Let's Play: Star Wars Empire at War
Moderator: Thanas
- Crossroads Inc.
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Re: Let's Play: Star Wars Empire at War
Captain Crossroads would wish to inquire as to weather its possible to manufacture a servile and passive MALE Guri Droid as well as female ones...
On a more Serious note, He would also like to put to a Vote the proposition of planetary Defense simply being strong enough for anti fighter, anti pirate work, and relaying on a Rapid response, quick main Fleet to repel "significant" military threats.
On a more Serious note, He would also like to put to a Vote the proposition of planetary Defense simply being strong enough for anti fighter, anti pirate work, and relaying on a Rapid response, quick main Fleet to repel "significant" military threats.
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
- Vanas
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Re: Let's Play: Star Wars Empire at War
Captain Vanas is presently dead and thus has no need for one. On the other hand, if you could stick any hint of his personality in a HRD, he'd probably be happy. Or trapped forever in an unfeeling hell.
Still can't be worse than Companion Cube though.
Still can't be worse than Companion Cube though.
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
Re: Let's Play: Star Wars Empire at War
I think I will wait for the mk 2s- unless you have some hidden skills at cybernetic, programming and engineering I haven't seen before, I'd rather not have a walking power plant within a mile of me, much less in close proximity.Thanas wrote:Captain Thanas is making a list of those who requested a Guri Bot and will remember those who support him in battle. If he survives, there will be free Guri copies for everybody who did.
Those who do not will also get free Guris, however they might not have a certain protocol removed.
Uh, one of the initial replicant robots was male. I don't think gender is a problem as much as making a working robot.Crossroads Inc. wrote:Captain Crossroads would wish to inquire as to weather its possible to manufacture a servile and passive MALE Guri Droid as well as female ones...
On a more Serious note, He would also like to put to a Vote the proposition of planetary Defense simply being strong enough for anti fighter, anti pirate work, and relaying on a Rapid response, quick main Fleet to repel "significant" military threats.
- Force Lord
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Re: Let's Play: Star Wars Empire at War
This isn't necro, right?
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Re: Let's Play: Star Wars Empire at War
Nope, you can see the date of the last post look left of that there quote button to see "Post subject: Re: Let's Play: Star Wars Empire at War New postPosted: 26 Apr 2009, 14:26"Force Lord wrote:This isn't necro, right?
Only you can prevent thread Necro's.
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Re: Let's Play: Star Wars Empire at War
WRT Strategic Recommendations: Considering the amount of headaches the Zahn Consortium's corruption has been causing, Imperial forces should prioritize their elimination ahead of other groups. To this end an offensive strike on the 'Northern' Zahn grouping starting with Carida would be very beneficial.
- Vehrec
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Re: Let's Play: Star Wars Empire at War
I still say that our 'core' is dangerously exposed so long as Sullest and other one-jump states remain in enemy hands.
Commander of the MFS Darwinian Selection Method (sexual)
Re: Strategy
Personally, I think that you should take any worlds threatening Coruscant/SDN (Which can become a literal credit factory; IIRC I was making over 10,000 credits per day from Coruscant/SDN with a barracks, a light factory, an intelligence center and the rest of the spaces mining facilities) and focus on fortifying them so you have a platform with which to base attacks into other worlds from.
Also; unless you're doing space battles with no tactics in mind, it should be noted that A.) you don't need to send capships into direct battle, just keep sending bombers after thier ships, and B.) if you must send capships in for some reason (Eg. it looks good ) it's a good idea to target shields first, then lasers/turbolasers/whatever isn't an ion cannon.
And finally, any places you have for a randomly-named person would be very much appreciated
Also; unless you're doing space battles with no tactics in mind, it should be noted that A.) you don't need to send capships into direct battle, just keep sending bombers after thier ships, and B.) if you must send capships in for some reason (Eg. it looks good ) it's a good idea to target shields first, then lasers/turbolasers/whatever isn't an ion cannon.
And finally, any places you have for a randomly-named person would be very much appreciated
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Re: Let's Play: Star Wars Empire at War
I regret that there will be a short delay in updating this, due to a surge of work-related things I have to do.
Re: Let's Play: Star Wars Empire at War
I don't think I have any suggestions that have not already been made by my more senior colleagues in the fleet, but I do wonder as to the absence of tank droids in our arsenal. As I recall, we should be able to produce them on Something Awful (formerly Mechis III). Having seen them in action, they appear to be highly effective.
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Re: Let's Play: Star Wars Empire at War
Indeed we do have the Dark Trooper program in full swing. I think that we should use our war droids against those cursed robots.Karrick wrote:I don't think I have any suggestions that have not already been made by my more senior colleagues in the fleet, but I do wonder as to the absence of tank droids in our arsenal. As I recall, we should be able to produce them on Something Awful (formerly Mechis III). Having seen them in action, they appear to be highly effective.
