve gas. Neither capital got hit with gas.
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Re: SD.Net World Redux Comment Thread VII

Post by Raj Ahten »

Beowulf wrote:The Sultan just had an attempt on his life. Obviously he'll act different. For those who do realize that he's been replaced, there's two simple solutions: Pay them off, or have them suffer mysterious deaths. The second fits the MO of some terroristic group trying to off the Sultan, which is what the near death of the Sultan is being blamed on. I'd assume that most people who had day to day dealing were in the palace..
If people are getting paid off or killed the local power brokers will find out about it. Who the hell would be doing the killing and paying off but them? Perhaps the coup plotters are the same guys who have been paid off and they figure the payments are signs of weakness or they make more on unfettered contracts? I'm only making all this up because I have nothing else to go on, the details of Klavostans internal situation being nonexistent until now. It would seem logical that the mercenaries would have a lot of political power inside of Klavostan already. Mercenary armies don't dwarf those of the state if said state weilds a lot of power. I was working on a coup plot for Klavostan and dissatisfied mercs pissed about the Sultan expanding his power seemed the best bet given the information present in the game threads.
Beowulf wrote: So why is Tian Xia interfering with Baerne then? Trying more than any of the former FTO to prevent foreign interference in internal matters? After all, there's been a minimum of 3 different coups in various then FTO nations, without any FTO nation saying "Boo". Or Tian Xia realized that this could be a stealth attempt by CATO to attempt to conquer more territory. Which, by the way, is a reasonable conclusion for your anti-off continent power intelligence service to come up with.

Tian Xia isn't obviously supporting one side of the civil war over the other. We've instead supported Costa territorial integrity.
Look I'm not exactly saddling up with Shroomania here. I'm retaining ties with San Dorado because they were my closest ally in the FTO and unlike many other nations in the FTO, their government has been relatively stable. I also have a lot of joint projects with them and I don't want to throw that out the window. I have to buy my armaments from someone, and San Dorado is willing to sell with no preconditions. Even so as far as I'm willing to go even with them right now is to belong to their economic bloc; I'm staying out of the military part of their club.

Also I have to call bullshit on you just trying to prevent foreign interference in Frequesue. From day one of your involvement in Frequesue you were simply advancing your own interests at the expense of local powers. You grabbed up Westchester just to use it as a base against Shepistan. Since then your use of gunboat diplomacy and declaring wars must go on because it is the mandate of heaven are measures that would hardly get suspicious locals to trust you.

Frankly Indhopal doesn't trust the Shroomanian dominated CATO either. Bad memories from the colonial days. I also hardly wish to be the plaything of either large alliance group. If you really want to know the internal reasoning for this coup (which your intel guys might be able to tell when and if it ever happens) is that Klavostan was always considered dangerous by Indhopal. When they were in the FTO things weren't so bad as it balanced them out. Now Indhopal has to be proactive before CATO or the MESS decides to force Klavostan into their orbit. Now is as good as ever to finally put a leash on the mercs so they at least don't take contracts acting against Indhopal's interests.
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Re: SD.Net World Redux Comment Thread VII

Post by Beowulf »

I grabbed up Westchester because it'd get your panties in a knot. It apparently succeeded magnificently. The preceeding is what the player(me) was thinking when I did it. In game, Tian Xia took back Westchester due to pan-Tian Xia-ism: all of Tian Xia ancestry under a single banner. It's no different than the Slavic National Congress, or whatever it was called way back when. Tian Jiao doesn't make much sense as a base against Shepistan. It's far enough away that I might as well have just used ports in Wilkonia to stage from.

You (and alot of other people) apparently have no clue what the "Mandate of Heaven" actually means. http://en.wikipedia.org/wiki/Mandate_of_heaven is actually not bad at explaining it. It's in part a recognition of the fact that unsuccessful rebellions are treason, while successful revolutions are legal.
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Re: SD.Net World Redux Comment Thread VII

Post by Raj Ahten »

Beowulf wrote:I grabbed up Westchester because it'd get your panties in a knot. It apparently succeeded magnificently. The preceeding is what the player(me) was thinking when I did it. In game, Tian Xia took back Westchester due to pan-Tian Xia-ism: all of Tian Xia ancestry under a single banner. It's no different than the Slavic National Congress, or whatever it was called way back when. Tian Jiao doesn't make much sense as a base against Shepistan. It's far enough away that I might as well have just used ports in Wilkonia to stage from.

