Let's Play: Forge of Freedom!

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MKSheppard
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Let's Play: Forge of Freedom!

Post by MKSheppard »

Okay, based off the old thread HERE

I'm starting a new Let's Play, inspired by Starglider's EAW LP; and also due to the just released patch for Forge of Freedom that fixes some bugs, adds new features, etc etc.

What's Forge of Freedom

THIS Game

Some screenshots to show what it looks like:

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Detailed Battles

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City Development Screen

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Research Selection Screen

So you want to be in the game

Please note I can't add generals after I start the game; so If you want in, say so within a day or so!

BTW, if you have a preference for a state; say so, because state governors play a very important part in the game; they can come to you with demands that such and such general be promoted (cause they're from their state); or if you promote someone from their state, their happiness goes up.

If you come in afterwards; I can find you a non game part, like admiral in charge of a ironclad (naval combat is abstract in this game), or in charge of the ironworks of pennsylvania; or West Point Commandant.

The Current General list sorted alphabetically by user name is:

Adrian Laguna = Adrian Laguna
Big Steve = Stephen T. Garrett
Civil War Man = Charles Washington Mann
Companion Cube = Eustachius V. Manley
Dark Silver = Obidiah Steele
DEATH = Derek A Thompson
Ford Prefect = Llewellyn Amadeus Thorn
Hawkwings = Daniel P. Hawke
Jason L. Miles = Jason L. Miles (from CA)
Lonestar = Baron Matthew Bulow von Bucher (from VA)
Mayabird = A.M. Colette (from GA)
Rawtooth = Charles Jonathan Hunt
The Dark = Johann Heinrich Tauber
Vehrec = Ernest William Fobes
Weemadando = William Mathers Anderson
White Haven = Arnold T. Pants
Yosemite Bear = Colin Brian Witz

How you're ranked in the game is like this:

Image

The question marks represent unknown skills/attributes; which is a feature of the game, you can go with historic attributes or randomize them and hide them; so that in each game; you don't know who will turn out to be great or not -- which is historically accurate:

At the beginning of the war; some people who were highly regarded in the pre-war army turned out to be absolute zeroes; while some who were absolute zeroes pre-war -- US Grant -- turned out to be awesome.

The ratings are:

Initative: The Initiative rating of each general on both sides is multiplied by the rank of the general, and the results are then compared. The general with the highest result determines the base Initiative score for each side; and thus, who gets to go first, etc etc.

Leadership: The Leadership rating describes the chance that a general will be able to restore order to units under his command during battle.

Tactics: Each rank of Tactics is worth a 10% bonus to damage inflicted by units to which the general is directly attached

Command: The Command rating helps units change formation in detailed combat. Command also helps prevent units from becoming either Shaken or Disordered when being charged in detailed combat.

Cavalry Rating: Each rank of a general’s Cavalry rating is worth a 10% bonus to damage inflicted by cavalry when they charge.

The Special Attributes a general can get, and can in turn pass on to units under their command are:

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Disciplined
Formation changes cost only two movement points.

Brave
Can charge with no chance that the charge degenerates into a fire-fight.

Wild
Automatically makes an opportunity charge after disordering an enemy in fire combat

Fast
+3 to unit’s movement rate

Hardy
-50% chance of suffering fatigue

Oblique Fire
Making a fire-attack does not end turn if unit had more than 6 movement points before firing

Diggers
2x normal chance to entrench. Allows unit to entrench without Hasty Entrenchment upgrade.

Night Owls
No penalty for night movement rates. Receives only half the normal damage penalty at night.

Independent
Only 10% chance to become disordered when issuing/recalling skirmishers. Changing skirmish order only costs 3 movement points.

Shooters
+10% to fire-attack damage

Flankers
Doubles flanking bonus damage this unit deals

Swampwise
If in swamp, -25% to damage taken. Movement penalty for swamps is halved. No penalty for charging out of mud/swamps.

Chargers
+25% additional damage when charging

Steady
Gets 50% chance to avoid becoming disordered as a result of fire combat

Blasted
+50% damage when charging artillery.

Obedient
Gets 50% chance to avoid going out-of-command.

Foragers
Gain +2 supply whenever this brigade successfully forages

Polar Bears
Takes no additional combat damage from fire-attacks in winter.

Woodsmen
33% bonus when firing or charging from Forest (instead of normal penalty)

Sustained Volley
Takes 25% fewer casualties from return-fire when firing on enemy infantry

Dreaded
Causes double Morale damage against adjacent enemy units while making a fire-attack.

Heroes
Restores 0.25 levels of Morale to all friendly units within two hexes every turn.

Resilient
100% chance to return to column formation if Morale is greater than zero.

