Best and worst Mechanical Designs in science fiction
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Re: Best and worst Mechanical Designs in science fiction
What do you guys think about the Heavy Gear universe from Dream Pod 9?
Despite being set pretty far in the future, they still use a lot of present-day technology that is identical or just slightly improved, so I'm not talking about those.. just the Gears and Striders themselves.
Despite being set pretty far in the future, they still use a lot of present-day technology that is identical or just slightly improved, so I'm not talking about those.. just the Gears and Striders themselves.
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Re: Best and worst Mechanical Designs in science fiction
They had to basically design a whole world to be ideal walker terrain, (tons of rough, broken terrain and soft sand) and even then, when you've got some hard dirt or any open country, tanks and air power are still going to own the day. I ran a demo game back in the day, and a couple of southern light tanks were able to completely stop an urban northern gear attack with their AA lasers. The gears themselves are probably about the maximum of what actually could be practical for walking fighting vehicles. Striders may be a bit overboard, but at least nearly everyone has secondary wheeled or tracked movement.Cykeisme wrote:What do you guys think about the Heavy Gear universe from Dream Pod 9?
Despite being set pretty far in the future, they still use a lot of present-day technology that is identical or just slightly improved, so I'm not talking about those.. just the Gears and Striders themselves.
Re: Best and worst Mechanical Designs in science fiction
Well they had to make some concessions so the tabletop game made any sense. Now aside from the usual humanoid mecha don't make any sense stuff, they did get some concepts right like the effects of high powered laser weaponry on air superiority, use of combined arms and atleast they made a plausible excuse why combat takes place at relatively short range.Cykeisme wrote:What do you guys think about the Heavy Gear universe from Dream Pod 9?
Despite being set pretty far in the future, they still use a lot of present-day technology that is identical or just slightly improved, so I'm not talking about those.. just the Gears and Striders themselves.
Now if talking according to SOD and normal gears take the place of IFVs on the battlefield, it still leaves striders that to me are a bit of a mystery. They're like light tanks but don't really have the functionality of a tank.
They do make a lot more sense than say BT. But that's like saying the sky is blue.
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Re: Best and worst Mechanical Designs in science fiction
I thought the whole point of Heavy Gear was to steal as much as possible from Armored Trooper Votoms and get away with it because the only people watching Votoms in the US are friends of Tim Eldred. Because that's basically what it is.
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Re: Best and worst Mechanical Designs in science fiction
For some of the better designs in fiction, I turn to stories such as Hammer's Slammers by David Drake. Their hovercraft tanks seem a little far fetched, but not out of the realm of plausibility and most of the vehicle and equipment designs are evolutions of what we have today. Actually, a lot of stuff can almost be considered a sort of Vietnam in space...owing to the author's experience in Vietnam.
The Orphan's Journey series of novels is pretty good, though the main antagonists are a little bland. Much of the designs are existing designs or a kind of "in the next decade" sort of stuff.
The Orphan's Journey series of novels is pretty good, though the main antagonists are a little bland. Much of the designs are existing designs or a kind of "in the next decade" sort of stuff.
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Re: Best and worst Mechanical Designs in science fiction
If the rounds are so tiny, how can they do any damage? They'll slow down rapidly due to air resistance.Peptuck wrote:Considering their rifles can fire thousands of rounds when they're about the size of a submachinegun when fully compacted, I wouldn't be surprised if the ammo block on the Mako wasn't too large. Most of the rounds fired by ME weapons are the size of a grain of sand anyway.The ME guns aren't as bad in my mind as the big fuck off cannon on the IFV, I'm still trying to figure out where they store the huge block of ammo it must use.
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Re: Best and worst Mechanical Designs in science fiction
They're apparently fired at hypersonic speeds through use of "mass effect" fields and magnetic accelerators. In other words, technobabble coilguns.Darth Wong wrote:If the rounds are so tiny, how can they do any damage? They'll slow down rapidly due to air resistance.Peptuck wrote:Considering their rifles can fire thousands of rounds when they're about the size of a submachinegun when fully compacted, I wouldn't be surprised if the ammo block on the Mako wasn't too large. Most of the rounds fired by ME weapons are the size of a grain of sand anyway.The ME guns aren't as bad in my mind as the big fuck off cannon on the IFV, I'm still trying to figure out where they store the huge block of ammo it must use.