You (and alot of other people) apparently have no clue what the "Mandate of Heaven" actually means. http://en.wikipedia.org/wiki/Mandate_of_heaven is actually not bad at explaining it. It's in part a recognition of the fact that unsuccessful rebellions are treason, while successful revolutions are legal.
Well you should have no problem with the coup then because it is simply one internal power group supplanting another, with a bit of outside help. (Mongol invasions were seen as a sign of the loss of Heaven's favor, an externally backed coup could be seen similarly).

Yes I am aware of what the mandate of heaven is. Problem is this isn't China and plenty of other people don't agree that seeing who still has the mandate of heaven is the best way to find out who your neighbors will be.

Actually I got to say I'm glad you've been going ahead with you magnificent bastardry; without such things there wouldn't be much of a game!

Just don't expect me to buy everything you do. Do, however, expect me to try a few moves of my own :wink: .

On another note I pretty much figured the FTO was done for once we failed to react strongly to the Red Star Republic's outright coup on the continent. Then everyone saw that the organization had a whole lot of bark and absolutely no bite when it came to the big players. So I'm not surprised at all to find the great powers are now dividing up the region to suite their own needs.
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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

Red Star Republic? Is this something from before I joined the game?

In any event, I allied with CATO because, and lets be honest here; my armies are shit. Perhaps not on a one-to-one basis, but in terms of their ability to exert control over all of Miratia, they're shit. Anybody here could probably swamp me and I simply wouldn't have the resources to deal with it. At least this way I have a "big brother" of sorts.

As far as Gero is concerned, he's just scared. Fear of the MESS, which already directly controls territory in Frequesue, overrode his sense of nationalism. Otherwise he probably have told Shroom to take his gentleman's agreement and go fuck himself with it. In those words. ;)

Then he'd apologize for mispeaking, but yeah. :P
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

Raj Ahten wrote:Frankly Indhopal doesn't trust the Shroomanian dominated CATO either. Bad memories from the colonial days.
Shroomanian dominated? Hah! :lol:

The CATO's big boys are those Byzantine hardasses and those much-talked about Crimson-Shadow commies, mang!
Ryan Thunder wrote:As far as Gero is concerned, he's just scared. Fear of the MESS, which already directly controls territory in Frequesue, overrode his sense of nationalism. Otherwise he probably have told Shroom to take his gentleman's agreement and go fuck himself with it. In those words.
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Re: SD.Net World Redux Comment Thread VII

Post by K. A. Pital »

To Beowulf. Ran a cursory investigation.

1) Checked up the pompous statement about "most naval designers not using reactive mortars" and it turned out to be wrong. Utterly so.

Ahead-throwing weapons prognose
Fragment wrote:The Bofors ASW 375 mm rocket launcher system is typical of a generation of ahead-throwing launchers designed in the early 1950s. These include the British Mark 12 Limbo, the US Weapon Alpha, and the Russian RBU series. The concept went into eclipse with the introduction of nuclear-powered submarines, which had too high a maximum speed for engagements by such weapons. Limbo and Weapon Alpha are now virtually extinct; the Swedish navy and the Russians have pursued the concept.

More recently, however, it has become apparent that these weapons may once again become favored. The emphasis has now shifted from fighting nuclear-powered submarines in the ocean depths to engaging small, diesel-electric submarines in green and brown water. In this new environment, homing torpedoes are of limited use and, in any case, could not be afforded in sufficient numbers. Germany and Norway in particular require an inexpensive ASW weapon for use in brown water. In the case of Norway, this refers to the country's fjords; in that of Germany, it refers to the Baltic Sea theater of operations. Both areas are classic brown-water environments, and thus are very difficult for reliable sonar operation. This means contacts of targets are fleeting, ambiguous and very difficult to hit. Once lost, it is unlikely a contact would be easily re-acquired.

