Then it seems you and the managers of that company are of like minds.Tolya wrote:I don't give a flying fuck about Obsidian's programming skills.
It was not my only argument by any means. I began with the engine because it sets the mood, or, if you prefer, paves the way, for the rest of the experience. But fair enough, I'll post it as soon as it's done, albeit in another thread. We're already sufficiently OT here.Tolya wrote: If your only argument against a game is the lead developers "technical ineptitude", then I don't think we have anything to talk about. If you wrote a rant on NWN2, please post it here, so I can read and comment on it.
When I see another game that forces me to spend more time actively working against the engine than actually playing, rest assured I will mock that game as thoroughly as I do this one.Tolya wrote: @Eleas: I have to acknowledge that NWN2's is a bit clumsy from a technical standpoint. But it's not enough to call it "a farce of a game". Take away a point or two, but a farce? C'mon now.
Of course, you seem to be under the misapprehension that my disdain for that game was limited to its technical execution. Nothing could be farther from the truth; I simply deigned to focus on the show-stopper, i.e. that I wasn't playing the game so much as constantly flogging it into obedience. But the in many cases ludicrous writing, anemic villains, grotesque and garish design, and deeply uncompelling and unsympathetic characters, well, they didn't entirely ease my frustration with the engine, pathfinding, AI and character model problems.
But then again, just like KOTOR 2 rode in on the coattails of its predecessors (and, let's face it, did make a number of daring attempts at originality in the process) NWN2 cashes in on the D&D fanboys. And the parallels don't end there, because NWN2 does make a number of attempts at furthering concepts that don't suck. As an idea and in execution, the siege battle and the crossroad keep were both very compelling, and at that point in the game, I began to feel that I was just, you know, having fun. Similarly, there were points in Ammon Jerro's keep where they shook things up a bit and I began to feel that hey, maybe Obsidian does know how to craft mood and atmosphere (to do it in spite of the yapping cliché Jerro has to be counted as impressive).
That is, I think, the root of my problem with NWN2. I want to like it. I'm just not far enough into the battered wife mindset to convince myself it's worthwhile.