New Attributes added in latest patch

Thrifty
Attacks use only 1 point of supply, infantry and artillery only)

Stalwart
(While unit is Fresh it takes only 1/10th normal morale loss from fire attacks, infantry and cavalry only)

Rangers
(Reduces cost to enter a hex by 1 if the terrain cost is 3 or more, infantry only)

Cautious
(Reduces damage this unit takes and causes in fire combat by 25%, infantry and artillery only)

Aggressive
(Increases damage this unit takes and causes in fire combat by 25%, infantry and artillery only)

Tenacious
(When in a pin-position with another unit, both units are automatically pinned, infantry only)

Hill Defenders
(retains good morale defending a hill, infantry only)

Uphill Charger
(what it sounds like, infantry only)

Efficient Fire
(artillery can take an extra shot, like dragoon tactics)

Anti-Battery
(artillery harms other artillery)

Anyway, here is the game map:

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So guys, what do you want to do? Do you have any general ideas what you want your guy to do? Want to go out west and kill rebels in Kentucky? Want to stay, and ambitiously plot to murder the commanding general of the Army of the Potomac to rise to power?

The floor is open for suggestions.
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Re: Let's Play: Forge of Freedom!

Post by Steve »

As long as I get to defeat Rebels I don't particularly care. :wink:
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Re: Let's Play: Forge of Freedom!

Post by Questor »

I have come from a long way to crush the rebels. Let the blood of my mother's family run beneath our feet. (I.E. Let's attack Texas and Louisiana.)

I recall there being several campaigns in the Trans-Mississippi region, and cutting off the ports would help the blockade.

Also, if we give Houston some time, maybe we get another ally, at least in the northern areas.
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Re: Let's Play: Forge of Freedom!

Post by MKSheppard »

I've also considered an amphibious operation led by Steve to land a force in FLORIDA; just because......
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Let's Play: Forge of Freedom!

Post by Lonestar »

I want to push down the Mississippi River, chop the Rebs in half. Leave some of the military in a holding patten near DC while we do that,
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Re: Let's Play: Forge of Freedom!

Post by Questor »

President Sheppard,

I find that I must agree with General von Buchard as to the necessity of a campaign in the Mississippi region. From the gulf coast, we are well placed to begin a campaign of total destruction against the southernmost states loyal to the dog, Jefferson Davis, who shall join the other traitors in the Ninth Circle of Hell.

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Re: Let's Play: Forge of Freedom!

Post by White Haven »

General Pants follows one simple edict: If you blink and your lashes don't scratch the other sonabitch's eyeballs, you're not pressing him hard enough.

Wise? Fuck no. More blood and chunks than 'Aaaaaugh' spelled out in alphabet soup letters in a bowl of tomato sauce? Fuck yes. CHAAARGE!

Amusingly enough, that isn't at all how I play strategy games, but fuckit. :)
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Re: Let's Play: Forge of Freedom!

Post by Peptuck »

I second the vote that we burn Texas with the closest thing we can get to nuclear fire.

General Peptuck demands the Dreaded attribute, as well.
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Re: Let's Play: Forge of Freedom!

Post by Questor »

Peptuck wrote:I second the vote that we burn Texas with the closest thing we can get to nuclear fire.

General Peptuck demands the Dreaded attribute, as well.
Note, I said attack, not use Sherman style tactics, as those would probably bring Houston out of hiding against us, and turn the Union sympathetic norther areas of Texas to the Confederacy. I would rather not have to face Sam Houston and Jefferson Davis, *spit*.

Also, if we burn Texas to the ground, we run the risk of creating more support for the Confederacy. Historically, its possible that something like that would convince Johnson to allow California to secede into The Pacific Republic with Oregon, opening another front to the war. Of course, that depends on the date.

ETA: Clarification
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Re: Let's Play: Forge of Freedom!

Post by The Yosemite Bear »

Demand eventual Ranger status, since I'm a mountain Man myself.
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Re: Let's Play: Forge of Freedom!

Post by weemadando »

I'd like to cut off the Reb's income. Blockade and burn their ports.
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Re: Let's Play: Forge of Freedom!

Post by Starglider »

Alas I missed your original thread (crazy work stuff probably) but this does look fun. The tactic of swinging around through the west and cutting off rebel supply lines does seem attractive.
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Re: Let's Play: Forge of Freedom!

Post by The Vortex Empire »

Could I be a general from Rhode Island? I believe we should focus on blockading the rebel supply lines and taking the Mississippi, cutting the rebels in two. I also suggest that we should maintain a policy of total war against South Carolina and Georgia, the first members of this rebellion. When we reach them, burn everything to the ground. The enemy population will lose the will to fight and call for a surrender, and then victory is ours.
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Re: Let's Play: Forge of Freedom!