Since large numbers of weapons would have to be dropped on each contact, much like in the proven concept of depth charge attacks, the unit cost per drop would have to be very small. These conditions also apply to the Persian Gulf, the South China Sea, the Adriatic and numerous other areas where the political situation is fragile.

Such conditions would seem to create a favorable market for weapons such as the Bofors rocket launcher and its Russian rivals, the RBU-6000 and RBU-12000. Their individual rounds are inexpensive and thus can be afforded in quantities large enough to permit realistic training. The ship impact of the systems is low so they can even be retrofitted on existing platforms with ease. Modern sonars prove entirely adequate for their use, probably without significant modification. Finally, the advances in miniaturization that have dominated the rest of the military electronics field are of significant value. These permit the deployment of a guided round for weapons of this type. Although such rounds are more expensive than unguided weapons, Russian experience is that they are up to eight times more effective than unguided shots (the Russian navy already deploys such rounds for its RBU-6000 system). This suggests that the SAAB guidance package applied to the Bofors 375 mm may receive substantial acceptance.

Forecasting the rebirth of a system previously pronounced dead is usually not safe, but the Bofors 375 mm ASW rocket is likely well enough suited to the ASW environment of the 1990s to assume (with a fair amount of confidence) that the system has a promising future. The Bofors 375 mm ASW Rocket System is now reappearing on some bid proposals — albeit not as the only solution — which adds credence to this prediction.

By and large, the 375 ASW Rocket operates much like the depth charges, i.e., its main goal is to overwhelm the enemy with mass, while the shooting accuracy is less than that of a missile. Thanks to its low operating cost, the 375 is a good basic anti-submarine weapon that appears to be part of certain platforms and continues to remain in use by those navies. A new, lightweight launcher will probably be designed, but meanwhile, the proven, effective rockets will be retained. This new launcher may well be modified with the SAAB guidance package to provide an effective solution to the brown-water ASW problem.

Because of the said upgrade probability of the launcher, the following forecast refers to production of rockets themselves rather than the launching systems. It is likely that consumption will increase throughout the forecast period as the virtues of the system become more apparent and training with it becomes more intensive. The use of smaller craft for inshore ASW adds to the attractions of this equipment.

A major brown-water ASW conflict, possibly involving the loss of Western warships, could very well boost the consumption substantially. The only counter-factor could be the availability of the Russian RBU-6000 and RBU-12000. In today’s market conditions, however, that option is not threatening to the demand forecast of the Swedish product.
Basically, Sweden's stealth Visby's and Finnish Rauma class missile boats, all very modern, are all fitted with these ahead-throwing systems. I also recall reading that the Italians and the French have similar systems, for cotorp duties, either salvo missile launchers or bomb launchers, which are basically one and the same (most such systems are universal with the ability to shoot both missiles and bombs).

Moreover, I have gathered evidence about RBU-6000 and successor generation trials - they were trialled successfully against the homing 53-65 type torpedoes, at extreme angles, in the dead zone of other weapons.

The RBU-6000 actually failed counter-submarine role against atomic submarines (as noted above) and it was considered to be primarily a counter-torpedo weapon from the trials of 1143.3 air carrying cruisers. I don't think the Swedes, Russians, Finns and Indians as well (who demanded RBU installation on their Russian-ordered ships) are collectively being stupid. Neither do I think torpedoes are markedly more stealthy vis sonar compared to the 53-65. SaaB Bofors also ran the trials of it's ALECTO/ELMA systems and found them adequate for counter-torpedo duties.

Most problems concerning these weapons were the recoil force and deck damage they do when firing by the recoil and by fire from the rack, which burns off the color and such. Reaction times for angle turning have also been cited as lacking in one of the trials on Soviet B.P.Ks, but it was back in the 1960s with the first RBU generations, and more of a problem of the servo-motors which have been likewise extensively upgraded on RBU-6000 Modernized and RBU-12000 Udav-1M (Modernized). New proposed systems (PAKET-NK) are yet faster in reaction.