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So Say We All
Night Stalkers Don't Quit
HAB member
RIP Pegasus. You died like you lived, killing toasters
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Re: Let's Play: Star Wars Empire at War
What is with you people and robots? Ok, more towards the HRD pervs, but really. Is this Empire so afraid that they have to send toasters in to fight battles? Unless these Dark Troopers are Phase Zero. Cyborgs are better than robots, though not better.Admiral Drason wrote:Indeed we do have the Dark Trooper program in full swing. I think that we should use our war droids against those cursed robots.Karrick wrote:I don't think I have any suggestions that have not already been made by my more senior colleagues in the fleet, but I do wonder as to the absence of tank droids in our arsenal. As I recall, we should be able to produce them on Something Awful (formerly Mechis III). Having seen them in action, they appear to be highly effective.
- Crossroads Inc.
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Re: Let's Play: Star Wars Empire at War
I think using battle droids Purely against other droids is the issue... The Empire should not insult its forces by sending them to fight mere machines, let machines fight machines.
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
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Re: Let's Play: Star Wars Empire at War
Insult its forces...you think that sending droids to do our job is a god idea against an AI? I'm sure a number would volunteer to go scrap them from those who were forced to run if we need troops that badly.
Re: Let's Play: Star Wars Empire at War
In the Artillery Corps, we have a nickname for Battledroids.
'Moving Targets'.
'Moving Targets'.
Varje meddelande om att motståndet skall uppges är falskt. - BOOM FOR THE BOOM GOD! LOOT FOR THE LOOT THRONE!
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My mother taught me that it is the right of every woman to be seen, acknowledged, courted and proposed to at least once daily.
So, if you are reading this and you are a woman, will you marry me?
Re: Let's Play: Star Wars Empire at War
I hope you don't forget about the game - Raesene wants to survive (of course) and command the battle finalising the reconquest of the Galaxy as Grand Admiral from his own Star Dreadnought's bridge .Starglider wrote:I regret that there will be a short delay in updating this, due to a surge of work-related things I have to do.
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Re: Let's Play: Star Wars Empire at War
Perhaps the svae file could be E-mailed to someone else and picked up? Played in a round robin way>
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
Re: Let's Play: Star Wars Empire at War
No. I absolutely refuse to have any part in that.Crossroads Inc. wrote:Perhaps the svae file could be E-mailed to someone else and picked up? Played in a round robin way>
Especially since it would require all of us to mod our XML files.
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
- Starglider
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Re: Let's Play: Star Wars Empire at War
I will be continuing this as soon as I am done with the
that I currently have to get done. I would imagine by this weekend if not sooner.
Code: Select all
}
state.unlockMinorConcurrent(); return view;
} else {
if(create>=0L) {
long slots; // Small graph, coarse-grained locking.
// Get and check state-local addresses of label source&target.
// Also allocate slots for label and if applicable secondary
// edge tree entries in the graph state vector.
if(labelTarget==labelSource) {
tAddress = state.setNodeSmall(target, labelTarget,
MBTYPE_MEMBER|MBTYPE_LABEL,
0x80000000|edgeMemState,
Double.NaN, EMPTY, -1);
sAddress = tAddress; if(tAddress==EMPTY) break retry;
slots = state.allocateRelationsSmall(target, 2, EMPTY,
labelWeight==labelWeight);
} else {
tAddress = state.setNodeSmall(target, labelTarget,
MBTYPE_MEMBER, 0x80000000|edgeMemState,
Double.NaN, EMPTY, -1);
sAddress = state.setNodeSmall(target, labelSource,
MBTYPE_LABEL, -1, Double.NaN, EMPTY, -1);
if(tAddress==EMPTY|sAddress==EMPTY) break retry;
slots = state.allocateRelationsSmall(target, 3, EMPTY,
labelWeight==labelWeight);
}
if(slots==EMPTY) break retry;
// If allocated ok, write and link label.
final long lState = state.packLabelStateSmall(labelMemState,
sAddress, tAddress, directionality);
state.writeRelationSmall(((int)slots)&SGRAPH_RELATION_ADDRESS,
labelWeight, lState|BALANCED);
final long edgePos = HIGH_WORD1+(create&0xFFFFFFFFL);
unsafe.putIntVolatile(state.graphState, edgePos,
unsafe.getIntVolatile(state.graphState, edgePos)|
(((int)slots)&SGRAPH_RELATION_ADDRESS));
// Add new edge to referenced nodes' secondary edge trees.
if(tAddress==sAddress) {
state.linkLabelSmall(tAddress, (int)create, edgeSource,
slots>>>20, 1, 1);
} else {
state.linkLabelSmall(tAddress, (int)create, edgeSource,
slots>>>20, 1, 0);
state.linkLabelSmall(sAddress, (int)create, edgeSource,
slots>>>40, 0, 1);
}
} else {
int lSlot; long slots; // Large graph, coarse-grained locking.