Judging by in-game ranges, most of the hypervelocity rounds in ME seem to have shorter effective ranges than comparable real-life weaponry anyway, though the sniper rifle seems to fire larger rounds - the in-game firing animation involves the shooter pulling some kind of charging handle to load the next round.
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Re: Best and worst Mechanical Designs in science fiction
One of the most elegant SF designs was Klaatu's saucer from the 1951 The Day The Earth Stood Still. Simple and clean. Not only because the filmakers did a really terrific job effecting the "seamless" opening of the craft, but because of the overall plan of the vehicle. A single semicircular corridor leading to the central command deck, and within it a pod which could close over with it's own bubble-top. I'd bet that would make it possible to depressurise the rest of the ship which would be under Gort's monitoring and management while Klaatu sits in his lifepod doing the actual piloting.
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Re: Best and worst Mechanical Designs in science fiction
That doesn't solve the problem: the particles will still be rapidly decelerated by atmospheric drag and heavily affected by wind, only now they'll be rapidly heated to melting point too.Peptuck wrote:They're apparently fired at hypersonic speeds through use of "mass effect" fields and magnetic accelerators. In other words, technobabble coilguns.
Videogames are full of useless short-ranged weapons. It's really aggravating.Judging by in-game ranges, most of the hypervelocity rounds in ME seem to have shorter effective ranges than comparable real-life weaponry anyway, though the sniper rifle seems to fire larger rounds - the in-game firing animation involves the shooter pulling some kind of charging handle to load the next round.
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"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Re: Best and worst Mechanical Designs in science fiction
It's probably a design decision to enable players to see the five million shaders or polygons on the badguy's nose. After all Flashpoint had decent ranges in the 90s, and it was basically 'shoot at green dots'.
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Re: Best and worst Mechanical Designs in science fiction
More likely it's so that the Krogans can bumrush you.Stark wrote:It's probably a design decision to enable players to see the five million shaders or polygons on the badguy's nose. After all Flashpoint had decent ranges in the 90s, and it was basically 'shoot at green dots'.
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Re: Best and worst Mechanical Designs in science fiction
It doesn't match up with the size of the weapons barrel in game anyways, which appears little different then a conventional firearm.Darth Wong wrote: If the rounds are so tiny, how can they do any damage? They'll slow down rapidly due to air resistance.
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Re: Best and worst Mechanical Designs in science fiction
I still think the funniest thing about the various "Sword" Gundams in SEED was that, out of all of them, only one actually used those Anti-Ship swords on an actual ship. (Seen here at about 2:30).
But need I remind you all of the true worst Gundam Mechanical Design of all?
The Adrastea-class Land Battleship from Victory Gundam.
But need I remind you all of the true worst Gundam Mechanical Design of all?
The Adrastea-class Land Battleship from Victory Gundam.
Not an armored Jigglypuff
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Re: Best and worst Mechanical Designs in science fiction
There's also the monumental stupidity in the Gundam Epyon's design philosophy.
Have cowardly soldiers wielding long-range weapons, ever triumphed over warriors wielding heroic hand-to-hand combat weapons? Oh, yeah: they did so repeatedly in the Hundred Years' War, the Mongol invasions, trench warfare in WWI (saber & bayonet versus machine gun), jungle warfare in WWII (katana versus M1 Garand)...GundamOfficial.Com wrote:In keeping with Treize's philosophy, the Gundam Epyon eschews cowardly long-range weapons in favor of chivalrous close combat.
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Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
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Re: Best and worst Mechanical Designs in science fiction
Jeez, land battleships in Gundam are usually awesome but that is just the worst.SAMAS wrote:The Adrastea-class Land Battleship from Victory Gundam.
Since they're usually built like giant hovercraft or tanks, a motorcycle configuration doesn't even make any sense. It's like they're begging for it to fall over.
EDIT: I see, Zanscare's ground forces had an emphasis on bike designs. It's still totally mental.
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Re: Best and worst Mechanical Designs in science fiction
How does that land battleship stay upright?
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Re: Best and worst Mechanical Designs in science fiction
It's one of those things that looks better in motion. Even the MS sized wheels look pretty nifty tearing up the place.Spanky The Dolphin wrote:
EDIT: I see, Zanscare's ground forces had an emphasis on bike designs. It's still totally mental.
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Re: Best and worst Mechanical Designs in science fiction
That's Victory Gundam for you. It's full of patently ridiculous shit, like beam rotors. As I hear it, Tomino really wanted it to fail. It has a great looking Gundam, though. The V2 is amazing.Spanky The Dolphin wrote:EDIT: I see, Zanscare's ground forces had an emphasis on bike designs. It's still totally mental.