In short, I haven't seen conclusive evidence that such systems are ineffective. The demise of US Alfa and British Limbo were probably more connected to the fact that the aerial patrols of US Navy would never allow a submarine to firing distance, and if it were, using nuclear-armed ASROCs in open seas is yet more efficient. After 1989 the situation changed. I won't be surprised in the slightest if such systems resurge in some fashion in the USN (miniaturized cotorp duty ASROCs, for example), and I'm with Shep here - nothing suggests ahead-throwing weapons in salvo mode, are ineffective against torpedoes. Against deep-going submarines - that's a wholly different issue.

2) I read reports on losses in Iraq and Yugoslavia, and frankly there's nothing suggesting it's possible to inflict 80% casualties on invading ground forces within mere days even with complete aerial supremacy, when these had aerial campaigns going for week with complete supremacy and did not inflict such large losses - mostly the damage came in the form of disrupted communications. Therefore, these estimates also bite the dust. The 10% losses are relatively plausible, although in my view too high as well. Ground forces shouldn't be suffering massive casualties like that, even when advancing - aren't the Costas undergoing a revolution? How did they put up efficient ground resistance? How would they defend their airspace after the first battle which raises up all of their pilots and aircraft, which would then require lots of post-operation service? The Baernes still have the MiGs to control airspace over their advancing forces, maintaining a healthy sortie rates of 2-3 squadrons always on patrol above the army men.

3) As I understand the carrier is a conventional Kitty Hawk class. Sinking a conventional ship of that tonnage with one or two torpedo detonations when the crew would be fighting for survival is harder than a nuclear powered one (the problem for a nuclear equivalent like Nimitz would be reactors, and structural damage to their hold would cause enough destruction to move the ship out of combat for months or years, or maybe forever if the reactors break through and the contours continue leaking despite the emergency measures). Damage to a gas-turbine conventional power plant is not likely to be that critical and cause the ship to die, sink or turn into a ghost ship due to contamination.

4) Mechanical scan radars will be capping the meager multi-tasking abilities of the F-106 fitted with AN/AWG-9. A brief radar comparison yields an unwelcome fact: the MiG-31's baseline radar offers 140 degree horizontal engagement angle and vertical +70/-60 degree engagement angle, while the AN/AWG-9 only offers +20/-20 on vertical and 65 degrees on horizontal. In the end, the radar difference results in the following disparity: the AN/AWG-9 mechanically scanned array offers a ~420 square degrees zone for launching several missiles against multiple targets, while the MiG-31's zone in which it can launch multiple rockets and guide them is ~18200 square degrees, or 43 times greater due to the use of ESA.

Considering that MiGs would be operating at ceiling higher than their enemies most likely, they would have a large edge in the fight. The enemy would be always in their angle of fire, while they would be constantly leaving the narrow vertical +/-20 degree angle of fire of the AN/AWG-9, which would force the enemy to conduct lots of maneuvers to be able to engage multiple MiGs. Hence, it's unlikely that they'd be getting a grip on them.

The F-14 was created to down multiple bombers flying in tight formations. Of course, for these tasks the AN/AWG-9 is more than sufficient - bombers won't leave the angle due to their low speed. But against MiGs - not so. Jamming the mechanical array on the F-106 (or F-14 for that matter) would be possible, like the jamming against MiG-25s mechanical array was used to great effect against the craft. Jamming in the lower hemisphere against MiG-31s PESA has no chances, or they are so slim that it wouldn't save the F-106s.

To be brutally honest, what else did you expect when pitting ESA against a mechanical array? That I'd just say it's "irrelevant" when the degree, track/scan timing and the ability to run several functions at once is so remarkably different between mechanical and ESA radars that most world nations shifted to xESA for all their modern fighter planes, bomber planes and so on and so forth? Not funny.
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

Stas Bush wrote:Ground forces shouldn't be suffering massive casualties like that, even when advancing - aren't the Costas undergoing a revolution? How did they put up efficient ground resistance?
Maybe brave leader Mangdalore was aided by the blue-scaled red-eyed Grand Admiral Prawn?