// Get and check state-local addresses of label source&target.
if(labelTarget==labelSource) {
tAddress = state.setNodeLarge(target, labelTarget,
MBTYPE_MEMBER|MBTYPE_LABEL,
0x80000000|edgeMemState,
Double.NaN, EMPTY, -1);
if(tAddress==EMPTY) break retry;
slots = state.allocateRelationsLarge(target, 2, lSlot,
EMPTY, labelWeight==labelWeight);
sAddress = tAddress; lSlot = (int)slots;
} else {
tAddress = state.setNodeLarge(target, labelTarget,
MBTYPE_MEMBER, 0x80000000|edgeMemState,
Double.NaN, EMPTY, -1);
sAddress = state.setNodeLarge(target, labelSource,
MBTYPE_LABEL, -1, Double.NaN, EMPTY, -1);
if(tAddress==EMPTY|sAddress==EMPTY) break retry;
lSlot = (int)state.allocateRelationsLarge(target, 1, EMPTY,
EMPTY, labelWeight==labelWeight);
slots = state.allocateRelationsLarge(target, 2, lSlot,
EMPTY, false);
}
// Allocate slot for label in the graph state vector.
if(slots==EMPTY) break retry;
// If allocated ok, write and link label.
state.writeRelationLarge(lSlot, labelWeight,
state.packLabelStateLarge1(sAddress, tAddress),
state.packLabelStateLarge2(labelMemState,
directionality)|BALANCED);
final long edgePos = (LGRAPH_ENTITY_BASE+(BIG_ENDIAN?4:0))+
(create&0xFFFFFFFFL);
unsafe.putIntVolatile(state.graphState, edgePos,
unsafe.getIntVolatile(state.graphState, edgePos)|lSlot);
// Add new edge to referenced nodes' secondary edge trees.
if(tAddress==sAddress) {
state.linkLabelLarge(tAddress, (int)create, edgeSource,
slots>>>32, 1, 1);
} else {
state.linkLabelLarge(tAddress, (int)create, edgeSource,
slots, 1, 0);
state.linkLabelLarge(sAddress, (int)create, edgeSource,
slots>>>32, 0, 1);
}
// Increment the graph's label count.
unsafe.putLongVolatile(state.graphState,
(long)LGRAPH_LABEL_COUNT_POS,
unsafe.getLong(state.graphState,
(long)LGRAPH_LABEL_COUNT_POS)+
(1<<LGRAPH_LABEL_COUNT_SHIFT));
}
state.unlockMinor(); return view;
}
}
// Failed due to state versioning, reacquire lock on new state.
if(lockMode==LOCKED_JAVA) unsafe.monitorExit(state);
do {
state = target.state;
if((state.control&HUGE_GRAPH)!=0) break hugeGraph;
lockMode = state.acquireWriteLock();
} while(lockMode==LOCKED_RETRY);
// view.control can change due to state restructuring
create = view.control;
- Starglider
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Re: Let's Play: Star Wars Empire at War
Master Technican PeZook was enjoying a very pleasant daydream involving a pair of identical Twi'Lek twins. His latest thought experiment regarding the possible errotic uses of head-tails was rudely interrupted by the entrance of Grand Moff Stuart. The ops centre staff variously saluted, frantically checked their displays and tried to hide trash under their workstations. As the brass worked his way around the room, PeZook quickly scanned the tracking event log to make sure he hadn't missed anything.
“Central tracking, anything to report?”
“No incursions sir. Five unknowns in the last eight hours, all intercepted by patrol craft... four harmless, one smuggler. We've got two stations down in the Peptuck sector, repair teams are enroute. The INS Brilliant, INS Fortitude and escorts are about a third of the way to SDN, estimated arrival...”
“What? The whole Kendall garrison is travelling to SDN? Who ordered that?” Stuart barked.
“Err... you did sir.” PeZook keyed in a request and the order appeared on a screen. “Three point two hours ago.”
“I did no such thing! This order... the enemy has compromised our comm net!” The Grand Moff stared at the main situation map. Fortunately the core elements of the task force that had hit Mygeeto (or as it was now known, Thunder) were transiting back to the southern border and were relatively close to the unprotected system.