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Re: Best and worst Mechanical Designs in science fiction
ITT we learn that yes, Sidewinder really is that stupid. It's called a dramatic conciet.Sidewinder wrote: Have cowardly soldiers wielding long-range weapons, ever triumphed over warriors wielding heroic hand-to-hand combat weapons? Oh, yeah: they did so repeatedly in the Hundred Years' War, the Mongol invasions, trench warfare in WWI (saber & bayonet versus machine gun), jungle warfare in WWII (katana versus M1 Garand)...
Re: Best and worst Mechanical Designs in science fiction
For the worst, i am going to say the ISA Indruder Landing craft from Killzone-2 as the most god-awful airborne transports ever. This ugly little number has the men sitting on top of it with no more fastening than a guard rail and is used to deliver men into the heat of battle. If it was a civilian vehicle working on the moon, it might have been passable, but as it stands it is the air transport equivelent of those mechs in the last two matrix movies.
A good look at these peices of shit
Zor
A good look at these peices of shit
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Re: Best and worst Mechanical Designs in science fiction
The beam rotors themselves aren't THAT ridiculous, the fact that the mech they're on is a transforming helicopter AND combiner however is exceptionally ridiculous.Ford Prefect wrote:That's Victory Gundam for you. It's full of patently ridiculous shit, like beam rotors. As I hear it, Tomino really wanted it to fail. It has a great looking Gundam, though. The V2 is amazing.Spanky The Dolphin wrote:EDIT: I see, Zanscare's ground forces had an emphasis on bike designs. It's still totally mental.
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Re: Best and worst Mechanical Designs in science fiction
Just about every vehicle has issues in that game. The ISA and Helghast tanks at least seem well enough in design, though I seriously question the armaments. 400 years in the future and now CROWS? No gunshields? WTF?Zor wrote:For the worst, i am going to say the ISA Indruder Landing craft from Killzone-2 as the most god-awful airborne transports ever. This ugly little number has the men sitting on top of it with no more fastening than a guard rail and is used to deliver men into the heat of battle. If it was a civilian vehicle working on the moon, it might have been passable, but as it stands it is the air transport equivelent of those mechs in the last two matrix movies.
A good look at these peices of shit
Zor
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Re: Best and worst Mechanical Designs in science fiction
You are equally stupid if you buy Sunrise's belief that a killer robot with a lightsaber-wannabe is more "dramatic" than one with a dozen guns, i.e., the swords-bot is more popular among the kids and tweens who watch Gundam and buy action figures and model kits of their favorite robots than the gun-bot.Stark wrote:ITT we learn that yes, Sidewinder really is that stupid. It's called a dramatic conciet.Sidewinder wrote: Have cowardly soldiers wielding long-range weapons, ever triumphed over warriors wielding heroic hand-to-hand combat weapons? Oh, yeah: they did so repeatedly in the Hundred Years' War, the Mongol invasions, trench warfare in WWI (saber & bayonet versus machine gun), jungle warfare in WWII (katana versus M1 Garand)...
Please do not make Americans fight giant monsters.
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
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Re: Best and worst Mechanical Designs in science fiction
Good greif! It looks like they wanted to have an air analogue to a Normandy style invasion, and then forgot all the armor those D-day boats were covered with.Zor wrote:For the worst, i am going to say the ISA Indruder Landing craft from Killzone-2 as the most god-awful airborne transports ever. This ugly little number has the men sitting on top of it with no more fastening than a guard rail and is used to deliver men into the heat of battle. If it was a civilian vehicle working on the moon, it might have been passable, but as it stands it is the air transport equivelent of those mechs in the last two matrix movies.
A good look at these peices of shit
Zor
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Re: Best and worst Mechanical Designs in science fiction
ITT we learn Sidewinder doesn't know what 'dramatic conceit' means. It's pretty sad that he's so retarded he thinks someone should make a show HE LIKES even though the market is SOMETHING ELSE. Oh wait, people make anime robot shows without melee combat all the time! I guess it's some kind of signature or deliberate style of Gundam at work here!Sidewinder wrote:You are equally stupid if you buy Sunrise's belief that a killer robot with a lightsaber-wannabe is more "dramatic" than one with a dozen guns, i.e., the swords-bot is more popular among the kids and tweens who watch Gundam and buy action figures and model kits of their favorite robots than the gun-bot.
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