:lol:

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Re: SD.Net World Redux Comment Thread VII

Post by Steve »

Um, Shroom, get my PM?
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Re: SD.Net World Redux Comment Thread VII

Post by Czechmate »

DarthShady wrote:Czechmate, you may have been given another chance at playing the game and a new country to play it with. But, nobody gave you the right to arrange your neighborhood to suit your needs. Those vacant islands are supposed to serve as a placement point for new players and not some dumb NPC nations you invented. I do not intend to allow you to go through with this, Consider this my formal objection.
Those NPC nations -are- placeholders. It would be awkward to have the islands around without anyone on them, and they rather do not suit my needs either. Four things;

1) The Polarians are a heavily-armed insular police state. I am never touching one of those again. Ever. However, I thought they would be an interesting counterpoint to the Feds, a nation unwilling to let them make a power play in Velaria without posturing to throw it off-course.

2) The Feds are about as Good Guy Nation as you can get, and similarly are something I wouldn't touch because everyone would rush to rescue them. They're there to be the counterpoint to the Polarians, and are also unwilling to let them make a power play without moving to mess it up.

3) Misteria is the vacant PC nation of Pollux. You'll notice I have not changed anything about it, and have left it pristine in the event of his return. And if you've already noticed, I suspect you simply decided to ignore it in favor of making a mountain out of whatever molehill you could find.

4) You have made an arrogant, presumptuous complaint and not deigned to offer a better solution, and as such I am inclined to simply ignore your objection until such time as you or anyone else present one. That's how I tend to respond to people who come around shouting things from atop their high horse for no purpose other than to make someone else's life difficult. Capiche?

EDIT: And in case you did not understand that, I will say it even shorter. Unless you approach me with even basic courtesy, I will not respond to you nor consider your words with even the slightest bit of respect or consideration. And that goes for everyone else, as well. I am willing to be neutrally polite and even friendly, and perhaps work to make amends with the lot of you, but I will not simply bend over and let you insult and belittle me.
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

Steve wrote:Um, Shroom, get my PM?
Yes, working on it!
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

Czechmate wrote:And in case you did not understand that, I will say it even shorter. Unless you approach me with even basic courtesy, I will not respond to you nor consider your words with even the slightest bit of respect or consideration. And that goes for everyone else, as well. I am willing to be neutrally polite and even friendly, and perhaps work to make amends with the lot of you, but I will not simply bend over and let you insult and belittle me.
We're still friends, right? :)

That bit with the "Czechmate" and the "OOC thread" in-game was just a little joke, mangs. :D
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shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
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Re: SD.Net World Redux Comment Thread VII

Post by Czechmate »

Shroom Man 777 wrote:
Czechmate wrote:And in case you did not understand that, I will say it even shorter. Unless you approach me with even basic courtesy, I will not respond to you nor consider your words with even the slightest bit of respect or consideration. And that goes for everyone else, as well. I am willing to be neutrally polite and even friendly, and perhaps work to make amends with the lot of you, but I will not simply bend over and let you insult and belittle me.
We're still friends, right? :)

That bit with the "Czechmate" and the "OOC thread" in-game was just a little joke, mangs. :D
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Re: SD.Net World Redux Comment Thread VII

Post by Shinn Langley Soryu »

If you really wanted to play around in that general area, there are the various Northern Velarian nations: Al-Itani, Tanvarika, Yulanti, Fredonia, and Ashant. Not much, if anything at all, has been written on them, so you are free to develop them as you wish (within reason, of course; these are largely Third World shitholes on par with the CFR or the Costa de las Cincos Muertes, after all). On the other hand, Adabani/New Olympia, Akori, and Rangatara have already been fairly developed story-wise, so I really wouldn't suggest touching those.

