Men of War
Moderator: Thanas
Re: Men of War
I must say, that despite poor writing (story ideas in campaign aren't bad, but their execution is so poor you start wondering whether they took some kindergarten kids to do this stuff), abysmal voice-acting, crappy cutscenes (this is the only game in which I skipped almost all cutscenes) and badly conceived control scheme (and numerous other flaws), this is one of the games I simply have FUN playing. And loads of it.
This game is essentially a huge sandbox environment in which you can malice everything in almost every war-conceivable way. There are really no limits of what you can do. In every other RTS, if you have a building full of enemy units, you just need to unleash hell upon it using whatever you've got, until it's health bar drops down.
Here, you can be creative. You can suppress the guys inside, flank them and finish them with grenades thrown through the windows. You can call in artillery or airstrikes and reduce the building to its foundations. Or you can just take a heavy tank, drive in through the wall (manually!), run over the guys in the bottom and execute the rest with your machine gun.
This is one of those games, where destruction gets you off. And any destruction really. Even if your own tank blows up, you will still apreciate the flying spark and debris.
I admit, there is more to the game than destruction. But to be honest, the setting and the story are just excuses for a destruction-induced glee. It's a game where I don't care whether Im playing as Soviets, Germans or even martians themselves. As long as there are explosions and destructive environment.
I am sincerely hoping that this game makes a huge success to convince other game developers to buy the GEM engine and just create spinoffs. I don't care what setting - just give me the guns and I will be happy.
I've played through the Soviet campaign (which is really long) and Im currently in the middle of the Allied one. I haven't tried the multiplayer yet, but I will. I will probably cause a flamewar by saying this, but Im having much more fun playing this than even the Company of Heroes.
This game is essentially a huge sandbox environment in which you can malice everything in almost every war-conceivable way. There are really no limits of what you can do. In every other RTS, if you have a building full of enemy units, you just need to unleash hell upon it using whatever you've got, until it's health bar drops down.
Here, you can be creative. You can suppress the guys inside, flank them and finish them with grenades thrown through the windows. You can call in artillery or airstrikes and reduce the building to its foundations. Or you can just take a heavy tank, drive in through the wall (manually!), run over the guys in the bottom and execute the rest with your machine gun.
This is one of those games, where destruction gets you off. And any destruction really. Even if your own tank blows up, you will still apreciate the flying spark and debris.
I admit, there is more to the game than destruction. But to be honest, the setting and the story are just excuses for a destruction-induced glee. It's a game where I don't care whether Im playing as Soviets, Germans or even martians themselves. As long as there are explosions and destructive environment.
I am sincerely hoping that this game makes a huge success to convince other game developers to buy the GEM engine and just create spinoffs. I don't care what setting - just give me the guns and I will be happy.
I've played through the Soviet campaign (which is really long) and Im currently in the middle of the Allied one. I haven't tried the multiplayer yet, but I will. I will probably cause a flamewar by saying this, but Im having much more fun playing this than even the Company of Heroes.
Re: Men of War
I'm hoping that for the next iteration of the engine they implement a better global AI. Local unit behaviour is pretty good, but there isnt any capactiy for overall control, so skirmish mode isnt possible outside of lots of scripted handholding, and in missions the AI can be pretty passive, just sitting there facing the wrong way as you blatantly march 20 guys and some tanks round their positions just outside their personal sight range, yet easily within view of their commanders.
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Re: Men of War
Or blow up a roof to flatten some soldiers beneath it.Tolya wrote: Here, you can be creative. You can suppress the guys inside, flank them and finish them with grenades thrown through the windows. You can call in artillery or airstrikes and reduce the building to its foundations. Or you can just take a heavy tank, drive in through the wall (manually!), run over the guys in the bottom and execute the rest with your machine gun.
PS. How do you manually drive units? I thought you could only manually aim?
Re: Men of War
Try hitting one of the arrow keys while in direct control mode. You can control pretty much anything that moves - from soldiers up to tanks and arty (space key changes stances between set up and mobile, i.e. anti-tank guns)wautd wrote:PS. How do you manually drive units? I thought you could only manually aim?
Re: Men of War
Tolya wrote:Try hitting one of the arrow keys while in direct control mode. You can control pretty much anything that moves - from soldiers up to tanks and arty (space key changes stances between set up and mobile, i.e. anti-tank guns)wautd wrote:PS. How do you manually drive units? I thought you could only manually aim?