“Comms, order Admiral Samuel to divert to Kendall immediately. The enemy has almost certainly drawn off our garrison in preparation for a strike. Lock down the network, manual authentication protocols are now mandatory. Ops, start a full sweep on the double, there may still be splicers in the system. I want patrol craft deployed and reporting contacts directly, we can't trust the data links.”
---
Fate favoured the Imperials; had the enemy ruse been discovered a mere half-hour later, the cultist strike force would have trivially brushed aside the unsupported defence station. This gave Admiral Samuel little cause for celebration. As the incoming tracks began to solidify on the long range hyperscanners, it became clear that the Imperial fleet was outnumbered almost four to one. The Empire's ships and training were far superior to the cultists, but was it sufficient to overcome their numbers, despite the enemy's unnatural powers? Samuel wasn't sure, but he was about to find out.
---
(Sorry for the delay in doing a proper update, I have been kinda swamped with work and family stuff recently. What actually happened in-game was that I accidentally ordered the wrong fleet to move to the other end of the map, but I was able to move the spare capships there before the AI inevitably tried to exploit the weakness)
“Central tracking, anything to report?”
“No incursions sir. Five unknowns in the last eight hours, all intercepted by patrol craft... four harmless, one smuggler. We've got two stations down in the Peptuck sector, repair teams are enroute. The INS Brilliant, INS Fortitude and escorts are about a third of the way to SDN, estimated arrival...”
“What? The whole Kendall garrison is travelling to SDN? Who ordered that?” Stuart barked.
“Err... you did sir.” PeZook keyed in a request and the order appeared on a screen. “Three point two hours ago.”
“I did no such thing! This order... the enemy has compromised our comm net!” The Grand Moff stared at the main situation map. Fortunately the core elements of the task force that had hit Mygeeto (or as it was now known, Thunder) were transiting back to the southern border and were relatively close to the unprotected system.
“Comms, order Admiral Samuel to divert to Kendall immediately. The enemy has almost certainly drawn off our garrison in preparation for a strike. Lock down the network, manual authentication protocols are now mandatory. Ops, start a full sweep on the double, there may still be splicers in the system. I want patrol craft deployed and reporting contacts directly, we can't trust the data links.”
---
Fate favoured the Imperials; had the enemy ruse been discovered a mere half-hour later, the cultist strike force would have trivially brushed aside the unsupported defence station. This gave Admiral Samuel little cause for celebration. As the incoming tracks began to solidify on the long range hyperscanners, it became clear that the Imperial fleet was outnumbered almost four to one. The Empire's ships and training were far superior to the cultists, but was it sufficient to overcome their numbers, despite the enemy's unnatural powers? Samuel wasn't sure, but he was about to find out.
---
(Sorry for the delay in doing a proper update, I have been kinda swamped with work and family stuff recently. What actually happened in-game was that I accidentally ordered the wrong fleet to move to the other end of the map, but I was able to move the spare capships there before the AI inevitably tried to exploit the weakness)
- Force Lord
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Re: Let's Play: Star Wars Empire at War
That is one big fleet. And we lack carriers and corvettes.
This will not end well.
This will not end well.
An inhabitant from the Island of Cars.
Re: Let's Play: Star Wars Empire at War
On the contrary.
Our two mandator class are worth about four enemy star cruiser each if properly handled and the two procurators are a match for any monCal.
In fact, the Imperial fleet has a distinct firepower advantage. The only danger is the maurauder corvette, who can make mincemeat of our Ties.
Our two mandator class are worth about four enemy star cruiser each if properly handled and the two procurators are a match for any monCal.
In fact, the Imperial fleet has a distinct firepower advantage. The only danger is the maurauder corvette, who can make mincemeat of our Ties.
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
Re: Let's Play: Star Wars Empire at War
You have two Star Dreadnaughts, so that helps. And AFAIK, none of those Rebel ships spawn fighters, so all they have that are a real threat are the X-Wings which carry torpedoes, IIRC. So if your fighters and whatever the station spawns can take those down, it'll basically be a capital ship slugfest.
IOW, much fun.
IOW, much fun.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
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Re: Let's Play: Star Wars Empire at War
how big is the station? can your capships sieze secondary platforms for anti-ship missile launcers, also if the station is large enough it will spawn light capships in addiotion to spawning ties, and bombers.
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Re: Let's Play: Star Wars Empire at War
An excellent analysis Captain Thanas. Someone give this man a cap ship stat. Right after they get me one.Thanas wrote:On the contrary.
Our two mandator class are worth about four enemy star cruiser each if properly handled and the two procurators are a match for any monCal.
In fact, the Imperial fleet has a distinct firepower advantage. The only danger is the maurauder corvette, who can make mincemeat of our Ties.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.