On that note, I've also been meaning to do some stuff with the Southern Velarian states (Bissauru, San Marin, Zakariyah, and Aylaniyah), but I've run into a few blocks with regards to them. However, there was an entire story thread dating back from the days of the Pathogen War (does the name Hugo Shroomvez ring any bells?) set in Southern Velaria that was left abandoned after Astaria got wiped off the map. My pet idea was that after Astaria was annihilated, Shroomvez simply decided to use the materiel gifted to him by the then-CSR to overthrow the batshit insane President of Bissauru and set himself up there as a two-bit banana republican; Yuri Orlov's been his primary arms supplier for the past few years, and he's generally remained quiet ever since the coup...until Wolf Phideaux, Miranda Moonbeam, and Sam Ralson all fell from the skies into the jungles of his country.

Any objections?
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

Is Steve still online? I finally made a *littel* progress on the co-op thing we're writing.
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Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
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Re: SD.Net World Redux Comment Thread VII

Post by Czechmate »

Shinn Langley Soryu wrote:If you really wanted to play around in that general area, there are the various Northern Velarian nations: Al-Itani, Tanvarika, Yulanti, Fredonia, and Ashant. Not much, if anything at all, has been written on them, so you are free to develop them as you wish (within reason, of course; these are largely Third World shitholes on par with the CFR or the Costa de las Cincos Muertes, after all). On the other hand, Adabani/New Olympia, Akori, and Rangatara have already been fairly developed story-wise, so I really wouldn't suggest touching those.

On that note, I've also been meaning to do some stuff with the Southern Velarian states (Bissauru, San Marin, Zakariyah, and Aylaniyah), but I've run into a few blocks with regards to them. However, there was an entire story thread dating back from the days of the Pathogen War (does the name Hugo Shroomvez ring any bells?) set in Southern Velaria that was left abandoned after Astaria got wiped off the map. My pet idea was that after Astaria was annihilated, Shroomvez simply decided to use the materiel gifted to him by the then-CSR to overthrow the batshit insane President of Bissauru and set himself up there as a two-bit banana republican; Yuri Orlov's been his primary arms supplier for the past few years, and he's generally remained quiet ever since the coup...until Wolf Phideaux, Miranda Moonbeam, and Sam Ralson all fell from the skies into the junges of his country.

Any objections?
No objections here. I was planning to mostly play around in Velaria, but I wanted neighbors to interact with about it. A bunch of empty islands held for a player-to-be seemed wierd and I have no other solution. The ones I came up with were placeholders.

Anyhow, my focus is probably going to be Tanvarika and Yulanti for a while. They seem minimally retarded.
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

I was thinking of having Ford Prefect start a popular kung-fu revolution in Astarian Velaria myself.

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Ford Prefect.
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Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
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Re: SD.Net World Redux Comment Thread VII

Post by DarthShady »

Those NPC nations -are- placeholders. It would be awkward to have the islands around without anyone on them, and they rather do not suit my needs either. Four things;

1) The Polarians are a heavily-armed insular police state. I am never touching one of those again. Ever. However, I thought they would be an interesting counterpoint to the Feds, a nation unwilling to let them make a power play in Velaria without posturing to throw it off-course.

2) The Feds are about as Good Guy Nation as you can get, and similarly are something I wouldn't touch because everyone would rush to rescue them. They're there to be the counterpoint to the Polarians, and are also unwilling to let them make a power play without moving to mess it up.
You don't seem to understand what I'm saying, so I'll try to explain it again. Those Islands are placeholders for new players, and what is the first thing a new player wants to do? He wants to create his own nation, not take over and rule some stupid shithole you invented. What is the big problem with simply leaving those places empty(until new players come in to take them) and fiddling around in Valeria, like Langley suggested?
3) Misteria is the vacant PC nation of Pollux. You'll notice I have not changed anything about it, and have left it pristine in the event of his return. And if you've already noticed, I suspect you simply decided to ignore it in favor of making a mountain out of whatever molehill you could find.
I never said anything about Misteria, I was referring to the two nations you created. Misteria remains as it is, until and if Pollux returns. Don't try to put words in my mouth.
4) You have made an arrogant, presumptuous complaint and not deigned to offer a better solution, and as such I am inclined to simply ignore your objection until such time as you or anyone else present one. That's how I tend to respond to people who come around shouting things from atop their high horse for no purpose other than to make someone else's life difficult. Capiche?
As you can see I did offer a better solution. Leave them as they are and play elsewhere. You have no right to try and modify things around you. You get one nation, that's it. You should be lucky to get even that, considering the stunts you pulled.
EDIT: And in case you did not understand that, I will say it even shorter. Unless you approach me with even basic courtesy, I will not respond to you nor consider your words with even the slightest bit of respect or consideration. And that goes for everyone else, as well. I am willing to be neutrally polite and even friendly, and perhaps work to make amends with the lot of you, but I will not simply bend over and let you insult and belittle me.
Well, allow me to be perfectly honest here. This is not a Miss Manners Board, I don't have to be nice to you, and I have every right to insult you for being an idiot(not that I did so). You're acting like a spoiled little brat who wants to have things go his way. Respect is earned and in my eyes you have done nothing to earn it.