That's good to know. Manual aim while moving should give a huge advantage.
It also explains that rambo-like flametrower unit I saw running around the other day.
I noticed those fuckers don't use any ammo so I think they ever need to reload (and thus can fire constantly).
A flame tank/halftrack would be a nice addition for a mod/expansion. I love light the death struggle when a light vehicle is getting cooked (even though it's usually one of my own).
Re: Men of War
Pretty certain flamethrowers have quite limited ammo, certainly not more than 30s of sustained firing. Its just that given how close they have to get no matter how hard they try they'll never run out of ammo before being shot to pieces.wautd wrote:Tolya wrote:Try hitting one of the arrow keys while in direct control mode. You can control pretty much anything that moves - from soldiers up to tanks and arty (space key changes stances between set up and mobile, i.e. anti-tank guns)wautd wrote:PS. How do you manually drive units? I thought you could only manually aim?
That's good to know. Manual aim while moving should give a huge advantage.
It also explains that rambo-like flametrower unit I saw running around the other day.
I noticed those fuckers don't use any ammo so I think they ever need to reload (and thus can fire constantly).
A flame tank/halftrack would be a nice addition for a mod/expansion. I love light the death struggle when a light vehicle is getting cooked (even though it's usually one of my own).
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Re: Men of War
When trying manual driving I already managed to flip over a T-60 in the first minute
(it exploded in a GTA-style)
(it exploded in a GTA-style)
Re: Men of War
Things dont normally explode when they flip, you must have done some pretty serious damage. I was using a Puma to hide behind a large rock formation and then pop out and cripple heavy tanks. I came out, managed to destroy the main gun of a T34/85 and then thought "Great! Now to get round the side for a kill shot." As I approached the bastard rams me and flips me over! Let that be a lesson about trying to be clever and use skill and manoeuvre over brute force.wautd wrote:When trying manual driving I already managed to flip over a T-60 in the first minute
(it exploded in a GTA-style)
EDIT: Just saw that the new full patch is out.
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Re: Men of War
Hey, manouvring is staying alive. Yesterday, I was playing the singleplayer allied campaign mission in which you defend a base during the night. I had a Tiger tank hitting my right flank, where there wasn't enough heavy artillery to easily dispose of that fucker.
But I had a Jumbo Sherman there and when I managed to get on his side, he couldnt turn his turret fast enough to get a shot. So I just lined up behind him and squeezed one right off into his engine bay. Funnily enough, I didn't do shit, but a lone hero infantryman managed to get up close and finish the kraut off with a couple of AT grenades.
Also, remember kids: smoke grenades and AT grenades (allies) look very much alike. And throwing them at Tiger tanks usually means alot of smoke, but no kill.
But I had a Jumbo Sherman there and when I managed to get on his side, he couldnt turn his turret fast enough to get a shot. So I just lined up behind him and squeezed one right off into his engine bay. Funnily enough, I didn't do shit, but a lone hero infantryman managed to get up close and finish the kraut off with a couple of AT grenades.
Also, remember kids: smoke grenades and AT grenades (allies) look very much alike. And throwing them at Tiger tanks usually means alot of smoke, but no kill.
Re: Men of War
I had an interesting time with tigers myself today. I used one tiger this afternoon which managed to survive over 15 shots (that I saw) from AT guns and IS-1 and SPGs at medium range, and manage to splat them all.Tolya wrote:Hey, manouvring is staying alive. Yesterday, I was playing the singleplayer allied campaign mission in which you defend a base during the night. I had a Tiger tank hitting my right flank, where there wasn't enough heavy artillery to easily dispose of that fucker.
But I had a Jumbo Sherman there and when I managed to get on his side, he couldnt turn his turret fast enough to get a shot. So I just lined up behind him and squeezed one right off into his engine bay. Funnily enough, I didn't do shit, but a lone hero infantryman managed to get up close and finish the kraut off with a couple of AT grenades.
Also, remember kids: smoke grenades and AT grenades (allies) look very much alike. And throwing them at Tiger tanks usually means alot of smoke, but no kill.
The later using the soviets I was running out of time before I had to go somewhere so I got an IS-3 (having previously decided they were shit based off never seeing them kill anything) to use up my resources, and sent it right to the middle of the battlefield where it engaged 3 Tigers and proceeded to 1-shot 2 of them and disable the 3rd without sustaining any damage at all. Changed my opinion of it entirely.