Post by MKSheppard »

Starglider wrote:Alas I missed your original thread (crazy work stuff probably) but this does look fun. The tactic of swinging around through the west and cutting off rebel supply lines does seem attractive.
Don't worry; if the British Empire choses to declare war on the Union and intervene, you can be the general in charge of British forces in Canada. :twisted:
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Let's Play: Forge of Freedom!

Post by Vehrec »

I'll stay in the Potomac region for now, work up the army and get ready for the push to Richmond. We'll be home by Christmas at the latest, I'm sure of it.
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Re: Let's Play: Forge of Freedom!

Post by darthkommandant »

Id like to be a general from New York. Name Jonathan Andersonn
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Re: Let's Play: Forge of Freedom!

Post by MKSheppard »

Image
Sheppard (as titular CINC)





Current Player Listing

Organization is Alphabetically by the user name on SDN; and goes like:

User Name (on SDN)
Game Name
Game Picture ID (sos I can remember if you don't like your pic and wanna change it)
Image
Adrian Laguna
Adrian Laguna
1029


Image
Civil War Man
Charles Washington Mann
1021


Image
Companion Cube
Eustachius V. Manley
1023


Image
Darth Kommandant
Jonathan Anderson (from NY)
1031


Image
Dark Silver
Obidiah B. Steele
1020


Image
DEATH
Derek A Thompson
1032


Image
erik_t
E.B. Tylczak (from Minnesota)
1035


Image
Ford Prefect
Llewellyn Amadeus Thorn
1019


Image
Hawkwings
Daniel P. Hawke
1022


Image
Jason L. Miles
Jason L. Miles (from CA)
1034


Image
Lonestar
Baron Matthew Bulow von Bucher (from VA)
1017


Image
Mayabird
A.M. Colette (from GA)
1030


Image
Rawtooth
Charles Jonathan Hunt
1027


Image
Starglider
British General in Canada and/or British Diplomat in DC and/or British Diplomat in Richmond
No ID


Image
Steve
Stephen T. Garrett
1033


Image
The Dark
Johann Heinrich Tauber
1028


Image
The Vortex Empire
Thaddeus V. Emley (from Rhode Island)
1036


Image
Vehrec
Ernest William Fobes
1025


Image
Weemadando
William Mathers Anderson
1024


Image
White Haven
Arnold T. Pants
1018


Image
Yosemite Bear
Colin Brian Witz
1026
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Let's Play: Forge of Freedom!

Post by Vehrec »

Know what the best part about this is?

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I've got facial hair now. I could never grow one of these babies in real life.
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Re: Let's Play: Forge of Freedom!

Post by Ford Prefect »

I look like a total badass. And I totally support the notion of invading Florida from the south and heading north to sandwich the the reds between myself and some other army. Behind enemy lines, no resupply, hopeless situation. Heroes will be born.
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Re: Let's Play: Forge of Freedom!

Post by MKSheppard »

In AD 1861, war was beginning....

Richmond, VA
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Mr. Bucher, your home state of Virginia needs you. Are you ready to stand against the Northern Tyrant that would crush all of our freedoms?


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Sir, I am no traitor to my country!



*Baron Bucher punches Jefferson Davis*
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Goddamn it! Shit! Ow, that fucking hurts. Bring in the other guy.

Mr. Lee, your home state of Virginia needs you. Are you ready to stand against the Northern Tyrant that would crush all of our freedoms?

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Sure. Who was that guy who left right before me?


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Nobody at all, Mr. Lee. Nobody at all...
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Let's Play: Forge of Freedom!

Post by Force Lord »

Can I join the Union? I want to be called Raphael A. Blacker.
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Re: Let's Play: Forge of Freedom!

Post by MKSheppard »

Yeah sure, I haven't started the game yet. Still waiting for feeedback. on my first initial forays
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Let's Play: Forge of Freedom!

Post by Questor »

President Sheppard,

I wholeheartedly approve of my portrait, where will these be hung?

Regards,
Jason L. Miles
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Re: Let's Play: Forge of Freedom!

Post by MKSheppard »

In various southern homes after we occupy them for our headquarters.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Let's Play: Forge of Freedom!

Post by The Yosemite Bear »

Come on, lets get our army of Coolies*, Indians**, and other Californians together to traumatize those Rebs....

*Chinese and Japanese peoples who immigrated to California during the Gold Rush.
** I am refering to the Mexican/American Indian population of california, lots of Plueblo, Piute, Tooli, Miwok, etc.

Come on, the Roman Army principal of Citizenship for military service should be utilized.
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