Wee hijack.tchizek wrote: I too am old and I strongly disagree, let me explain.
Ignoring the rules has nothing to do with it, if you like and get along with the people you are playing with the time spent learning the system is worth your time. If you don't like and or don't get along with the people you are playing with it does not matter how good the system is you will have a shitty time.
Anyway, I don't agree. If your intent is merely to have a silly time with your mates you don't need any rules at all, or the rules don't matter. This makes it difficult to use this as an indication of rules quality.
I like != is good.tchizek wrote:For example, DragonQuest (does anyone still remember DragonQuest? assume not) as complex and hacked together system as was ever created. Some of the fondest memories I have of some of the most developed characters that I ever played happened in that system. Because of the people who I was playing with were willing to take the time to actually develop the characters and world. Act in character and treat the world like it was real.
I've never used DragonQuest, but your statement that GURPS is 'by far' better absolutely terrifies me.tchizek wrote:During the same time period I played in a GURPS campaign that was pure meta-gaming, power gaming, hack and slay nonsense. I kind of remember trying to develop this character and could never stay interested. While GURPS is by far the better game system, and I have had fun with other groups playing GURPS that group almost destroyed my interest in GURPS as a system due to the people.
It's ironic that looking back at 2nd edition DnD you can really see that it was the 80s version of forum feedback - a whole bunch of band-aids and hacks thought up at conventions and published as 'rules'. Someone thought skill systems were good - insert them thoughtlessly!tchizek wrote:I agree the original three book set of D&D, through first and second edition sucked as a game system and screamed for "house rules" and "fixes". And I agree that this is a negative reflection on the game system...however with the right people you can have a good time with even the worst game system - even unmodified 3 brown books D&D. Which was my point that the game system helps but does not make the gaming experience.
So if you have a system with a pile of nonsesne you have to ignore, work around or jury-rig and another system that works fine or requires less invention or study to be not-broken, you're saying that's irrelevant? I mean, look at Millenium's End - it has a massive overhead that isn't really necessary (since 90% of what you do in char creation is fucking irrelevant) and that makes it a poor system, no matter how good the combat or progression system (or setting or ambience or whatever) were.tchizek wrote:And having a fun time is far from irrelevant, if you are not having fun why are you playing RPGs? If you are having fun why do you care what "game system" you are using?
That might be an idea. Let's see how many 'not as bad as WEG d6' posts we can get?tchizek wrote:Now, I may start another thread to discuss the apparent dislike of D20 in general that has been expressed in this thread, rather than hijacking this thread.