You think you can just ignore what I say, because I'm a bit harsh on you, well think again. This is SD.net not some playground for spoiled brats like yourself.

Now, let me be clear. You annoy me, but I'm willing to tolerate you, provided you play nice and not do things you have no right of doing.If you want to keep the shiny new nation you got, leave those placeholders empty until new players arrive to claim them. Otherwise I'll be playing the Hellmarch as I crush your new nation into dust.
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Re: SD.Net World Redux Comment Thread VII

Post by Czechmate »

Well, allow me to be perfectly honest here. This is not a Miss Manners Board, I don't have to be nice to you, and I have every right to insult you for being an idiot(not that I did so). You're acting like a spoiled little brat who wants to have things go his way. Respect is earned and in my eyes you have done nothing to earn it.

You think you can just ignore what I say, because I'm a bit harsh on you, well think again. This is SD.net not some playground for spoiled brats like yourself.

Now, let me be clear. You annoy me, but I'm willing to tolerate you, provided you play nice and not do things you have no right of doing. If you want to keep the shiny new nation you got, leave those placeholders empty until new players arrive to claim them. Otherwise I'll be playing the Hellmarch as I crush your new nation into dust.
Basic courtesy, my disgruntled but potentially mollifiable colleague, is simply leaving the threats and insults out of your statements, and that is all I ask for. Now, I'm really tired of this, so I offer you the proverbial olive branch.

I will play nice, if you will. You'll note I am making a socialist, potentially slavic nation. Perhaps this could be an opportunity to cross no man's land and try to get along, through a shared IC ideology. As far as the NPCs go, you can have your way. They'll remain blanks. But for that concession, perhaps you should consider reconciliation.

Take it or leave it, but I don't see the point in further fighting between us.
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Re: SD.Net World Redux Comment Thread VII

Post by DarthShady »

Czechmate wrote:
Well, allow me to be perfectly honest here. This is not a Miss Manners Board, I don't have to be nice to you, and I have every right to insult you for being an idiot(not that I did so). You're acting like a spoiled little brat who wants to have things go his way. Respect is earned and in my eyes you have done nothing to earn it.

You think you can just ignore what I say, because I'm a bit harsh on you, well think again. This is SD.net not some playground for spoiled brats like yourself.

Now, let me be clear. You annoy me, but I'm willing to tolerate you, provided you play nice and not do things you have no right of doing. If you want to keep the shiny new nation you got, leave those placeholders empty until new players arrive to claim them. Otherwise I'll be playing the Hellmarch as I crush your new nation into dust.
Basic courtesy, my disgruntled but potentially mollifiable colleague, is simply leaving the threats and insults out of your statements, and that is all I ask for. Now, I'm really tired of this, so I offer you the proverbial olive branch.

I will play nice, if you will. You'll note I am making a socialist, potentially slavic nation. Perhaps this could be an opportunity to cross no man's land and try to get along, through a shared IC ideology. As far as the NPCs go, you can have your way. They'll remain blanks. But for that concession, perhaps you should consider reconciliation.

Take it or leave it, but I don't see the point in further fighting between us.
Very well, we shall play nice.
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