I find that with Tigers its extremely variable how much it takes to destroy one, moreso than any other tanks, you'll either be pounding it from point blank for about 5 minutes from multiple angles or one tiny round will blow it to pieces at long range.
There seem to be quite a few whiny shits as well, as I was kicked from 3 games today where as soon as I got some good kills on enemy tanks in the early game with well positioned AT guns that the morons just walked into. The russian tractor gun thingy is really cool, very useful early game, although it is very vulnerable to small arms fire from the back.
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Re: Men of War
It has been ages I've been in the winning team
Granted, sometimes I'm partially responsible with me getting schooled. Other times I get a 2-1 kill/death ratio and my team still manages to loose.
And somethimes I'm just downright unlucky I could eat my hat. Imagine a single panther assaulting my line and killing my IS-3, KV-85 and a random light thing. Even an allied artillery barrage only took down its tracks. Took me a suicide charge with a tank crew and dynamite to finish this fucker off.
Later, the only armor I had left was that soviet medium mobile artillery thingy but I also managed to repear at heavily damaged SU-100 at the frontlines (must have taken me at least 5 - 10 minutes, and of the 4 crew sent to man it, only one survived and was able to drive it deep in friendly territory to fix the gun). While doing this, a singly puma manages to break trough, drives all the way back and manages to kill both my armor. (the other one was in repear too at this point)
Granted, sometimes I'm partially responsible with me getting schooled. Other times I get a 2-1 kill/death ratio and my team still manages to loose.
And somethimes I'm just downright unlucky I could eat my hat. Imagine a single panther assaulting my line and killing my IS-3, KV-85 and a random light thing. Even an allied artillery barrage only took down its tracks. Took me a suicide charge with a tank crew and dynamite to finish this fucker off.
Later, the only armor I had left was that soviet medium mobile artillery thingy but I also managed to repear at heavily damaged SU-100 at the frontlines (must have taken me at least 5 - 10 minutes, and of the 4 crew sent to man it, only one survived and was able to drive it deep in friendly territory to fix the gun). While doing this, a singly puma manages to break trough, drives all the way back and manages to kill both my armor. (the other one was in repear too at this point)
Re: Men of War
Steel wrote:The russian tractor gun thingy is really cool, very useful early game, although it is very vulnerable to small arms fire from the back.
I've tried to get one last night (instead of the early T-60), but I couldn't find it in my unit list. Is it one of the truck icons bugged perhaps?
Re: Men of War
The one I was talking about was the SPG that is mounted on tracks, and literally just has the gun and front plate, no side or rear armour. Its in the SPG menu with the SU-100 etc. I'm not sure it has greater utility than a T-60 though. Whatever you do dont get the T-26 though! That has armour so thin that it can be torn apart by the 20mm autocannon and its less effective against infantry and light vehicles than the other light vehicles with autocannons.wautd wrote:Steel wrote:The russian tractor gun thingy is really cool, very useful early game, although it is very vulnerable to small arms fire from the back.
I've tried to get one last night (instead of the early T-60), but I couldn't find it in my unit list. Is it one of the truck icons bugged perhaps?
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Re: Men of War
You mean the SU-76?Steel wrote:The one I was talking about was the SPG that is mounted on tracks, and literally just has the gun and front plate, no side or rear armour. Its in the SPG menu with the SU-100 etc. I'm not sure it has greater utility than a T-60 though. Whatever you do dont get the T-26 though! That has armour so thin that it can be torn apart by the 20mm autocannon and its less effective against infantry and light vehicles than the other light vehicles with autocannons.wautd wrote:Steel wrote:The russian tractor gun thingy is really cool, very useful early game, although it is very vulnerable to small arms fire from the back.
I've tried to get one last night (instead of the early T-60), but I couldn't find it in my unit list. Is it one of the truck icons bugged perhaps?
I'm talking about this. I've seen people driving it, but I can't seem to find them in the menu.
Re: Men of War
No, I was talking about the ZiS-30.wautd wrote:
You mean the SU-76?
I'm talking about this. I've seen people driving it, but I can't seem to find them in the menu.
The thing you're talking about is the 'traktor or something. You get one for free when you buy the D-1 artillery piece. Dont know about getting them otherwise though.
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Re: Men of War
Does anyone know where to find patch 1.06.8. Appearantly it's an older patch, but it lets you play as Japan as well (I got 1.11.3 installed)